Add playoff round view, game numbers, goal scorer notifications, standings
- Fetch NHL standings and surface league/season game counts in the menu bar
- Prefix regular-season rows with the league-wide game number (from gameId)
- New ROUND section shows each active playoff series (matchup, series score,
next game number + time) derived from /v1/playoff-bracket; rows always open
the NHL series page so completed series remain clickable
- Goal notifications include scorer sweater, abbreviated name, and strength
(PPG/SHG/EN), resolved via /v1/gamecenter/{id}/play-by-play
- Drop the per-team filter submenu and NHLTeam enum
- Regenerate AppIcon with the full 10-size macOS set (alpha preserved) so
notifications render the app icon correctly; rename the iOS marketing PNG
to icon-ios-1024.png
- gitignore .claude/ local tooling settings
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@@ -17,11 +17,11 @@ class AppSettings: @unchecked Sendable {
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private enum UserDefaultsKey {
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static let launchAtLogin = "launchAtLogin"
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static let selectedTeam = "selectedTeam"
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static let displayOption = "displayOption"
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static let statusBarOption = "statusBarOption"
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}
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/// Controls which days are shown in the menu and counted in the status bar
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/// Controls which days are shown in the menu
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enum DisplayOption: String, CaseIterable {
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case yesterdayTodayTomorrow = "yesterdayTodayTomorrow"
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case todayTomorrow = "todayTomorrow"
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@@ -35,7 +35,6 @@ class AppSettings: @unchecked Sendable {
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}
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}
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/// Which date strings to include
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func includedDates() -> Set<String> {
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switch self {
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case .yesterdayTodayTomorrow:
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@@ -48,24 +47,25 @@ class AppSettings: @unchecked Sendable {
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}
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}
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// Launch at login
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var launchAtLogin: Bool {
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get {
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UserDefaults.standard.bool(forKey: UserDefaultsKey.launchAtLogin)
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}
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set {
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UserDefaults.standard.set(newValue, forKey: UserDefaultsKey.launchAtLogin)
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/// Controls what number shows next to the menu bar icon
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enum StatusBarOption: String, CaseIterable {
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case gameCount = "gameCount"
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case gamesPlayed = "gamesPlayed"
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case gamesPlayedTotal = "gamesPlayedTotal"
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var title: String {
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switch self {
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case .gameCount: return "Game Count"
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case .gamesPlayed: return "Games Played"
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case .gamesPlayedTotal: return "Games Played / Total"
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}
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}
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}
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// Selected team filter (nil = all teams)
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var selectedTeam: String? {
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get {
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UserDefaults.standard.string(forKey: UserDefaultsKey.selectedTeam)
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}
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set {
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UserDefaults.standard.set(newValue, forKey: UserDefaultsKey.selectedTeam)
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}
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// Launch at login
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var launchAtLogin: Bool {
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get { UserDefaults.standard.bool(forKey: UserDefaultsKey.launchAtLogin) }
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set { UserDefaults.standard.set(newValue, forKey: UserDefaultsKey.launchAtLogin) }
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}
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// Display option
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@@ -77,9 +77,19 @@ class AppSettings: @unchecked Sendable {
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}
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return .yesterdayTodayTomorrow
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}
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set {
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UserDefaults.standard.set(newValue.rawValue, forKey: UserDefaultsKey.displayOption)
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set { UserDefaults.standard.set(newValue.rawValue, forKey: UserDefaultsKey.displayOption) }
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}
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// Status bar option
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var statusBarOption: StatusBarOption {
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get {
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if let rawValue = UserDefaults.standard.string(forKey: UserDefaultsKey.statusBarOption),
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let option = StatusBarOption(rawValue: rawValue) {
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return option
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}
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return .gameCount
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}
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set { UserDefaults.standard.set(newValue.rawValue, forKey: UserDefaultsKey.statusBarOption) }
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}
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func updateLoginItem(enabled: Bool) {
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