Add playoff round view, game numbers, goal scorer notifications, standings
- Fetch NHL standings and surface league/season game counts in the menu bar
- Prefix regular-season rows with the league-wide game number (from gameId)
- New ROUND section shows each active playoff series (matchup, series score,
next game number + time) derived from /v1/playoff-bracket; rows always open
the NHL series page so completed series remain clickable
- Goal notifications include scorer sweater, abbreviated name, and strength
(PPG/SHG/EN), resolved via /v1/gamecenter/{id}/play-by-play
- Drop the per-team filter submenu and NHLTeam enum
- Regenerate AppIcon with the full 10-size macOS set (alpha preserved) so
notifications render the app icon correctly; rename the iOS marketing PNG
to icon-ios-1024.png
- gitignore .claude/ local tooling settings
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@@ -39,15 +39,23 @@ final class StatusItemManager: @unchecked Sendable {
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guard let baseImage = NSImage(named: NSImage.Name("NHLShield")) else {
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button.title = "NHL"
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button.image = nil
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return
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}
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let pointSize = button.frame.size.height > 0 ? button.frame.size.height : 22
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let resizedImage = NSImage(size: NSSize(width: pointSize, height: pointSize))
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let height = button.frame.size.height > 0 ? button.frame.size.height : 22
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// Use full menu bar height; let width follow natural aspect ratio
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let srcW = baseImage.size.width
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let srcH = baseImage.size.height
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let scale = height / srcH
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let width = srcW * scale
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let resizedImage = NSImage(size: NSSize(width: width, height: height))
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resizedImage.lockFocus()
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baseImage.draw(
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in: NSRect(x: 0, y: 0, width: pointSize, height: pointSize),
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from: NSRect(x: 0, y: 0, width: baseImage.size.width, height: baseImage.size.height),
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in: NSRect(x: 0, y: 0, width: width, height: height),
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from: NSRect(x: 0, y: 0, width: srcW, height: srcH),
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operation: .copy,
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fraction: 1.0
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)
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@@ -58,16 +66,10 @@ final class StatusItemManager: @unchecked Sendable {
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}
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}
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/// Update status bar text with per-day game counts (e.g. "6/10/9" or "10/9")
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func updateGameCounts(_ gameDays: [Scoreboard.GameDay]) {
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func updateStatusText(_ text: String) {
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Task { @MainActor in
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guard let button = self.statusItem?.button else { return }
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if gameDays.isEmpty {
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button.title = ""
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return
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}
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let counts = gameDays.map { "\($0.games.count)" }.joined(separator: "/")
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button.title = " \(counts)"
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button.title = text.isEmpty ? "" : " \(text)"
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}
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}
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}
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