Rebake team logos at 72×72 for crisp notification thumbnails
The notification thumbnail's native display size is ~48 physical pixels (measured empirically with a size-ladder test attached via the dev menu). Shipping logos at 512×342 forced macOS to downsample ~10×, which is what was producing the blurry/aliased team logos in banner thumbnails. - Pre-render logos at 72×72 (1.5× over native; stays sharp, gives a little extra detail for retina displays without triggering aliasing) - Trim transparent margins before fitting: NHL brand SVGs pad their viewBox generously, so the actual logo was only ~60% of the bundled image. square_logo.swift now scans the alpha channel, crops to the tight bounding box, then fits aspect-preserved into the 72×72 canvas. - Drop the 32 unused TeamLogo_*.imageset asset-catalog entries (dead code since the team-filter feature was removed); notifications load PNGs from the filesystem bundle subdir - Move TeamLogos/ → Resources/TeamLogos/ and update project.yml source paths; excludes: on the recursive scan prevents duplicate flat copies that were bloating the bundle - Simplify NotificationManager: drop SVG fallback (macOS doesn't accept SVG attachments) and content-hash identifier experiments; back to the minimal working config - Dev menu: add "Thumbnail Size Test" which fires a ladder of 10 test notifications (16…128px) for future sizing verification - Fire a test game-start notification on startup in DEBUG builds so the dev loop doesn't require clicking through the menu after each launch - Scripts/square_logo.swift: alpha-bbox trim + aspect-preserved fit
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