Rebake team logos at 72×72 for crisp notification thumbnails

The notification thumbnail's native display size is ~48 physical pixels
(measured empirically with a size-ladder test attached via the dev menu).
Shipping logos at 512×342 forced macOS to downsample ~10×, which is what
was producing the blurry/aliased team logos in banner thumbnails.

- Pre-render logos at 72×72 (1.5× over native; stays sharp, gives a little
  extra detail for retina displays without triggering aliasing)
- Trim transparent margins before fitting: NHL brand SVGs pad their
  viewBox generously, so the actual logo was only ~60% of the bundled
  image. square_logo.swift now scans the alpha channel, crops to the
  tight bounding box, then fits aspect-preserved into the 72×72 canvas.
- Drop the 32 unused TeamLogo_*.imageset asset-catalog entries (dead code
  since the team-filter feature was removed); notifications load PNGs
  from the filesystem bundle subdir
- Move TeamLogos/ → Resources/TeamLogos/ and update project.yml source
  paths; excludes: on the recursive scan prevents duplicate flat copies
  that were bloating the bundle
- Simplify NotificationManager: drop SVG fallback (macOS doesn't accept
  SVG attachments) and content-hash identifier experiments; back to the
  minimal working config
- Dev menu: add "Thumbnail Size Test" which fires a ladder of 10 test
  notifications (16…128px) for future sizing verification
- Fire a test game-start notification on startup in DEBUG builds so the
  dev loop doesn't require clicking through the menu after each launch
- Scripts/square_logo.swift: alpha-bbox trim + aspect-preserved fit
This commit is contained in:
2026-04-19 20:59:33 -04:00
parent 57358797e1
commit 89060d7177
137 changed files with 320 additions and 595 deletions
+35 -37
View File
@@ -1,21 +1,32 @@
#!/bin/bash
#
# download_team_logos.sh
# Downloads NHL team logos (SVG) from the NHL assets CDN.
# Downloads NHL team logos from the NHL assets CDN.
#
# Usage: ./Scripts/download_team_logos.sh [season]
# season: e.g. 20252026 (defaults to current season)
#
# SVGs are saved to Assets.xcassets imagesets for UI use.
# PNGs (80x80) are saved to TeamLogos/ for notification attachments.
# Downloads SVGs to /tmp, rasterizes to PNGs sized for the macOS notification
# thumbnail (72×72 square, aspect-preserved with transparent padding). Output
# goes to IceGlass/Resources/TeamLogos/ — used as notification attachments via
# Bundle.main.url(forResource:withExtension:subdirectory:"TeamLogos").
#
# Native notification thumbnail size was measured empirically at ~48 physical
# pixels. 72px is a small 1.5x over-sample that stays crisp without any
# visible downsample aliasing (tested at 48/72/96/128 — 4872 are sharp).
#
# Pipeline: rsvg renders the SVG at a generous intermediate resolution;
# square_logo.swift then trims the transparent margins (which NHL brand SVGs
# pad the viewBox with) so the logo fills the final square, then scales
# aspect-preserved into the 72×72 target.
#
set -e
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
PROJECT_DIR="$(dirname "$SCRIPT_DIR")"
ASSETS_DIR="$PROJECT_DIR/IceGlass/Assets.xcassets"
LOGOS_DIR="$PROJECT_DIR/IceGlass/TeamLogos"
LOGOS_DIR="$PROJECT_DIR/IceGlass/Resources/TeamLogos"
TMP_DIR="$(mktemp -d)"
# Determine season
if [ -n "$1" ]; then
@@ -30,7 +41,10 @@ else
fi
fi
echo "Downloading NHL team logos for season $SEASON"
TARGET_SIZE=72
INTERMEDIATE_WIDTH=1024 # high-res intermediate so the trim+downscale has detail
echo "Downloading NHL team logos for season $SEASON (target size ${TARGET_SIZE}×${TARGET_SIZE})"
TEAMS=(
ANA BOS BUF CAR CBJ CGY CHI COL DAL DET
@@ -39,57 +53,41 @@ TEAMS=(
WPG WSH
)
# Create logos directory for notification attachments
mkdir -p "$LOGOS_DIR"
for TEAM in "${TEAMS[@]}"; do
IMAGESET_DIR="$ASSETS_DIR/TeamLogo_${TEAM}.imageset"
mkdir -p "$IMAGESET_DIR"
SVG_URL="https://assets.nhle.com/logos/nhl/svg/${TEAM}_light.svg"
SVG_FILE="$IMAGESET_DIR/${TEAM}_light.svg"
SVG_FILE="$TMP_DIR/${TEAM}_light.svg"
INTERMEDIATE="$TMP_DIR/${TEAM}_native.png"
LOGO_PNG="$LOGOS_DIR/${TEAM}.png"
echo " Downloading $TEAM..."
curl -s -o "$SVG_FILE" "${SVG_URL}?season=${SEASON}"
# Convert SVG to PNG (200px wide, aspect-ratio preserved) for notification attachments
# Rasterize SVG at high-res intermediate width (aspect-preserved, transparent)
if command -v rsvg-convert &>/dev/null; then
rsvg-convert -w 200 -h 200 --keep-aspect-ratio --background-color=transparent "$SVG_FILE" -o "$LOGO_PNG" 2>/dev/null
rsvg-convert -w "$INTERMEDIATE_WIDTH" --keep-aspect-ratio --background-color=transparent "$SVG_FILE" -o "$INTERMEDIATE" 2>/dev/null
else
python3 -c "
try:
import cairosvg
cairosvg.svg2png(url='$SVG_FILE', write_to='$LOGO_PNG', output_width=200)
cairosvg.svg2png(url='$SVG_FILE', write_to='$INTERMEDIATE', output_width=$INTERMEDIATE_WIDTH)
except ImportError:
pass
" 2>/dev/null || true
fi
# Write Contents.json for the imageset (SVG only, no PNG)
cat > "$IMAGESET_DIR/Contents.json" << EOJSON
{
"images" : [
{
"filename" : "${TEAM}_light.svg",
"idiom" : "universal"
}
],
"info" : {
"author" : "xcode",
"version" : 1
},
"properties" : {
"preserves-vector-representation" : true,
"template-rendering-intent" : "original"
}
}
EOJSON
if [ ! -f "$INTERMEDIATE" ]; then
echo " warning: failed to rasterize $TEAM svg"
continue
fi
# Composite onto a target-size square transparent canvas (aspect-preserved, centered)
swift "$SCRIPT_DIR/square_logo.swift" "$INTERMEDIATE" "$LOGO_PNG" "$TARGET_SIZE"
done
rm -rf "$TMP_DIR"
echo ""
echo "Done! Downloaded ${#TEAMS[@]} team logos to:"
echo " Asset catalogs: $ASSETS_DIR/TeamLogo_*.imageset/ (SVG)"
echo " Notifications: $LOGOS_DIR/ (PNG 80x80)"
echo ""
echo "Done! Downloaded ${#TEAMS[@]} team logos to $LOGOS_DIR (${TARGET_SIZE}×${TARGET_SIZE})"
echo "Season: $SEASON"
+124
View File
@@ -0,0 +1,124 @@
#!/usr/bin/env swift
//
// square_logo.swift
// IceGlass
//
// Usage: square_logo.swift <input.png> <output.png> <target-side-pixels>
//
// Loads an RGBA PNG, trims transparent margins (alpha bounding box),
// fits the trimmed content into a target-side × target-side transparent
// sRGB square canvas (aspect-preserved, centered), and writes PNG.
//
// The trim step matters because NHL SVG logos often ship with significant
// transparent padding inside the viewBox without trimming, the visible
// logo only occupies a fraction of the thumbnail.
//
import CoreGraphics
import Foundation
import ImageIO
import UniformTypeIdentifiers
guard CommandLine.arguments.count == 4,
let targetSize = Int(CommandLine.arguments[3]),
targetSize > 0
else {
FileHandle.standardError.write(
Data("Usage: square_logo.swift <input.png> <output.png> <target-side-pixels>\n".utf8)
)
exit(2)
}
let inputURL = URL(fileURLWithPath: CommandLine.arguments[1])
let outputURL = URL(fileURLWithPath: CommandLine.arguments[2])
guard let source = CGImageSourceCreateWithURL(inputURL as CFURL, nil),
let srcImage = CGImageSourceCreateImageAtIndex(source, 0, nil) else {
FileHandle.standardError.write(Data("failed to load \(inputURL.path)\n".utf8))
exit(1)
}
// MARK: - Find alpha bounding box
/// Read the source image into a premultiplied RGBA8 buffer so we can scan
/// pixels directly, then find the tightest rectangle enclosing all alpha
/// values above a small threshold.
func alphaBoundingBox(_ image: CGImage, alphaThreshold: UInt8 = 8) -> CGRect? {
let w = image.width
let h = image.height
let bytesPerPixel = 4
let bytesPerRow = w * bytesPerPixel
var buffer = [UInt8](repeating: 0, count: h * bytesPerRow)
let colorSpace = CGColorSpace(name: CGColorSpace.sRGB) ?? CGColorSpaceCreateDeviceRGB()
guard let ctx = CGContext(
data: &buffer, width: w, height: h,
bitsPerComponent: 8, bytesPerRow: bytesPerRow,
space: colorSpace,
bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue
) else { return nil }
ctx.draw(image, in: CGRect(x: 0, y: 0, width: w, height: h))
var minX = w, minY = h, maxX = -1, maxY = -1
for y in 0..<h {
for x in 0..<w {
let alpha = buffer[y * bytesPerRow + x * bytesPerPixel + 3]
if alpha > alphaThreshold {
if x < minX { minX = x }
if x > maxX { maxX = x }
if y < minY { minY = y }
if y > maxY { maxY = y }
}
}
}
guard maxX >= minX, maxY >= minY else { return nil }
return CGRect(x: minX, y: minY, width: maxX - minX + 1, height: maxY - minY + 1)
}
let bbox = alphaBoundingBox(srcImage) ?? CGRect(x: 0, y: 0, width: srcImage.width, height: srcImage.height)
// MARK: - Crop to bbox, then fit into target square
guard let cropped = srcImage.cropping(to: bbox) else {
FileHandle.standardError.write(Data("crop failed\n".utf8))
exit(1)
}
let colorSpace = CGColorSpace(name: CGColorSpace.sRGB) ?? CGColorSpaceCreateDeviceRGB()
guard let ctx = CGContext(
data: nil,
width: targetSize,
height: targetSize,
bitsPerComponent: 8,
bytesPerRow: 0,
space: colorSpace,
bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue
) else {
FileHandle.standardError.write(Data("CGContext create failed\n".utf8))
exit(1)
}
ctx.interpolationQuality = .high
ctx.clear(CGRect(x: 0, y: 0, width: targetSize, height: targetSize))
let cw = CGFloat(cropped.width)
let ch = CGFloat(cropped.height)
let S = CGFloat(targetSize)
let scale = min(S / cw, S / ch)
let dw = cw * scale
let dh = ch * scale
let drawRect = CGRect(x: (S - dw) / 2, y: (S - dh) / 2, width: dw, height: dh)
ctx.draw(cropped, in: drawRect)
guard let final = ctx.makeImage(),
let dest = CGImageDestinationCreateWithURL(
outputURL as CFURL, UTType.png.identifier as CFString, 1, nil
)
else {
FileHandle.standardError.write(Data("image/dest create failed\n".utf8))
exit(1)
}
CGImageDestinationAddImage(dest, final, nil)
guard CGImageDestinationFinalize(dest) else {
FileHandle.standardError.write(Data("finalize failed\n".utf8))
exit(1)
}