Rebake team logos at 72×72 for crisp notification thumbnails

The notification thumbnail's native display size is ~48 physical pixels
(measured empirically with a size-ladder test attached via the dev menu).
Shipping logos at 512×342 forced macOS to downsample ~10×, which is what
was producing the blurry/aliased team logos in banner thumbnails.

- Pre-render logos at 72×72 (1.5× over native; stays sharp, gives a little
  extra detail for retina displays without triggering aliasing)
- Trim transparent margins before fitting: NHL brand SVGs pad their
  viewBox generously, so the actual logo was only ~60% of the bundled
  image. square_logo.swift now scans the alpha channel, crops to the
  tight bounding box, then fits aspect-preserved into the 72×72 canvas.
- Drop the 32 unused TeamLogo_*.imageset asset-catalog entries (dead code
  since the team-filter feature was removed); notifications load PNGs
  from the filesystem bundle subdir
- Move TeamLogos/ → Resources/TeamLogos/ and update project.yml source
  paths; excludes: on the recursive scan prevents duplicate flat copies
  that were bloating the bundle
- Simplify NotificationManager: drop SVG fallback (macOS doesn't accept
  SVG attachments) and content-hash identifier experiments; back to the
  minimal working config
- Dev menu: add "Thumbnail Size Test" which fires a ladder of 10 test
  notifications (16…128px) for future sizing verification
- Fire a test game-start notification on startup in DEBUG builds so the
  dev loop doesn't require clicking through the menu after each launch
- Scripts/square_logo.swift: alpha-bbox trim + aspect-preserved fit
This commit is contained in:
2026-04-19 20:59:33 -04:00
parent 57358797e1
commit 89060d7177
137 changed files with 320 additions and 595 deletions
+124
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#!/usr/bin/env swift
//
// square_logo.swift
// IceGlass
//
// Usage: square_logo.swift <input.png> <output.png> <target-side-pixels>
//
// Loads an RGBA PNG, trims transparent margins (alpha bounding box),
// fits the trimmed content into a target-side × target-side transparent
// sRGB square canvas (aspect-preserved, centered), and writes PNG.
//
// The trim step matters because NHL SVG logos often ship with significant
// transparent padding inside the viewBox without trimming, the visible
// logo only occupies a fraction of the thumbnail.
//
import CoreGraphics
import Foundation
import ImageIO
import UniformTypeIdentifiers
guard CommandLine.arguments.count == 4,
let targetSize = Int(CommandLine.arguments[3]),
targetSize > 0
else {
FileHandle.standardError.write(
Data("Usage: square_logo.swift <input.png> <output.png> <target-side-pixels>\n".utf8)
)
exit(2)
}
let inputURL = URL(fileURLWithPath: CommandLine.arguments[1])
let outputURL = URL(fileURLWithPath: CommandLine.arguments[2])
guard let source = CGImageSourceCreateWithURL(inputURL as CFURL, nil),
let srcImage = CGImageSourceCreateImageAtIndex(source, 0, nil) else {
FileHandle.standardError.write(Data("failed to load \(inputURL.path)\n".utf8))
exit(1)
}
// MARK: - Find alpha bounding box
/// Read the source image into a premultiplied RGBA8 buffer so we can scan
/// pixels directly, then find the tightest rectangle enclosing all alpha
/// values above a small threshold.
func alphaBoundingBox(_ image: CGImage, alphaThreshold: UInt8 = 8) -> CGRect? {
let w = image.width
let h = image.height
let bytesPerPixel = 4
let bytesPerRow = w * bytesPerPixel
var buffer = [UInt8](repeating: 0, count: h * bytesPerRow)
let colorSpace = CGColorSpace(name: CGColorSpace.sRGB) ?? CGColorSpaceCreateDeviceRGB()
guard let ctx = CGContext(
data: &buffer, width: w, height: h,
bitsPerComponent: 8, bytesPerRow: bytesPerRow,
space: colorSpace,
bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue
) else { return nil }
ctx.draw(image, in: CGRect(x: 0, y: 0, width: w, height: h))
var minX = w, minY = h, maxX = -1, maxY = -1
for y in 0..<h {
for x in 0..<w {
let alpha = buffer[y * bytesPerRow + x * bytesPerPixel + 3]
if alpha > alphaThreshold {
if x < minX { minX = x }
if x > maxX { maxX = x }
if y < minY { minY = y }
if y > maxY { maxY = y }
}
}
}
guard maxX >= minX, maxY >= minY else { return nil }
return CGRect(x: minX, y: minY, width: maxX - minX + 1, height: maxY - minY + 1)
}
let bbox = alphaBoundingBox(srcImage) ?? CGRect(x: 0, y: 0, width: srcImage.width, height: srcImage.height)
// MARK: - Crop to bbox, then fit into target square
guard let cropped = srcImage.cropping(to: bbox) else {
FileHandle.standardError.write(Data("crop failed\n".utf8))
exit(1)
}
let colorSpace = CGColorSpace(name: CGColorSpace.sRGB) ?? CGColorSpaceCreateDeviceRGB()
guard let ctx = CGContext(
data: nil,
width: targetSize,
height: targetSize,
bitsPerComponent: 8,
bytesPerRow: 0,
space: colorSpace,
bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue
) else {
FileHandle.standardError.write(Data("CGContext create failed\n".utf8))
exit(1)
}
ctx.interpolationQuality = .high
ctx.clear(CGRect(x: 0, y: 0, width: targetSize, height: targetSize))
let cw = CGFloat(cropped.width)
let ch = CGFloat(cropped.height)
let S = CGFloat(targetSize)
let scale = min(S / cw, S / ch)
let dw = cw * scale
let dh = ch * scale
let drawRect = CGRect(x: (S - dw) / 2, y: (S - dh) / 2, width: dw, height: dh)
ctx.draw(cropped, in: drawRect)
guard let final = ctx.makeImage(),
let dest = CGImageDestinationCreateWithURL(
outputURL as CFURL, UTType.png.identifier as CFString, 1, nil
)
else {
FileHandle.standardError.write(Data("image/dest create failed\n".utf8))
exit(1)
}
CGImageDestinationAddImage(dest, final, nil)
guard CGImageDestinationFinalize(dest) else {
FileHandle.standardError.write(Data("finalize failed\n".utf8))
exit(1)
}