Add iPhone target with shared data layer and persistent cache

Two-target restructure: shared sources (models, services, settings,
extensions, team logos) move into Shared/, consumed by both the
existing macOS menu bar app and a new iOS app. MainService no longer
imports AppKit — platform code attaches via a MainServiceObserver
protocol (MacObserverAdapter wires back to MenuManager / StatusItemManager
/ NotificationManager).

iPhone app is a single SwiftUI page mirroring the macOS menu (playoff
round + yesterday/today/tomorrow), with a gear-icon settings sheet
(display option + IndieAbout for license/changelog). Persistent JSON
snapshot in Application Support paints last-known data on cold launch;
"Updated …" header escalates secondary → orange (>5min) → red (>30min)
so staleness is visually unmistakable. Foreground polling, scenePhase
refresh, and pull-to-refresh; no notifications on iOS in v1.
This commit is contained in:
2026-04-25 06:34:36 -04:00
parent 18c4ef64d6
commit aaffa3771c
70 changed files with 1011 additions and 65 deletions
+30
View File
@@ -16,11 +16,15 @@ class AppDelegate: NSObject, NSApplicationDelegate, UNUserNotificationCenterDele
)
private var mainService = MainService.shared
private let observerAdapter = MacObserverAdapter()
func applicationDidFinishLaunching(_ notification: Notification) {
logger.info("applicationDidFinishLaunching")
UNUserNotificationCenter.current().delegate = self
// Install MainService AppKit bridge before any data flows in.
mainService.observer = observerAdapter
// Force re-register with Launch Services to refresh cached icon
LSRegisterURL(Bundle.main.bundleURL as CFURL, true)
@@ -48,3 +52,29 @@ class AppDelegate: NSObject, NSApplicationDelegate, UNUserNotificationCenterDele
completionHandler()
}
}
/// Bridges MainService callbacks to the macOS-only managers so MainService
/// stays AppKit-free and shareable with the iOS target.
@MainActor
final class MacObserverAdapter: MainServiceObserver {
func mainServiceDidUpdate() {
StatusItemManager.shared.updateStatusText(MainService.shared.statusBarText)
MenuManager.shared.scoreboardChanged()
}
func mainServiceDidDetectGameStart(_ game: Scoreboard.Game) {
NotificationManager.shared.notifyGameStarted(game)
}
func mainServiceDidDetectGoal(
_ game: Scoreboard.Game,
scoringTeam: Scoreboard.Game.Team,
scorer: GoalScorer?
) {
NotificationManager.shared.notifyGoalScored(game, scoringTeam: scoringTeam, scorer: scorer)
}
func mainServiceDidDetectGameEnd(_ game: Scoreboard.Game) {
NotificationManager.shared.notifyGameEnded(game)
}
}