Add iPhone target with shared data layer and persistent cache
Two-target restructure: shared sources (models, services, settings, extensions, team logos) move into Shared/, consumed by both the existing macOS menu bar app and a new iOS app. MainService no longer imports AppKit — platform code attaches via a MainServiceObserver protocol (MacObserverAdapter wires back to MenuManager / StatusItemManager / NotificationManager). iPhone app is a single SwiftUI page mirroring the macOS menu (playoff round + yesterday/today/tomorrow), with a gear-icon settings sheet (display option + IndieAbout for license/changelog). Persistent JSON snapshot in Application Support paints last-known data on cold launch; "Updated …" header escalates secondary → orange (>5min) → red (>30min) so staleness is visually unmistakable. Foreground polling, scenePhase refresh, and pull-to-refresh; no notifications on iOS in v1.
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//
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// ContentView.swift
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// IceGlass-iOS
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//
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// Copyright 2026 Rouslan Zenetl. All Rights Reserved.
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//
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import SwiftUI
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struct ContentView: View {
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var body: some View {
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MainView()
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}
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}
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//
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// IceGlassApp.swift
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// IceGlass-iOS
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//
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// Copyright 2026 Rouslan Zenetl. All Rights Reserved.
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//
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import SwiftUI
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@main
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struct IceGlassApp: App {
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@State private var viewModel = ScoreboardViewModel()
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@Environment(\.scenePhase) private var scenePhase
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var body: some Scene {
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WindowGroup {
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ContentView()
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.environment(viewModel)
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.onAppear { viewModel.attach() }
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.onChange(of: scenePhase) { _, newPhase in
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switch newPhase {
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case .active:
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viewModel.handleScenePhaseActive()
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case .background, .inactive:
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viewModel.handleScenePhaseInactive()
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@unknown default:
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break
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}
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}
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}
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}
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}
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