Add iPhone target with shared data layer and persistent cache
Two-target restructure: shared sources (models, services, settings, extensions, team logos) move into Shared/, consumed by both the existing macOS menu bar app and a new iOS app. MainService no longer imports AppKit — platform code attaches via a MainServiceObserver protocol (MacObserverAdapter wires back to MenuManager / StatusItemManager / NotificationManager). iPhone app is a single SwiftUI page mirroring the macOS menu (playoff round + yesterday/today/tomorrow), with a gear-icon settings sheet (display option + IndieAbout for license/changelog). Persistent JSON snapshot in Application Support paints last-known data on cold launch; "Updated …" header escalates secondary → orange (>5min) → red (>30min) so staleness is visually unmistakable. Foreground polling, scenePhase refresh, and pull-to-refresh; no notifications on iOS in v1.
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//
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// GameDaySection.swift
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// IceGlass-iOS
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//
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// Copyright 2026 Rouslan Zenetl. All Rights Reserved.
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//
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import SwiftUI
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struct GameDaySection: View {
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let gameDay: Scoreboard.GameDay
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var body: some View {
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VStack(alignment: .leading, spacing: 8) {
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HStack(alignment: .firstTextBaseline) {
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Text(headerText)
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.font(.caption)
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.fontWeight(.bold)
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.foregroundStyle(.secondary)
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Spacer()
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}
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if gameDay.games.isEmpty {
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Text("No games scheduled")
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.font(.subheadline)
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.italic()
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.foregroundStyle(.tertiary)
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.padding(.horizontal, 14)
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.padding(.vertical, 12)
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.frame(maxWidth: .infinity, alignment: .leading)
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.background(Color(uiColor: .secondarySystemGroupedBackground))
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.clipShape(RoundedRectangle(cornerRadius: 12))
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} else {
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VStack(spacing: 0) {
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ForEach(Array(gameDay.games.enumerated()), id: \.element.id) { idx, game in
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GameRow(game: game)
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if idx < gameDay.games.count - 1 {
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Divider()
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}
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}
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}
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.background(Color(uiColor: .secondarySystemGroupedBackground))
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.clipShape(RoundedRectangle(cornerRadius: 12))
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}
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}
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}
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private var headerText: String {
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let label = Date.fullDateLabel(for: gameDay.date)
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return "\(label) (\(gameDay.games.count))"
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}
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}
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