Add iPhone target with shared data layer and persistent cache
Two-target restructure: shared sources (models, services, settings, extensions, team logos) move into Shared/, consumed by both the existing macOS menu bar app and a new iOS app. MainService no longer imports AppKit — platform code attaches via a MainServiceObserver protocol (MacObserverAdapter wires back to MenuManager / StatusItemManager / NotificationManager). iPhone app is a single SwiftUI page mirroring the macOS menu (playoff round + yesterday/today/tomorrow), with a gear-icon settings sheet (display option + IndieAbout for license/changelog). Persistent JSON snapshot in Application Support paints last-known data on cold launch; "Updated …" header escalates secondary → orange (>5min) → red (>30min) so staleness is visually unmistakable. Foreground polling, scenePhase refresh, and pull-to-refresh; no notifications on iOS in v1.
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//
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// TimeInterval+humanReadableTime.swift
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// IceGlass
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//
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// Copyright 2026 Rouslan Zenetl. All Rights Reserved.
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//
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import Foundation
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extension TimeInterval {
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static func humanReadableTime(from timeInterval: TimeInterval) -> String {
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let seconds = Int(timeInterval)
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let hours = seconds / 3600
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let minutes = (seconds % 3600) / 60
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let remainingSeconds = seconds % 60
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var components: [String] = []
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if hours > 0 {
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components.append("\(hours) \(hours == 1 ? "hour" : "hours")")
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}
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if minutes > 0 {
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components.append("\(minutes) \(minutes == 1 ? "minute" : "minutes")")
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}
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if remainingSeconds > 0 || components.isEmpty {
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components.append("\(remainingSeconds) \(remainingSeconds == 1 ? "second" : "seconds")")
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}
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return components.joined(separator: " ")
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}
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func humanReadableTime() -> String {
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return TimeInterval.humanReadableTime(from: self)
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}
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}
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