Add iPhone target with shared data layer and persistent cache
Two-target restructure: shared sources (models, services, settings, extensions, team logos) move into Shared/, consumed by both the existing macOS menu bar app and a new iOS app. MainService no longer imports AppKit — platform code attaches via a MainServiceObserver protocol (MacObserverAdapter wires back to MenuManager / StatusItemManager / NotificationManager). iPhone app is a single SwiftUI page mirroring the macOS menu (playoff round + yesterday/today/tomorrow), with a gear-icon settings sheet (display option + IndieAbout for license/changelog). Persistent JSON snapshot in Application Support paints last-known data on cold launch; "Updated …" header escalates secondary → orange (>5min) → red (>30min) so staleness is visually unmistakable. Foreground polling, scenePhase refresh, and pull-to-refresh; no notifications on iOS in v1.
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//
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// PlayByPlayModel.swift
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// IceGlass
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//
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// Copyright 2026 Rouslan Zenetl. All Rights Reserved.
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//
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import Foundation
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struct PlayByPlay: Codable {
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let awayTeam: Team
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let homeTeam: Team
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let plays: [Play]
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let rosterSpots: [RosterSpot]
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struct Team: Codable {
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let id: Int
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let abbrev: String
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}
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struct Play: Codable {
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let typeDescKey: String
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let situationCode: String?
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let details: Details?
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struct Details: Codable {
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let scoringPlayerId: Int?
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let eventOwnerTeamId: Int?
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let awayScore: Int?
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let homeScore: Int?
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}
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}
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struct RosterSpot: Codable {
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let teamId: Int
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let playerId: Int
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let firstName: LocalizedString
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let lastName: LocalizedString
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let sweaterNumber: Int
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struct LocalizedString: Codable {
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let `default`: String
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}
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}
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/// Find the goal play whose trailing score matches the given totals exactly.
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/// Returns nil if play-by-play hasn't caught up with the scoreboard yet —
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/// safer than guessing, since a stale fallback could name the previous scorer.
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func goal(matchingAwayScore awayScore: Int, homeScore: Int) -> Play? {
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plays.last { play in
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play.typeDescKey == "goal"
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&& play.details?.awayScore == awayScore
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&& play.details?.homeScore == homeScore
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}
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}
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func player(id: Int) -> RosterSpot? {
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rosterSpots.first { $0.playerId == id }
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}
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/// Derived strength tag for a goal ("PPG", "SHG", "EN"), or nil for even-strength.
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/// `situationCode` is 4 digits: awayGoalie, awaySkaters, homeSkaters, homeGoalie.
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static func strengthTag(situationCode: String?, scoringTeamIsAway: Bool) -> String? {
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guard let code = situationCode, code.count == 4 else { return nil }
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let digits = code.compactMap { $0.wholeNumberValue }
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guard digits.count == 4 else { return nil }
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let awayGoalie = digits[0]
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let awaySkaters = digits[1]
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let homeSkaters = digits[2]
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let homeGoalie = digits[3]
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let scoringSkaters = scoringTeamIsAway ? awaySkaters : homeSkaters
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let opposingSkaters = scoringTeamIsAway ? homeSkaters : awaySkaters
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let opposingGoalie = scoringTeamIsAway ? homeGoalie : awayGoalie
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if opposingGoalie == 0 { return "EN" }
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if scoringSkaters > opposingSkaters { return "PPG" }
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if scoringSkaters < opposingSkaters { return "SHG" }
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return nil
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}
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}
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struct GoalScorer {
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let name: String
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let sweaterNumber: Int
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let strength: String?
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/// "#14 J. Eriksson Ek (PPG)" — strength suffix omitted for even-strength goals.
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var displayLine: String {
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let head = "#\(sweaterNumber) \(name)"
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if let strength = strength { return "\(head) (\(strength))" }
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return head
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}
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}
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