Add iPhone target with shared data layer and persistent cache

Two-target restructure: shared sources (models, services, settings,
extensions, team logos) move into Shared/, consumed by both the
existing macOS menu bar app and a new iOS app. MainService no longer
imports AppKit — platform code attaches via a MainServiceObserver
protocol (MacObserverAdapter wires back to MenuManager / StatusItemManager
/ NotificationManager).

iPhone app is a single SwiftUI page mirroring the macOS menu (playoff
round + yesterday/today/tomorrow), with a gear-icon settings sheet
(display option + IndieAbout for license/changelog). Persistent JSON
snapshot in Application Support paints last-known data on cold launch;
"Updated …" header escalates secondary → orange (>5min) → red (>30min)
so staleness is visually unmistakable. Foreground polling, scenePhase
refresh, and pull-to-refresh; no notifications on iOS in v1.
This commit is contained in:
2026-04-25 06:34:36 -04:00
parent 18c4ef64d6
commit aaffa3771c
70 changed files with 1011 additions and 65 deletions
+132
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//
// ScoreboardModel.swift
// IceGlass
//
// Copyright 2026 Rouslan Zenetl. All Rights Reserved.
//
import Foundation
struct Scoreboard: Codable {
let focusedDate: String
let focusedDateCount: Int
let gamesByDate: [GameDay]
struct GameDay: Codable {
let date: String // "YYYY-MM-DD"
let games: [Game]
}
struct Game: Codable, Equatable {
static func == (lhs: Game, rhs: Game) -> Bool {
lhs.id == rhs.id
}
let id: Int
let season: Int
let gameType: Int
let gameDate: String
let gameCenterLink: String
let startTimeUTC: String
let gameState: String
let gameScheduleState: String
let awayTeam: Team
let homeTeam: Team
let period: Int?
let periodDescriptor: PeriodDescriptor?
struct LocalizedString: Codable {
let `default`: String
}
struct Team: Codable {
let id: Int
let name: LocalizedString
let commonName: LocalizedString
let abbrev: String
let score: Int?
let record: String?
let logo: String
}
struct PeriodDescriptor: Codable {
let number: Int
let periodType: String
let maxRegulationPeriods: Int
}
// MARK: - Computed Properties
var parsedGameState: GameState {
GameState(rawValue: gameState) ?? .future
}
var date: Date {
ISO8601DateFormatter().date(from: startTimeUTC) ?? .now
}
var gameCenterUrl: String {
"https://www.nhl.com\(gameCenterLink)"
}
var videocastUrl: String {
"https://videocast.nhl.com/game/\(id)/usnded?autoplay=true"
}
/// Time string in ET, right-aligned to 8 chars (e.g. " 9:30 PM", "10:00 PM")
var startTimeET: String {
let raw = date.formatDateET(format: "h:mm a")
return raw.count < 8
? String(repeating: " ", count: 8 - raw.count) + raw
: raw
}
/// Formatted menu title:
/// "NYR @ WAS 0: 2 9:30 PM FINAL" (finished/live padded score + time + state tag)
/// "DAL @ TOR 7:30 PM" (future no score gap, no tag)
var menuTitle: String {
let state = parsedGameState
let matchup = "\(awayTeam.abbrev) @ \(homeTeam.abbrev)"
let tag = state.shortTag
let tagSuffix = tag.isEmpty ? "" : " \(tag)"
if state.isFuture {
return "\(matchup) \(startTimeET)\(tagSuffix)"
}
let aScore = String(format: "%2d", awayTeam.score ?? 0)
let hScore = String(format: "%-2d", homeTeam.score ?? 0)
return "\(matchup) \(aScore):\(hScore) \(startTimeET)\(tagSuffix)"
}
/// Sequential game number encoded in the last 4 digits of `id`.
/// Regular season: 1~1312. Playoffs: 111417 (`RSG` round/series/game).
var seasonGameNumber: Int { id % 10_000 }
/// Parsed playoff context; nil for non-playoff games.
var playoffContext: PlayoffContext? {
guard gameType == 3 else { return nil }
let n = id % 1000
return PlayoffContext(
round: n / 100,
seriesInRound: (n / 10) % 10,
gameInSeries: n % 10
)
}
struct PlayoffContext: Equatable {
let round: Int
let seriesInRound: Int
let gameInSeries: Int
/// AO by cumulative position (R1 S1 = A, R1 S8 = H, R2 S1 = I, , R4 S1 = O).
var seriesLetter: String {
let roundStartIndex = [0, 0, 8, 12, 14]
guard round >= 1, round <= 4 else { return "" }
let index = roundStartIndex[round] + (seriesInRound - 1)
guard index >= 0, index < 15 else { return "" }
return String(UnicodeScalar(65 + index)!)
}
}
}
}