Add iPhone target with shared data layer and persistent cache
Two-target restructure: shared sources (models, services, settings, extensions, team logos) move into Shared/, consumed by both the existing macOS menu bar app and a new iOS app. MainService no longer imports AppKit — platform code attaches via a MainServiceObserver protocol (MacObserverAdapter wires back to MenuManager / StatusItemManager / NotificationManager). iPhone app is a single SwiftUI page mirroring the macOS menu (playoff round + yesterday/today/tomorrow), with a gear-icon settings sheet (display option + IndieAbout for license/changelog). Persistent JSON snapshot in Application Support paints last-known data on cold launch; "Updated …" header escalates secondary → orange (>5min) → red (>30min) so staleness is visually unmistakable. Foreground polling, scenePhase refresh, and pull-to-refresh; no notifications on iOS in v1.
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//
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// StandingsModel.swift
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// IceGlass
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//
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// Copyright 2026 Rouslan Zenetl. All Rights Reserved.
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//
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import Foundation
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struct Standings: Codable {
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let standings: [TeamStanding]
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struct LocalizedString: Codable {
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let `default`: String
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}
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struct TeamStanding: Codable {
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let teamAbbrev: LocalizedString
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let teamLogo: String
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let gamesPlayed: Int
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let wins: Int
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let losses: Int
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let otLosses: Int
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let points: Int
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let seasonId: Int
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}
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/// Total unique games played across the league (each game counted once)
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var totalGamesPlayed: Int {
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standings.reduce(0) { $0 + $1.gamesPlayed } / 2
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}
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/// Total regular season games: 32 teams * 82 games / 2
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static let totalRegularSeasonGames = 1312
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}
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