Add iPhone target with shared data layer and persistent cache

Two-target restructure: shared sources (models, services, settings,
extensions, team logos) move into Shared/, consumed by both the
existing macOS menu bar app and a new iOS app. MainService no longer
imports AppKit — platform code attaches via a MainServiceObserver
protocol (MacObserverAdapter wires back to MenuManager / StatusItemManager
/ NotificationManager).

iPhone app is a single SwiftUI page mirroring the macOS menu (playoff
round + yesterday/today/tomorrow), with a gear-icon settings sheet
(display option + IndieAbout for license/changelog). Persistent JSON
snapshot in Application Support paints last-known data on cold launch;
"Updated …" header escalates secondary → orange (>5min) → red (>30min)
so staleness is visually unmistakable. Foreground polling, scenePhase
refresh, and pull-to-refresh; no notifications on iOS in v1.
This commit is contained in:
2026-04-25 06:34:36 -04:00
parent 18c4ef64d6
commit aaffa3771c
70 changed files with 1011 additions and 65 deletions
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//
// StandingsModel.swift
// IceGlass
//
// Copyright 2026 Rouslan Zenetl. All Rights Reserved.
//
import Foundation
struct Standings: Codable {
let standings: [TeamStanding]
struct LocalizedString: Codable {
let `default`: String
}
struct TeamStanding: Codable {
let teamAbbrev: LocalizedString
let teamLogo: String
let gamesPlayed: Int
let wins: Int
let losses: Int
let otLosses: Int
let points: Int
let seasonId: Int
}
/// Total unique games played across the league (each game counted once)
var totalGamesPlayed: Int {
standings.reduce(0) { $0 + $1.gamesPlayed } / 2
}
/// Total regular season games: 32 teams * 82 games / 2
static let totalRegularSeasonGames = 1312
}