4 Commits

Author SHA1 Message Date
rzen e06abd491f Use fully monospaced score field and tone series score down to secondary
Switch the score Text from .monospacedDigit() to .monospaced() so the
dash in the "- : -" pre-game placeholder takes the same character cell
as a digit — home logos now line up across upcoming and finished games.

Series scores keep the dash (it reads as series progress, not a goal
total) but match game scores in secondary color so they sit visually
behind the tricodes.
2026-04-25 15:30:17 -04:00
rzen f6785321f4 Enlarge logos, tricodes, and inline scores on iPhone rows
Game and series rows now lead with a 40pt logo + title3-monospaced
tricode + bold inline score + tricode + logo, so the matchup fills
the row's vertical space and reads at a glance. For future games the
score is replaced by an "@" separator. Right-side metadata (game number,
status, kickoff time) stays at subheadline/caption2 so it's secondary.

Tricodes and scores get .lineLimit(1).fixedSize() to keep everything
on one line on tighter widths.
2026-04-25 15:19:14 -04:00
rzen 506bea04cc Add team logos and monospaced tricodes to iPhone game/series rows
New TeamLogo view loads bundled TeamLogos/{abbrev}.png with a UIImage
cache so scrolling doesn't repeatedly re-decode. GameRow and SeriesRow
now render [logo] TRI @ [logo] TRI with tricodes in a monospaced font
so columns line up regardless of which letters are present. SF Symbol
fallback when an abbrev has no bundled logo (e.g. "TBD" for unfilled
playoff slots).
2026-04-25 15:14:20 -04:00
rzen aaffa3771c Add iPhone target with shared data layer and persistent cache
Two-target restructure: shared sources (models, services, settings,
extensions, team logos) move into Shared/, consumed by both the
existing macOS menu bar app and a new iOS app. MainService no longer
imports AppKit — platform code attaches via a MainServiceObserver
protocol (MacObserverAdapter wires back to MenuManager / StatusItemManager
/ NotificationManager).

iPhone app is a single SwiftUI page mirroring the macOS menu (playoff
round + yesterday/today/tomorrow), with a gear-icon settings sheet
(display option + IndieAbout for license/changelog). Persistent JSON
snapshot in Application Support paints last-known data on cold launch;
"Updated …" header escalates secondary → orange (>5min) → red (>30min)
so staleness is visually unmistakable. Foreground polling, scenePhase
refresh, and pull-to-refresh; no notifications on iOS in v1.
2026-04-25 06:34:36 -04:00