Files
rzen aaffa3771c Add iPhone target with shared data layer and persistent cache
Two-target restructure: shared sources (models, services, settings,
extensions, team logos) move into Shared/, consumed by both the
existing macOS menu bar app and a new iOS app. MainService no longer
imports AppKit — platform code attaches via a MainServiceObserver
protocol (MacObserverAdapter wires back to MenuManager / StatusItemManager
/ NotificationManager).

iPhone app is a single SwiftUI page mirroring the macOS menu (playoff
round + yesterday/today/tomorrow), with a gear-icon settings sheet
(display option + IndieAbout for license/changelog). Persistent JSON
snapshot in Application Support paints last-known data on cold launch;
"Updated …" header escalates secondary → orange (>5min) → red (>30min)
so staleness is visually unmistakable. Foreground polling, scenePhase
refresh, and pull-to-refresh; no notifications on iOS in v1.
2026-04-25 06:34:36 -04:00

476 lines
18 KiB
Swift

//
// MainService.swift
// IceGlass
//
// Copyright 2026 Rouslan Zenetl. All Rights Reserved.
//
import Foundation
/// Platform-agnostic callback so MainService doesn't import AppKit/UIKit.
/// macOS sets this to drive MenuManager + StatusItemManager + NotificationManager;
/// iOS sets it to invalidate its @Observable view model.
@MainActor
protocol MainServiceObserver: AnyObject {
/// Fired after every successful scoreboard / standings / bracket update.
func mainServiceDidUpdate()
/// Fired when a future game transitions to live. macOS shows a notification;
/// iOS v1 ignores (no notifications).
func mainServiceDidDetectGameStart(_ game: Scoreboard.Game)
/// Fired when a goal is detected. `scorer` may be nil if play-by-play hasn't
/// caught up yet.
func mainServiceDidDetectGoal(
_ game: Scoreboard.Game,
scoringTeam: Scoreboard.Game.Team,
scorer: GoalScorer?
)
/// Fired when a game transitions to a final state (OVER/FINAL/OFF).
func mainServiceDidDetectGameEnd(_ game: Scoreboard.Game)
}
extension MainServiceObserver {
func mainServiceDidDetectGameStart(_: Scoreboard.Game) {}
func mainServiceDidDetectGoal(_: Scoreboard.Game, scoringTeam: Scoreboard.Game.Team, scorer: GoalScorer?) {}
func mainServiceDidDetectGameEnd(_: Scoreboard.Game) {}
}
class MainService: @unchecked Sendable {
private let logger = IceGlassLogger(
subsystem: Bundle.main.bundleIdentifier ?? "dev.rzen.indie.IceGlass",
category: "MainService"
)
static let shared = MainService()
private lazy var settings = AppSettings.shared
private let cache = NHLDataCache()
/// Set by each platform's app entry to receive update callbacks.
/// Always invoked on the main actor by the methods below; the property
/// itself is unisolated so MainService.shared can be referenced from
/// nonisolated contexts (e.g. AppDelegate's stored property init).
nonisolated(unsafe) weak var observer: (any MainServiceObserver)?
private var pollingTimer: Timer?
private var scoreboardApi: ApiService?
private var standingsApi: ApiService?
private var bracketApi: ApiService?
private var bracketApiSeasonYear: Int?
/// All game days from the API (full window: yesterday/today/tomorrow)
private var allGamesByDate: [Scoreboard.GameDay] = []
/// Current standings data
var standings: Standings?
/// Current playoff bracket (nil during regular season or before first fetch)
var bracket: PlayoffBracket?
/// Timestamp of the most recent successful fetch (any endpoint).
/// Surface this in the iOS UI as the "as of" indicator.
private(set) var lastUpdated: Date?
/// Previous game snapshots for detecting state/score changes (keyed by game ID)
private var previousGameStates: [Int: GameSnapshot] = [:]
/// Whether this is the first fetch (suppress notifications on initial load)
private var isFirstFetch = true
/// Set during change detection when a playoff game transitions to a final state,
/// so the next scoreboard cycle can force a bracket refresh.
private var hadPlayoffFinalTransition = false
struct GameSnapshot {
let gameState: String
let awayScore: Int?
let homeScore: Int?
}
/// Game days filtered by display option
var gamesByDate: [Scoreboard.GameDay] {
let includedDates = settings.displayOption.includedDates()
return allGamesByDate.filter { includedDates.contains($0.date) }
}
/// Status bar text based on current settings
var statusBarText: String {
switch settings.statusBarOption {
case .gameCount:
let gameDays = gamesByDate
if gameDays.isEmpty { return "" }
return gameDays.map { "\($0.games.count)" }.joined(separator: "/")
case .gamesPlayed:
return "\(standings?.totalGamesPlayed ?? 0)"
case .gamesPlayedTotal:
return "\(standings?.totalGamesPlayed ?? 0)/\(Standings.totalRegularSeasonGames)"
}
}
/// Whether any game across all days is currently live
var anyGameLive: Bool {
allGamesByDate.flatMap(\.games).contains { $0.parsedGameState.isLive }
}
/// Whether any game is in pre-game state
var anyGamePre: Bool {
allGamesByDate.flatMap(\.games).contains { $0.parsedGameState == .pre }
}
/// Whether any game today is scheduled (future)
var anyGameToday: Bool {
let today = Date.todayET
return allGamesByDate.contains { $0.date == today && !$0.games.isEmpty }
}
/// Series in the current playoff round paired with each one's next scheduled
/// game from the fetched window (if any). Empty during regular season.
var currentRoundSeriesItems: [RoundSeriesItem] {
guard let bracket = bracket else { return [] }
let windowGames = allGamesByDate.flatMap(\.games)
return bracket.currentRoundSeries.map { series in
let nextGame = windowGames
.filter { !$0.parsedGameState.isOver && series.involves(away: $0.awayTeam.abbrev, home: $0.homeTeam.abbrev) }
.min { $0.date < $1.date }
return RoundSeriesItem(series: series, nextGame: nextGame)
}
}
struct RoundSeriesItem {
let series: PlayoffBracket.Series
let nextGame: Scoreboard.Game?
}
/// The best polling interval based on current game states
var bestPollingInterval: PollingInterval {
if anyGameLive { return .liveGame }
if anyGamePre { return .preGame }
if anyGameToday { return .gameDay }
return .idle
}
private init() {
logger.debug("Initializing")
DispatchQueue.main.async { [weak self] in
guard let self = self else { return }
Task { @MainActor in
await self.loadFromCache()
self.initApis()
self.reschedulePollingTimer(.bootstrap)
await self.fetchScoreboard()
await self.fetchStandings()
}
}
}
// MARK: - Cache
/// Loads the persisted snapshot (if any) so the UI can paint last-known
/// data immediately. The fresh fetch in `init` then overwrites in-memory
/// state and the cache file.
private func loadFromCache() async {
guard let snapshot = await cache.load() else { return }
if let scoreboard = snapshot.scoreboard {
let yesterday = Date.yesterdayET
let today = Date.todayET
let tomorrow = Date.tomorrowET
let windowDates = Set([yesterday, today, tomorrow])
let filtered = scoreboard.gamesByDate.filter { windowDates.contains($0.date) }
self.allGamesByDate = filtered
self.updateSnapshots(from: filtered)
}
self.standings = snapshot.standings
self.bracket = snapshot.bracket
self.lastUpdated = snapshot.lastUpdated
logger.info("Loaded cached snapshot from \(snapshot.lastUpdated)")
Task { @MainActor in self.observer?.mainServiceDidUpdate() }
}
private func persistCache() {
// Reconstruct a synthetic Scoreboard from the windowed allGamesByDate
// so the cached payload is exactly what we'd render on next launch.
let scoreboard = Scoreboard(
focusedDate: Date.todayET,
focusedDateCount: allGamesByDate.first { $0.date == Date.todayET }?.games.count ?? 0,
gamesByDate: allGamesByDate
)
let snapshot = CachedSnapshot(
lastUpdated: Date(),
scoreboard: scoreboard,
standings: standings,
bracket: bracket
)
Task { [cache] in
await cache.save(snapshot)
}
}
private func initApis() {
scoreboardApi = ApiService(
url: URL(string: "https://api-web.nhle.com/v1/scoreboard/now")
) { [weak self] data, _ in
guard let self = self else { return }
do {
let scoreboard = try JSONDecoder().decode(Scoreboard.self, from: data)
let yesterday = Date.yesterdayET
let today = Date.todayET
let tomorrow = Date.tomorrowET
let windowDates = Set([yesterday, today, tomorrow])
let filtered = scoreboard.gamesByDate.filter { windowDates.contains($0.date) }
if !self.isFirstFetch {
self.detectChanges(in: filtered)
}
self.allGamesByDate = filtered
self.updateSnapshots(from: filtered)
self.lastUpdated = Date()
if self.isFirstFetch {
self.isFirstFetch = false
}
self.logger.info("Scoreboard updated: \(filtered.map { "\($0.date): \($0.games.count) games" }.joined(separator: ", "))")
let interval = self.bestPollingInterval
let shouldForceBracket = self.hadPlayoffFinalTransition
self.hadPlayoffFinalTransition = false
Task { @MainActor in
self.reschedulePollingTimer(interval)
await self.refreshBracketIfNeeded(from: filtered, force: shouldForceBracket)
}
self.persistCache()
self.notifyObserverDidUpdate()
} catch {
self.logger.error("Failed to decode scoreboard: \(error.localizedDescription)")
}
}
standingsApi = ApiService(
url: URL(string: "https://api-web.nhle.com/v1/standings/\(Date.todayET)")
) { [weak self] data, _ in
guard let self = self else { return }
do {
self.standings = try JSONDecoder().decode(Standings.self, from: data)
self.lastUpdated = Date()
self.logger.info("Standings updated: \(self.standings?.standings.count ?? 0) teams")
self.persistCache()
self.notifyObserverDidUpdate()
} catch {
self.logger.error("Failed to decode standings: \(error.localizedDescription)")
}
}
}
private func notifyObserverDidUpdate() {
Task { @MainActor in
self.observer?.mainServiceDidUpdate()
}
}
/// Fires `mainServiceDidUpdate` without triggering a network fetch call
/// after settings changes that affect what the existing data renders as.
func updateUI() {
notifyObserverDidUpdate()
}
// MARK: - Change Detection
private func detectChanges(in gameDays: [Scoreboard.GameDay]) {
for gameDay in gameDays {
for game in gameDay.games {
guard let previous = previousGameStates[game.id] else { continue }
let previousState = GameState(rawValue: previous.gameState)
let currentState = game.parsedGameState
if let prevState = previousState, prevState.isFuture, currentState.isLive {
logger.info("Game \(game.id) started: \(game.awayTeam.abbrev) @ \(game.homeTeam.abbrev)")
let captured = game
Task { @MainActor in self.observer?.mainServiceDidDetectGameStart(captured) }
}
// Game ended: transition to any over-state (OVER/FINAL/OFF)
if let prevState = previousState, !prevState.isOver, currentState.isOver {
logger.info("Game \(game.id) ended: \(game.awayTeam.abbrev) \(game.awayTeam.score ?? 0)\(game.homeTeam.abbrev) \(game.homeTeam.score ?? 0)")
let captured = game
Task { @MainActor in self.observer?.mainServiceDidDetectGameEnd(captured) }
}
if game.gameType == 3,
let prevState = previousState, !prevState.isOver, currentState.isOver {
hadPlayoffFinalTransition = true
}
if let prevAway = previous.awayScore, let prevHome = previous.homeScore,
let curAway = game.awayTeam.score, let curHome = game.homeTeam.score {
if curAway > prevAway {
logger.info("Goal! \(game.awayTeam.abbrev) scored in game \(game.id): \(curAway):\(curHome)")
handleGoal(game: game, scoringTeam: game.awayTeam, awayScore: curAway, homeScore: curHome)
}
if curHome > prevHome {
logger.info("Goal! \(game.homeTeam.abbrev) scored in game \(game.id): \(curAway):\(curHome)")
handleGoal(game: game, scoringTeam: game.homeTeam, awayScore: curAway, homeScore: curHome)
}
}
}
}
}
private func handleGoal(game: Scoreboard.Game, scoringTeam: Scoreboard.Game.Team, awayScore: Int, homeScore: Int) {
Task { [weak self] in
guard let self = self else { return }
let scorer = await self.fetchGoalScorer(
gameId: game.id,
awayScore: awayScore,
homeScore: homeScore
)
await MainActor.run {
self.observer?.mainServiceDidDetectGoal(game, scoringTeam: scoringTeam, scorer: scorer)
}
}
}
private func fetchGoalScorer(gameId: Int, awayScore: Int, homeScore: Int) async -> GoalScorer? {
guard let url = URL(string: "https://api-web.nhle.com/v1/gamecenter/\(gameId)/play-by-play") else {
return nil
}
do {
let (data, _) = try await URLSession.shared.data(from: url)
let pbp = try JSONDecoder().decode(PlayByPlay.self, from: data)
guard let goal = pbp.goal(matchingAwayScore: awayScore, homeScore: homeScore),
let playerId = goal.details?.scoringPlayerId,
let player = pbp.player(id: playerId) else {
logger.info("Play-by-play not yet caught up for goal at \(awayScore)-\(homeScore) in game \(gameId)")
return nil
}
let scoringTeamIsAway = goal.details?.eventOwnerTeamId == pbp.awayTeam.id
let strength = PlayByPlay.strengthTag(
situationCode: goal.situationCode,
scoringTeamIsAway: scoringTeamIsAway
)
let firstInitial = player.firstName.default.first.map { "\($0)." } ?? ""
let name = "\(firstInitial) \(player.lastName.default)".trimmingCharacters(in: .whitespaces)
return GoalScorer(name: name, sweaterNumber: player.sweaterNumber, strength: strength)
} catch {
logger.error("Failed to fetch play-by-play for game \(gameId): \(error.localizedDescription)")
return nil
}
}
private func updateSnapshots(from gameDays: [Scoreboard.GameDay]) {
for gameDay in gameDays {
for game in gameDay.games {
previousGameStates[game.id] = GameSnapshot(
gameState: game.gameState,
awayScore: game.awayTeam.score,
homeScore: game.homeTeam.score
)
}
}
}
// MARK: - Polling
private func reschedulePollingTimer(_ pollingInterval: PollingInterval) {
if !Thread.isMainThread {
logger.warning("reschedulePollingTimer called not on main thread")
return
}
let rescheduleTolerance: TimeInterval = 3
var needsRescheduling = false
if self.pollingTimer == nil {
needsRescheduling = true
} else if !self.pollingTimer!.isValid {
needsRescheduling = true
} else if abs(self.pollingTimer!.fireDate.timeIntervalSinceNow - pollingInterval.rawValue) > rescheduleTolerance {
needsRescheduling = true
}
if needsRescheduling {
self.logger.debug("Rescheduling polling timer to \(pollingInterval.rawValue)s")
self.pollingTimer = Timer.startTimer(
timer: self.pollingTimer,
interval: pollingInterval.rawValue
) { [weak self] _ in
Task { @MainActor in
await self?.fetchScoreboard()
}
}
}
}
/// Cancel the polling timer (call from iOS when entering background).
@MainActor
func suspendPolling() {
pollingTimer?.invalidate()
pollingTimer = nil
logger.debug("Polling suspended")
}
/// Resume polling at the appropriate interval (call from iOS on scenePhase=.active).
@MainActor
func resumePolling() {
reschedulePollingTimer(bestPollingInterval)
}
private func fetchScoreboard() async {
await scoreboardApi?.fetch()
}
private func fetchStandings() async {
await standingsApi?.fetch()
}
func fetchAll() async {
await fetchScoreboard()
await fetchStandings()
}
// MARK: - Playoff Bracket
private func refreshBracketIfNeeded(from gameDays: [Scoreboard.GameDay], force: Bool) async {
let playoffGame = gameDays.flatMap(\.games).first { $0.gameType == 3 }
guard let playoffGame = playoffGame else {
bracket = nil
return
}
let seasonYear = playoffGame.season / 10_000
let seasonChanged = bracketApi == nil || bracketApiSeasonYear != seasonYear
if seasonChanged {
bracketApiSeasonYear = seasonYear
bracketApi = ApiService(
url: URL(string: "https://api-web.nhle.com/v1/playoff-bracket/\(seasonYear + 1)")
) { [weak self] data, _ in
guard let self = self else { return }
do {
self.bracket = try JSONDecoder().decode(PlayoffBracket.self, from: data)
self.lastUpdated = Date()
self.logger.info("Bracket updated: \(self.bracket?.series.count ?? 0) series (round \(self.bracket?.currentRound ?? 0))")
self.persistCache()
self.notifyObserverDidUpdate()
} catch {
self.logger.error("Failed to decode bracket: \(error.localizedDescription)")
}
}
}
if bracket == nil || seasonChanged || force {
await bracketApi?.fetch()
}
}
}