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iceglass/CHANGELOG.md
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rzen 89060d7177 Rebake team logos at 72×72 for crisp notification thumbnails
The notification thumbnail's native display size is ~48 physical pixels
(measured empirically with a size-ladder test attached via the dev menu).
Shipping logos at 512×342 forced macOS to downsample ~10×, which is what
was producing the blurry/aliased team logos in banner thumbnails.

- Pre-render logos at 72×72 (1.5× over native; stays sharp, gives a little
  extra detail for retina displays without triggering aliasing)
- Trim transparent margins before fitting: NHL brand SVGs pad their
  viewBox generously, so the actual logo was only ~60% of the bundled
  image. square_logo.swift now scans the alpha channel, crops to the
  tight bounding box, then fits aspect-preserved into the 72×72 canvas.
- Drop the 32 unused TeamLogo_*.imageset asset-catalog entries (dead code
  since the team-filter feature was removed); notifications load PNGs
  from the filesystem bundle subdir
- Move TeamLogos/ → Resources/TeamLogos/ and update project.yml source
  paths; excludes: on the recursive scan prevents duplicate flat copies
  that were bloating the bundle
- Simplify NotificationManager: drop SVG fallback (macOS doesn't accept
  SVG attachments) and content-hash identifier experiments; back to the
  minimal working config
- Dev menu: add "Thumbnail Size Test" which fires a ladder of 10 test
  notifications (16…128px) for future sizing verification
- Fire a test game-start notification on startup in DEBUG builds so the
  dev loop doesn't require clicking through the menu after each launch
- Scripts/square_logo.swift: alpha-bbox trim + aspect-preserved fit
2026-04-19 20:59:33 -04:00

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Changelog

April 2026

  • Team logo download pipeline now produces 128×128 transparent squares directly (via a new Scripts/square_logo.swift helper called from download_team_logos.sh), so notification attachments can ship the bundled PNG as-is and the banner thumbnail renders crisply without runtime compositing
  • Game state tag (PRE / LIVE / CRIT / OVER / FINAL / OFF) now surfaced on each daily game row and on live series rows in the ROUND block
  • Playoff series rows in the ROUND block are always clickable (open the NHL series page) and mark completed series as "Final"
  • Goal notifications now include the scorer's sweater number, name, and strength tag (PPG / SHG / EN) when available (derived from /gamecenter/{id}/play-by-play)
  • Regular-season game rows now show the league-wide game number (derived from the NHL gameId)
  • New PLAYOFFS ROUND section lists every active series with series score, next game number, and upcoming tip-off time
  • Playoff bracket fetched from api-web.nhle.com/v1/playoff-bracket/{year} only when needed (initial load and after a playoff game finalizes)
  • Removed Team filter option (per-team filtering and team-specific menu bar icon)
  • Initial project setup with macOS menu bar app
  • NHL scoreboard API integration showing yesterday/today/tomorrow games
  • Dynamic polling based on game state (7s live, 10min game day, 1hr idle)
  • Click game to open NHL GameCenter, option-click for NHL Videocast
  • NHL shield icon in menu bar
  • About window using IndieAbout
  • Launch at Login support
  • Game start notifications (triggered on FUT→LIVE state transition)
  • Goal scored notifications with scoring team logo
  • 32 team logos downloaded from NHL CDN (SVG + PNG)
  • Logo download script for seasonal updates (Scripts/download_team_logos.sh)
  • Display Options: Yesterday/Today/Tomorrow, Today/Tomorrow, or Today only
  • Game count shown next to menu bar icon
  • Game count shown per day in dropdown headers
  • Menu item format: "NYR @ WAS 0:2 (FINAL)" / "DAL @ TOR Today @ 7:30 PM"
  • NHL shield renders with full color (not template silhouette)