- Scripts/release.sh archives and uploads the macOS app via the appstore-publish skill's API-driven pipeline (xcodebuild + App Store Connect key, no fastlane); ExportOptions-macOS.plist adapts the skill's iOS-centric export options for generic/platform=macOS. Scripts/metadata/ drafts the listing from the README. Canonical asc-*.swift scripts are referenced in place from indie-skills, matching Weight/HIIT. - Replace the all-rights-reserved LICENSE.md with the portfolio-standard ISC license (REVIEW2 D2b), preserving the existing copyright year/holder. - Add an IceGlassTests target (project.yml) with a real smoke test suite covering GameState's progression-rank ordering and polling-interval mapping — logic MainService relies on to reject stale API regressions.
22 lines
683 B
Plaintext
22 lines
683 B
Plaintext
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<!-- Mac App Store distribution for the IceGlass macOS target. -->
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<key>method</key>
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<string>app-store-connect</string>
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<key>teamID</key>
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<string>C32Z8JNLG6</string>
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<!-- destination=upload makes -exportArchive push the build straight to
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App Store Connect instead of writing a local .pkg. -->
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<key>destination</key>
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<string>upload</string>
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<key>signingStyle</key>
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<string>automatic</string>
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<key>uploadSymbols</key>
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<true/>
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<key>manageAppVersionAndBuildNumber</key>
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<false/>
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</dict>
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</plist>
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