aaffa3771c
Two-target restructure: shared sources (models, services, settings, extensions, team logos) move into Shared/, consumed by both the existing macOS menu bar app and a new iOS app. MainService no longer imports AppKit — platform code attaches via a MainServiceObserver protocol (MacObserverAdapter wires back to MenuManager / StatusItemManager / NotificationManager). iPhone app is a single SwiftUI page mirroring the macOS menu (playoff round + yesterday/today/tomorrow), with a gear-icon settings sheet (display option + IndieAbout for license/changelog). Persistent JSON snapshot in Application Support paints last-known data on cold launch; "Updated …" header escalates secondary → orange (>5min) → red (>30min) so staleness is visually unmistakable. Foreground polling, scenePhase refresh, and pull-to-refresh; no notifications on iOS in v1.
79 lines
2.2 KiB
Swift
79 lines
2.2 KiB
Swift
//
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// GameRow.swift
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// IceGlass-iOS
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//
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// Copyright 2026 Rouslan Zenetl. All Rights Reserved.
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//
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import SwiftUI
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struct GameRow: View {
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let game: Scoreboard.Game
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var body: some View {
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Button(action: open) {
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HStack(spacing: 12) {
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if game.gameType == 2 {
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Text("#\(game.seasonGameNumber)")
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.font(.caption2.monospacedDigit())
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.foregroundStyle(.tertiary)
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.frame(width: 44, alignment: .leading)
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}
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Text("\(game.awayTeam.abbrev) @ \(game.homeTeam.abbrev)")
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.font(.body)
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.fontWeight(.medium)
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.foregroundStyle(.primary)
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Spacer()
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rightContent
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}
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.padding(.horizontal, 14)
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.padding(.vertical, 10)
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.contentShape(Rectangle())
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}
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.buttonStyle(.plain)
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}
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@ViewBuilder
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private var rightContent: some View {
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let state = game.parsedGameState
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VStack(alignment: .trailing, spacing: 2) {
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if state.isFuture {
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Text(game.startTimeET.trimmingCharacters(in: .whitespaces))
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.font(.subheadline.monospacedDigit())
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.foregroundStyle(.secondary)
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} else {
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Text(scoreText)
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.font(.body.monospacedDigit())
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.fontWeight(.semibold)
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.foregroundStyle(.primary)
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Text(statusLine)
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.font(.caption2)
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.foregroundStyle(state.isLive ? .red : .secondary)
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}
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}
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}
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private var scoreText: String {
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let a = game.awayTeam.score ?? 0
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let h = game.homeTeam.score ?? 0
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return "\(a) – \(h)"
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}
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private var statusLine: String {
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let state = game.parsedGameState
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let tag = state.shortTag
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let time = game.startTimeET.trimmingCharacters(in: .whitespaces)
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if tag.isEmpty { return time }
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if state.isLive { return tag }
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return tag
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}
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private func open() {
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guard let url = URL(string: game.gameCenterUrl) else { return }
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UIApplication.shared.open(url)
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}
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}
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