import CoreGraphics
import SwiftUI
import os

// MARK: - CardHero

/// **The card face's hero image** (03-board-ui.md § Card face ▸ Hero image; the card's `hero` key,
/// 01-storage-format.md § Frontmatter) — `BoardBackdrop`'s opposite number one level down, and
/// deliberately its opposite in the one respect that matters.
///
/// ### The board names a path; a card names one of its own files
///
/// A board's backdrop takes a path relative to the board root, because a board is a folder and the
/// picture may sensibly live anywhere in it. A card's hero takes a **bare filename** and resolves it
/// inside that card's own `attachments/` folder, because that folder is already the answer to "where
/// do this card's files live": the app lists it, relocates loose files into it, and — the point — a
/// move, a copy, a trash and a restore all carry it with the card. A hero named that way survives
/// every one of those gestures with nothing to rewrite.
///
/// The reading refuses a path outright (`FrontmatterDocument.hero`), so by the time a name reaches
/// this file it is already separator-free. The containment check below is still made, and is not
/// redundant: a lenient reading must never be the only thing between a value and the filesystem, and
/// this is the layer that actually builds the URL.
///
/// ### Nothing here decides whether the file is any good
///
/// A name that resolves nowhere, a file that is missing, and a file that is not an image all end the
/// same way — **no banner, exactly as with no key** (the ruling's own words): no defect, no badge, no
/// write. The face's band exists only where a picture was actually decoded (`CardHeroImage`), which
/// is what makes that promise structural rather than a branch somebody has to remember.
enum CardHero {

    /// The longest edge, in pixels, a hero is ever decoded at.
    ///
    /// A third of the backdrop's, and for a band a third of a window's height that is generous: the
    /// widest a card face gets is one lane at full window width, and this covers that at 2× Retina
    /// backing with room to spare. Smaller matters here in a way it does not for a backdrop — a board
    /// has one backdrop and may have hundreds of hero cards, so the figure is a per-card memory cost
    /// as much as a decode cost.
    static let maximumPixelSize = 1024

    private static let logger = Logger(subsystem: "dev.rzen.indie.Kanban", category: "card-hero")

    /// Where `name` lands inside `cardFolder`'s `attachments/`, or `nil` when it lands nowhere this
    /// card may read.
    ///
    /// The gate is the schema's own grammar restated against the filesystem: a name has to be
    /// non-empty, carry no separator, and — after standardizing, which is what catches a `.` or `..`
    /// that slipped through — resolve to a direct child of the attachments folder. `BoardBackdrop`'s
    /// containment check is the model; this one is stricter by exactly one clause, because "inside
    /// this folder" and "directly inside this folder" are different promises and only the second one
    /// is what an attachment is.
    static func imageURL(named name: String, inCardFolder cardFolder: URL) -> URL? {
        guard !name.isEmpty, !name.contains("/") else { return nil }
        let attachments = cardFolder
            .appendingPathComponent(BoardWriter.attachmentsFolderName, isDirectory: true)
            .standardizedFileURL
        let candidate = attachments.appendingPathComponent(name).standardizedFileURL
        guard candidate.deletingLastPathComponent().path == attachments.path else { return nil }
        return candidate
    }

    /// This card's hero image, where it names one — `container` is the folder the card's own folder
    /// sits in: its lane on the board side, `<root>/.trash/` on the trash side.
    ///
    /// **The container comes from the caller because the face must not go looking for it.** A card
    /// face knows its card and its container, not its path; resolving that path from the snapshot
    /// would be a walk of the board per face, which is the O(board)-per-face shape
    /// RENDER-INSTRUMENTATION.md exists to keep out of this view. The two callers are the lane and
    /// the trash column, each of which already knows its own folder and computes it once for the
    /// whole strip.
    ///
    /// The key's absence is the first thing checked, so the overwhelmingly common card — no `hero`
    /// at all — costs one optional read and builds no URLs.
    static func imageURL(for card: Card, inContainer container: URL) -> URL? {
        guard let name = card.hero.value else { return nil }
        let folder = container.appendingPathComponent(card.id.rawValue, isDirectory: true)
        guard let url = imageURL(named: name, inCardFolder: folder) else {
            logger.debug("card hero names nothing readable")
            return nil
        }
        return url
    }
}

// MARK: - CardHeroCache

/// Decoded hero images, app-wide — **one decode per picture per version of it**, whoever draws it.
///
/// ### Why a shared cache rather than each face's own `@State`
///
/// `BoardBackdropImage` keeps its bitmap in view state, which is right for a view there is one of.
/// A hero face is drawn many times over: every card in every lane of every open board, plus the drag
/// replica, which is a *second*, separately-built rendition of the same face. View state cannot span
/// those, so each would decode the same file again, and a face rebuilt at a new identity — a filter
/// change, a lane move — would decode it once more.
///
/// ### Deliberately not `@Observable`
///
/// A tracked write here would invalidate every view that had read the dictionary, which is every hero
/// face on the board — the O(board) invalidation this codebase has already paid for once
/// (RENDER-INSTRUMENTATION.md ▸ Selection is O(board) in card bodies). Instead the cache is inert
/// storage: a face reads it during a body pass, and the *face's own* `@State` is what redraws when
/// its picture lands. A face that misses simply draws no band until its task fills one in.
///
/// ### Freshness, and its one honest limit
///
/// The key carries the file's stamp, so a replaced file keys differently and the stale entry ages out
/// under the cap — `AttachmentThumbnailCache`'s posture, and there is deliberately no invalidation
/// path to keep honest. What the stamp cannot do on its own is *notice*: the stamp is read in a face's
/// task, and that task re-runs when the face's URL changes rather than when the board reloads, so a
/// hero file replaced in place under an open board refreshes on the next thing that rebuilds the face
/// rather than immediately. The alternative — keying the task on the board's reload pulse, as the
/// backdrop does — would invalidate every hero face on every filesystem event anywhere in the board,
/// which is the wrong trade at this multiplicity.
@MainActor
enum CardHeroCache {

    /// **Which file, as of which bytes.** Not the drawn size: the decode is downsampled to one
    /// figure (`CardHero.maximumPixelSize`) rather than to the band's own dimensions, so a zoom
    /// change re-lays out and re-crops without costing a single decode.
    struct Key: Hashable {
        let path: String
        let stamp: BoardBackdrop.Stamp
    }

    /// How many decoded heroes the app keeps. Sized for "the hero cards on screen across the open
    /// boards" with room around it; a plain insertion-ordered drop rather than a recency policy,
    /// `AttachmentThumbnailCache`'s choice for its reason — a board's access pattern is the cards it
    /// is showing.
    static let limit = 64

    private static var images: [Key: CGImage] = [:]

    /// Insertion order over `images`, for the cap.
    private static var order: [Key] = []

    /// This key's picture, or `nil` when it has not been decoded — the one dictionary read a render
    /// is allowed to do.
    static func image(for key: Key) -> CGImage? {
        images[key]
    }

    /// The picture for this file as of the last time anyone stamped it, without touching the disk —
    /// what a **synchronously drawn** rendition has to make do with (the drag replica: an
    /// `.onDrag(_:preview:)` builder runs while the body does and cannot await a decode).
    ///
    /// A miss draws no band, which is the same thing a face that has not loaded yet draws; it is not
    /// a failure and there is nothing to report.
    static func image(forFileAt url: URL) -> CGImage? {
        guard let stamp = stamps[url.path] else { return nil }
        return images[Key(path: url.path, stamp: stamp)]
    }

    /// The last stamp seen for each path — the bridge between a render, which may not `stat`, and the
    /// task that did.
    private static var stamps: [String: BoardBackdrop.Stamp] = [:]

    /// Resolves this file's stamp and decodes it if that stamp has no picture — the whole of the
    /// cache's write side, called from a face's `.task` and never from a body. Answers the picture
    /// so the caller can hold it in its own state.
    ///
    /// Both halves run off the main actor: the `stat` because a render is waiting on this task, and
    /// the decode because it is ImageIO reading a file. Only `CGImage` — which is `Sendable` — comes
    /// back.
    static func load(_ url: URL) async -> CGImage? {
        let stamp = await Task.detached(priority: .utility) { BoardBackdrop.stamp(of: url) }.value
        stamps[url.path] = stamp
        let key = Key(path: url.path, stamp: stamp)
        if let cached = images[key] { return cached }
        guard !Task.isCancelled else { return nil }

        let limit = CardHero.maximumPixelSize
        let decoded = await Task.detached(priority: .userInitiated) {
            BoardBackdrop.decode(url, limit: limit)
        }.value
        guard let decoded else { return nil }
        remember(decoded, for: key)
        return decoded
    }

    private static func remember(_ image: CGImage, for key: Key) {
        if images.updateValue(image, forKey: key) == nil {
            order.append(key)
        }
        while order.count > limit {
            images.removeValue(forKey: order.removeFirst())
        }
    }

    /// Forgets everything — tests only, so one suite's fixtures cannot decide another's hits.
    static func removeAll() {
        images.removeAll()
        order.removeAll()
        stamps.removeAll()
    }
}

// MARK: - CardHeroImage

/// The hero banner: the decoded picture, drawn to fill a band across the top of a card's plate
/// (03-board-ui.md § Card face ▸ Hero image).
///
/// **Fill, cropped — never letterboxed and never stretched**, `BoardBackdropImage`'s rule for its
/// reason: a band of the plate's colour down two edges would make a styled card look like a broken
/// one. The crop is centred, which is what an aspect-fill is; there is no focal point to choose from
/// and no key to write one in.
///
/// ### The band exists only when there is a picture
///
/// A card whose `hero` names a file that is missing, unreadable, or not an image "renders exactly as
/// with no key" (the ruling). That is a promise about *height*, not just about ink, and the only way
/// to keep it without a disk touch during layout is to give the band no height until a decode has
/// actually landed. So this view is zero-tall until then and grows in one step when the picture
/// arrives — one settle per hero as a board opens, and none afterwards, because the cache answers the
/// second and every later draw synchronously.
struct CardHeroImage: View {

    let url: URL

    /// The band's height (`BoardMetrics.cardHeroHeight`) — the face's figure rather than this view's,
    /// because it is the face's rhythm the band belongs to.
    let height: CGFloat

    /// The plate's corner radius, which the band's **top** corners round to exactly, so the picture
    /// reads as the card's own edge rather than a photograph laid over it.
    let cornerRadius: CGFloat

    /// This face's copy of the decoded picture. Seeded from the shared cache in the task's first,
    /// synchronous step, so a face rebuilt for any reason at all — a filter change, a lane move, a
    /// re-open — gets its banner back in one pass rather than flashing through no band.
    @State private var image: CGImage?

    var body: some View {
        // `Color.clear` establishes the band and is what `clipShape` trims against; the overlay is
        // what overflows it. Decorative in the precise sense 10-accessibility.md means: the face is
        // one flattened element carrying its title and attachment count, and a picture adds nothing
        // VoiceOver could usefully say (`CardFaceView`'s `.accessibilityElement(children: .ignore)`
        // would drop a label here anyway — saying it is what keeps the band inert in the replica too).
        Color.clear
            .frame(height: image == nil ? 0 : height)
            .overlay {
                if let image {
                    Image(decorative: image, scale: 1)
                        .resizable()
                        .aspectRatio(contentMode: .fill)
                }
            }
            .clipShape(UnevenRoundedRectangle(topLeadingRadius: cornerRadius, topTrailingRadius: cornerRadius))
            .allowsHitTesting(false)
            .task(id: url) { await load() }
    }

    /// Fills the band from the cache, and from the disk when the cache has nothing for these bytes.
    ///
    /// A failure clears what was there: the file the card names is the file it shows, and holding the
    /// previous picture would make a hero that has been deleted look like one that still works.
    private func load() async {
        image = CardHeroCache.image(forFileAt: url)
        let decoded = await CardHeroCache.load(url)
        guard !Task.isCancelled else { return }
        image = decoded
    }
}
