# Lanework — Feature Wishlist

> Ideas worth developing further, deliberately outside the current design scope. Items get recorded as they come; grooming happens later. The DESIGN/ documents hold the committed design — nothing here is committed.

## Items

### 1. "While you were away" digest

A human-facing digest of what changed on a board since the user last looked, derived from the git trail (commit messages already describe every settled change, agent and human alike). The read-ritual half of the masterplan pattern (DESIGN/08-agent-integration.md): agents file cards at near-zero friction all week; the digest is how the human catches up and stays honest about the plan. Sketch: on opening a board (or in the board popover), "since you last opened: 4 cards added by claude-code, 2 moved to Done" — clicking through highlights the affected cards. Requires git-enabled boards; another reason the git trail is the substrate of record.

### 2. In-app shortcut recorder pane

A Settings ▸ Shortcuts pane with a per-command recorder, writing the same `NSUserKeyEquivalents` mechanism the committed system-native remapping uses (DESIGN/04-interactions.md ▸ Configurable bindings) — so menus would keep showing effective bindings either way. Set aside as ceremony: System Settings ▸ App Shortcuts already covers remapping completely because every command is a menu item. Revisit only if users demonstrably don't find the system path.

### 3. Move cards to another lane before deleting a lane

An explicit "Move cards to…" action (context menu on a lane) that relocates a lane's cards to a chosen lane in one gesture. The old lane-delete confirmation dialog offered this as a delete intercept; the trash design replaced the dialog with a recoverable move into `.trash/` (DESIGN/04-interactions.md — lanes joined the materialized trash 2026-07-29), so the relocation convenience — if ever wanted — should return as a deliberate standalone action, not a prompt.

### 4. Restore a card version from its History section

The card window's History section (DESIGN/05-card-window.md) is read-only in v1. A per-row "Restore this version" would forward-restore the card folder at that commit (a new commit — "Restore card 'X'" — never a rewrite, per DESIGN/06-history-undo.md). Needs design: attachments at the old version, versions that lived in another lane, interaction with the trash and the undo stack.

### 5. Lane history

Per-lane commit trail, the lane sibling of the card History section. Undecided whether it's wanted at all (a lane's own commits — rename, restyle, resize, reorder — are sparse; most of what changes "in" a lane belongs to its cards) and where it would surface, since lanes have no window.

### 6. EchoLedger-synthesized foreign undo (free tier)

Narrow base Lanework's honest gap vs Pro — foreign/agent edits aren't ⌘Z-able without git (DESIGN/13-native-undo.md ▸ Out of scope). The EchoLedger already classifies every foreign diff for announcements; it could synthesize inverse operations and push foreign steps onto the native stack, making an agent's edit undoable in base too. Real design needed: ordering against app steps, attribution in menu titles, user expectations when undoing work they didn't do, interaction with the staleness rules.

### 7. Custom fly-to-slot drop animation

Drags run as system `NSItemProvider` sessions (cross-board transfer, the copy badge), so a successful drop's replica gets AppKit's brief fade — not the fly-to-slot settle DESIGN/03 originally imagined; 03 resettled the drop as the board's (the held overlay renders the arrangement instantly at release). Reclaiming the literal fly-to-slot needs an `NSDraggingSession` bridge: mask the system fade, fly a shadow-window replica to the slot frame, hide the landed item during flight — a compositing dance that must stay correct across masonry reflows and multi-item drags. Fund only if the system fade ever reads as cheap in practice.

### 8. Archive lane (`.archive` — the second materialized reserved lane)

The materialized `.trash/` (DESIGN/03 ▸ Trash, the 2026-07-28 pivot) establishes the pattern: a reserved dot-named container at board root holding ordinary card folders, special only in how cards enter it. An archive lane — `<root>/.archive`, receiving cards that meet a criterion to be designed (age? a Done-lane dwell time? an explicit Archive command?) — is the anticipated second instance. Design open: intake criteria, visibility (a Show Archive toggle like the trash's?), search participation, whether archived cards count anywhere. Nothing committed; the trash proves the mechanism first.

### 9. Comment-count chip on card faces

Comments are window-scoped by design (DESIGN/01 ▸ Enhanced schema — the board snapshot never loads comment content, keeping the walk O(cards)), so card faces can't show a live count today. A chip would need either a cheap directory-entry count folded into the loader's card walk (a readdir, not a parse — the likely shape) or a cached count with staleness rules. Decide alongside the comments UI design pass; the one-presentation rule (DESIGN/03) constrains where a chip may live on the face.

### 10. Search scope options

Board search covers all meaningful card content (DESIGN/04 ▸ Search, re-ruled 2026-07-29 — title + body, comment bodies when comments ship, attributes as they activate). An either/or scope control — content vs attributes, or per-field filters — was anticipated in the same ruling but not designed. Decide when a real query pattern demands narrowing; the transient search index is the natural host for field-aware matching.

### 11. Board diagnostics surface (coerce/tolerate report)

The loader's Defect stream carries coerce-tier fallbacks (field, path, raw text) and tolerate-tier warnings, consumed this version by the unified log alone (DESIGN/01 ▸ coercion, ruled 2026-07-30 — promotion to heuristics is manual, investigation-driven). An in-app surface — a popover line or a per-board report window listing what the last load coerced, tolerated, and healed — would serve the agents-edit-boards workflow without Console.app. The typed stream is already the right plumbing; design open: where it lives, when it refreshes, and how it words defect classes without inventing a second banner vocabulary.
