Build the trash quasi-lane
Deletion becomes a two-stage, Finder-style story. File > Delete and plain Backspace tombstone the live selection; View > Show Trash (no chord — Shift-Cmd-T stays with the system's tab bar) reveals the quasi-lane: trailing, one fixed width unit consumed only while shown, hatched dimmed header, count badge, no new-card button, exempt from resize and reorder alike. Its contents are a pure view over the snapshot — the deterministic sort (deleted newest first, folder-name ties, unparseable stamps oldest) interleaves card rows with a tombstoned lane's single entry, whose count names what Put Back returns; the ancestor walk is absolute, so an own-flag card beneath a tombstoned lane has no row and recovery is deliberately two steps. Put Back twins Delete on Cmd-Backspace with validation enabling exactly one; restore fidelity is byte-perfect because nothing ever moved. Delete Immediately confirms exactly where loss is real (every board is mode-none today; the predicate names the git carve-out for m7), Empty Trash always confirms with the true whole-board count, and dragging a tombstoned card onto a live lane restores it there — positional drops and cross-board locality arrive with m5's machinery. The banner's delete phrasing drops "move to the trash" per the naming constraint: board deletion says Delete, "Move to Trash" stays reserved for the system Trash. 47 new tests. Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
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import Foundation
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// MARK: - TrashEntry
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/// One row of the trash quasi-lane (03-board-ui.md § Trash).
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///
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/// **Two cases, not one**, because a tombstoned lane is not a tombstoned card wearing a different
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/// symbol: it is "a single restorable entry" that *subsumes* everything beneath it, and Put Back on
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/// it "returns [the lane] whole, cards and all" (04-interactions.md ▸ The trash). The card count it
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/// carries is part of the entry rather than something the row re-derives, because the rule for what
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/// that number means is subtle enough to want one home — see `TrashModel.entries(of:)`.
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///
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/// The card case carries its lane's id for the same reason `BoardStore.liveItem` returns two
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/// components rather than a URL: the row's folder is `<root>/<lane>/<card>`, and the root is the
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/// store's to supply — a mid-session folder rename may have moved it.
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public enum TrashEntry: Identifiable, Sendable, Equatable {
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/// A card carrying its own `deleted:` under a **live** lane. A card whose lane is tombstoned
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/// never becomes one of these — see `TrashModel.entries(of:)`'s ancestor walk.
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case card(Card, laneID: ItemID)
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/// A tombstoned lane, and how many of its cards Put Back would return to the board.
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case lane(Lane, returningCardCount: Int)
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public var id: ItemID {
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switch self {
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case let .card(card, _): card.id
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case let .lane(lane, _): lane.id
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}
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}
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/// The title as written, or `nil` for an untitled item — "Untitled" is a rendering, never a
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/// value (03-board-ui.md § Card face).
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public var title: String? {
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switch self {
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case let .card(card, _): card.title.value
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case let .lane(lane, _): lane.title.value
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}
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}
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/// Which kind of row this is — the axis 04-interactions.md ▸ The trash makes a selection
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/// homogeneous over ("a selection never mixes card entries and lane entries").
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public var isLaneEntry: Bool {
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if case .lane = self { return true }
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return false
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}
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/// The `icon` field this row renders, so the row's symbol obeys the same lenient rule the board
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/// face does (`ItemSymbol`).
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public var icon: FieldValue<String> {
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switch self {
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case let .card(card, _): card.icon
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case let .lane(lane, _): lane.icon
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}
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}
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/// Where this row's folder sits under the board root.
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public var path: TrashModel.ItemPath {
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switch self {
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case let .card(card, laneID): TrashModel.ItemPath(laneID: laneID, cardID: card.id)
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case let .lane(lane, _): TrashModel.ItemPath(laneID: lane.id, cardID: nil)
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}
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}
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}
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// MARK: - TrashModel
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/// The trash quasi-lane's contents, as a pure function of a snapshot (`TrashModelTests`) —
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/// 03-board-ui.md § Trash's Contents rules with nothing else mixed in.
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///
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/// **Pure because the trash is a pure view.** "Tombstoned cards keep their `deleted:` key and stay
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/// exactly where they are on disk; nothing about the storage schema is trash-specific", so there is
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/// no trash *state* anywhere — only this derivation, re-run against whatever snapshot is current.
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/// A reload therefore rebuilds the rows for free, exactly as it rebuilds the lanes.
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///
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/// The three rules it owns, each of which the design settles explicitly:
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///
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/// 1. **The absolute ancestor walk.** A tombstoned lane's entry subsumes everything beneath it — "a
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/// card that carries its own `deleted:` under a tombstoned lane has **no row of its own**". There
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/// is no trash carve-out from 01-storage-format.md's consumer rule.
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/// 2. **The returning count.** A lane entry's number "counts what Put Back returns to the board —
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/// cards without their own flag; individually tombstoned descendants aren't in that number, since
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/// they come back to the *trash*".
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/// 3. **The deterministic sort.** Newest `deleted` first; ties by folder name ascending; an
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/// unparseable stamp sorts as *oldest*, after every dated entry, folder-name-ordered among its
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/// kind; lane entries interleave in the same single ordering by their own stamp. The order is
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/// load-bearing for input — "arrow walks, ⇧-ranges, and the rubber band all read it" — so it is
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/// total, not merely stable.
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public enum TrashModel {
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// MARK: - Where a row lives
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/// An item's folder, as its identity components rather than as a URL.
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///
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/// Same shape and same reasoning as `BoardStore.liveItem`'s return: the caller builds the URL off
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/// the store's *current* `rootURL`, so a board renamed or moved mid-session writes at the new
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/// location (02-architecture.md § Write-failure surfacing).
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public struct ItemPath: Sendable, Equatable {
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public let laneID: ItemID
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/// `nil` for a lane — the path is then the lane folder itself.
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public let cardID: ItemID?
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public init(laneID: ItemID, cardID: ItemID?) {
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self.laneID = laneID
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self.cardID = cardID
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}
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public var isLane: Bool { cardID == nil }
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/// This path resolved under a board root.
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public func folder(under root: URL) -> URL {
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var url = root.appendingPathComponent(laneID.rawValue, isDirectory: true)
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if let cardID {
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url.append(component: cardID.rawValue, directoryHint: .isDirectory)
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}
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return url
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}
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}
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// MARK: - Entries
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/// The trash's rows, in the order the quasi-lane shows them.
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///
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/// The walk is one level deep because the tree is (01-storage-format.md § Fractal layout), and
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/// the branch on `lane.isDeleted` *is* the ancestor walk: a tombstoned lane contributes exactly
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/// one entry and its cards contribute none, whatever their own flags say.
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public static func entries(of snapshot: BoardModel) -> [TrashEntry] {
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var rows: [Row] = []
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for lane in snapshot.lanes {
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if lane.isDeleted {
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// Rule 2: only the cards *without* their own flag come back with the lane. The ones
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// that carry a flag stay tombstoned and get their rows back in the trash — which is
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// why Put Back on such a card is deliberately two steps.
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let returning = lane.cards.filter { !$0.isDeleted }.count
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rows.append(Row(
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entry: .lane(lane, returningCardCount: returning),
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deleted: lane.deleted.value,
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name: lane.id.rawValue
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))
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continue
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}
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for card in lane.cards where card.isDeleted {
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rows.append(Row(
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entry: .card(card, laneID: lane.id),
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deleted: card.deleted.value,
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name: card.id.rawValue
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))
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}
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}
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return rows.sorted(by: isOrdered).map(\.entry)
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}
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/// Whether the board has anything in its trash at all — the "non-empty" half of Empty Trash…'s
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/// menu validation, which "reads the board's tombstones, not the filtered view" (03 ▸ Trash).
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///
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/// Cheaper than building the entries and used where only the answer matters.
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public static func isEmpty(_ snapshot: BoardModel) -> Bool {
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!snapshot.lanes.contains { lane in
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lane.isDeleted || lane.cards.contains(where: \.isDeleted)
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}
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}
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/// One entry's sort inputs, kept beside it so the comparator never re-reads the model.
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private struct Row {
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let entry: TrashEntry
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/// The parsed `deleted` stamp, or `nil` when the value is present but unparseable —
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/// 01-storage-format.md's unusable-timestamp rule, which still deletes (presence, not
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/// validity) but supplies no position in time.
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let deleted: Date?
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/// The folder name, byte-for-byte — the tie-break the loader's display order already uses
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/// (`Ranks.sortedForDisplay`, `name: { $0.id.rawValue }`), so the trash breaks ties the same
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/// way the board does.
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let name: String
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}
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/// The sort, stated once: newest first among dated entries, then every undated entry.
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///
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/// **Undated sorts oldest, not first.** "A corrupt stamp must not outrank fresh deletions for the
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/// trash's most prominent rows" — so an unparseable value loses to every real timestamp, however
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/// old, and orders by folder name among its own kind.
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private static func isOrdered(_ lhs: Row, _ rhs: Row) -> Bool {
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switch (lhs.deleted, rhs.deleted) {
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case let (left?, right?):
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return left == right ? lhs.name < rhs.name : left > right
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case (.some, nil):
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return true
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case (nil, .some):
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return false
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case (nil, nil):
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return lhs.name < rhs.name
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}
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}
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// MARK: - Paths for the trash's writes
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/// The folders `ids` names, in display order, restricted to one **effective** liveness side.
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///
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/// The universe rule is `ItemReferenceSet.idUniverse`'s, spelled here in terms of paths rather
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/// than ids because a write needs to know *where* the item is: a lane contributes itself on the
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/// side its own flag names, and a card on the side `lane.isDeleted || card.isDeleted` names.
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///
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/// Display order — lanes left to right, each lane then its cards — rather than the caller's set
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/// iteration order, which is not an order at all: a batch that fails partway must fail the same
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/// way twice (`BoardStore.styleSubjects` makes the same choice for the same reason).
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public static func paths(of ids: Set<ItemID>, on side: Liveness, in snapshot: BoardModel) -> [ItemPath] {
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guard !ids.isEmpty else { return [] }
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var result: [ItemPath] = []
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for lane in snapshot.lanes {
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let laneSide = Liveness(isDeleted: lane.isDeleted)
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if laneSide == side, ids.contains(lane.id) {
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result.append(ItemPath(laneID: lane.id, cardID: nil))
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}
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for card in lane.cards
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where Liveness(isDeleted: lane.isDeleted || card.isDeleted) == side && ids.contains(card.id) {
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result.append(ItemPath(laneID: lane.id, cardID: card.id))
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}
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}
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return result
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}
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/// Every folder Empty Trash removes — "emptying purges every tombstone on the board, filter or
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/// no filter" (03 ▸ Trash).
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///
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/// **A tombstoned lane contributes only itself**, and that is not an omission: removing the lane
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/// folder removes the tree beneath it, own-flag cards included. Listing those cards as well would
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/// be redundant purges of paths the first removal already took (harmless — `purgeItem` treats a
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/// folder that is already gone as success — but noise).
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public static func emptyTrashTargets(in snapshot: BoardModel) -> [ItemPath] {
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var result: [ItemPath] = []
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for lane in snapshot.lanes {
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if lane.isDeleted {
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result.append(ItemPath(laneID: lane.id, cardID: nil))
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continue
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}
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for card in lane.cards where card.isDeleted {
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result.append(ItemPath(laneID: lane.id, cardID: card.id))
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}
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}
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return result
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}
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// MARK: - Counts and phrasing
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/// How many lane entries and card entries a set of entries holds — the confirmation dialogs'
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/// only input beyond the item titles.
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public struct EntryCounts: Sendable, Equatable {
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public var lanes: Int = 0
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public var cards: Int = 0
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public var total: Int { lanes + cards }
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public var isEmpty: Bool { total == 0 }
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}
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public static func counts(of entries: [TrashEntry]) -> EntryCounts {
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var counts = EntryCounts()
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for entry in entries {
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if entry.isLaneEntry { counts.lanes += 1 } else { counts.cards += 1 }
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}
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return counts
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}
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/// The counts a set of `ItemPath`s describes — the same two numbers, from the shape the write
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/// path actually carries.
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public static func counts(of paths: [ItemPath]) -> EntryCounts {
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var counts = EntryCounts()
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for path in paths {
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if path.isLane { counts.lanes += 1 } else { counts.cards += 1 }
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}
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return counts
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}
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/// "2 lanes and 3 cards", "41 cards", "1 lane" — 06-history-undo.md's **plural folding** applied
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/// to a mixed trash selection.
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///
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/// An empty count reads "nothing", which no caller renders: both confirmations refuse to open on
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/// an empty scope. It is spelled anyway so the function is total.
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public static func phrase(_ counts: EntryCounts) -> String {
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switch (counts.lanes, counts.cards) {
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case (0, 0): "nothing"
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case let (0, cards): plural(cards, "card")
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case let (lanes, 0): plural(lanes, "lane")
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case let (lanes, cards): "\(plural(lanes, "lane")) and \(plural(cards, "card"))"
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}
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}
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private static func plural(_ count: Int, _ noun: String) -> String {
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"\(count) \(noun)\(count == 1 ? "" : "s")"
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}
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// MARK: - Confirmations
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/// A purge confirmation's three strings, built once and rendered by the window's alert.
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///
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/// A value rather than a view so the phrasing rules — plural folding, naming a sole item, the
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/// lane caveat, and whether the loss is actually irreversible — are testable without an alert on
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/// screen (`TrashModelTests`).
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public struct PurgePrompt: Sendable, Equatable {
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public let title: String
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public let message: String
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public let confirmTitle: String
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}
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/// Delete Immediately's alert — "the alert stands between one keystroke and unrecoverable
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/// deletion" (03-board-ui.md § Trash).
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///
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/// A sole item is **named**; several fold into counts. `nil` when the ids name nothing
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/// tombstoned, which is also the command's own refusal — so the prompt and the action can never
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/// disagree about whether there is anything to purge.
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public static func purgePrompt(
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for ids: Set<ItemID>,
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in snapshot: BoardModel,
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unrecoverable: Bool
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) -> PurgePrompt? {
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let targets = paths(of: ids, on: .trashed, in: snapshot)
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guard !targets.isEmpty else { return nil }
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let counts = counts(of: targets)
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let subject: String
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if targets.count == 1, let only = targets.first {
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subject = "\u{201C}\(displayName(of: only, in: snapshot))\u{201D}"
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} else {
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subject = phrase(counts)
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}
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return PurgePrompt(
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title: "Permanently delete \(subject)?",
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message: message(lanes: counts.lanes, unrecoverable: unrecoverable),
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confirmTitle: "Delete"
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)
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}
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/// Empty Trash…'s alert — **always shown** ("bulk scope, not per-item recoverability, is what it
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/// guards"), and always naming the **true count**: every tombstone on the board, never the
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/// filtered view.
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///
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/// Counts rather than names even for a single entry, because the command is about the trash
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/// rather than about an item: "Permanently delete 41 cards" is the design's own example phrasing
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/// (06-history-undo.md's plural folding).
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public static func emptyTrashPrompt(in snapshot: BoardModel, unrecoverable: Bool) -> PurgePrompt? {
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let counts = counts(of: emptyTrashTargets(in: snapshot))
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guard !counts.isEmpty else { return nil }
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return PurgePrompt(
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title: "Permanently delete \(phrase(counts))?",
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message: message(lanes: counts.lanes, unrecoverable: unrecoverable),
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confirmTitle: "Delete"
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)
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}
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/// The alert's body: what a lane takes with it, and whether any of it comes back.
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///
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/// The lane sentence is not decoration — a lane entry's row says "3 cards" (what Put Back would
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/// return), while purging the lane folder takes *every* card inside it, individually tombstoned
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/// ones included. That gap is exactly what a confirmation is for.
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private static func message(lanes: Int, unrecoverable: Bool) -> String {
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var parts: [String] = []
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if lanes > 0 {
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parts.append("Deleting a lane also deletes every card inside it.")
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}
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// m7-git: on a git board the content stays reachable in history, so the second sentence is
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// the honest one — and Delete Immediately does not confirm there at all
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// (`BoardStore.purgeIsUnrecoverable`).
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parts.append(unrecoverable
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? "This can\u{2019}t be undone."
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: "The board\u{2019}s history still has them.")
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return parts.joined(separator: " ")
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}
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/// What to call an item in a prompt — its title, or the "Untitled" rendering.
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///
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/// Total by construction: a path whose item has gone since the prompt was asked for reads
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/// "Untitled" rather than failing, which is the same shrug every other vanished-target rule in
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/// the app gives.
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private static func displayName(of path: ItemPath, in snapshot: BoardModel) -> String {
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guard let lane = snapshot.lanes.first(where: { $0.id == path.laneID }) else { return "Untitled" }
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guard let cardID = path.cardID else { return lane.title.value ?? "Untitled" }
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return lane.cards.first { $0.id == cardID }?.title.value ?? "Untitled"
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}
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// MARK: - Menu validation
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/// Whether File ▸ Delete has something to tombstone — a **live**, non-empty selection that still
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/// names something the board renders.
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///
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/// The liveness side is the whole of the binary: "menu validation stays binary — Delete for live
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/// selections, Put Back / Delete Immediately for tombstoned ones" (04 ▸ The trash). The
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/// resolution against the snapshot is what keeps a selection the next reload will drop from
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/// enabling an item that would write nothing.
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public static func canDelete(selection: ItemReferenceSet, in snapshot: BoardModel) -> Bool {
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selection.liveness == .live && !paths(of: selection.ids, on: .live, in: snapshot).isEmpty
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}
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/// Whether File ▸ Put Back and File ▸ Delete Immediately have something to act on — the exact
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/// mirror of `canDelete`, which is what makes the two ⌘⌫ twins enable exactly one of themselves.
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public static func canActOnTrash(selection: ItemReferenceSet, in snapshot: BoardModel) -> Bool {
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selection.liveness == .trashed && !paths(of: selection.ids, on: .trashed, in: snapshot).isEmpty
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||||
}
|
||||
}
|
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Reference in New Issue
Block a user