Build the trash quasi-lane
Deletion becomes a two-stage, Finder-style story. File > Delete and plain Backspace tombstone the live selection; View > Show Trash (no chord — Shift-Cmd-T stays with the system's tab bar) reveals the quasi-lane: trailing, one fixed width unit consumed only while shown, hatched dimmed header, count badge, no new-card button, exempt from resize and reorder alike. Its contents are a pure view over the snapshot — the deterministic sort (deleted newest first, folder-name ties, unparseable stamps oldest) interleaves card rows with a tombstoned lane's single entry, whose count names what Put Back returns; the ancestor walk is absolute, so an own-flag card beneath a tombstoned lane has no row and recovery is deliberately two steps. Put Back twins Delete on Cmd-Backspace with validation enabling exactly one; restore fidelity is byte-perfect because nothing ever moved. Delete Immediately confirms exactly where loss is real (every board is mode-none today; the predicate names the git carve-out for m7), Empty Trash always confirms with the true whole-board count, and dragging a tombstoned card onto a live lane restores it there — positional drops and cross-board locality arrive with m5's machinery. The banner's delete phrasing drops "move to the trash" per the naming constraint: board deletion says Delete, "Move to Trash" stays reserved for the system Trash. 47 new tests. Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
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import AppKit
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import Observation
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import SwiftUI
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// MARK: - The strip's half of a trash row's drag
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/// What the strip lends the trash so a row can be dragged back onto the board (03-board-ui.md §
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/// Trash ▸ Drag-to-restore).
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///
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/// `LaneHeaderDrag`'s sibling, and for its reason: the gesture lives on the row, but the one thing it
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/// needs — *which lane is under the cursor* — is the strip's geometry, and it must be read at gesture
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/// time rather than at body-evaluation time.
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@MainActor
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struct TrashRowDrag {
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/// The live lane under an x in strip coordinates, or `nil` when the point is not over one — a
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/// gap, the outer margin, or the trash itself (`LaneLayoutMath.laneIndex`).
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let laneUnder: (CGFloat) -> ItemID?
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}
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// MARK: - TrashDragSession
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/// Window-local state for an in-flight drag out of the trash — `LaneReorderSession`'s sibling, and
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/// deliberately as small.
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///
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/// It holds only what the pointer contributes: which card, and which lane is currently under it.
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/// Everything else — the strip's geometry, the lanes themselves — is read fresh at render time, so a
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/// foreign reload mid-drag cannot leave this holding a stale board (04-interactions.md ▸ Drag and
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/// drop's re-grounding rule).
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@MainActor
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@Observable
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final class TrashDragSession {
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/// The card being dragged out of the trash; `nil` when idle.
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private(set) var cardID: ItemID?
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/// The live lane the pointer is over, or `nil` when it is over nothing droppable. Observed: the
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/// lanes read it to draw the drop highlight, which is this milestone's whole visual feedback.
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private(set) var targetLaneID: ItemID?
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/// How far the pointer must travel before a click on a row becomes a drag — the same threshold
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/// the lane header uses, so the two gestures feel alike.
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static let threshold: CGFloat = 4
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var isActive: Bool { cardID != nil }
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func isDragging(_ id: ItemID) -> Bool { cardID == id }
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func isTarget(_ id: ItemID) -> Bool { targetLaneID == id }
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func begin(cardID: ItemID) {
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self.cardID = cardID
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targetLaneID = nil
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}
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func update(targetLaneID: ItemID?) {
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guard isActive else { return }
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self.targetLaneID = targetLaneID
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}
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/// Ends the drag, handing the caller nothing — the *commit* needs the current snapshot, which
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/// the view has and this session deliberately does not. Idempotent, because a gesture can end
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/// after the card it was carrying has already vanished.
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func end() {
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cardID = nil
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targetLaneID = nil
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}
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}
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// MARK: - TrashLaneView
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/// The trash quasi-lane: the trailing, visually distinct column tombstoned items live in
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/// (03-board-ui.md § Trash).
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///
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/// ### A pure view, and a quasi-lane
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///
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/// **Nothing here moves anything on disk.** Tombstoned items keep their `deleted:` key and stay
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/// exactly where they are; this column is a rendering of `TrashModel.entries(of:)` and nothing more.
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/// It is a *quasi*-lane because it wears a lane's shape while sharing none of a lane's machinery:
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///
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/// - it spans a **fixed one width unit** — no `width` frontmatter, no stepper, no resize handle, and
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/// the edge drag never reaches it (`LaneLayoutMath.totalUnits(of:trashUnits:)` supplies the unit,
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/// so there is no `Lane` value for any of those to act on);
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/// - it is **not draggable and not reorderable** — the header carries no gesture, and it is absent
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/// from the reorder proposal's `unitCounts` by construction, since `BoardView` builds that from
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/// the snapshot's live lanes;
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/// - it has **no new-card button**: nothing is created in the trash.
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///
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/// ### No editing in the trash
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///
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/// "Tombstoned cards don't open — double-click does nothing beyond selection; Put Back or drag out
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/// first." There is deliberately no double-tap recogniser, no rename editor, and no Style… row: the
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/// trash is for restoring or purging, not working.
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///
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/// ### What is still a later card's
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///
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/// The **search filter** ("shown, it participates in the filter like any lane") and the full
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/// **keyboard grammar** — arrow walks into and out of the column, ⇧-ranges that stop at both the
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/// liveness and the kind boundary, the rubber band, ⌘C copy-out — are m5's. So is the drag's replica:
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/// what ships here is the drop, with the target lane highlighted and the source row dimmed in place.
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struct TrashLaneView: View {
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let store: BoardStore
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/// The window's purge-alert host, threaded down rather than read from the focus system: a
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/// context menu's content is built in its own host, where a `@FocusedValue` is not reliably the
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/// board window's, and the row's Delete Immediately must raise the *same* alert the menu bar's
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/// does.
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let confirmations: TrashConfirmations
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/// The strip's drop resolution — see `TrashRowDrag`.
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let drag: TrashRowDrag
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/// The window's one drag-out session, owned by `BoardView` for the same lifetime the reorder
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/// session has.
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let dragSession: TrashDragSession
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/// The lane plate's corner radius — matched to `LaneView`'s so the column reads as a sibling of
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/// the lanes rather than as a different kind of object.
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private let cornerRadius: CGFloat = 10
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private let rowSpacing: CGFloat = 6
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var body: some View {
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VStack(alignment: .leading, spacing: 0) {
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header
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rows
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}
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.background(
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RoundedRectangle(cornerRadius: cornerRadius)
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.fill(.quaternary.opacity(0.35))
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)
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}
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/// The rows the column shows.
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///
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// m5-search: the shown trash "participates in the filter like any lane", so the search predicate
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// narrows this collection exactly as it narrows `LaneView.renderedCards` — and the count badge
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// follows for free, because it reads this same value.
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private var entries: [TrashEntry] {
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TrashModel.entries(of: store.snapshot)
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}
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// MARK: - Header
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/// Dimmed and hatched, with the trash symbol, the stable "Trash" title and a count badge
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/// (03-board-ui.md § Trash ▸ Rendering).
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///
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/// The hatching is what makes the column read as *not a lane* at a glance — the design asks for
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/// "visually distinct", and a lane's header is the surface this must not be mistaken for. It
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/// carries no gesture at all: no selection (the quasi-lane "is never selectable as a lane"), no
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/// reorder drag, no context menu.
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private var header: some View {
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HStack(alignment: .firstTextBaseline, spacing: 6) {
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Image(systemName: "trash")
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.foregroundStyle(.secondary)
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.imageScale(.medium)
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Text("Trash")
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.font(.headline)
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.foregroundStyle(.secondary)
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.lineLimit(1)
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.truncationMode(.tail)
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countBadge
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Spacer(minLength: 0)
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}
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.padding(.horizontal, 10)
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.padding(.vertical, 8)
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.background {
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UnevenRoundedRectangle(topLeadingRadius: cornerRadius, topTrailingRadius: cornerRadius)
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.fill(.quaternary.opacity(0.5))
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.overlay {
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DiagonalHatch()
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.stroke(.quaternary, lineWidth: 1)
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.clipShape(UnevenRoundedRectangle(
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topLeadingRadius: cornerRadius,
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topTrailingRadius: cornerRadius
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))
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}
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}
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.accessibilityElement(children: .combine)
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}
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/// The entry count — the same collection the body renders, so the badge cannot disagree with
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/// what is on screen (`LaneView.countBadge`'s rule, and it is why m5's filter needs no second
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/// change here).
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private var countBadge: some View {
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Text("\(entries.count)")
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.font(.caption)
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.monospacedDigit()
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.foregroundStyle(.secondary)
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.padding(.horizontal, 6)
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.padding(.vertical, 1)
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.background(Capsule().fill(.quaternary))
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}
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// MARK: - Rows
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private var rows: some View {
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ScrollView(.vertical) {
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LazyVStack(alignment: .leading, spacing: rowSpacing) {
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ForEach(entries) { entry in
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TrashEntryRow(
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store: store,
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entry: entry,
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confirmations: confirmations,
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drag: drag,
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dragSession: dragSession
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)
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}
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}
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.frame(maxWidth: .infinity, alignment: .topLeading)
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.padding(6)
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}
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}
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}
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// MARK: - The hatch
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/// Diagonal hatching for the trash header — the "dimmed/hatched" treatment 03-board-ui.md asks for,
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/// drawn rather than imaged so it takes whatever width the division gives the column.
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///
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/// The lines start a full header-height to the left of the leading edge so the first stroke reaches
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/// the top-left corner instead of beginning partway across.
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private struct DiagonalHatch: Shape {
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var spacing: CGFloat = 7
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func path(in rect: CGRect) -> Path {
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var path = Path()
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guard spacing > 0, rect.height > 0 else { return path }
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var x = rect.minX - rect.height
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while x < rect.maxX {
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path.move(to: CGPoint(x: x, y: rect.maxY))
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path.addLine(to: CGPoint(x: x + rect.height, y: rect.minY))
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x += spacing
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}
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return path
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}
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}
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// MARK: - Rows
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/// One trash row: a compact, dimmed plate carrying the item's symbol and title — and, for a lane
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/// entry, the count of cards Put Back would return with it.
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///
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/// **Face-like but not a card face.** It shares the plate, the symbol and the title, and it
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/// deliberately shares none of the face's *editing* affordances: no rename editor, no Open, no
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/// Style…, no attachment carousel. That is 03-board-ui.md's no-editing-in-the-trash rule expressed
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/// as an absence rather than as a pile of `disabled` modifiers.
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private struct TrashEntryRow: View {
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let store: BoardStore
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let entry: TrashEntry
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let confirmations: TrashConfirmations
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let drag: TrashRowDrag
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let dragSession: TrashDragSession
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private let cornerRadius: CGFloat = 6
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var body: some View {
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HStack(alignment: .firstTextBaseline, spacing: 6) {
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Image(systemName: ItemSymbol.name(entry.icon, fallback: symbolFallback))
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.foregroundStyle(.secondary)
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.imageScale(.small)
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VStack(alignment: .leading, spacing: 2) {
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Text(entry.title ?? "Untitled")
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.font(.callout)
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.foregroundStyle(.secondary)
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.lineLimit(2)
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if case let .lane(_, returning) = entry {
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// "N cards" — what Put Back brings back with the lane, not how many folders sit
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// inside it (`TrashModel.entries`' returning-count rule).
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Text("\(returning) card\(returning == 1 ? "" : "s")")
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.font(.caption)
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.foregroundStyle(.tertiary)
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}
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}
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.frame(maxWidth: .infinity, alignment: .leading)
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}
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.padding(.horizontal, 8)
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.padding(.vertical, 6)
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.background(RoundedRectangle(cornerRadius: cornerRadius).fill(.background.secondary.opacity(0.6)))
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.overlay(
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RoundedRectangle(cornerRadius: cornerRadius)
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.strokeBorder(isSelected ? AnyShapeStyle(Color.accentColor) : AnyShapeStyle(.clear), lineWidth: 1.5)
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)
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// The row being dragged out dims further, so the gesture reads even without a replica.
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.opacity(dragSession.isDragging(entry.id) ? 0.45 : 1)
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.contentShape(Rectangle())
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.gesture(rowGesture)
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.contextMenu { menu }
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}
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private var symbolFallback: String {
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entry.isLaneEntry ? ItemSymbol.lane : ItemSymbol.card
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}
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// MARK: - Selection
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private var isSelected: Bool {
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store.selection.liveness == .trashed && store.selection.ids.contains(entry.id)
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}
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/// A click replaces the selection with this one row, on the **trashed** side.
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///
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/// Replace-only is what enforces both invariants at once here: a selection that is always exactly
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/// one row can never mix live with tombstoned, nor card entries with lane entries
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/// (04-interactions.md ▸ The trash). The extension grammar — ⌘-click, ⇧-ranges that go inert at
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/// both boundaries, the rubber band that stays on the side it started on — is **m5's
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/// selection-model card**, and nothing here should pre-empt it.
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///
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/// **A double click is two of these and nothing more**: no editor, no card window, no timer.
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private func select() {
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store.select([entry.id], liveness: .trashed)
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}
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// MARK: - Drag out
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/// One gesture recognising the same click-versus-drag split the lane header uses: a plain click
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/// selects, and only movement past the threshold begins a drag out of the trash.
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///
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/// **Lane entries are not draggable** (03-board-ui.md § Trash: "a lane entry is not draggable —
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/// its entry is a compact row, not the lane; its move-out is Put Back"), so the drag half is
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/// simply absent for them and the release still selects.
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///
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/// The coordinate space is the strip's, because what the release needs is a *position* over the
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/// board, not a translation.
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private var rowGesture: some Gesture {
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DragGesture(minimumDistance: 0, coordinateSpace: .named(BoardView.stripSpace))
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.onChanged { value in
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guard isDraggable, !store.isReadOnly, !store.isEditingInline else { return }
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if !dragSession.isDragging(entry.id) {
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let travelled = max(abs(value.translation.width), abs(value.translation.height))
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guard travelled > TrashDragSession.threshold else { return }
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dragSession.begin(cardID: entry.id)
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}
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dragSession.update(targetLaneID: drag.laneUnder(value.location.x))
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}
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.onEnded { value in
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guard dragSession.isDragging(entry.id) else {
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select()
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return
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}
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dragSession.end()
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// A drop over anything but a live lane — the trash itself, a gap, the outer margin —
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// writes nothing. There is no replica to snap back; the row never left.
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guard let lane = drag.laneUnder(value.location.x) else { return }
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store.restoreByDrag(cardID: entry.id, intoLane: lane)
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}
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}
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private var isDraggable: Bool { !entry.isLaneEntry }
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// MARK: - The trash entry's context menu
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/// Put Back, Delete Immediately, Reveal in Finder — the three rows 11-command-nexus.md gives a
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/// trash entry, and no others.
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///
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/// Reveal in Finder is the odd one out and deliberately so: it is "not edit-shaped and stays
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/// enabled on tombstoned selections", read-only lock included — inspecting a folder before a
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/// purge is exactly the errand it exists for.
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@ViewBuilder
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private var menu: some View {
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Button("Put Back") {
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store.putBack(targetIDs)
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}
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.disabled(!store.acceptsBoardMutations)
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Button("Delete Immediately") {
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confirmations.requestPurge(of: targetIDs, in: store)
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}
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.disabled(!store.acceptsBoardMutations)
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Divider()
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Button("Reveal in Finder") {
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NSWorkspace.shared.activateFileViewerSelecting(targetFolders)
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}
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}
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/// What this row's menu acts on: the whole selection when this row is part of it, else this row
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/// alone — standard macOS context-menu targeting, and the same rule the card face and the lane
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/// header apply to Style…. Right-clicking something outside the selection acts on what was
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/// clicked, which is also what keeps a cross-kind menu from ever acting on a mixed set.
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private var targetIDs: Set<ItemID> {
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guard store.selection.liveness == .trashed, store.selection.ids.contains(entry.id) else {
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return [entry.id]
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}
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return store.selection.ids
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}
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private var targetFolders: [URL] {
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TrashModel.paths(of: targetIDs, on: .trashed, in: store.snapshot)
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.map { $0.folder(under: store.rootURL) }
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}
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}
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Reference in New Issue
Block a user