Implement the selection model

The full pointer grammar of 04-interactions.md § Selection, stated once
as a pure function (SelectionGrammar) and reached through one store
funnel from every click surface — card face, lane header, lane empty
space, trash row:

- Plain click replaces and anchors; the lane surfaces (header and empty
  space alike, per the settled one-lane-click-behavior rule) toggle off
  on a sole-membership repeat.
- ⌘-click toggles within a homogeneous set; crossing any axis — cards
  XOR lanes, live XOR trashed, card entries XOR lane entries in the
  trash — degrades to a replace, so no click can produce a mixed
  selection.
- ⇧-click ranges from the anchor in the (side, kind) order list: flatten
  order for cards, lane order for lanes, the trash's deterministic sort
  filtered to kind — the pointer twin of the keyboard's boundary rule
  (the keyboard goes inert, the pointer skips).
- The rubber band (MarqueeSession/MarqueeMath) arms from lane empty
  space, the board backdrop, and the trash column; side frozen at the
  origin, trash bands homogeneous by topmost kind, frames self-registered
  in strip space, geometric begin guard, never animated.
- Fast plain double-click opens the card window (⌘↩'s pointer twin);
  Select All answers the standard Edit menu item via the responder
  chain, trash- and kind-respecting.
- The range anchor lives in TransientBoardState beside the selection and
  obeys the same reload vanish rule.

659 unit tests (28 new in SelectionGrammarTests).

Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
This commit is contained in:
2026-07-27 19:00:23 -04:00
parent 4b97ecf3f0
commit 2e229735b1
9 changed files with 1511 additions and 86 deletions
+118 -41
View File
@@ -21,7 +21,10 @@ import SwiftUI
/// - **Lane reorder** the whole title bar is the drag surface (`LaneReorderSession`,
/// `LaneReorderMath`); the travelling lane rides above its siblings while they show the would-be
/// order.
/// - **The keyboard's narrow slice** Return's create/rename dispatch and Escape's step outward.
/// - **The rubber band** a drag from any empty surface sweeps a selection (`MarqueeSession`,
/// `MarqueeMath`); the strip owns the session and the target registry, and hands both down.
/// - **The keyboard's narrow slice** Return's create/rename dispatch, Escape's step outward, and
/// Select All.
///
/// - **The trash quasi-lane** trailing, one fixed unit, joining and leaving the width division as
/// View Show Trash toggles it (`TrashLaneView`, 03-board-ui.md § Trash).
@@ -29,9 +32,7 @@ import SwiftUI
/// ### What is deliberately not here yet
///
/// The toolbar, search, and drag & drop's real machinery (multi-drag, cross-board locality, the
/// shadow's hold rule) all belong to later milestone cards. The **selection grammar** here is
/// likewise minimal a click replaces the selection, and that is all: -click toggling, -click
/// ranges, the rubber band and the cards-XOR-lanes homogeneity rule are m5's selection-model card.
/// shadow's hold rule) all belong to later milestone cards.
struct BoardView: View {
let store: BoardStore
@@ -64,6 +65,13 @@ struct BoardView: View {
/// One drag out of the trash at a time, per window same lifetime again.
@State private var trashDrag = TrashDragSession()
/// One rubber band at a time, per window (`MarqueeSession`).
@State private var marquee = MarqueeSession()
/// Where every sweepable item is drawn, in strip coordinates. Owned here because the band is
/// the cards and trash rows only *register* into it (`MarqueeTargetRegistry`).
@State private var marqueeTargets = MarqueeTargetRegistry()
/// The name of the strip's coordinate space, which is what a drop out of the trash is resolved
/// in: `LaneLayoutMath.laneIndex` reads an x measured from the strip's leading edge, outer margin
/// included, and no global or lane-local space is that.
@@ -110,48 +118,22 @@ struct BoardView: View {
// reflow to make room. A drag whose lane has vanished from the snapshot proposes nothing
// and shows the plain order; its release then cancels ("an emptied drag cancels itself").
let shown = move.map { LaneReorderMath.reordered(lanes, from: $0.from, to: $0.to) } ?? lanes
HStack(alignment: .top, spacing: spacing) {
ForEach(Array(shown.enumerated()), id: \.element.id) { position, lane in
laneSlot(lane, at: position, among: shown, standard: standard)
// "Appear/disappear is scale + fade lanes ~0.9" (03-board-ui.md § Motion).
// A create, a delete and a Put Back all reach the strip as a lane arriving in
// or leaving this `ForEach`; whether that *performs* is decided upstream, at
// the reload that carried it (`Motion.reloadAnimates`) a transition with no
// animated transaction around it is simply an appearance.
.transition(Motion.laneTransition(reduced: reduceMotion))
}
if isTrashVisible {
// Trailing, always the quasi-lane has no position of its own to lose, which is
// also why it never appears in the reorder proposal's inputs (those are built
// from `liveLanes`).
TrashLaneView(
store: store,
confirmations: confirmations,
drag: TrashRowDrag { x in laneUnder(x: x, standard: standard) },
dragSession: trashDrag
)
.frame(width: LaneLayoutMath.slotWidth(units: 1, standard: standard, gap: spacing))
.frame(maxHeight: .infinity, alignment: .top)
// It arrives and leaves like a lane, because that is what it looks like the
// column scales and fades while every real lane compresses to make room for its
// unit (03-board-ui.md § Motion, § Trash's re-divide). The transaction is the
// menu toggle's (`ShowTrashCommand`).
.transition(Motion.laneTransition(reduced: reduceMotion))
}
ZStack(alignment: .topLeading) {
backdrop
laneStrip(shown, standard: standard, move: move)
}
// The drag's reflow-to-make-room, keyed on the **drop proposal** and nothing else
// (03-board-ui.md § Motion: transactions are keyed narrowly, "on the drag's drop
// proposal never on broad state"). The travelling lane's own offset changes on every
// pointer sample and none of those samples touch this value, so the replica keeps
// tracking the cursor 1:1 which is the same bullet's other half. At the instant the
// proposal ticks, the lane's slot and its offset move by equal and opposite amounts, so
// animating both under one curve is what keeps it pinned under the cursor.
.animation(Motion.dragReflow(reduced: reduceMotion), value: move?.to)
.padding(spacing)
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .topLeading)
// The band, drawn **outside the padding** so its offset is a strip coordinate directly
// and outside every animated modifier above, because 03-board-ui.md § Motion puts the
// marquee in the animation-free-by-construction list ("1:1 cursor following animating
// input echo would be lag").
.overlay(alignment: .topLeading) { marqueeBand }
// The space a drop out of the trash is resolved in see `BoardView.stripSpace`. It goes
// on the padded container so x = 0 is the strip's leading edge with the outer margin
// included, which is the origin `LaneLayoutMath`'s arithmetic assumes.
// included, which is the origin `LaneLayoutMath`'s arithmetic assumes. Every marquee
// coordinate the band's own drag samples and each registered item frame is measured
// here too, so nothing ever converts between spaces.
.coordinateSpace(.named(Self.stripSpace))
}
.background(boardBackground)
@@ -176,6 +158,100 @@ struct BoardView: View {
.onKeyPress(.return) { handleReturn() }
.onKeyPress(.escape) { handleEscape() }
.onKeyPress(keys: [.delete], phases: .down) { handleDelete($0) }
// **Select All** (04-interactions.md The map). Edit Select All is the standard menu
// item and it dispatches `selectAll:` down the responder chain, so the board answers it as a
// responder rather than growing a second menu item with the same title which titles-are-API
// forbids outright (04 Configurable bindings). A focused text field consumes it first, so
// A inside an inline editor stays text selection with no guard needed here.
.onCommand(#selector(NSText.selectAll(_:))) { store.selectAll() }
}
// MARK: - The strip's layers
/// The empty surface behind the lanes: a plain click clears the selection, a drag rubber-bands.
///
/// `Color.clear` with a `contentShape` rather than a real fill the board's *painted*
/// background is `boardBackground`, outside the geometry reader, and this layer exists only to
/// be hit. Modified clicks are deliberately no-ops: and on the backdrop name no target, and
/// Finder's own desktop behaves the same way.
private var backdrop: some View {
Color.clear
.contentShape(Rectangle())
.onTapGesture {
guard ClickModifier.current == .plain else { return }
store.clearSelection()
}
.simultaneousGesture(marqueeControl.gesture(side: .live))
}
/// The lanes themselves, plus the trash column when it is shown.
@ViewBuilder
private func laneStrip(_ shown: [Lane], standard: CGFloat, move: (from: Int, to: Int)?) -> some View {
HStack(alignment: .top, spacing: spacing) {
ForEach(Array(shown.enumerated()), id: \.element.id) { position, lane in
laneSlot(lane, at: position, among: shown, standard: standard)
// "Appear/disappear is scale + fade lanes ~0.9" (03-board-ui.md § Motion).
// A create, a delete and a Put Back all reach the strip as a lane arriving in
// or leaving this `ForEach`; whether that *performs* is decided upstream, at
// the reload that carried it (`Motion.reloadAnimates`) a transition with no
// animated transaction around it is simply an appearance.
.transition(Motion.laneTransition(reduced: reduceMotion))
}
if isTrashVisible {
// Trailing, always the quasi-lane has no position of its own to lose, which is
// also why it never appears in the reorder proposal's inputs (those are built
// from `liveLanes`).
TrashLaneView(
store: store,
confirmations: confirmations,
drag: TrashRowDrag { x in laneUnder(x: x, standard: standard) },
dragSession: trashDrag,
marquee: marqueeControl
)
.frame(width: LaneLayoutMath.slotWidth(units: 1, standard: standard, gap: spacing))
.frame(maxHeight: .infinity, alignment: .top)
// It arrives and leaves like a lane, because that is what it looks like the
// column scales and fades while every real lane compresses to make room for its
// unit (03-board-ui.md § Motion, § Trash's re-divide). The transaction is the
// menu toggle's (`ShowTrashCommand`).
.transition(Motion.laneTransition(reduced: reduceMotion))
}
}
// The drag's reflow-to-make-room, keyed on the **drop proposal** and nothing else
// (03-board-ui.md § Motion: transactions are keyed narrowly, "on the drag's drop
// proposal never on broad state"). The travelling lane's own offset changes on every
// pointer sample and none of those samples touch this value, so the replica keeps
// tracking the cursor 1:1 which is the same bullet's other half. At the instant the
// proposal ticks, the lane's slot and its offset move by equal and opposite amounts, so
// animating both under one curve is what keeps it pinned under the cursor.
//
// It stays on the `HStack` rather than moving out to the `ZStack`, so the marquee band
// drawn beside it is never inside an animated transaction (03 § Motion again).
.animation(Motion.dragReflow(reduced: reduceMotion), value: move?.to)
}
/// The rubber band itself: a translucent accent fill with a hairline border, in strip
/// coordinates and **never animated** (03-board-ui.md § Motion the marquee "tracks the cursor
/// 1:1", and an eased band visibly lags the mouse).
///
/// Hit-testing off, because the band is feedback: the drag that draws it is already recognised,
/// and a rectangle that swallowed clicks would eat the release.
@ViewBuilder
private var marqueeBand: some View {
if let rect = marquee.rect {
Rectangle()
.fill(Color.accentColor.opacity(0.12))
.frame(width: rect.width, height: rect.height)
.overlay(Rectangle().strokeBorder(Color.accentColor.opacity(0.5), lineWidth: 1))
.offset(x: rect.minX, y: rect.minY)
.allowsHitTesting(false)
}
}
/// What the strip lends its empty surfaces and its sweepable items the band's session, the
/// registry, and the store it selects into (`MarqueeControl`).
private var marqueeControl: MarqueeControl {
MarqueeControl(session: marquee, registry: marqueeTargets, store: store)
}
// MARK: - Styling
@@ -245,6 +321,7 @@ struct BoardView: View {
columns: units,
reorder: reorder,
headerDrag: headerDrag(at: position, among: shown, standard: standard),
marquee: marqueeControl,
openCard: openCard
)
.frame(width: resizing ? resize.liveWidth : slotWidth, alignment: .leading)