The decision surface — a refused open becomes a live repair, in place

Phase 3 of the decision surface, completing the card (01 ▸ Malformed
input, settled 2026-07-31). An attended open's fail-fast walk transforms
the loading window's content into one aggregated surface — never a
sheet, never a chain: defects grouped by class, each class stated once
with its files listed (Reveal in Finder + Open in Editor per row), a
class-level default preselected, per-item override behind a disclosure.
Only honest choices: YAML and malformed-schema get Editor + Re-check
(Skip below the root); newer-than-app gets Skip alone and blocks the
board at the root; the two root repairs — minted index, schema: 1 stamp
— are defaults. Repair and Open applies fixes in one store-less write
bracket and re-walks: clean proceeds, remainder re-aggregates into the
same surface. Cancel and ⌘W retire to welcome's row; restored opens
never see the surface at all (OpenOrigin rides the PendingOpen carrier).

Skips are per-open consent that rides the session — the store retains
the skip set and every reload passes it — and the opened board posts a
warning-tone notice naming what was left out, each item's Reveal riding
the banner strip's new reveal control. On Pro boards the repair bracket
binds its own EchoLedger, heal-marks everything, and the store adopts it
before the committer starts, so repairs land as one separate commit
authored Lanework Integrity — pinned end to end. Also fixed en route: a
retired loading window left its close interception installed and
returned false from windowShouldClose forever, blocking quit.

Claude-Session: https://claude.ai/code/session_01CqjXB7ASoWtbyoGod68k97
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import AppKit
import SwiftUI
// MARK: - The classes
/// **What kind of defect a row is** the grouping the decision surface is built on
/// (01-storage-format.md § Malformed input, settled 2026-07-31: "The surface groups defects **by
/// class**: each class section states the defect once, lists the affected files and carries one
/// class-level choice preselected to its default").
///
/// The class is what decides everything a section says and offers: its sentence, its choices, and its
/// default. A `BoardLoadError.Reason` is the *walk's* vocabulary one case per thing that can be
/// wrong with a file and this is the *surface's*: one case per honest answer the app has.
///
/// ### Two seatings worth stating
///
/// **`malformedSchema` sits with the YAML family** (Redesign Gap bcdd1942, filed): the ruling names
/// four classes and this reason is not one of them, but it is the same event to a user a key they
/// typed that Lanework cannot read and the same honest posture applies, because the app must not
/// guess what `schema: banana` was meant to be. So it takes the family's choices exactly: Open in
/// Editor + Re-check, plus Skip below the root.
///
/// **The retired `order` reasons sit there too.** Nothing throws them any more (01, re-ruled
/// 2026-07-31: below the root a missing or unusable `order` reads as append-at-end), and they survive
/// in the loader's vocabulary rather than being deleted. A surface that met one anyway would be
/// looking at a file only a person can fix, which is precisely what the family means.
public enum BoardDefectClass: String, Sendable, Hashable, CaseIterable {
/// *Unparseable YAML* "no app-minted rewrite (the app would be guessing at content)". Plus the
/// two seatings above.
case unreadableFrontmatter = "unreadable-frontmatter"
/// *`schema` newer than the app* "no honest fix (downgrading risks silent loss)".
case newerSchema = "newer-schema"
/// *Board root without `index.md`* the minted repair.
case missingBoardIndex = "missing-board-index"
/// *Board root missing `schema`* the stamp.
case missingRootSchema = "missing-root-schema"
/// The environmental failures a root that is gone, or that is a file. **Not normally reachable
/// here at all**: an attended open whose single defect is environmental retires to welcome like a
/// restored one, because there is nothing on disk to repair (`BoardWindowHost`). It is in the
/// vocabulary because a *re-walk* can meet one the surface is on screen, and the user (or their
/// agent) deletes the board folder underneath it and a class with no case would be a crash
/// where a blocked surface is the honest answer.
case unreachableRoot = "unreachable-root"
/// The class a walk's defect belongs to. Exhaustive with no `default`, the vocabulary's standing
/// rule: a reason added to the loader without a seat here fails to compile.
public init(_ reason: BoardLoadError.Reason) {
switch reason {
case .unparseableYAML, .malformedSchema, .missingOrder, .malformedOrder:
self = .unreadableFrontmatter
case .schemaNewerThanApp:
self = .newerSchema
case .boardRootMissingIndex:
self = .missingBoardIndex
case .missingSchema:
self = .missingRootSchema
case .notADirectory, .unreadableRoot:
self = .unreachableRoot
}
}
/// The section's heading what is wrong, said once for the whole class.
public var title: String {
switch self {
case .unreadableFrontmatter: "Frontmatter Lanework can't read"
case .newerSchema: "Made by a newer Lanework"
case .missingBoardIndex: "This folder has no board index"
case .missingRootSchema: "This board doesn't say which format it's in"
case .unreachableRoot: "This board can't be read"
}
}
/// The section's explanation why the choices below it are the only honest ones. Each is the
/// ruling's own reasoning said to a user.
public var explanation: String {
switch self {
case .unreadableFrontmatter:
"Lanework won't rewrite these files — it would be guessing at your content. Open one, fix it, then Re-check."
case .newerSchema:
"These were written by a newer Lanework. There's no honest way to read them here — update the app."
case .missingBoardIndex:
"Lanework can create one, titled after the folder."
case .missingRootSchema:
"Lanework can stamp it — reliably, because it just read this board as schema 1."
case .unreachableRoot:
"Nothing here can be repaired from inside Lanework."
}
}
/// **What this class offers for a defect at `path`**, in the order the picker lists them, first
/// being the default (01: "one class-level choice preselected to its default").
///
/// **The root restriction is the whole reason `path` is a parameter.** Skip is user-consented
/// *tolerance* the board loads without the item and there is no board without its root
/// (`BoardLoader.unskippablePaths`). So a root defect never gets Skip, whatever its class, and a
/// class whose only offer is Skip therefore offers nothing at the root: that is the ruling's "on
/// the board root it blocks the whole board (Cancel is the only exit)", falling out of the
/// restriction rather than being a rule of its own.
public func choices(atPath path: String) -> [BoardDefectChoice] {
let isRoot = BoardLoader.unskippablePaths.contains(path)
switch self {
case .unreadableFrontmatter:
return isRoot ? [.editAndRecheck] : [.editAndRecheck, .skip]
case .newerSchema:
return isRoot ? [] : [.skip]
case .missingBoardIndex:
return [.repair(.mintBoardIndex)]
case .missingRootSchema:
return [.repair(.stampSchema)]
case .unreachableRoot:
return []
}
}
}
// MARK: - The choices
/// **What the user decided about one defect** the surface's whole vocabulary of answers.
///
/// Two of the three are *resolutions*: they let the board open. `.editAndRecheck` is deliberately not
/// one, and that is the honest half of the ruling rather than a gap for unparseable frontmatter
/// there is no app-mediated outcome at all, so the row's answer is "a person will fix this", and the
/// way out of the surface is Re-check (or Cancel).
public enum BoardDefectChoice: Sendable, Equatable, Hashable {
/// Leave the file exactly as it is; the user opens it, fixes it, and presses Re-check.
case editAndRecheck
/// **User-consented tolerance** (01: "Skip is user-consented tolerance, loudly marked"): the item
/// leaves the board with its whole subtree, the file stays on disk untouched, and the opened
/// board carries a notice naming what left.
case skip
/// The app mints the fix, inside Repair and Open's one write bracket.
case repair(BoardRepair)
/// **Whether this answer can open the board** the enabling rule behind Repair and Open: "every
/// defect has an actionable resolution (a minted repair or a consented Skip)".
public var isActionable: Bool {
switch self {
case .editAndRecheck: false
case .skip, .repair: true
}
}
/// The picker's label the user's own words for the choice, in the ruling's vocabulary.
public var label: String {
switch self {
case .editAndRecheck: "Fix it myself"
case .skip: "Skip it"
case .repair(.mintBoardIndex): "Create a board index"
case .repair(.stampSchema): "Stamp schema: 1"
}
}
}
/// **A fix the app is willing to mint** the two the ruling grants, and no others.
///
/// Both are content-lossless, which is the whole test a repair has to pass here: one writes a file
/// that was not there, the other adds a key whose value the walk has already proved. Anything that
/// would guess at content is not a repair, it is the `.editAndRecheck` answer above.
public enum BoardRepair: String, Sendable, Equatable, Hashable {
/// *Board root without `index.md`* "create a board index (folder-name title, `schema: 1`) the
/// user just opened this folder as a board, and the mint is content-lossless".
case mintBoardIndex = "mint-board-index"
/// *Board root missing `schema`* "stamp `schema: 1`, the default: reliable exactly because the
/// walk just validated the file against schema 1".
case stampSchema = "stamp-schema"
}
// MARK: - Rows and sections
/// One affected file on the surface: the defect, where it is, and what the user has decided about it.
public struct BoardDefectRow: Identifiable, Sendable, Equatable {
/// The walk's own record `path` (root-relative) and `reason`, which is the specifics the row
/// shows verbatim rather than re-wording.
public let defect: BoardLoadError
/// What Reveal in Finder selects: the offending file where there is one, and the **folder**
/// where there is not (a root with no `index.md` Finder cannot select a file that does not
/// exist, and the folder is what the user needs to look at anyway).
public let revealURL: URL
/// The file itself, for Open in Editor `nil` where nothing is there to open. The missing-index
/// class is the only one that answers `nil`, and it is why the affordance is a row's fact rather
/// than a fixture of every row.
public let editURL: URL?
/// What this row may answer, first being the class default (`BoardDefectClass.choices(atPath:)`).
/// **Empty means blocked**: no repair, no tolerance, nothing the surface can do.
public let choices: [BoardDefectChoice]
/// The answer standing right now the class default until the user overrides it, `nil` for a
/// blocked row, which has no answer to give.
public var choice: BoardDefectChoice?
public var defectClass: BoardDefectClass { BoardDefectClass(defect.reason) }
/// The path is unique within one walk a file records at most one defect so it is the identity
/// a re-aggregation matches choices by (`BoardDecisionSurfaceModel.reaggregate`).
public var id: String { defect.path }
/// Whether this row is what blocks the whole board: it is at an unskippable path and its class
/// has nothing to offer there.
public var isBlocking: Bool { choices.isEmpty }
}
/// One class's section: the sentence, the files, and the class-level choice over them.
public struct BoardDefectSection: Identifiable, Sendable, Equatable {
public let defectClass: BoardDefectClass
public var rows: [BoardDefectRow]
public var id: String { defectClass.rawValue }
public var title: String { defectClass.title }
public var explanation: String { defectClass.explanation }
/// Every choice any row here can take, in canonical order what the class-level picker lists.
///
/// A union rather than one row's list, because a class can straddle the root: unparseable YAML in
/// the root's own `index.md` *and* in a lane's is one class with two offer sets. Applying a
/// class-level choice leaves any row that cannot take it alone (`choose(_:inClass:)`), which is
/// the honest behaviour a root row silently gaining Skip would be the one thing the restriction
/// exists to prevent.
public var choices: [BoardDefectChoice] {
var seen: [BoardDefectChoice] = []
for row in rows {
for choice in row.choices where !seen.contains(choice) {
seen.append(choice)
}
}
return seen
}
/// The class-level answer the one every row is giving, or `nil` where they disagree (the user
/// has overridden one) or where there is nothing to answer.
public var classChoice: BoardDefectChoice? {
let answers = Set(rows.compactMap(\.choice))
return answers.count == 1 ? answers.first : nil
}
/// Whether the per-item disclosure is worth showing: more than one file, and more than one thing
/// to say about them. One file's override *is* the class choice, and a class with a single offer
/// has no override to make.
public var offersPerItemOverride: Bool { rows.count > 1 && choices.count > 1 }
}
// MARK: - The model
/// **The decision surface's state and rules** everything about it that could go quietly wrong,
/// outside SwiftUI so it can be asked without a window (01-storage-format.md § Malformed input, the
/// decision surface, settled 2026-07-31).
///
/// ### What it is
///
/// One walk's `BoardLoadFailure`, grouped by class in walk order, each row preselected to its class
/// default, plus the three rules the buttons turn on: which paths a Skip set names, which repairs
/// Repair and Open would apply, and whether Repair and Open may be pressed at all.
///
/// ### What it deliberately is not
///
/// It runs nothing. It does not walk, does not write, and does not know what a window is: the host
/// owns the loop apply the repairs, re-run the walk, re-aggregate or open because that loop is
/// about a *window*, and this is about a decision. That split is what lets the whole vocabulary be
/// pinned from a fixture (`BoardDecisionSurfaceTests`) and what keeps "never a second dialog"
/// structural: there is one model per open, and Re-check refreshes it in place
/// (`reaggregate(_:)`).
@MainActor
@Observable
public final class BoardDecisionSurfaceModel {
/// The board this is about what every row's URL is resolved against, and what the repairs
/// write into.
public let boardRoot: URL
/// The walk's whole aggregate, as it stands. Replaced by each re-aggregation, and it is what
/// Cancel's launch-failure message is written from.
public private(set) var failure: BoardLoadFailure
/// The sections, in **walk order**: classes ordered by where each first appeared in the walk, and
/// rows within a class in walk order too. The walk goes root, then lanes in folder-name order
/// with their cards inside them, then `.trash/` so a grouped surface still reads top-down like
/// the tree does, which is the whole reason `BoardLoadFailure` keeps its order.
public private(set) var sections: [BoardDefectSection]
/// Whether a walk or a repair is running right now the buttons' disabled state. The surface
/// stays on screen while it works, because the alternative (back to a spinner, then a surface
/// again) would be the chained dialog the ruling forbids, spelled as a flicker.
public var isWorking = false
/// **The last repair that didn't happen**, shown inline on the surface, or `nil`.
///
/// It has nowhere else to go: the banner strip belongs to a board window that has a store, and a
/// board being repaired has neither. A failed repair is not fatal "interrupted batches are
/// accepted per the renumber precedent, every intermediate state valid, and a partial repair
/// simply re-aggregates on the next walk" so this is a line, not an exit.
public var repairFailure: BoardWriteError?
public init(failure: BoardLoadFailure, boardRoot: URL) {
self.boardRoot = boardRoot
self.failure = failure
self.sections = Self.group(failure, boardRoot: boardRoot, keeping: [:])
}
// MARK: Re-aggregation
/// **A fresh walk's defects, into the same surface** (01: "a disk changed underneath re-aggregates
/// into the *same* surface with the fresh defect list, never a chained second dialog").
///
/// Choices survive by path: a defect that is still there keeps the answer the user gave it, and
/// anything new takes its class default. That is what makes Repair and Open's partial-failure
/// story bearable the user's other decisions are still standing when the surface comes back.
public func reaggregate(_ failure: BoardLoadFailure) {
var kept: [String: BoardDefectChoice] = [:]
for section in sections {
for row in section.rows where row.choice != nil {
kept[row.id] = row.choice
}
}
self.failure = failure
self.sections = Self.group(failure, boardRoot: boardRoot, keeping: kept)
}
// MARK: Choosing
/// Sets a whole class's answer the class-level control. Rows that cannot take the choice (a
/// root row offered Skip) are left exactly as they were.
public func choose(_ choice: BoardDefectChoice, inClass defectClass: BoardDefectClass) {
guard let index = sections.firstIndex(where: { $0.defectClass == defectClass }) else { return }
for rowIndex in sections[index].rows.indices
where sections[index].rows[rowIndex].choices.contains(choice) {
sections[index].rows[rowIndex].choice = choice
}
}
/// Sets one file's answer the per-item override behind the disclosure. A choice the row does
/// not offer is ignored rather than trusted.
public func choose(_ choice: BoardDefectChoice, forPath path: String) {
for sectionIndex in sections.indices {
guard let rowIndex = sections[sectionIndex].rows.firstIndex(where: { $0.id == path }) else { continue }
guard sections[sectionIndex].rows[rowIndex].choices.contains(choice) else { return }
sections[sectionIndex].rows[rowIndex].choice = choice
return
}
}
// MARK: The rules the buttons turn on
/// The paths the user consented to skip what the next walk is run with
/// (`BoardLoader.load(boardRoot:skipping:)`), and what the opened board's notice is written from.
public var skipSet: Set<String> {
var paths: Set<String> = []
for section in sections {
for row in section.rows where row.choice == .skip {
paths.insert(row.id)
}
}
return paths
}
/// The repairs Repair and Open would apply, **in walk order** which is the order they run in,
/// so a board whose root needs both a minted index and well, one of the two: the two repairs are
/// mutually exclusive today (a root with no `index.md` has no `schema` to be missing), and the
/// order is stated for the day a third joins them.
public var plannedRepairs: [PlannedRepair] {
var planned: [PlannedRepair] = []
for section in sections {
for row in section.rows {
guard case let .repair(repair) = row.choice else { continue }
planned.append(PlannedRepair(path: row.id, repair: repair))
}
}
return planned
}
/// One repair, bound to the file it fixes.
public struct PlannedRepair: Sendable, Equatable {
/// Root-relative, the defect's own path.
public let path: String
public let repair: BoardRepair
}
/// **Whether a defect blocks the whole board** a root defect its class cannot answer for
/// (01: "on the board root it blocks the whole board (Cancel is the only exit)").
///
/// The surface still shows everything: a user whose root was written by a newer Lanework is owed
/// the whole picture, not a single terse row, because what they do next is decided by how much
/// else is wrong.
public var isRootBlocked: Bool {
sections.contains { $0.rows.contains(where: \.isBlocking) }
}
/// **Repair and Open's enabling rule**: every defect has an actionable resolution a minted
/// repair or a consented Skip and nothing blocks the root.
///
/// An `.editAndRecheck` row disables it by construction: that answer is "a person will fix this",
/// and pressing Repair and Open would either write something the app promised not to write or
/// open a board that still refuses to load.
public var canRepairAndOpen: Bool {
guard !isRootBlocked else { return false }
return sections.allSatisfy { section in
section.rows.allSatisfy { $0.choice?.isActionable == true }
}
}
/// Every row on the surface, flattened the count the header states, and what the suites walk.
public var rows: [BoardDefectRow] { sections.flatMap(\.rows) }
// MARK: Grouping
/// The grouping rule: **by class, in walk order** (`sections`).
///
/// `keeping` carries the answers a previous aggregation had, by path empty on a first build.
private static func group(
_ failure: BoardLoadFailure,
boardRoot: URL,
keeping kept: [String: BoardDefectChoice]
) -> [BoardDefectSection] {
var sections: [BoardDefectSection] = []
for defect in failure.defects {
let defectClass = BoardDefectClass(defect.reason)
let choices = defectClass.choices(atPath: defect.path)
// A kept answer only survives if the row still offers it: a repaired root that came back
// as a *different* defect is a different question.
let choice = kept[defect.path].flatMap { choices.contains($0) ? $0 : nil } ?? choices.first
let row = BoardDefectRow(
defect: defect,
revealURL: revealURL(for: defect, boardRoot: boardRoot),
editURL: editURL(for: defect, boardRoot: boardRoot),
choices: choices,
choice: choice
)
if let index = sections.firstIndex(where: { $0.defectClass == defectClass }) {
sections[index].rows.append(row)
} else {
sections.append(BoardDefectSection(defectClass: defectClass, rows: [row]))
}
}
return sections
}
/// The folder a defect's path names the board root for a root defect, the item's folder
/// otherwise. `BoardLoadError.path` names the `index.md` (`"<lane>/index.md"`), and `"."` is the
/// environmental failures' spelling of the root itself.
public static func folder(forDefectAt path: String, under boardRoot: URL) -> URL {
guard path != "." else { return boardRoot }
let relative = (path as NSString).deletingLastPathComponent
guard !relative.isEmpty else { return boardRoot }
return boardRoot.appendingPathComponent(relative, isDirectory: true)
}
/// The file a defect names, whether or not it is there.
private static func fileURL(for defect: BoardLoadError, boardRoot: URL) -> URL? {
guard defect.path != "." else { return nil }
return boardRoot.appendingPathComponent(defect.path)
}
/// Finder selects the file where there is one, and the folder where there is not.
private static func revealURL(for defect: BoardLoadError, boardRoot: URL) -> URL {
guard let file = fileURL(for: defect, boardRoot: boardRoot),
FileManager.default.fileExists(atPath: file.path)
else {
return folder(forDefectAt: defect.path, under: boardRoot)
}
return file
}
/// Open in Editor needs a file that exists a missing `index.md` has nothing to open, and
/// handing its URL to `NSWorkspace` would produce a system error instead of an explanation.
private static func editURL(for defect: BoardLoadError, boardRoot: URL) -> URL? {
guard let file = fileURL(for: defect, boardRoot: boardRoot),
FileManager.default.fileExists(atPath: file.path)
else {
return nil
}
return file
}
}
// MARK: - Applying the repairs
/// **Repair and Open's write half** every chosen fix, in one bracket, store-less
/// (01-storage-format.md § Malformed input: "**Repair and Open** applies every chosen fix in one
/// write bracket each repaired `index.md` is an ordinary app write (stamps `modified`, clears
/// `modified-by`)").
///
/// ### Why it is store-less, and what that costs
///
/// There is no `BoardStore` yet that is the whole situation the surface exists in so there is no
/// `performWrite` to run inside, and with it none of the machinery a write usually gets: no watcher
/// bracket (nothing is watching a board that never opened), no banner strip (the window is showing
/// this surface), no undo registration (there is no session and no stack), and no read-only lock to
/// consult (the probe runs at acquire, which has not happened). Each of those absences is correct
/// here rather than merely tolerable.
///
/// What it does keep is the **ledger**, bound by hand for the bracket's duration and marked
/// wholesale afterwards (`EchoLedger.markAllAsHeal`), because 01 asks for exactly that: "On Pro
/// boards the repairs drop heal-marked receipts and commit separately as one repair commit, never
/// folded into anyone else's work." The ledger travels to the store that the following walk builds
/// (`EchoLedger.adopt`), which is the only reason it can outlive the bracket.
///
/// ### Interrupted batches are accepted
///
/// "Interrupted batches are accepted per the renumber precedent, every intermediate state valid, and
/// a partial repair simply re-aggregates on the next walk." So a failure stops the batch and is
/// *returned* rather than thrown away or thrown up: the caller re-walks regardless, the surface comes
/// back with whatever is still wrong, and the receipts of what did land come back too.
///
/// `@MainActor` because that is where every app write in this app already happens `performWrite` is
/// synchronous on a gesture's own path and because a repair is one or two small file writes on a
/// board the user is looking at. There is nothing here worth an actor hop that the ordinary write
/// path does not already do without one.
@MainActor
public enum BoardRepairRun {
/// What one repair pass produced: the heal-marked receipts, and the failure that stopped it.
public struct Outcome: Sendable {
/// The repair bracket's own ledger every receipt in it heal-marked, ready for the store's
/// ledger to adopt once the walk builds one.
public let ledger: EchoLedger
/// The repair that did not happen, or `nil`. Everything before it did.
public let failure: BoardWriteError?
}
@discardableResult
public static func apply(
_ repairs: [BoardDecisionSurfaceModel.PlannedRepair],
boardRoot: URL
) -> Outcome {
let ledger = EchoLedger()
var failure: BoardWriteError?
EchoLedger.$current.withValue(ledger) {
for planned in repairs {
let folder = BoardDecisionSurfaceModel.folder(forDefectAt: planned.path, under: boardRoot)
do throws(BoardWriteError) {
switch planned.repair {
case .mintBoardIndex:
// **Folder-name title, `schema: 1`** the ruling's own parenthesis, and
// `createBoard` is already exactly that write. It refuses only when an
// `index.md` is already there, which is precisely the defect's negation; and
// it seeds `.gitignore`, which is the every-board heal ruled 2026-07-31 and
// therefore wanted here too (a board being repaired is a board being brought
// up to today's shape).
try BoardWriter.createBoard(
at: folder,
title: AppModel.folderDisplayName(of: folder),
operation: .mintBoardIndex
)
case .stampSchema:
// **An ordinary app write** which is the ruling's word for it, and what
// `updateIndex` means by default: `modified` stamped, `modified-by` cleared,
// the round trip preserving every other byte. `kind: .board` is named rather
// than derived because a board root's folder name is a Finder document name,
// not an identity, so position has no answer to give.
try BoardWriter.updateIndex(
inItemFolder: folder,
kind: .board,
operation: .stampSchema
) { document in
document.set(FrontmatterKeys.schema, to: .int(BoardLoader.supportedSchema))
}
}
} catch {
failure = error
break
}
}
}
// After the bracket, over whatever landed: every receipt this ledger holds came from a repair,
// which is what makes the blanket mark honest (`EchoLedger.markAllAsHeal`). A partial batch is
// marked too the files that did land are still the app's own heal work.
ledger.markAllAsHeal()
return Outcome(ledger: ledger, failure: failure)
}
}
// MARK: - The surface
/// **The decision surface** (01-storage-format.md § Malformed input, settled 2026-07-31):
///
/// > Blocking means one aggregated surface hosted by the pre-snapshot loading window
/// > (02-architecture.md the loading state) the loading content transforms in place, never a
/// > sheet over a spinner.
///
/// So this is a plain view in the board window's content area, replacing `BoardLoadingView` where it
/// stood. No sheet, no alert, no second window: the window the user opened is the window that
/// explains itself, and W means Cancel because there is nothing else it could mean.
///
/// Everything it renders is `BoardDecisionSurfaceModel`'s; everything it *does* is the host's, as
/// three closures. That split is the file's whole shape see the model.
struct BoardDecisionSurface: View {
let model: BoardDecisionSurfaceModel
/// Applies the chosen repairs and re-runs the walk with the skip set.
let onRepairAndOpen: () -> Void
/// Re-runs the walk with the current skip set, changing nothing on disk.
let onRecheck: () -> Void
/// Aborts the open the window retires and the board lands row-level on welcome.
let onCancel: () -> Void
/// The identifier a UI suite finds the surface by **on the heading, not on the container**.
///
/// That placement is load-bearing rather than incidental: SwiftUI's `accessibilityIdentifier`
/// propagates *down*, and an outer one overwrites every identifier set inside it. A container
/// carrying this string would therefore stamp it over the sections, the rows and the three
/// buttons leaving a surface with one identifier repeated a dozen times and nothing a test could
/// press. Every identifier in this file is on a leaf for that reason.
static let accessibilityIdentifier = "decision-surface"
@MainActor private static var pointSize: CGFloat { BoardMetrics.bodyPointSize }
@MainActor private static var gutter: CGFloat { BoardMetrics.em(1.4, bodyPointSize: pointSize) }
@MainActor private static var stack: CGFloat { BoardMetrics.em(0.8, bodyPointSize: pointSize) }
var body: some View {
VStack(alignment: .leading, spacing: 0) {
header
Divider()
ScrollView {
VStack(alignment: .leading, spacing: Self.gutter) {
ForEach(model.sections) { section in
sectionView(section)
}
}
.padding(Self.gutter)
.frame(maxWidth: .infinity, alignment: .leading)
}
Divider()
footer
}
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .topLeading)
// `.contain` rather than `.combine`, the banner strip's rule for its reason: the sections and
// their rows are each their own element, and fusing a whole repair decision into one
// utterance would bury the row a VoiceOver user has to act on.
.accessibilityElement(children: .contain)
.accessibilityLabel(AccessibilityPhrases.decisionSurfaceLabel)
}
// MARK: Header and footer
private var header: some View {
VStack(alignment: .leading, spacing: Self.stack / 2) {
Text(AccessibilityPhrases.decisionSurfaceLabel)
.font(.headline)
.accessibilityIdentifier(Self.accessibilityIdentifier)
Text(AccessibilityPhrases.decisionSurfaceSummary(defects: model.rows.count))
.font(.callout)
.foregroundStyle(.secondary)
if let failure = model.repairFailure {
// The pre-store failure's only surface see `BoardDecisionSurfaceModel.repairFailure`.
// Phrased by `BannerCenter`, like every other write failure in the app.
Label(BannerCenter.headline(for: failure), systemImage: "exclamationmark.triangle.fill")
.font(.callout)
.foregroundStyle(.red)
.accessibilityIdentifier("decision-repair-failure")
}
}
.frame(maxWidth: .infinity, alignment: .leading)
.padding(Self.gutter)
}
private var footer: some View {
HStack(spacing: Self.stack) {
if model.isWorking {
ProgressView()
.controlSize(.small)
.accessibilityLabel(AccessibilityPhrases.boardLoading)
}
Spacer(minLength: 0)
Button("Cancel", role: .cancel, action: onCancel)
.keyboardShortcut(.cancelAction)
.accessibilityIdentifier("decision-cancel")
Button("Re-check", action: onRecheck)
.accessibilityIdentifier("decision-re-check")
Button("Repair and Open", action: onRepairAndOpen)
.keyboardShortcut(.defaultAction)
.disabled(!model.canRepairAndOpen)
.accessibilityIdentifier("decision-repair-and-open")
}
.disabled(model.isWorking)
.padding(Self.gutter)
}
// MARK: One class
@ViewBuilder
private func sectionView(_ section: BoardDefectSection) -> some View {
VStack(alignment: .leading, spacing: Self.stack) {
VStack(alignment: .leading, spacing: Self.stack / 3) {
Text(section.title)
.font(.headline)
// On the heading rather than on the section see `accessibilityIdentifier`.
.accessibilityIdentifier("decision-section-\(section.id)")
Text(section.explanation)
.font(.callout)
.foregroundStyle(.secondary)
.fixedSize(horizontal: false, vertical: true)
}
if section.choices.count > 1 {
Picker("What to do", selection: classChoiceBinding(section)) {
ForEach(section.choices, id: \.self) { choice in
Text(choice.label).tag(Optional(choice))
}
// **Only while the class actually is mixed.** A per-item override leaves the
// class with no single answer, and a picker with no matching tag would silently
// show the first choice instead which would say the override had not happened.
// Offering it the rest of the time would be a fourth radio button that does
// nothing.
if section.classChoice == nil {
Text("Mixed").tag(Optional<BoardDefectChoice>.none)
}
}
.pickerStyle(.radioGroup)
.accessibilityIdentifier("decision-class-choice-\(section.id)")
} else if let only = section.choices.first {
Text(only.label)
.font(.callout)
}
VStack(alignment: .leading, spacing: Self.stack / 2) {
ForEach(section.rows) { row in
rowView(row)
}
}
if section.offersPerItemOverride {
DisclosureGroup("Choose for each file") {
VStack(alignment: .leading, spacing: Self.stack / 2) {
ForEach(section.rows) { row in
overrideView(row)
}
}
.padding(.top, Self.stack / 2)
}
.font(.callout)
.accessibilityIdentifier("decision-overrides-\(section.id)")
}
}
.frame(maxWidth: .infinity, alignment: .leading)
.accessibilityElement(children: .contain)
.accessibilityLabel(section.title)
}
// MARK: One file
private func rowView(_ row: BoardDefectRow) -> some View {
HStack(alignment: .firstTextBaseline, spacing: Self.stack) {
VStack(alignment: .leading, spacing: 0) {
Text(row.defect.path)
.font(.callout.monospaced())
Text(row.defect.reason.description)
.font(.caption)
.foregroundStyle(.secondary)
.fixedSize(horizontal: false, vertical: true)
}
.frame(maxWidth: .infinity, alignment: .leading)
Button("Reveal in Finder") {
NSWorkspace.shared.activateFileViewerSelecting([row.revealURL])
}
.buttonStyle(.link)
.font(.callout)
if let editURL = row.editURL {
Button("Open in Editor") {
NSWorkspace.shared.open(editURL)
}
.buttonStyle(.link)
.font(.callout)
}
}
.accessibilityIdentifier("decision-row-\(row.id)")
// One element per file, path and reason together, so a VoiceOver user hears *which* file and
// *what is wrong with it* as one sentence rather than as two neighbouring labels. The two
// buttons stay inside it as custom actions and are Tab stops besides the banner row's rule.
.accessibilityElement(children: .combine)
.accessibilityLabel(
AccessibilityPhrases.decisionRowLabel(path: row.defect.path, reason: row.defect.reason.description)
)
}
private func overrideView(_ row: BoardDefectRow) -> some View {
HStack(alignment: .firstTextBaseline, spacing: Self.stack) {
Text(row.defect.path)
.font(.caption.monospaced())
.frame(maxWidth: .infinity, alignment: .leading)
Picker("What to do", selection: rowChoiceBinding(row)) {
ForEach(row.choices, id: \.self) { choice in
Text(choice.label).tag(Optional(choice))
}
}
.labelsHidden()
.fixedSize()
.disabled(row.choices.count < 2)
}
.accessibilityIdentifier("decision-override-\(row.id)")
}
// MARK: Bindings
private func classChoiceBinding(_ section: BoardDefectSection) -> Binding<BoardDefectChoice?> {
Binding(
get: { section.classChoice },
set: { choice in
guard let choice else { return }
model.choose(choice, inClass: section.defectClass)
}
)
}
private func rowChoiceBinding(_ row: BoardDefectRow) -> Binding<BoardDefectChoice?> {
Binding(
get: { row.choice },
set: { choice in
guard let choice else { return }
model.choose(choice, forPath: row.id)
}
)
}
}