Build the integrity service - IntegrityRules and the HealScheduler

The 2026-07-29 integrity design pass, consolidated (DESIGN/01 -
Validation and healing; DESIGN/02 - Components): IntegrityRules
(Storage, pure) is the one home for the identity predicate and
canonical form (BoardWriter.canonicalIdentity deleted, ItemID and the
loader forward to it), the per-field rulebook, uneditable shapes,
per-kind index validation, the reserved-name tables, and the trash
kind discriminator (values trusted - kind: lane/card explicit,
unrecognized falls to shape). LoadResult's ad-hoc channels fold into
one typed Defect stream (looseCardFiles / legacyTombstone /
claimedNameSquatted, per-defect heal signatures); the old accessors
survive as computed views.

HealScheduler (LiveStore) states the six-step heal pattern once -
resting-clear, lock gate, isWritableFile gate (now covering all four
heals), signature memo armed-before-attempt with explicit
clear-on-success, disk re-verify in each write half, one banner-posture
table (BannerCenter keeps all phrasing). The three hand-rolled healers
run on it with behavior preserved - including the
relocation-notice-despite-partial-failure quirk, deliberately. Heals
run at the reload tail AND at registry acquire, closing the
migration-never-fires-at-open asymmetry. Displacement runs first: a
squatted .trash would otherwise fail the migration and arm its memo
against an unchanged picture.

Claimed-name squatters (ruled today, 62c47a2) displace by the shared
Finder-style rename ladder - preserved verbatim, symlinks moved as
links, nothing stamped; AgentGuide's untouchable-skip upgrades to
displace-then-write, the CLAUDE.user.md-taken skip stands. kind stamps
on every create and backfills on any index rewrite via the on-touch
seam (placement resolver stamps nothing when the parent is unknown -
a guessed kind is worse than an absent one; board-root writers declare
theirs). Heal writes mark their EchoLedger receipts (inert in base;
pro-m1's committer will split them into their own commits). The
renumber ask-renumber-ask-again two-step is one shared helper, adopted
at all nine call sites.

69 tests added. 1738 green on both schemes.

Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
This commit is contained in:
2026-07-29 15:45:48 -04:00
parent 0d846c634e
commit 3a9db2e78b
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@@ -8,8 +8,9 @@ The defining consequence: anything that can read and write files is a first-clas
Lanework is in early development. This list tracks what has actually shipped and grows milestone by milestone; the full design lives in [DESIGN/](DESIGN/).
- **Validation and healing** — one integrity service owns every rule about what a valid object is (the identity predicate and its canonical form, the per-kind field tables, the reserved-name tables, the trash's `kind` discriminator) and one engine runs every repair that writes. Defects classify into one five-verdict taxonomy — refuse, refuse writes, tolerate, coerce, heal — and the verdict decides everything downstream, so no mechanism re-reasons its posture on its own. Heals are *inline* when a gesture cannot proceed without them, *on-touch* when the defect is latent (a missing `kind` key backfills on any write that was rewriting that file anyway — never a sweep), and *scheduled* when the defect degrades the board while it stands: loose card files, legacy `deleted:` keys, a squatter on a claimed name, and a stale agent guide all run on one engine that defers under the read-only lock, re-verifies against disk before writing, never retries a failure in a loop, and fires at board open and at every reload alike.
- **Storage contract, read side** — frontmatter engine with a byte-perfect round-trip guarantee (unknown keys, comments, and formatting survive every rewrite; duplicate keys read last-wins; wrong-type scalars coerce read-side), gapped fractional ordering (Ranks), and a fail-fast board loader with UUID-gated level detection, warning-collecting skips, and a reserved `.trash/` container read by the very same card parse the lanes use — pinned by a golden fixture suite of 18 on-disk boards.
- **Storage contract, write side** — BoardWriter turns every mutation into an atomic temp-file+rename over exactly the files it touches: creates mint lowercase-UUIDv4 identities and `.kanban` packages; moves keep the UUID (with per-folder collision repair at the cross-board import boundary); copies mint fresh identities at every level; deletes move a card's folder into the board's reserved `.trash/` at a caller-minted top rank, restore is the ordinary move back out, and purge is physical; attachment imports never overwrite and never refuse (Finder-style renames). Every app write stamps `modified`, clears `modified-by`, and preserves everything it didn't change byte-for-byte; readable-but-uneditable frontmatter shapes refuse loudly instead of corrupting. Strays are preserved verbatim everywhere with exactly one carve-out: a loose *file* dropped beside a card's `index.md` belongs in that card's `attachments/`, so the app moves it there — Finder-renamed on collision, byte-faithfully, without touching `index.md` — and says so in a dismissable warning row naming the card and the files. Detection stays read-only in the loader; the move is an ordinary bracketed write that waits out the read-only lock and never retries a failure in a loop. Stray *folders*, symlinks, and everything at board or lane level keep the verbatim posture untouched, and a paste normalizes at the import boundary so a pasted card lands already tidy.
- **Storage contract, write side** — BoardWriter turns every mutation into an atomic temp-file+rename over exactly the files it touches: creates mint lowercase-UUIDv4 identities and `.kanban` packages; moves keep the UUID (with per-folder collision repair at the cross-board import boundary); copies mint fresh identities at every level; deletes move a card's folder into the board's reserved `.trash/` at a caller-minted top rank, restore is the ordinary move back out, and purge is physical; attachment imports never overwrite and never refuse (Finder-style renames). Every app write stamps `modified`, clears `modified-by`, and preserves everything it didn't change byte-for-byte; readable-but-uneditable frontmatter shapes refuse loudly instead of corrupting. Strays are preserved verbatim everywhere with exactly one carve-out: a loose *file* dropped beside a card's `index.md` belongs in that card's `attachments/`, so the app moves it there — Finder-renamed on collision, byte-faithfully, without touching `index.md` — and says so in a dismissable warning row naming the card and the files. Detection stays read-only in the loader; the move is an ordinary bracketed write that waits out the read-only lock and never retries a failure in a loop. Stray *folders*, symlinks, and everything at board or lane level keep the verbatim posture untouched, and a paste normalizes at the import boundary so a pasted card lands already tidy. The one other scope on that promise is the handful of board-root names the app claims: a file or symlink squatting `.trash/`, a folder squatting `CLAUDE.md`, is moved aside by the same Finder-style ladder rather than deleted or worked around, since deletion is broken while it stands.
- **Live store** — every open board is one shared, watched, in-memory snapshot: an FSEvents folder watcher (debounced, `.git`-filtered, origin-reconciling) drives whole-tree reloads with a generation guard and single-flight coalescing; write brackets suppress self-echo, and a per-board **write-provenance ledger** — in-memory, dying with the session — records a content hash, an absence marker or an old→new pair for every file the app writes, so a landing reload can tell its own echo from an outside edit file by file (final content decides: byte-identical is the app's, one byte different is somebody else's); a file-identity-keyed store registry refcounts stores and watchers across windows and absorbs root renames via bookmark re-resolution (a vanished root locks the board and watches for its return); plus the board registry (recents, bookmarks, cached counts), the banner center's single precedence order, the dirty-buffer guard, and transient UI state.
- **Window architecture** — the three window types and their lifecycle: a welcome window (below), one board window per root (per-board frame memory, repositioned onto a live screen), and at-most-one card window per card (last-used size, cascaded, then per-card frame memory once you've placed one; follows its card across lanes; dismisses the moment its card leaves the board — into the trash, with its deleted lane, purged, or moved to another board). Closing a board window or quitting runs one strict close flush — card sessions end, pending work drains, the registry is stamped — before the store tears down; launch restores the boards whose open-now flags survived quit (or crash), a preference gating only whether the flags are consulted.
- **The board** — every lane always on screen, the window's width dividing across the lanes' width units with no horizontal scroll: cards flow into as many interior masonry columns as a lane is wide, a right-edge drag resizes between whole units by growing the *window* (snapping at the gap with release hysteresis, hard-stopping at the screen with rubber-band feedback), and ⌥⌘→/⌥⌘← re-divide the existing width instead. Lane chrome is a per-lane SF Symbol (unknown names fall back leniently), title or untitled placeholder, a card-count badge that counts exactly what's rendered, and a new-card button — the whole title bar doubling as the drag surface, a plain click selecting the lane and movement carrying it away.
@@ -46,7 +47,7 @@ Lanework is in early development. This list tracks what has actually shipped and
- **Undo** — ⌘Z and ⇧⌘Z are native macOS undo, per board: one stack owned by the board's session and shared by every window over it, so a card window's ⌘Z crosses the same step the board window's does, and another board's never does. Every app-mediated mutation registers an inverse at the write boundary — create, move, reorder, rename, restyle, resize, delete, and an Edit session's whole run of saves — with a restore registering as the ordinary move it is — one gesture to one step, named in the app's own vocabulary so the Edit menu reads "Undo Move 3 Cards" and the toolbar's twins light up and dim with it. Undoing is a real write, never an in-memory revert: it goes through the same atomic writer, echoes back through the watcher, and refreshes every window. Because the app is not the only writer, each step re-checks its target the moment you press ⌘Z — field by field, against what its own write left — and a step the disk has moved past is **skipped rather than applied**, with a quiet row saying which item changed outside Lanework, while ⌘Z falls through to the next step; a step that merely failed to write (a full disk, an unplugged volume) stays put to be retried. Permanent deletion and the duplicate-id repair are deliberately outside it — the confirmation is the safety — attachment add and remove register nothing in v1, and foreign edits never join the stack. The read-only lock disables Undo and Redo with every other mutating command and gives them back, stack intact, when it clears. The stack lives with the session and dies at close, standard macOS behaviour. Both editions ship it: base runs the native stack, and Lanework Pro binds git behind the same seam without changing a keystroke.
- **The agent guide** — every board root carries a `CLAUDE.md` the app writes and keeps current: a condensed, agent-facing rendition of the schema — the folder layout, ordering arithmetic, creating and moving cards, the `.trash/` convention, `attachments/`, `modified-by` self-stamping, the colour and icon palettes, and the git etiquette — so any file-capable agent dropped into the folder already knows how to work the board. It is app-owned and version-gated by a marker in its first line: rewritten when missing or older, left byte-for-byte alone when current or newer, and re-checked on every reload, so a guide deleted or rolled back from outside heals by itself. A `CLAUDE.md` that isn't the app's is never clobbered — it moves to `CLAUDE.user.md` (the user's own extension point, which the app otherwise never touches), and if that name is taken the app simply doesn't write a guide. A symlink or folder wearing the name is left alone, and a board on a read-only volume is skipped in silence: the guide is a courtesy and never an interruption.
- **The agent guide** — every board root carries a `CLAUDE.md` the app writes and keeps current: a condensed, agent-facing rendition of the schema — the folder layout, ordering arithmetic, creating and moving cards, the `.trash/` convention, `attachments/`, `modified-by` self-stamping, the colour and icon palettes, and the git etiquette — so any file-capable agent dropped into the folder already knows how to work the board. It is app-owned and version-gated by a marker in its first line: rewritten when missing or older, left byte-for-byte alone when current or newer, and re-checked on every reload, so a guide deleted or rolled back from outside heals by itself. A `CLAUDE.md` that isn't the app's is never clobbered — it moves to `CLAUDE.user.md` (the user's own extension point, which the app otherwise never touches), and if that name is taken the app simply doesn't write a guide. A symlink or folder wearing the name is moved aside — Finder-style, never destroyed, with a quiet row naming where it went — because the app owns that name; and a board on a read-only volume is skipped in silence: the guide is a courtesy and never an interruption.
- **Accessibility** — the board is a real VoiceOver surface, not a grid of unlabelled rectangles: lanes are containers read as "⟨title⟩, lane, N cards" (the count is the filter's, like the visible badge), each card is one flattened element carrying its title, its attachment count and its cut-pending state, and traversal follows card `order` rather than masonry column position. VO-Space toggles selection through the same funnel a ⌘-click uses, context-menu rows double as custom actions, lane titles are headings for the rotor, and the trash column pins last. A **live board announces itself**: a foreign edit lands as one polite, non-interrupting digest per reload — "Board changed: 2 cards edited, 1 card added" — while the app's own writes stay silent. Which is which is decided **per file by the write-provenance ledger**, never by which kind of reload delivered it: a reconciling sweep on wake or reactivation announces whatever changed in the blind window (the app never vouches for changes it didn't witness), and a foreign edit that lands on a file the app had just written is still announced. A card that disappears under the cursor is named rather than merely lost ("Card 'Fix login' was deleted externally"), with focus recovering to its lane; when the lane went too, the announcement names the *lane* and its count and focus walks up then sideways to whatever now holds its position. Bracketed operations say one thing at completion and never their internal churn, and the banner strip is an announced element in its own right — the read-only lock and reload breakage speak when they appear and when they clear. **Every size in the app is relative**: there is not one hard-coded point size left — the card face, the lane header, the masonry, the style editor's wells and every window's floor derive from the system body font, so the whole board grows with the system text size while the no-horizontal-scroll rule holds (the lanes compress, the strip never scrolls) and titles keep truncating gracefully. The system's visual accommodations are wired throughout: **Increase Contrast** thickens every border and selection ring and gives card and lane plates an outline they don't otherwise have, **Reduce Transparency** turns the transient search bar's glass and the trash column's washes solid, and **Reduce Motion** has a variant for every animated surface in the app — movement goes instant, appear/disappear goes crossfade, uniformly, the live-reload seam included. **A coloured board computes its own text colour.** The board background is the one surface the app lets a colour sit behind text, so the ink is chosen rather than assumed: WCAG relative luminance against the ≥ 4.5:1 threshold, with an `#RRGGBBAA` value composited over the window background of the appearance you are actually in — so lane and trash headers take light or dark glyphs on their own and re-decide the moment you switch to Dark Mode. One path serves both halves of the styling vocabulary: the twelve palette wells are pinned by a test that checks the ink the app *picks* for each of them in both appearances (a dark palette board is now readable in Light Mode, which it was not), and a hand-written hex — which stays fully honoured from disk — gets the identical computation as it renders. Nothing is ever said by colour alone (selection is a ring plus a trait, a cut card is dimmed plus "cut, pending paste", the trash header is hatched plus labelled, a mixed batch reads "mixed"), and under **Full Keyboard Access** the board is a single visible tab stop with the arrow grammar inside it while every control around it — lane buttons, popovers, the style grids, welcome rows, template tiles — is Tab-reachable, arrow-navigable and labelled.