The Background tab becomes Theme — solid colors or patterns, presets only, chevron-paged

Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
This commit is contained in:
2026-08-07 18:03:06 -04:00
parent fb96e30df0
commit 3d231d6454
10 changed files with 895 additions and 440 deletions
@@ -1,342 +0,0 @@
import AppKit
import SwiftUI
/// **The board popover's Background tab** (03-board-ui.md § Board popover Background tab, settled
/// 2026-08-07) two surfaces sharing one tab, one manual and one generated.
///
/// ### Color
///
/// The `StyleEditorView` embed, re-homed here unchanged from the pre-tab popover body: same target
/// (`.board`), same `showsSymbols: false` (the inline `SymbolPicker` beside the rename field owns the
/// board's glyph, so a second symbol grid here would make the glyph read as two settings), same write
/// path (`StyleCommand.apply` `BoardStore.applyStyle` + `StyleRecents.record`). It brings its own
/// header ("Background") and its own inset (`StyleEditorLayout.popover(...).padding`), so nothing
/// here pads around it the anti-double-pad rule `BoardInfoView.inset`'s doc names.
///
/// ### Generated
///
/// A `FacetsRecipe` names a picture (`Backgrounds/FacetsRecipe.swift`); this section is the four
/// filters that narrow one (tone, hue strategy, mesh density, saturation) plus one seed per hue,
/// minted fresh on appear and re-minted by Reroll. Every swatch previews the exact recipe a click
/// would apply same filters, same seed, only the pixel width differs (384 for the strip, 3072 for
/// the file) so "what's clicked is what lands" (`FacetsGenerator`'s own claim).
// MARK: - Filters
/// **The generated picker's filter state**, and the pure mapping from it (plus a hue and a seed) to a
/// `FacetsRecipe` pulled out of the view so the default-tone rule and the recipe assembly are each
/// assertable without a popover on screen (`BoardBackgroundFiltersTests`).
struct BoardBackgroundFilters: Equatable {
var tone: FacetsRecipe.Tone
var colors: FacetsRecipe.Strategy
var mesh: FacetsRecipe.Density
var saturation: FacetsRecipe.Saturation
/// The picker's opening state: mono colours, medium mesh, mid saturation always only tone
/// follows the system, which is `defaultTone(colorScheme:)`'s own job.
static func initial(colorScheme: ColorScheme) -> BoardBackgroundFilters {
BoardBackgroundFilters(
tone: defaultTone(colorScheme: colorScheme), colors: .mono, mesh: .medium, saturation: .mid
)
}
/// Light appearance opens on Tone Light, dark on Tone Dark read once, at first appearance, so a
/// picker opened on a dark-mode Mac starts on swatches that read correctly against the popover
/// around them rather than ones chosen for the other appearance. `.light` covers every
/// `ColorScheme` case but `.dark` there is no third case today.
static func defaultTone(colorScheme: ColorScheme) -> FacetsRecipe.Tone {
colorScheme == .dark ? .dark : .light
}
/// One hue's recipe under these filters and a given seed the whole of "click a swatch, get a
/// board".
func recipe(hue: FacetsRecipe.Hue, seed: UInt64) -> FacetsRecipe {
FacetsRecipe(hue: hue, strategy: colors, density: mesh, tone: tone, saturation: saturation, seed: seed)
}
}
// MARK: - The tab
struct BoardBackgroundTabView: View {
let store: BoardStore
let recents: StyleRecents
/// The popover's own padding figure (`BoardInfoView.inset`), matching `BoardInfoTabView`'s own
/// parameter everything here that does not already carry its own inset (the Generated section)
/// pads by this amount instead of restating the derivation.
let inset: CGFloat
@Environment(\.colorScheme) private var colorScheme
@Environment(\.colorSchemeContrast) private var contrast
@State private var filters = BoardBackgroundFilters.initial(colorScheme: .light)
/// One seed per hue, in wheel order minted on appear and re-minted by Reroll. A filter change
/// leaves these alone (same geometry, new treatment); Reroll is the one gesture that changes them
/// (new geometry).
@State private var seeds: [FacetsRecipe.Hue: UInt64] = [:]
/// The carousel's previews, keyed by hue absent until the render for the current
/// `(filters, seeds)` pair lands, which is what the placeholder chip is for.
@State private var previews: [FacetsRecipe.Hue: CGImage] = [:]
/// Whether a swatch's 3072px render is in flight every swatch disables and the header grows a
/// small spinner for the duration, so a second click cannot race the first.
@State private var isApplying = false
private var pointSize: CGFloat { CardWindowMetrics.bodyPointSize }
private let swatchWidth: CGFloat = 96
private var swatchHeight: CGFloat { (swatchWidth * 10 / 16).rounded() }
private let swatchCornerRadius: CGFloat = 6
var body: some View {
VStack(alignment: .leading, spacing: 0) {
// Always the board, whatever is selected. The S anchor is the selection-aware one
// ("nothing selected = the board"); this embed is the surface that exists *because* the
// board is a style target, so it can have no other target (§ Styling Controls: "the
// board popover's target is the board itself"). No symbol section the inline
// `SymbolPicker` beside the rename field above owns the board glyph.
StyleEditorView(store: store, recents: recents, target: .board, showsSymbols: false)
Divider()
generatedSection
.padding(inset)
}
.onAppear {
filters.tone = BoardBackgroundFilters.defaultTone(colorScheme: colorScheme)
if seeds.isEmpty { seeds = Self.mintSeeds() }
}
.task(id: previewKey) {
await renderPreviews()
}
}
// MARK: - Generated section
private var generatedSection: some View {
VStack(alignment: .leading, spacing: StyleEditorLayout.wellSpacing(bodyPointSize: pointSize)) {
HStack(spacing: 6) {
sectionHeader("Generated")
if isApplying {
ProgressView()
.controlSize(.small)
.accessibilityLabel("Applying")
}
Spacer()
Button {
reroll()
} label: {
Image(systemName: "arrow.clockwise")
}
.buttonStyle(.borderless)
.accessibilityLabel("New variations")
}
Grid(alignment: .leadingFirstTextBaseline, horizontalSpacing: 8, verticalSpacing: 6) {
filterRow("Tone", selection: $filters.tone) { $0 == .light ? "Light" : "Dark" }
filterRow("Colors", selection: $filters.colors, label: colorsLabel)
filterRow("Mesh", selection: $filters.mesh, label: meshLabel)
filterRow("Saturation", selection: $filters.saturation, label: saturationLabel)
}
carousel
}
.font(.callout)
// The whole section disables as one surface under the read-only lock the same coarse rule
// `StyleEditorView` applies to itself just above: an editor whose gestures would be refused
// should not look available, and there is nothing here worth half-enabling (a filter nobody
// can commit is not a useful control to leave live).
.disabled(!store.acceptsBoardMutations)
}
private func sectionHeader(_ title: String) -> some View {
Text(title)
.font(.subheadline.weight(.semibold))
}
/// One filter: a trailing-aligned label matching the Info tab's row shape beside a compact
/// segmented picker. The label is hidden from VoiceOver; the picker's own title (identical text)
/// is what it announces, so nothing is read twice.
private func filterRow<Value>(
_ title: String,
selection: Binding<Value>,
label: @escaping (Value) -> String
) -> some View where Value: Hashable, Value: CaseIterable, Value.AllCases: RandomAccessCollection {
GridRow {
Text(title)
.foregroundStyle(.secondary)
.gridColumnAlignment(.trailing)
.accessibilityHidden(true)
Picker(title, selection: selection) {
ForEach(Array(Value.allCases), id: \.self) { value in
Text(label(value)).tag(value)
}
}
.pickerStyle(.segmented)
.labelsHidden()
.controlSize(.small)
}
}
private func colorsLabel(_ value: FacetsRecipe.Strategy) -> String {
switch value {
case .mono: "Mono"
case .duo: "Duo"
case .trio: "Trio"
}
}
private func meshLabel(_ value: FacetsRecipe.Density) -> String {
switch value {
case .coarse: "Coarse"
case .medium: "Medium"
case .fine: "Fine"
}
}
private func saturationLabel(_ value: FacetsRecipe.Saturation) -> String {
switch value {
case .soft: "Soft"
case .mid: "Mid"
case .rich: "Rich"
}
}
// MARK: - Carousel
private var carousel: some View {
ScrollView(.horizontal, showsIndicators: false) {
HStack(spacing: StyleEditorLayout.wellSpacing(bodyPointSize: pointSize)) {
ForEach(FacetsRecipe.Hue.allCases, id: \.self) { hue in
swatch(hue)
}
}
}
}
private func swatch(_ hue: FacetsRecipe.Hue) -> some View {
Button {
apply(hue)
} label: {
swatchFace(hue)
}
.buttonStyle(.plain)
// Layered on top of the section's own disabling: this half additionally freezes every swatch
// for the one gesture already running, so a second click cannot race the first's write.
.disabled(isApplying)
.opacity(isApplying ? 0.6 : 1)
.help(hue.displayName)
.accessibilityLabel("\(hue.displayName) — set generated background")
}
@ViewBuilder
private func swatchFace(_ hue: FacetsRecipe.Hue) -> some View {
Group {
if let image = previews[hue] {
Image(decorative: image, scale: 1)
.resizable()
.aspectRatio(contentMode: .fill)
} else {
// The pending placeholder: the recipe's own primary colour, so the strip reads as
// "still painting this picture" rather than as a hole and is already the right
// colour if the render never manages to beat a quick reroll.
chip(hue)
}
}
.frame(width: swatchWidth, height: swatchHeight)
.clipShape(RoundedRectangle(cornerRadius: swatchCornerRadius))
.overlay(
RoundedRectangle(cornerRadius: swatchCornerRadius)
.strokeBorder(.separator, lineWidth: Accommodations.borderWidth(1, contrast: contrast))
)
}
private func chip(_ hue: FacetsRecipe.Hue) -> Color {
guard let seed = seeds[hue] else { return Color(nsColor: .textBackgroundColor) }
let components = filters.recipe(hue: hue, seed: seed).primaryColor.components
return Color(red: components.red, green: components.green, blue: components.blue)
}
// MARK: - Rendering and applying
private struct PreviewKey: Equatable {
var filters: BoardBackgroundFilters
var seeds: [FacetsRecipe.Hue: UInt64]
}
private var previewKey: PreviewKey { PreviewKey(filters: filters, seeds: seeds) }
/// The strip's eight previews, off the main actor `FacetsGenerator.render` is pure, so this is
/// exactly the render `apply(_:)` below would do at 3072px, just smaller and for every hue at
/// once. Re-runs whenever `previewKey` changes (`.task(id:)`), which a filter edit or a Reroll
/// both do the same detach-and-await shape `BoardInfoTabView`'s disk walk uses.
private func renderPreviews() async {
previews = [:]
let filters = self.filters
let seeds = self.seeds
let rendered = await Task.detached(priority: .utility) { () -> [FacetsRecipe.Hue: CGImage] in
var rendered: [FacetsRecipe.Hue: CGImage] = [:]
for hue in FacetsRecipe.Hue.allCases {
guard let seed = seeds[hue] else { continue }
if let image = FacetsGenerator.render(recipe: filters.recipe(hue: hue, seed: seed), pixelWidth: 384) {
rendered[hue] = image
}
}
return rendered
}.value
// `.task(id:)` cancels this task when the key moves on, but cancellation is cooperative and
// the detached render finishes regardless without this gate a slow stale strip could land
// *after* the newer key's own renders and quietly replace them.
guard !Task.isCancelled else { return }
previews = rendered
}
/// A swatch, clicked: the same recipe the preview showed, rendered at the file's own width and
/// written through the one gesture every generated background lands through
/// (`BoardStore.applyGeneratedBackground`). Failures a `nil` render, a refused write under the
/// lock leave the board exactly as it was; the write path's own banners cover the write half.
private func apply(_ hue: FacetsRecipe.Hue) {
guard let seed = seeds[hue] else { return }
let recipe = filters.recipe(hue: hue, seed: seed)
isApplying = true
Task {
let data = await Task.detached(priority: .userInitiated) {
FacetsGenerator.pngData(recipe: recipe, pixelWidth: 3072)
}.value
if let data {
_ = store.applyGeneratedBackground(png: data, colorHex: recipe.primaryColorHex)
}
isApplying = false
}
}
private static func mintSeeds() -> [FacetsRecipe.Hue: UInt64] {
Dictionary(uniqueKeysWithValues: FacetsRecipe.Hue.allCases.map { ($0, UInt64.random(in: UInt64.min...UInt64.max)) })
}
private func reroll() {
seeds = Self.mintSeeds()
}
}
// MARK: - Hue display names
private extension FacetsRecipe.Hue {
/// The wheel's own names, capitalized for the carousel's `.help` and accessibility label the
/// same eight words 03-board-ui.md's faceted-gallery notes use.
var displayName: String {
switch self {
case .clay: "Clay"
case .amber: "Amber"
case .olive: "Olive"
case .forest: "Forest"
case .teal: "Teal"
case .sky: "Sky"
case .iris: "Iris"
case .rose: "Rose"
}
}
}
@@ -0,0 +1,509 @@
import AppKit
import SwiftUI
/// **The board popover's Theme tab** (03-board-ui.md § Board popover Theme tab, settled 2026-08-07)
/// reworked, same day, from the Background tab it replaces: a "Solid color" vs "Pattern" picker
/// over one shared Tone/Saturation state, rather than a manual colour grid stacked over a
/// generated-only picker.
///
/// ### No manual grid here
///
/// The `StyleEditorView` embed this tab carried at first the palette grid, its own "Board"
/// subtitle, the None well is gone. Manual board styling stays reachable through **Style S**
/// (`StyleEditorPopover`), the anchor every other target already uses; nothing is lost, and this tab
/// no longer says "Board" about a surface that is, self-evidently, this board's own popover.
///
/// ### Solid color and Pattern share one filters struct
///
/// `BoardThemeFilters` carries all four axes tone, hue strategy, mesh density, saturation but
/// Solid color only ever reads two of them (tone, saturation): a solid swatch is a `FacetsRecipe`'s
/// `primaryColor` at the filters' own tone/saturation level, seed-independent by construction
/// (`FacetsRecipe.primaryColor` never reads `seed`). Switching modes leaves tone and saturation
/// exactly where they were a picker that reset them on every mode flip would make "Pattern, then
/// back to Solid" lose a choice nobody asked to undo.
///
/// ### One carousel, two fills
///
/// The eight-hue strip is one component in both modes: Pattern's swatches are the rendered mesh
/// previews this tab has always shown (`FacetsGenerator.render`, 384px); Solid's are flat fills of
/// the same eight hues, in the same wheel order, at the same tone/saturation. **Chevrons page it**
/// `chevron.compact.left`/`.right`, tall and narrow, flanking the scroll window because eight
/// swatches at this width run past the popover's edge and a strip with no other way to say "there is
/// more here" than a fade nobody can click is not a discoverable one.
///
/// Every Pattern swatch previews the exact recipe a click would apply same filters, same seed, only
/// the pixel width differs (384 for the strip, 3072 for the file) so "what's clicked is what lands"
/// (`FacetsGenerator`'s own claim) still holds. A Solid swatch's claim is stronger still: there is no
/// seed to differ on, so the swatch *is* the colour, exactly.
// MARK: - Mode
/// **Solid color vs Pattern** the tab's top control (`BoardThemeTabView`). Raw values are the
/// segmented picker's own labels, so this enum needs no separate label function the way the filter
/// rows below do.
enum BoardThemeMode: String, CaseIterable, Identifiable, Hashable {
case solid = "Solid color"
case pattern = "Pattern"
var id: Self { self }
}
// MARK: - Filters
/// **The Theme tab's filter state**, and the pure mapping from it (plus a hue and a seed) to a
/// `FacetsRecipe` pulled out of the view so the default-tone rule and the recipe assembly are each
/// assertable without a popover on screen (`BoardThemeFiltersTests`).
///
/// Shared by both modes (`BoardThemeMode`): Solid color reads `tone` and `saturation` alone, Pattern
/// reads all four. A mode switch never resets this struct that is what keeps a chosen tone and
/// saturation live across "Pattern, then Solid, then Pattern again".
struct BoardThemeFilters: Equatable {
var tone: FacetsRecipe.Tone
var colors: FacetsRecipe.Strategy
var mesh: FacetsRecipe.Density
var saturation: FacetsRecipe.Saturation
/// The picker's opening state: mono colours, medium mesh, mid saturation always only tone
/// follows the system, which is `defaultTone(colorScheme:)`'s own job.
static func initial(colorScheme: ColorScheme) -> BoardThemeFilters {
BoardThemeFilters(
tone: defaultTone(colorScheme: colorScheme), colors: .mono, mesh: .medium, saturation: .mid
)
}
/// Light appearance opens on Tone Light, dark on Tone Dark read once, at first appearance, so a
/// picker opened on a dark-mode Mac starts on swatches that read correctly against the popover
/// around them rather than ones chosen for the other appearance. `.light` covers every
/// `ColorScheme` case but `.dark` there is no third case today.
static func defaultTone(colorScheme: ColorScheme) -> FacetsRecipe.Tone {
colorScheme == .dark ? .dark : .light
}
/// One hue's recipe under these filters and a given seed the whole of "click a swatch, get a
/// board". Pattern's clicks pass a minted seed; Solid's pass `0` and never look at it
/// (`FacetsRecipe.primaryColor` is seed-independent).
func recipe(hue: FacetsRecipe.Hue, seed: UInt64) -> FacetsRecipe {
FacetsRecipe(hue: hue, strategy: colors, density: mesh, tone: tone, saturation: saturation, seed: seed)
}
}
// MARK: - The tab
struct BoardThemeTabView: View {
let store: BoardStore
/// The popover's own padding figure (`BoardInfoView.inset`), matching `BoardInfoTabView`'s own
/// parameter everything here pads by this amount instead of restating the derivation.
let inset: CGFloat
@Environment(\.colorScheme) private var colorScheme
@Environment(\.colorSchemeContrast) private var contrast
/// Solid color vs Pattern. Defaulted in `init`, not `onAppear`: unlike the tone default below,
/// which needs the colour-scheme environment and so can only be read once the view is actually on
/// screen, `store.snapshot` is already loaded the moment this view is built, so there is no reason
/// to let the picker flash open on one mode and settle on another a frame later.
@State private var mode: BoardThemeMode
@State private var filters = BoardThemeFilters.initial(colorScheme: .light)
/// One seed per hue, in wheel order minted on appear and re-minted by Reroll. A filter change
/// leaves these alone (same geometry, new treatment); Reroll is the one gesture that changes them
/// (new geometry). Solid color never reads this its swatches are seed-independent by
/// construction but the dictionary is still minted eagerly so Pattern has seeds ready the
/// instant a user switches to it.
@State private var seeds: [FacetsRecipe.Hue: UInt64] = [:]
/// The carousel's Pattern previews, keyed by hue absent until the render for the current
/// `(filters, seeds)` pair lands, which is what the placeholder chip is for. Unused in Solid mode.
@State private var previews: [FacetsRecipe.Hue: CGImage] = [:]
/// Whether a Pattern swatch's 3072px render is in flight every swatch disables and the header
/// grows a small spinner for the duration, so a second click cannot race the first. Solid applies
/// synchronously (there is no picture to render), so this never goes true for a Solid click.
@State private var isApplying = false
/// The carousel's paging position, in swatch indices what the chevrons move and what disables
/// them at either end of the eight-hue strip (`carousel`).
@State private var scrollIndex = 0
private var pointSize: CGFloat { CardWindowMetrics.bodyPointSize }
private let swatchWidth: CGFloat = 96
private var swatchHeight: CGFloat { (swatchWidth * 10 / 16).rounded() }
private let swatchCornerRadius: CGFloat = 6
/// The chevrons' own width narrow enough to read as a paging control rather than a third
/// swatch, per `chevron.compact`'s own "tall and skinny" form.
private let chevronWidth: CGFloat = 15
private var lastSwatchIndex: Int { FacetsRecipe.Hue.allCases.count - 1 }
init(store: BoardStore, inset: CGFloat) {
self.store = store
self.inset = inset
// The simplest honest default: a board whose image *is* this generator's own output opens on
// Pattern, since that is the surface that made it; every other board no image, or a
// hand-placed one the app does not own opens on Solid color, which is also the mode that
// never overwrites a foreign picture by accident.
_mode = State(initialValue: store.snapshot.backgroundImage.value == FacetsGenerator.fileName ? .pattern : .solid)
}
var body: some View {
VStack(alignment: .leading, spacing: StyleEditorLayout.wellSpacing(bodyPointSize: pointSize)) {
modePicker
Grid(alignment: .leadingFirstTextBaseline, horizontalSpacing: 8, verticalSpacing: 6) {
filterRow("Tone", selection: $filters.tone) { $0 == .light ? "Light" : "Dark" }
if mode == .pattern {
filterRow("Colors", selection: $filters.colors, label: colorsLabel)
filterRow("Mesh", selection: $filters.mesh, label: meshLabel)
}
filterRow("Saturation", selection: $filters.saturation, label: saturationLabel)
}
carouselAccessories
carousel
}
.padding(inset)
.font(.callout)
// The whole tab disables as one surface under the read-only lock the same coarse rule
// `StyleEditorView` applies to itself: an editor whose gestures would be refused should not
// look available, and there is nothing here worth half-enabling.
.disabled(!store.acceptsBoardMutations)
.onAppear {
filters.tone = BoardThemeFilters.defaultTone(colorScheme: colorScheme)
if seeds.isEmpty { seeds = Self.mintSeeds() }
}
.task(id: previewKey) {
await renderPreviews()
}
}
// MARK: - Mode picker
private var modePicker: some View {
Picker("Theme", selection: $mode) {
ForEach(BoardThemeMode.allCases) { value in
Text(value.rawValue).tag(value)
}
}
.pickerStyle(.segmented)
.labelsHidden()
}
// MARK: - Filter rows
/// One filter: a trailing-aligned label matching the Info tab's row shape beside a compact
/// segmented picker. The label is hidden from VoiceOver; the picker's own title (identical text)
/// is what it announces, so nothing is read twice.
private func filterRow<Value>(
_ title: String,
selection: Binding<Value>,
label: @escaping (Value) -> String
) -> some View where Value: Hashable, Value: CaseIterable, Value.AllCases: RandomAccessCollection {
GridRow {
Text(title)
.foregroundStyle(.secondary)
.gridColumnAlignment(.trailing)
.accessibilityHidden(true)
Picker(title, selection: selection) {
ForEach(Array(Value.allCases), id: \.self) { value in
Text(label(value)).tag(value)
}
}
.pickerStyle(.segmented)
.labelsHidden()
.controlSize(.small)
}
}
private func colorsLabel(_ value: FacetsRecipe.Strategy) -> String {
switch value {
case .mono: "Mono"
case .duo: "Duo"
case .trio: "Trio"
}
}
private func meshLabel(_ value: FacetsRecipe.Density) -> String {
switch value {
case .coarse: "Coarse"
case .medium: "Medium"
case .fine: "Fine"
}
}
private func saturationLabel(_ value: FacetsRecipe.Saturation) -> String {
switch value {
case .soft: "Soft"
case .mid: "Mid"
case .rich: "Rich"
}
}
// MARK: - Carousel accessories
/// The spinner and the Reroll button Reroll only matters in Pattern mode (Solid color has no
/// geometry to reroll), so it is hidden rather than disabled in Solid mode, on the same "nothing
/// here worth half-enabling" reasoning the tab's own `.disabled` applies.
private var carouselAccessories: some View {
HStack(spacing: 6) {
Spacer()
if isApplying {
ProgressView()
.controlSize(.small)
.accessibilityLabel("Applying")
}
if mode == .pattern {
Button {
reroll()
} label: {
Image(systemName: "arrow.clockwise")
}
.buttonStyle(.borderless)
.accessibilityLabel("New variations")
}
}
}
// MARK: - Carousel
/// The eight-hue strip, flanked by paging chevrons one component for both modes
/// (`swatchFace(_:)` is the only thing that reads `mode`).
///
/// **Chevrons page by index, not by offset.** `scrollIndex` names the swatch nearest the leading
/// edge; a press moves it three hues (roughly three swatch widths, since consecutive swatches are
/// laid out one `swatchWidth + spacing` apart) and clamps at either end of the wheel, which is
/// also what disables a chevron that has nothing left to reveal. `ScrollViewProxy.scrollTo` not
/// the newer `scrollPosition(id:)` binding because a proxy scroll is a one-shot "go there" the
/// tracked index already drives, while the binding form exists to *report back* which item is
/// visible, a question this carousel never asks.
private var carousel: some View {
ScrollViewReader { proxy in
HStack(spacing: StyleEditorLayout.wellSpacing(bodyPointSize: pointSize)) {
chevron(
systemName: "chevron.compact.left",
accessibilityLabel: "Earlier hues",
isDisabled: scrollIndex <= 0
) { page(by: -3, proxy: proxy) }
ScrollView(.horizontal, showsIndicators: false) {
HStack(spacing: StyleEditorLayout.wellSpacing(bodyPointSize: pointSize)) {
ForEach(Array(FacetsRecipe.Hue.allCases.enumerated()), id: \.offset) { index, hue in
swatch(hue)
.id(index)
}
}
}
chevron(
systemName: "chevron.compact.right",
accessibilityLabel: "Later hues",
isDisabled: scrollIndex >= lastSwatchIndex
) { page(by: 3, proxy: proxy) }
}
}
}
/// One paging button tall and narrow, full swatch height, vertically centered beside the scroll
/// window. `chevron.compact.left`/`.right` are SF Symbols' own tall-skinny variants, so no custom
/// shape is needed to get the form the design asks for.
private func chevron(
systemName: String,
accessibilityLabel: String,
isDisabled: Bool,
action: @escaping () -> Void
) -> some View {
Button(action: action) {
Image(systemName: systemName)
.frame(width: chevronWidth, height: swatchHeight)
.contentShape(Rectangle())
}
.buttonStyle(.borderless)
.disabled(isDisabled)
.help(accessibilityLabel)
.accessibilityLabel(accessibilityLabel)
}
/// Moves `scrollIndex` by `delta`, clamped to the strip's ends, and animates the scroll view to
/// the swatch that lands on a no-op past either end, which is what the chevron's own `disabled`
/// state already promises but costs nothing to restate here.
private func page(by delta: Int, proxy: ScrollViewProxy) {
let newIndex = min(max(scrollIndex + delta, 0), lastSwatchIndex)
guard newIndex != scrollIndex else { return }
scrollIndex = newIndex
withAnimation {
proxy.scrollTo(newIndex, anchor: .leading)
}
}
private func swatch(_ hue: FacetsRecipe.Hue) -> some View {
Button {
apply(hue)
} label: {
swatchFace(hue)
}
.buttonStyle(.plain)
// Layered on top of the tab's own disabling: this half additionally freezes every swatch for
// the one Pattern render already running, so a second click cannot race the first's write.
// Always `false` in Solid mode, where nothing is ever in flight.
.disabled(isApplying)
.opacity(isApplying ? 0.6 : 1)
.help(hue.displayName)
.accessibilityLabel(accessibilityLabel(for: hue))
}
private func accessibilityLabel(for hue: FacetsRecipe.Hue) -> String {
switch mode {
case .solid: "\(hue.displayName) — set solid background"
case .pattern: "\(hue.displayName) — set generated background"
}
}
@ViewBuilder
private func swatchFace(_ hue: FacetsRecipe.Hue) -> some View {
Group {
switch mode {
case .solid:
solidColor(hue)
case .pattern:
if let image = previews[hue] {
Image(decorative: image, scale: 1)
.resizable()
.aspectRatio(contentMode: .fill)
} else {
// The pending placeholder: the recipe's own primary colour, so the strip reads as
// "still painting this picture" rather than as a hole and is already the right
// colour if the render never manages to beat a quick reroll.
chip(hue)
}
}
}
.frame(width: swatchWidth, height: swatchHeight)
.clipShape(RoundedRectangle(cornerRadius: swatchCornerRadius))
.overlay(
RoundedRectangle(cornerRadius: swatchCornerRadius)
.strokeBorder(.separator, lineWidth: Accommodations.borderWidth(1, contrast: contrast))
)
}
/// A Solid color swatch's fill the filters' own tone/saturation level at this hue, seed `0` and
/// seed-independent (`FacetsRecipe.primaryColor` never reads it): the same colour every time, for
/// the same filters and hue, which is the whole of what makes a flat swatch honest about what
/// clicking it applies.
private func solidColor(_ hue: FacetsRecipe.Hue) -> Color {
let components = filters.recipe(hue: hue, seed: 0).primaryColor.components
return Color(red: components.red, green: components.green, blue: components.blue)
}
private func chip(_ hue: FacetsRecipe.Hue) -> Color {
guard let seed = seeds[hue] else { return Color(nsColor: .textBackgroundColor) }
let components = filters.recipe(hue: hue, seed: seed).primaryColor.components
return Color(red: components.red, green: components.green, blue: components.blue)
}
// MARK: - Rendering and applying
private struct PreviewKey: Equatable {
var filters: BoardThemeFilters
var seeds: [FacetsRecipe.Hue: UInt64]
}
private var previewKey: PreviewKey { PreviewKey(filters: filters, seeds: seeds) }
/// The strip's eight Pattern previews, off the main actor `FacetsGenerator.render` is pure, so
/// this is exactly the render `applyPattern(_:)` below would do at 3072px, just smaller and for
/// every hue at once. Re-runs whenever `previewKey` changes (`.task(id:)`), which a filter edit or
/// a Reroll both do the same detach-and-await shape `BoardInfoTabView`'s disk walk uses.
///
/// Runs regardless of `mode`: tone and saturation are shared, so a filter edited while Solid color
/// is showing still has to leave Pattern's previews correct for the instant the user switches back
/// to it, and eight 384px renders are cheap enough that gating them on the visible mode would save
/// little for the complexity it would cost.
private func renderPreviews() async {
previews = [:]
let filters = self.filters
let seeds = self.seeds
let rendered = await Task.detached(priority: .utility) { () -> [FacetsRecipe.Hue: CGImage] in
var rendered: [FacetsRecipe.Hue: CGImage] = [:]
for hue in FacetsRecipe.Hue.allCases {
guard let seed = seeds[hue] else { continue }
if let image = FacetsGenerator.render(recipe: filters.recipe(hue: hue, seed: seed), pixelWidth: 384) {
rendered[hue] = image
}
}
return rendered
}.value
// `.task(id:)` cancels this task when the key moves on, but cancellation is cooperative and
// the detached render finishes regardless without this gate a slow stale strip could land
// *after* the newer key's own renders and quietly replace them.
guard !Task.isCancelled else { return }
previews = rendered
}
/// A swatch, clicked Solid color writes a colour and clears the image subkey synchronously;
/// Pattern renders and writes a picture off the main actor, exactly as this tab always has.
private func apply(_ hue: FacetsRecipe.Hue) {
switch mode {
case .solid:
applySolid(hue)
case .pattern:
applyPattern(hue)
}
}
/// The Solid color half: no render, no detour off the main actor just the colour this hue's
/// level names, through the one gesture every solid background lands through
/// (`BoardStore.applySolidBackground`). A refused write under the lock leaves the board exactly as
/// it was; the write path's own banners cover that half.
private func applySolid(_ hue: FacetsRecipe.Hue) {
let colorHex = filters.recipe(hue: hue, seed: 0).primaryColorHex
_ = store.applySolidBackground(colorHex: colorHex)
}
/// The Pattern half: the same recipe the preview showed, rendered at the file's own width and
/// written through the one gesture every generated background lands through
/// (`BoardStore.applyGeneratedBackground`). Failures a `nil` render, a refused write under the
/// lock leave the board exactly as it was; the write path's own banners cover the write half.
private func applyPattern(_ hue: FacetsRecipe.Hue) {
guard let seed = seeds[hue] else { return }
let recipe = filters.recipe(hue: hue, seed: seed)
isApplying = true
Task {
let data = await Task.detached(priority: .userInitiated) {
FacetsGenerator.pngData(recipe: recipe, pixelWidth: 3072)
}.value
if let data {
_ = store.applyGeneratedBackground(png: data, colorHex: recipe.primaryColorHex)
}
isApplying = false
}
}
private static func mintSeeds() -> [FacetsRecipe.Hue: UInt64] {
Dictionary(uniqueKeysWithValues: FacetsRecipe.Hue.allCases.map { ($0, UInt64.random(in: UInt64.min...UInt64.max)) })
}
private func reroll() {
seeds = Self.mintSeeds()
}
}
// MARK: - Hue display names
private extension FacetsRecipe.Hue {
/// The wheel's own names, capitalized for the carousel's `.help` and accessibility label the
/// same eight words 03-board-ui.md's faceted-gallery notes use.
var displayName: String {
switch self {
case .clay: "Clay"
case .amber: "Amber"
case .olive: "Olive"
case .forest: "Forest"
case .teal: "Teal"
case .sky: "Sky"
case .iris: "Iris"
case .rose: "Rose"
}
}
}