Implement the keyboard grammar and full command map
The board's fixed grammar keys and the menu-backed chords of 04-interactions.md § Keyboard, per the Command Nexus inventory: - Spatial arrow navigation (NavigationMath.nearest over the marquee registry's frames — one geometry source), walking across interior masonry columns, lanes, and into the shown trash; ⇧-arrows extend via the same range function as ⇧-click and go inert at the liveness and kind boundaries; ⌥-jumps with the ⌥↑ lane-domain escalation and ↓ descent; the empty selection seeds at the first lane's first card; selection scrolls into view. - selectionHead — the navigation cursor beside the anchor, set by every click, moved by every arrow, dropped by the reload vanish rule. - Board ▸ Open Card ⌘↩ (the one command enabled mid-edit: commits the placeholder or rename and opens), Move Up/Move Down ⌥⌘↑/⌥⌘↓ (within-lane sort, gather-then-step, rank-permuting writes in one bracket), Move Left/Move Right ⌘←/⌘→ (sole lane, one slot, never the trash) — all validating and acting off one shared answer. - Delete now selects the Finder-style successor sibling from the pre-write snapshot, so repeated ⌫ walks down a lane; external vanishing still only shrinks the selection. - handleReturn rejects modified Returns; the trash column renders eagerly so every row stays registered for navigation and the marquee. 686 unit tests (27 new). Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
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@@ -1101,6 +1101,89 @@ public final class BoardStore {
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}
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}
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// MARK: - Within-lane sort
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/// The lane and the new card ordering one ⌥⌘↑/⌥⌘↓ press would produce, or `nil` when the press
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/// is not available — **the menu items' `disabled` condition and the write's guard, as one
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/// answer** (`LaneWidthCommands`' rule).
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///
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/// `nil` covers every refusal the design names in one expression: an empty or tombstoned
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/// selection ("⌥⌘↑/⌥⌘↓ are inert *on* tombstoned cards"), a lane selection ("with a lane
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/// selected … ⌥⌘↑/⌥⌘↓ are inert"), a card selection that **spans lanes** ("cards never change
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/// lanes by ⌘-arrow … so ⌥⌘↑/⌥⌘↓ disable when a card selection spans lanes"), and a block
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/// already at the end of its lane.
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func sortPlan(_ direction: SortMath.Direction) -> (lane: Lane, ordering: [ItemID])? {
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let selection = transient.selection
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guard selection.liveness == .live,
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SelectionGrammar.kind(of: selection, in: snapshot) == .card,
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// `nil` here *is* the spans-lanes case: the helper answers only when one lane holds
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// the whole set.
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let laneID = Self.lane(holding: selection.ids, in: snapshot),
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let lane = snapshot.lanes.first(where: { $0.id == laneID && !$0.isDeleted })
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else { return nil }
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let rendered = lane.cards.filter { !$0.isDeleted }.map(\.id)
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guard let ordering = SortMath.reordered(rendered, moving: selection.ids, direction) else { return nil }
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return (lane, ordering)
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}
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/// Board ▸ Move Up / Move Down (⌥⌘↑/⌥⌘↓) — the within-lane sort (04-interactions.md ▸ The map).
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///
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/// **One `performWrite` bracket**, like every other batch here: one gesture, one app-mediated
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/// reload, one commit on git boards.
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///
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/// **The ranks are permuted, not invented.** The lane's existing `order` values, read in display
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/// order, are already a sorted ladder of exactly the right length — so the new ordering takes
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/// them rung for rung and only the cards whose *position* changed are rewritten. A block stepping
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/// past one sibling therefore touches the block plus that sibling and nothing else, which is what
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/// keeps `modified` (and, later, a git commit) honest about what actually moved.
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///
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/// The one case that ladder cannot serve is **duplicate `order` values**, where display order is
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/// decided by the folder-name tie-break (`Ranks.isOrderedForDisplay`) rather than by the rank —
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/// permuting equal ranks would write the file and leave the board looking identical. That is the
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/// renumber trigger, exactly as an exhausted midpoint is elsewhere: compact the lane, then place
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/// against the fresh ladder (`commitPlaceholder`'s and `moveLane`'s pattern).
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///
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/// The selection, the anchor and the head are deliberately untouched: every id survives, and the
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/// cards the user is moving should stay the cards the user is moving.
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public func sortSelection(_ direction: SortMath.Direction) {
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guard let plan = sortPlan(direction) else { return }
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let rendered = plan.lane.cards.filter { !$0.isDeleted }
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let laneFolder = rootURL.appendingPathComponent(plan.lane.id.rawValue, isDirectory: true)
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let orders = rendered.map(\.order)
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let positions = Dictionary(uniqueKeysWithValues: rendered.enumerated().map { ($1.id, $0) })
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try? performWrite { () throws(BoardWriteError) -> Void in
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var ladder = orders
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if !Self.isStrictlyAscending(orders) {
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try BoardWriter.renumberVisibleChildren(of: laneFolder)
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// The renumber assigns in display order, so the compacted ladder lines up one-for-one
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// with `rendered` — the same alignment `commitPlaceholder` relies on.
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ladder = Ranks.renumbered(count: rendered.count)
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}
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for (destination, id) in plan.ordering.enumerated() {
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guard let origin = positions[id], origin != destination else { continue }
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let rank = ladder[destination]
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try BoardWriter.updateIndex(
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inItemFolder: laneFolder.appendingPathComponent(id.rawValue, isDirectory: true),
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// `.reorder(title: nil)`: `updateIndex` enriches it off the document it reads, so
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// a failure names the card by its own title.
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operation: .reorder(title: nil)
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) { document in
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document.set(FrontmatterKeys.order, to: .double(rank))
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}
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}
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}
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}
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/// Whether a lane's ranks separate its cards on their own — the condition under which they can
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/// be permuted rather than replaced. Ties fall to the folder-name tie-break, which a permutation
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/// cannot reach past.
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nonisolated static func isStrictlyAscending(_ orders: [Double]) -> Bool {
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zip(orders, orders.dropFirst()).allSatisfy { $0 < $1 }
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}
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// MARK: - The trash
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/// Whether physically removing an item on this board destroys the only copy of it — and
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@@ -1138,22 +1221,34 @@ public final class BoardStore {
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/// only, so a selection the next reload will drop writes nothing rather than re-stamping a
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/// `deleted:` that is already there. An empty resolution never opens the bracket at all.
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///
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/// The selection is **cleared**, not moved to a successor. 04-interactions.md ▸ The map asks for
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/// the Finder-style successor sibling ("repeated ⌫ walks down a lane"), which needs the
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/// navigation order the keyboard grammar defines — that is m5's card. Clearing is the honest
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/// interim: what was selected renders nowhere now, and the reload's resolve rule would empty the
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/// set a moment later anyway.
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/// **The selection moves to the successor sibling** — 04-interactions.md ▸ The map's Finder-style
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/// rule ("next card in the lane, next lane on the board; the last sibling's predecessor
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/// otherwise; empty container = nothing selected"), whose whole point is that "repeated ⌫ walks
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/// down a lane".
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///
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/// Two things make that hold. The successor is computed from the **pre-write** snapshot, which is
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/// the last one that still knows where the doomed items sat; and it is selected **immediately**,
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/// rather than waiting for the reload the tombstone will echo back — a second ⌫ pressed before
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/// the watcher rounds the first one back must already have somewhere to land.
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///
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/// **Deliberate deletes only.** External vanishing never picks a successor (02-architecture.md's
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/// reload-survival rule), and neither do `putBack`/`deleteImmediately` — the item merely changed
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/// sides, or nothing survives on either.
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public func delete(_ ids: Set<ItemID>) {
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let folders = TrashModel.paths(of: ids, on: .live, in: snapshot).map { $0.folder(under: rootURL) }
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guard !folders.isEmpty else { return }
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let successor = SelectionGrammar.successor(afterDeleting: ids, in: snapshot)
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try? performWrite { () throws(BoardWriteError) -> Void in
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for folder in folders {
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try BoardWriter.deleteItem(at: folder)
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}
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}
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// m5-keyboard: the successor-selection grammar replaces this line.
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clearSelection()
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if let successor {
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select([successor], liveness: .live, anchor: successor, head: successor)
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} else {
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clearSelection()
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}
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}
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/// Put Back: removes `deleted:` from every tombstoned item in `ids`, in one bracket
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@@ -1314,8 +1409,8 @@ public final class BoardStore {
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/// for "the lane that most recently held selection or a creation", and a *card* selection is
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/// its lane holding selection just as much as the lane's own header click is — so both are
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/// noted here, and creation notes itself in `beginPlaceholder`.
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public func select(_ ids: Set<ItemID>, liveness: Liveness, anchor: ItemID? = nil) {
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transient.select(ids, liveness: liveness, anchor: anchor)
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public func select(_ ids: Set<ItemID>, liveness: Liveness, anchor: ItemID? = nil, head: ItemID? = nil) {
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transient.select(ids, liveness: liveness, anchor: anchor, head: head)
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transient.noteActiveLane(Self.lane(holding: ids, in: snapshot))
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}
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@@ -1342,10 +1437,16 @@ public final class BoardStore {
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clearSelection()
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return
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}
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// The anchor is passed through explicitly: `select`'s default would otherwise re-anchor a
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// Both cursors are passed through explicitly: `select`'s default would otherwise re-anchor a
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// ⇧-range's single-member edge case on the target, and the grammar's answer is the one that
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// knows whether this click was an origin or an extension.
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select(outcome.selection.ids, liveness: outcome.selection.liveness, anchor: outcome.anchor)
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// knows whether this click was an origin or an extension. The head is the clicked item in
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// every branch — see `SelectionGrammar.Outcome`.
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select(
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outcome.selection.ids,
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liveness: outcome.selection.liveness,
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anchor: outcome.anchor,
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head: outcome.head
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)
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}
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/// **Select All** — "all visible cards on the board" (04-interactions.md ▸ The map), with the
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@@ -1359,9 +1460,9 @@ public final class BoardStore {
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/// foreign Put Back, a purge) falls through to the board rather than selecting the trash
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/// wholesale on a guess.
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///
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/// The anchor **survives if it is still in the set** and is dropped otherwise: Select All is not
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/// a click, so it names no new origin, but it has no business discarding one that is still
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/// standing inside what it selected.
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/// The anchor — and the navigation head with it — **survives if it is still in the set** and is
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/// dropped otherwise: Select All is not a click, so it names no new origin and no new cursor,
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/// but it has no business discarding ones that are still standing inside what it selected.
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///
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// m5-search: "filter-respecting, like every surface" (04 ▸ The map). The universe here is
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// `SelectionGrammar`'s order lists, which is where the filter threads in — one change, and both
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@@ -1376,14 +1477,15 @@ public final class BoardStore {
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}
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/// Select All's storage half: an empty universe clears rather than storing an empty set, and the
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/// anchor is kept only while it is still inside what was selected.
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/// anchor and head are kept only while they are still inside what was selected.
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private func apply(_ ids: Set<ItemID>, on side: Liveness) {
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guard !ids.isEmpty else {
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clearSelection()
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return
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}
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let anchor = transient.selectionAnchor.flatMap { ids.contains($0) ? $0 : nil }
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select(ids, liveness: side, anchor: anchor)
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let head = transient.selectionHead.flatMap { ids.contains($0) ? $0 : nil }
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select(ids, liveness: side, anchor: anchor, head: head)
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}
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/// Selects nothing — Escape's last step outward (04-interactions.md ▸ Grammar).
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