Implement the keyboard grammar and full command map
The board's fixed grammar keys and the menu-backed chords of 04-interactions.md § Keyboard, per the Command Nexus inventory: - Spatial arrow navigation (NavigationMath.nearest over the marquee registry's frames — one geometry source), walking across interior masonry columns, lanes, and into the shown trash; ⇧-arrows extend via the same range function as ⇧-click and go inert at the liveness and kind boundaries; ⌥-jumps with the ⌥↑ lane-domain escalation and ↓ descent; the empty selection seeds at the first lane's first card; selection scrolls into view. - selectionHead — the navigation cursor beside the anchor, set by every click, moved by every arrow, dropped by the reload vanish rule. - Board ▸ Open Card ⌘↩ (the one command enabled mid-edit: commits the placeholder or rename and opens), Move Up/Move Down ⌥⌘↑/⌥⌘↓ (within-lane sort, gather-then-step, rank-permuting writes in one bracket), Move Left/Move Right ⌘←/⌘→ (sole lane, one slot, never the trash) — all validating and acting off one shared answer. - Delete now selects the Finder-style successor sibling from the pre-write snapshot, so repeated ⌫ walks down a lane; external vanishing still only shrinks the selection. - handleReturn rejects modified Returns; the trash column renders eagerly so every row stays registered for navigation and the marquee. 686 unit tests (27 new). Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
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@@ -64,24 +64,31 @@ public enum ClickModifier: Sendable, Equatable {
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/// trash row) share one answer instead of four near-copies of it.
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public enum SelectionGrammar {
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/// What a click leaves behind: the new selection, and the anchor a subsequent ⇧-click would
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/// range from.
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/// What a click leaves behind: the new selection, the anchor a subsequent ⇧-click would range
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/// from, and the head a subsequent arrow would step from.
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///
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/// The anchor is carried *out* rather than mutated in place because it is not derivable from the
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/// selection — a ⇧-range replaces the whole set and deliberately leaves the anchor where it was,
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/// so "the last plain or ⌘ click" is a memory of a gesture and only the gesture can update it
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/// (`TransientBoardState.selectionAnchor`).
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///
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/// **The head is always the clicked item**, in every branch below — the ⇧-branch included, where
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/// the anchor deliberately stays put. That asymmetry is the definition of the two:
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/// `TransientBoardState.selectionHead` is where the *next* step starts, and a ⇧-click moves it
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/// exactly as a plain one does.
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public struct Outcome: Sendable, Equatable {
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public var selection: ItemReferenceSet
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public var anchor: ItemID?
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public var head: ItemID?
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public init(selection: ItemReferenceSet, anchor: ItemID?) {
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public init(selection: ItemReferenceSet, anchor: ItemID?, head: ItemID? = nil) {
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self.selection = selection
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self.anchor = anchor
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self.head = head
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}
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/// Nothing selected and nothing to range from — the toggle-off outcomes.
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static let cleared = Outcome(selection: .empty, anchor: nil)
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/// Nothing selected, nothing to range from, nowhere to step from — the toggle-off outcomes.
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static let cleared = Outcome(selection: .empty, anchor: nil, head: nil)
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}
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/// The grammar, one call.
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@@ -132,7 +139,8 @@ public enum SelectionGrammar {
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}
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return Outcome(
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selection: ItemReferenceSet(ids: [target.id], liveness: target.side),
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anchor: target.id
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anchor: target.id,
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head: target.id
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)
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}
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@@ -165,7 +173,8 @@ public enum SelectionGrammar {
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}
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return Outcome(
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selection: ItemReferenceSet(ids: ids, liveness: target.side),
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anchor: target.id
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anchor: target.id,
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head: target.id
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)
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}
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@@ -184,20 +193,43 @@ public enum SelectionGrammar {
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anchor: ItemID?,
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snapshot: BoardModel
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) -> Outcome {
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let list = order(of: target.kind, on: target.side, in: snapshot)
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guard let anchor,
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let from = list.firstIndex(of: anchor),
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let to = list.firstIndex(of: target.id)
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let span = range(from: anchor, to: target.id, kind: target.kind, on: target.side, in: snapshot)
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else {
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return plain(target, selection: selection, togglesOnRepeat: false)
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}
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let span = from <= to ? list[from...to] : list[to...from]
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return Outcome(
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selection: ItemReferenceSet(ids: Set(span), liveness: target.side),
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anchor: anchor
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selection: ItemReferenceSet(ids: span, liveness: target.side),
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anchor: anchor,
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head: target.id
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)
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}
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/// The ids between two items in one order list, inclusive — **the span both extension gestures
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/// select**, ⇧-click and ⇧-arrow alike.
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///
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/// It is a function rather than a branch inside `shift` because the keyboard needs the identical
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/// answer: "a ⇧-arrow extends" (04-interactions.md ▸ Grammar) means exactly the range a ⇧-click
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/// to the same item would produce, and two implementations of one span is two chances for the
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/// pointer and the keyboard to disagree about what a range is.
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///
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/// **`nil` means the two do not share a list**, which folds the vanished endpoint, the nil
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/// anchor's caller-side absence, and every axis crossing into one test — a list is exactly one
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/// (side, kind) pair. The callers differ on what they do with that: a click degrades to a plain
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/// click (it names an unambiguous target), while a ⇧-arrow goes inert (its next step is
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/// ambiguous).
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public static func range(
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from: ItemID,
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to: ItemID,
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kind: SelectionKind,
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on side: Liveness,
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in snapshot: BoardModel
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) -> Set<ItemID>? {
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let list = order(of: kind, on: side, in: snapshot)
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guard let start = list.firstIndex(of: from), let end = list.firstIndex(of: to) else { return nil }
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return Set(start <= end ? list[start...end] : list[end...start])
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}
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// MARK: - The order lists
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/// The list a ⇧-range walks for one (side, kind) pair — **the single place a "what's on the
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@@ -284,6 +316,55 @@ public enum SelectionGrammar {
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}
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return nil
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}
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// MARK: - Successor on delete
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/// What ⌫ selects after tombstoning `ids` — 04-interactions.md ▸ The map's Finder-style
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/// successor sibling, as a pure function of the **pre-write** snapshot.
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///
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/// > Selection moves to the deleted item's successor sibling, Finder-style (next card in the
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/// > lane, next lane on the board; the last sibling's predecessor otherwise; empty container =
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/// > nothing selected) — repeated ⌫ walks down a lane.
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///
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/// Three decisions the wording implies and this states:
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///
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/// - **The container is the *last* deleted item's**, in flatten order — the same "last member"
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/// the ⌘N target rule and paste anchoring already share. A selection spanning lanes therefore
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/// lands in the rightmost/bottom-most one, which is where the user was working.
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/// - **The survivor search is forward first, then backward**: the first surviving sibling *after*
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/// the last deleted position, else the last surviving sibling *before* the first deleted one.
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/// Forward is what makes repeated ⌫ walk down a lane rather than bouncing.
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/// - **`nil` is a legitimate answer** — an emptied container selects nothing, and the caller
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/// clears.
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///
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/// **Deliberate deletes only.** External vanishing never picks a successor (02-architecture.md's
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/// reload-survival rule: "the selection just shrinks"), which is why this is called by
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/// `BoardStore.delete` and by nothing on the reload path.
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public static func successor(afterDeleting ids: Set<ItemID>, in snapshot: BoardModel) -> ItemID? {
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guard !ids.isEmpty else { return nil }
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let selection = ItemReferenceSet(ids: ids, liveness: .live)
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guard let kind = kind(of: selection, in: snapshot) else { return nil }
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let container: [ItemID]
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switch kind {
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case .lane:
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container = liveLanes(in: snapshot)
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case .card:
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// The last selected card in flatten order names the lane; its lane's rendered cards are
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// the container the successor is drawn from.
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guard let last = liveCards(in: snapshot).last(where: { ids.contains($0) }),
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let lane = snapshot.lanes.first(where: { lane in
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!lane.isDeleted && lane.cards.contains { $0.id == last && !$0.isDeleted }
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})
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else { return nil }
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container = lane.cards.filter { !$0.isDeleted }.map(\.id)
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}
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let doomed = container.indices.filter { ids.contains(container[$0]) }
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guard let first = doomed.first, let last = doomed.last else { return nil }
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if let after = container[(last + 1)...].first(where: { !ids.contains($0) }) { return after }
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return container[..<first].last { !ids.contains($0) }
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}
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}
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// MARK: - The rubber band
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@@ -344,7 +425,10 @@ public enum MarqueeMath {
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///
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/// Total rather than merely correct-for-a-column: two rows sharing a top edge must still order
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/// the same way twice, or the topmost-kind rule would pick differently on identical input.
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private static func isAbove(_ lhs: MarqueeTarget, _ rhs: MarqueeTarget) -> Bool {
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///
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/// Shared with `NavigationMath`, which breaks its score ties with it for the same reason: two
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/// candidates that a metric cannot separate must still be separated the same way twice.
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static func isAbove(_ lhs: MarqueeTarget, _ rhs: MarqueeTarget) -> Bool {
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if lhs.frame.minY != rhs.frame.minY { return lhs.frame.minY < rhs.frame.minY }
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if lhs.frame.minX != rhs.frame.minX { return lhs.frame.minX < rhs.frame.minX }
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return lhs.id.rawValue < rhs.id.rawValue
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