The lane-resize release gets its own hold — the strip stops two-stepping through the stale snapshot

LaneWidthHold: after the release the session's frozen standard and the
WRITTEN unit count keep governing the strip until a landed snapshot
carries that width back — dividing the already-grown window by the
stale unit total in between was the visible two-step. A deliberately
separate type from CommittedHold: that hold stands in for an
arrangement and any landing retires it; this one stands in for a value
and only a landing that carries it will do. Echo reads through
LaneLayoutMath.displayUnits so the width-1 key-removal case compares
right; the watch rides landedReloads so a value-equal echo still
answers; width writes now return whether bytes reached disk so a
refused or no-op write dissolves the hold instead of arming it; the
1500ms timeout family covers the rest.

Drag-perf card 231e3693.

Claude-Session: https://claude.ai/code/session_01CqjXB7ASoWtbyoGod68k97
This commit is contained in:
2026-08-01 19:33:33 -04:00
parent f6105d4389
commit 409f430813
6 changed files with 591 additions and 32 deletions
+181 -20
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@@ -2,6 +2,56 @@ import AppKit
import QuartzCore
import SwiftUI
// MARK: - The release hold
/// The hand-off condition for **the lane-resize release hold**, as a value so the state machine is
/// testable without a filesystem.
///
/// The release *writes* the lane's new width, and that write rides the one-way flow Writer disk
/// watcher reload (02-architecture.md § Layering). Between the release and that echo the
/// snapshot still says the OLD unit count while the window has already grown, so a session that
/// cleared at release would hand the strip to `LaneLayoutMath.standardWidth` dividing the *new*
/// window width by the *stale* unit total: every lane takes a proportionally wrong width for a beat
/// the resized one snapping back toward its old share and the board then jumps a second time
/// when the echo lands. This is the drag's committed-overlay hold (DRAG-REORDER.md § The
/// committed-overlay hold) applied to the resize, which lives outside the drag machinery and so
/// needs its own: the frozen standard and the written unit count keep governing until the snapshot
/// carries the write.
///
/// A deliberately separate type from `CommittedHold` rather than a reuse of it. The two share only
/// their shape: that hold's subject is a *rearrangement*, retired by any snapshot landing on the
/// board, and this one's is a *value*, which can only be retired by a snapshot that actually carries
/// it an unrelated reload landing first must NOT release this hold, or the two-step is back.
struct LaneWidthHold: Equatable, Sendable {
/// The lane the release wrote.
var laneID: ItemID
/// The unit count it wrote what the landed snapshot has to agree with.
var units: Int
/// How long the hold may stand with no echo arriving. `CommittedHold.timeout`'s figure and its
/// reasoning: comfortably longer than a write plus a watcher round trip, short enough that a
/// write nobody echoes does not leave the board drawing a width it never got.
static let timeout: Duration = .milliseconds(1500)
/// Whether a snapshot holding `lanes` retires this hold.
///
/// The width is read exactly as the board reads it (`LaneLayoutMath.displayUnits`), which is the
/// whole of the one-unit case: **a width landing on 1 removes the `width` key**
/// (`BoardStore.writeLaneWidths`, the remove-at-default family), so the echo carrying that write
/// has no key to compare against only the display reading sees the 1 that was asked for.
///
/// A lane no longer in the snapshot retires it too: it was deleted or moved away under the
/// gesture, no echo naming it is ever coming, and the snapshot is the authority.
func isRetired(by lanes: [Lane]) -> Bool {
guard let lane = lanes.first(where: { $0.id == laneID }) else { return true }
return LaneLayoutMath.displayUnits(of: lane) == units
}
}
// MARK: - The session
/// Window-local state for an in-flight lane resize the right-edge drag of 03-board-ui.md § Lane.
/// At most one runs per board window at a time; `BoardView` owns it as `@State` and hands it to the
/// lanes and their grab strips.
@@ -27,20 +77,36 @@ import SwiftUI
/// column count) and the host window's width. They animate on matching curves `Motion.laneResize`
/// and `Motion.laneResizeWindowDuration`, the two faces of 03-board-ui.md § Motion's lane-resize
/// entry so the window edge and the lanes to its right travel as one.
///
/// ### Three phases, not two
///
/// *Idle* (`laneID == nil`), *dragging* (`isDragging`), and after the release *holding*, which
/// is the same governance standing over a write that has not echoed back yet (`LaneWidthHold`). The
/// layout reads one question throughout, `governs(_:)`, so the strip cannot tell the last two
/// apart; only the handle's gesture does, since a hold is not something a mouse is still driving.
@MainActor
@Observable
final class LaneResizeSession {
/// The lane being resized; `nil` when idle. Observed flipping it drives `BoardView`'s
/// frozen-standard override and the shadow slot on and off, and `LaneView`'s column count.
/// The lane this session governs being dragged, or holding its written width until the echo;
/// `nil` when idle. Observed flipping it drives `BoardView`'s frozen-standard override and the
/// shadow slot on and off, and `LaneView`'s column count.
private(set) var laneID: ItemID?
/// The release hold, or `nil` while the drag is still in flight (or the session idle).
/// See `LaneWidthHold`.
private(set) var hold: LaneWidthHold?
/// The dragged lane's live rendered width tracks the cursor continuously (rubber-banded at
/// the ends), so its masonry reflows live between ticks.
private(set) var liveWidth: CGFloat = 0
/// The snapped unit count k. Drives the shadow slot width, the layout slot the siblings
/// position off, and the resizing lane's masonry column count. Ticks by ±1 and animates.
///
/// It stops ticking at the release and becomes **the written count** the number the hold is
/// waiting for the snapshot to agree with, and the one the strip lays the lane out at until it
/// does.
private(set) var units: Int = 1
/// The strip's standard (1×) width, frozen at drag start. Used for ALL lane widths in
@@ -75,9 +141,40 @@ final class LaneResizeSession {
/// (`Motion.prefersReducedMotion`).
@ObservationIgnored private var reducedMotion = false
@ObservationIgnored private var holdTimeoutTask: Task<Void, Never>?
/// How long this session's hold may stand with no echo arriving `LaneWidthHold.timeout`, and a
/// `var` for one reason only: the dissolve is a `Task` sleeping on the main actor, and a test
/// that had to wait the real figure out would be 1.5 s of wall clock in the suite
/// (`LaneResizeHoldTests`). Nothing in the app writes it.
@ObservationIgnored var holdTimeout: Duration = LaneWidthHold.timeout
/// Whether the session governs the strip's layout at all the frozen standard is in force for a
/// drag and for the hold that follows it alike.
var isActive: Bool { laneID != nil }
func isResizing(_ id: ItemID) -> Bool { laneID == id }
/// Whether a gesture is still driving it. False during the hold, which no mouse is holding.
var isDragging: Bool { laneID != nil && hold == nil }
/// Whether the release has **settled**: the width is written and the layout it produced is being
/// held until the echo reload lands (`LaneWidthHold`).
var isSettled: Bool { hold != nil }
/// Whether this session dragging or holding is the authority on `id`'s width.
func governs(_ id: ItemID) -> Bool { laneID == id }
/// Whether `id` is the lane a gesture is currently dragging.
func isDragging(_ id: ItemID) -> Bool { laneID == id && hold == nil }
/// The unit count `lane` spans **on screen right now**: this session's while it governs that
/// lane the live snapped count mid-drag, the written count mid-hold and the snapshot's
/// otherwise.
///
/// The mid-hold answer is the point: for that stretch the snapshot's `width` is the *old* one,
/// and every reader that took it at face value would draw the pre-drag layout.
func displayUnits(of lane: Lane) -> Int {
governs(lane.id) ? units : LaneLayoutMath.displayUnits(of: lane)
}
/// The tick-down re-entry distance: how far the live edge must retreat back into a gap it has
/// already crossed before the shadow shrinks (03-board-ui.md § Lane's "10pt release
@@ -107,7 +204,13 @@ final class LaneResizeSession {
/// Starts a resize of `laneID`, freezing the standard width and the gap and measuring how far
/// the window can grow on its current screen.
///
/// **A standing hold is superseded, not waited out** a second drag is the user's newer answer
/// about the same strip, and its own release will arm the hold that matters. `units` is the
/// anchor the caller reads off the screen (`displayUnits(of:)`), so a drag begun mid-hold starts
/// from the width that is showing rather than from the stale snapshot's.
func begin(laneID: ItemID, units: Int, standard: CGFloat, gap: CGFloat, window: NSWindow?) {
endHold()
self.laneID = laneID
self.startUnits = units
self.units = units
@@ -130,7 +233,7 @@ final class LaneResizeSession {
/// delta from `units` to the target, so only the FINAL target gets one `tick` call, not one per
/// intermediate step.
func update(translation: CGFloat) {
guard isActive else { return }
guard isDragging else { return }
let startSlot = LaneLayoutMath.slotWidth(units: startUnits, standard: standard, gap: gap)
liveWidth = LaneLayoutMath.resistedWidth(
proposed: startSlot + translation,
@@ -146,25 +249,83 @@ final class LaneResizeSession {
if target != units { tick(to: target) }
}
/// Commits the snapped unit count and dismisses the session. Order matters for a flash-free
/// handoff: write the model FIRST (the session is still active, so the frozen standard still
/// governs and the shadow slot does not budge), THEN clear the session inside the snap animation
/// at which point `BoardView` reverts to the viewport-derived standard, which the window
/// sizing has kept equal to the frozen one, so the resting layout reproduces the same pixels
/// while the live width animates the last sub-tick of overflow/underfill away. The window and
/// the siblings are already in place; neither is touched here.
/// Commits the snapped unit count and enters the **release hold**.
///
/// The commit is a *write*, not a snapshot mutation: it goes to disk through the Writer and
/// comes back as an ordinary reload (02-architecture.md § Layering's one-way flow), so the lane
/// briefly renders at its pre-drag width if the write fails which is exactly the honesty the
/// banner then explains.
func end(commit: (ItemID, Int) -> Void) {
guard let laneID else { return }
commit(laneID, units)
withAnimation(Motion.laneResize(reduced: reducedMotion)) {
self.laneID = nil
self.liveWidth = 0
/// comes back as an ordinary reload (02-architecture.md § Layering's one-way flow). Clearing the
/// session here as this used to hands the strip back to the viewport-derived standard one
/// whole round trip too early: the window is already at its new width but the snapshot still
/// carries the old unit total, so the division is wrong for every lane and the board visibly
/// two-steps, once into that stale arrangement and again when the echo lands. So the session
/// keeps governing (`LaneWidthHold`), and all that happens here is the last sub-tick of
/// overflow/underfill animating away against the width the release actually wrote.
///
/// `commit` answers **whether bytes reached disk** (`BoardStore.setLaneWidth`). A `false` a
/// refusal the banner is already explaining, or a drag that ended on the width it started from
/// means no echo is ever coming, so the hold is never armed and the snapshot takes the layout
/// back immediately: the lane returns to its pre-drag width, which is the truth.
func end(commit: (ItemID, Int) -> Bool) {
guard let laneID, hold == nil else { return }
let committed = units
guard commit(laneID, committed) else { return dissolve() }
let hold = LaneWidthHold(laneID: laneID, units: committed)
self.hold = hold
let timeout = holdTimeout
holdTimeoutTask?.cancel()
holdTimeoutTask = Task { @MainActor [weak self] in
try? await Task.sleep(for: timeout)
guard !Task.isCancelled, let self else { return }
self.expire(hold)
}
// The settle: the live width, which has been tracking the cursor, comes to rest on the slot
// the written count names measured against the FROZEN standard, the one still governing.
withAnimation(Motion.laneResize(reduced: reducedMotion)) {
liveWidth = LaneLayoutMath.slotWidth(units: committed, standard: standard, gap: gap)
}
}
/// **The hand-off**: a walk landed, so a hold whose width the snapshot now agrees with dissolves
/// and the snapshot is the authority again.
///
/// Called from `BoardView`'s watch on `BoardStore.landedReloads` *every* landed walk, not just
/// the ones that assigned. The condition is "the width the write named is what the current
/// snapshot says", never "a counter moved": a reload whose tree came back value-equal skips the
/// assignment and does not bump `snapshotGeneration` (02-architecture.md § Live-reload
/// resilience), and a hold keyed to that bump would sit out its whole deadline over a snapshot
/// that already agreed with it. Retiring on the *value* is right whichever counter moved.
func handOff(against lanes: [Lane]) {
guard let hold, hold.isRetired(by: lanes) else { return }
dissolve()
}
/// The deadline's own body, spelled as a method rather than inlined in the `Task` so the
/// dissolve can be pinned directly as well as through the clock (`LaneResizeHoldTests`).
///
/// A hold that has already handed off or been superseded by a second drag's is not this
/// one's to end.
func expire(_ hold: LaneWidthHold) {
guard self.hold == hold else { return }
dissolve()
}
/// Governance ends: the strip goes back to the viewport-derived standard and the snapshot's unit
/// counts. Animated on the resize curve because the two are only *meant* to be the same pixels
/// on the echo path they are, and the animation shows nothing; on the timeout path they are not,
/// and what moves is the resize un-happening.
private func dissolve() {
endHold()
withAnimation(Motion.laneResize(reduced: reducedMotion)) {
laneID = nil
liveWidth = 0
}
}
private func endHold() {
hold = nil
holdTimeoutTask?.cancel()
holdTimeoutTask = nil
}
// MARK: - Tick