The drag replicas cast the shadow the pickup lift already promised
DragReplicaStyle spells the pathfinder's constant ambient shadow once (black 16%, radius 2.5, y 1.5) and all three replica faces — card, lane, trashed lane — wear it via one modifier; the ghost fans compose from the same faces so every copy inherits it, dimmed by its own opacity. 03 § Motion's "pickup lift (scale + shadow)" supplies the scale from the system session but no shadow on the preview image — the replica is the only place it can come from. BoardMetrics.replicaPadding was already written to keep exactly this shadow from clipping and was simply unused until now. Drag-perf card 24397310. Claude-Session: https://claude.ai/code/session_01CqjXB7ASoWtbyoGod68k97
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@@ -650,6 +650,7 @@ struct LaneView: View, Equatable {
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.frame(width: replicaWidth, height: replicaHeight, alignment: .topLeading)
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.background(RoundedRectangle(cornerRadius: cornerRadius).fill(.background))
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.clipShape(RoundedRectangle(cornerRadius: cornerRadius))
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.dragReplicaShadow()
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}
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/// The replica's size — **the lane's own**, floored for a lane that has not measured itself yet
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