Lane selection sheds its slab — a hairline edge with a soft halo, intensity inverse to area

The whole-lane wash-and-solid-ring scaled its emphasis with the lane's
area: what read as a ring on a card read as a slab on a column. Resettled
as the system focus ring's vocabulary at selection strength — a hairline
accent edge with a soft accent glow bleeding outward, riding the stroke
shape rather than the translucent plate (a shadow behind it would bleed
through as murk), and no wash at all: nothing tints the cards' backdrop,
and lane colour stays the accent band's alone. Under Increase Contrast the
halo yields to the solid full-alpha ring — "strengthens borders" means
crisper, and a blur is the one thing a border cannot become — so the
setting sees exactly the indicator it always has; cards and trash rows are
card-scale and keep the solid ring at every contrast. One selection
vocabulary, pinned by Accommodations.drawsSelectionHalo and its test.

Claude-Session: https://claude.ai/code/session_014PtZdPwqZuqEDLc6wZMtEy
This commit is contained in:
2026-08-07 11:22:36 -04:00
parent f126614b56
commit 51cf994cb9
3 changed files with 48 additions and 19 deletions
+25 -19
View File
@@ -175,10 +175,6 @@ struct LaneView: View, Equatable {
}
.padding(BoardMetrics.lanePlatePadding(bodyPointSize: pointSize))
}
.background(selectionBackground)
// Behind the selection wash, not composed into it: the plate is the lane's resting
// surface, the wash above it is the selection's own layer, and stacked `.background`s
// put the later one further back.
.background(lanePlate)
.overlay(selectionStroke)
// The deferred cut's dim (04-interactions.md Clipboard) on the whole lane, because a cut
@@ -1081,28 +1077,35 @@ struct LaneView: View, Equatable {
.fill(Accommodations.lanePlateWash(reduceTransparency: reduceTransparency).style)
}
/// The selection treatment: a subtle whole-lane accent wash and stroke. Deliberately quiet
/// 03-board-ui.md gives lane *colour* to the top-edge accent band, so selection must not read as
/// a fill that would compete with it once that lands.
private var selectionBackground: some View {
RoundedRectangle(cornerRadius: cornerRadius)
.fill(isSelected ? AnyShapeStyle(Color.accentColor.opacity(0.08)) : AnyShapeStyle(.clear))
}
/// The selection ring and, under Increase Contrast, the plate's resting edge as well
/// (10-accessibility.md: "Increase Contrast strengthens borders and the selection indicator";
/// `Accommodations`, and `CardFaceView.plateStroke` for the same three-way branch on a card).
/// The selection treatment: a hairline accent edge with a soft accent glow bleeding outward
/// the system focus ring's vocabulary at selection strength (resettled 2026-08-06, replacing
/// the whole-lane wash-and-solid-ring, whose emphasis scaled with the lane's area: what read as
/// a ring on a card read as a slab on a column). No wash at all now nothing tints the cards'
/// backdrop, and lane *colour* stays the accent band's alone (03-board-ui.md § Styling).
///
/// A lane is otherwise bounded by its quiet wash and the gap between it and its neighbour,
/// which is the distinction the setting most needs to restore here.
/// The glow rides the stroke shape, never the plate: the plate is translucent
/// (`Accommodations.lanePlateWash`), and a shadow drawn behind it would bleed through as murk.
/// Under Increase Contrast the halo yields to the solid full-alpha ring the two width bases
/// below so the setting's selection indicator is exactly what it was before the resettlement
/// (`Accommodations.drawsSelectionHalo`; the trash's lane rows and `CardFaceView` are
/// card-scale and keep the solid ring at every contrast: one selection vocabulary, intensity
/// inverse to area).
private var selectionStroke: some View {
RoundedRectangle(cornerRadius: cornerRadius)
.strokeBorder(plateStroke, lineWidth: plateStrokeWidth)
.shadow(color: haloColor, radius: 5)
}
/// The halo's glow clear whenever the halo doesn't draw, because a conditional modifier
/// would change the overlay's identity where a clear shadow just paints nothing.
private var haloColor: Color {
guard isSelected, Accommodations.drawsSelectionHalo(contrast: contrast) else { return .clear }
return Color.accentColor.opacity(0.3)
}
private var plateStroke: AnyShapeStyle {
if isSelected {
AnyShapeStyle(Color.accentColor)
AnyShapeStyle(Color.accentColor.opacity(Accommodations.accentOpacity(0.55, contrast: contrast)))
} else if Accommodations.drawsRestingBorder(contrast: contrast) {
AnyShapeStyle(.separator)
} else {
@@ -1111,7 +1114,10 @@ struct LaneView: View, Equatable {
}
private var plateStrokeWidth: CGFloat {
Accommodations.borderWidth(isSelected ? 1.5 : 1, contrast: contrast)
// The halo's edge is a hairline; with the halo off (Increase Contrast) the selected edge
// returns to the solid ring's 1.5 base, which `borderWidth` then strengthens as ever.
let base: CGFloat = isSelected && !Accommodations.drawsSelectionHalo(contrast: contrast) ? 1.5 : 1
return Accommodations.borderWidth(base, contrast: contrast)
}
// MARK: - Rename plumbing