Materialize the trash — store, undo, and the container universe
Phase 2 swaps every consumer: Liveness and its ancestor walk are gone, replaced by ItemContainer — a UUID set plus the container side it lives on, presence the whole test, one selection boundary instead of the old liveness law. Deletion stages by place: board cards move to the trash at a store-minted head rank, trash-side delete is permanent behind its confirmation, Delete Immediately skips the trash from anywhere, lane delete captures the subtree and removes the folder. Restore has no method at all — moveCards resolves members in either container, so drag-out and cut-paste are the ordinary moves 13 calls them, registering ordinary Move steps. The delete inverse moves the card back to its captured lane and rank; redo replays the captured trash rank, a value the gesture actually wrote; lane undo recreates the subtree byte-faithfully in session. Purges register nothing — where 13's trash section contradicts its own Rules on that, Rules wins, filed for ruling. Staleness collapsed to present-or-absent: a container is a path, so a foreign restore fails the delete step's expectation structurally. Legacy tombstones migrate on the loose-file tail hook, cards oldest-first so minting above top reproduces the retired newest-first column, lanes returning live, one folded loss row naming both directions. Put Back, restoreByDrag, receiveRestoredCards, TrashEntry, and the kind machinery are deleted; the trash column renders the container correctly with its full face rework left to phase 3. Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
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@@ -30,7 +30,7 @@ final class MarqueeSession {
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private(set) var current: CGPoint = .zero
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/// The side of the live/trash boundary this band selects on, frozen at `begin`.
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private(set) var side: Liveness = .live
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private(set) var container: ItemContainer = .board
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/// How far the pointer must travel before a drag on empty space becomes a band. Larger than the
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/// lane header's threshold because this gesture arms on *any* empty surface, and a click that
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@@ -51,10 +51,10 @@ final class MarqueeSession {
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)
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}
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func begin(at point: CGPoint, side: Liveness) {
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func begin(at point: CGPoint, in container: ItemContainer) {
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origin = point
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current = point
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self.side = side
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self.container = container
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}
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func update(to point: CGPoint) {
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@@ -81,9 +81,9 @@ final class MarqueeSession {
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/// is on screen. It is also what makes the band correct for free across a lane resize, a reorder in
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/// flight, and a foreign reload — the frames simply re-register.
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///
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/// **Lanes are never registered.** The band selects cards, and trash rows on the trash side; a lane
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/// has no entry here at all, which is 04-interactions.md § Selection's "click-drag rubber-bands
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/// across lanes" made structural rather than filtered.
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/// **Lanes are never registered.** The band selects cards — board cards or trash cards; a lane has
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/// no entry here at all, which is 04-interactions.md § Selection's "click-drag rubber-bands across
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/// lanes" made structural rather than filtered.
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///
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/// It is also the **begin guard's** universe: a drag that starts inside a registered frame belongs
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/// to that item's own gesture (a card drag, a drag out of the trash), never to the band. Deciding
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