Materialize the trash — store, undo, and the container universe
Phase 2 swaps every consumer: Liveness and its ancestor walk are gone, replaced by ItemContainer — a UUID set plus the container side it lives on, presence the whole test, one selection boundary instead of the old liveness law. Deletion stages by place: board cards move to the trash at a store-minted head rank, trash-side delete is permanent behind its confirmation, Delete Immediately skips the trash from anywhere, lane delete captures the subtree and removes the folder. Restore has no method at all — moveCards resolves members in either container, so drag-out and cut-paste are the ordinary moves 13 calls them, registering ordinary Move steps. The delete inverse moves the card back to its captured lane and rank; redo replays the captured trash rank, a value the gesture actually wrote; lane undo recreates the subtree byte-faithfully in session. Purges register nothing — where 13's trash section contradicts its own Rules on that, Rules wins, filed for ruling. Staleness collapsed to present-or-absent: a container is a path, so a foreign restore fails the delete step's expectation structurally. Legacy tombstones migrate on the loose-file tail hook, cards oldest-first so minting above top reproduces the retired newest-first column, lanes returning live, one folded loss row naming both directions. Put Back, restoreByDrag, receiveRestoredCards, TrashEntry, and the kind machinery are deleted; the trash column renders the container correctly with its full face rework left to phase 3. Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
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@@ -423,18 +423,18 @@ struct RawSourceStoreTests {
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func aTombstonedCardIsRefused() throws {
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let fixture = try makeBoard()
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defer { fixture.tearDown() }
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try BoardWriter.deleteItem(at: fixture.url(cardPath))
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try fixture.move(cardPath, toTrash: Ident.card1)
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let store = try BoardStore(rootURL: fixture.root)
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let before = try fixture.indexData(cardPath)
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let before = try fixture.indexData(".trash/\(Ident.card1)")
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let card = ItemID(rawValue: Ident.card1)
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// 05 ▸ Deletion & lifecycle: "An open raw-source buffer discards instead: its Apply writes
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// the *whole* pre-tombstone `index.md` and would silently undelete the card — a foreign
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// delete is never reverted by a stale buffer." The Edit buffer's flush is the opposite rule,
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// deliberately, which is why the two walks differ (`liveItem` vs `cardBodyTarget`).
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// 05 ▸ Deletion & lifecycle: "An open raw-source buffer discards instead: its Apply would
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// write a whole stale `index.md` over the trashed card — a delete is never fought by a stale
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// buffer." The Edit buffer's flush is the opposite rule, deliberately, which is why the two
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// walks differ (`boardItem` vs `cardBodyTarget`).
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#expect(store.readCardSource(inCard: card) == .vanished)
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#expect(store.applyCardSource(inCard: card, text: handEditedSource) == .vanished)
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#expect(try fixture.indexData(cardPath) == before)
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#expect(try fixture.indexData(".trash/\(Ident.card1)") == before)
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}
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@Test("A card that is not in the board at all is vanished too")
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