The corpus catches up with the wave — sixteen colors, a symbol browser, a hideable sidebar, and the context menu's four groups
Amendments the worktree agents owed but could not write: 03's palette counts and the symbol full-browser reversal (CoreGlyphs-derived catalog), 05's sidebar visibility ruling, 11's Show Sidebar row and the card context-menu row reshaped to the four-group structure with its two flagged gaps (style pre-focus, the disabled Navigation pair). Claude-Session: https://claude.ai/code/session_014PtZdPwqZuqEDLc6wZMtEy
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@@ -39,14 +39,14 @@ Toolbars are **pure enhancement**: every function they host already has a menu i
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- **The standard chrome is the pathfinder's surface stack** (settled 2026-08-06): the window keeps the neutral system background; every lane wears a quiet quaternary-wash plate (the trash plate's own figure — translucent, so a board-chosen color shows through and the board-level ink rule keeps its premise; opaque under Reduce Transparency, the trash precedent); every card sits on an opaque `controlBackgroundColor` plate — white over the washed lane in light appearance, a step *darker* than the window in dark. One plate value for every face a card draws (resting, replicas, placeholder, arriving), so a card is the same object wherever it renders.
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- **`icon`**: SF Symbol per item with per-level defaults (board `rectangle.split.3x1`, lane `square.stack`, card `doc.text`).
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- **`iconColor`**: resolved — **schema yes, control no**. The field renders when hand-written (tint palette name or hex); the app offers no control for it (Controls below).
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- The pathfinder's palettes (12 icon tints, 12 backgrounds) carry over as the starting point. **The 12+12 split is a picker split, not a name split** (settled): color resolution searches foregrounds then backgrounds, so a hand-written `background: carnation` (an icon-tint name) resolves and paints — the split governs what the grids offer, never what a name means.
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- The pathfinder's palettes (12 icon tints, 12 backgrounds; grown to 16+16 on 2026-08-09 — the hue ring's four widest gaps filled at lime 64°, jade 158°, indigo 238°, magenta 312°, S/B set per table's own statistics) carry over as the starting point. **The 12+12 split is a picker split, not a name split** (settled): color resolution searches foregrounds then backgrounds, so a hand-written `background: carnation` (an icon-tint name) resolves and paints — the split governs what the grids offer, never what a name means.
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### Controls (settled)
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One **style editor** component — a background palette grid and a curated symbol grid — presented as a **popover** opened by Style… from a card/lane context menu or the menu bar (Board ▸ Style…, ⌥⌘S — 11-command-nexus.md; selection-aware: it styles the selected cards or lane, and with nothing selected, the board). One component, one behavior — replacing the pathfinder's swatch-row-plus-Style-popover split, whose functions were right and whose form wasn't. **The card window sidebar now styles through the compact `SymbolPicker` instead of this component** (2026-08-06 anchor-ownership rule for the background half; the symbol half followed the same way on 2026-08-08): the sidebar pairs the **color combo** (below) — standing in for the background half, the narrow context the combo was built for — with the picker's own well and popover-hosted grid, fed `CuratedSymbols`' card-level set, so this component now has exactly one anchor left, the Style… popover, which alone carries both grids in full. (The board popover was briefly a third anchor — the background half embedded in its Theme tab — until the 2026-08-07 Theme rework made that tab preset-only; Style… with nothing selected is the board's manual grid now, and the popover's symbol picker beside the rename field still owns the board glyph — the same `SymbolPicker` the card sidebar now uses.)
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- **Curated-first, panel-backed** (re-ratified 2026-08-06, reversing 2026-07-29's palette-only ruling): the background grid offers the 12 palette colors — every one AA-verified through one code path (ratified 2026-07-29: palette names route through the same runtime ink-selection seam as hand-written hex — the appearance flip picks the readable label vocabulary — and PaletteContrastTests pins that the chosen ink meets AA in both appearances for all 12 backgrounds, so palette drift can never silently break it) — plus a leading **None** well that removes the `background` key. Beside the grid the vocabulary now has a second, compact form: the **color combo** — a swatch-faced popup listing None, the role's twelve, the current off-palette value verbatim when there is one, and **Other…**, which opens the system Colors panel. The panel is the in-app escape hatch the 2026-07-29 ruling withheld: a pick landing exactly on a palette color stores the *name* (so a re-pick never drifts to a hex spelling), anything else stores the hex — the same unlimited vocabulary hand-editing always had, now pickable. An arbitrary pick changes no contrast story (it lands on the identical runtime ink computation hand-written hex already gets — 10-accessibility.md), and the quick-style recents stay palette-vocabulary: a panel pick never enters them.
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- **Curated symbol grid**: three hand-picked, level-specific sets (~30–40 SF Symbols each, one for boards, one for lanes, one for cards — split 2026-08-09 from an original single ~65-entry list); the grid draws from whichever set matches the target's level, or the three combined for a target spanning more than one (unreachable today under 04-interactions.md's cards-XOR-lanes rule, kept as a real fallback rather than an assumption). Its leading well is the level's default symbol and removes the `icon` key. Any other SF Symbol name works written by hand — named symbols the running OS knows, that is: inventories grow per macOS release, so a newer-OS name renders the level default on an older Mac, value preserved on disk — the palette stance again. No full-browser escape hatch in-app; the raw file is the escape hatch. (Symbols keep this stance deliberately — the 2026-08-06 color-panel reversal above is colors only: the system offers a Colors panel worth deferring to, and no symbol browser of equal standing.)
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- **Curated-first, panel-backed** (re-ratified 2026-08-06, reversing 2026-07-29's palette-only ruling): the background grid offers the 16 palette colors (12 until 2026-08-09) — every one AA-verified through one code path (ratified 2026-07-29: palette names route through the same runtime ink-selection seam as hand-written hex — the appearance flip picks the readable label vocabulary — and PaletteContrastTests pins that the chosen ink meets AA in both appearances for all 16 backgrounds, so palette drift can never silently break it) — plus a leading **None** well that removes the `background` key. Beside the grid the vocabulary now has a second, compact form: the **color combo** — a swatch-faced popup listing None, the role's twelve, the current off-palette value verbatim when there is one, and **Other…**, which opens the system Colors panel. The panel is the in-app escape hatch the 2026-07-29 ruling withheld: a pick landing exactly on a palette color stores the *name* (so a re-pick never drifts to a hex spelling), anything else stores the hex — the same unlimited vocabulary hand-editing always had, now pickable. An arbitrary pick changes no contrast story (it lands on the identical runtime ink computation hand-written hex already gets — 10-accessibility.md), and the quick-style recents stay palette-vocabulary: a panel pick never enters them.
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- **Curated symbol grid**: three hand-picked, level-specific sets (~30–40 SF Symbols each, one for boards, one for lanes, one for cards — split 2026-08-09 from an original single ~65-entry list); the grid draws from whichever set matches the target's level, or the three combined for a target spanning more than one (unreachable today under 04-interactions.md's cards-XOR-lanes rule, kept as a real fallback rather than an assumption). Its leading well is the level's default symbol and removes the `icon` key. Any other SF Symbol name works written by hand — named symbols the running OS knows, that is: inventories grow per macOS release, so a newer-OS name renders the level default on an older Mac, value preserved on disk — the palette stance again. **The full-browser stance reversed 2026-08-09** (Pipeline card 5004c540 — the pickers-rhyme pass): the symbol combo's face opens a standalone searchable, categorized browser panel — the Colors-panel move, made for symbols, once the browser could be *derived* rather than hand-curated: the catalog reads the OS's own `CoreGlyphs` plists (categories, order, search terms, restrictions), so it inventories exactly what the running OS renders, drops trademark-restricted glyphs, and grows per macOS release with no app-side list to maintain. The raw file remains the escape hatch for names the browser doesn't surface.
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- **Off-palette values display leniently**: a hand-written hex background or uncurated symbol shows as the current value in the editor (labeled verbatim, outside the grids); choosing any well replaces it.
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- **Batch edits**: a multi-selection shows per-dimension mixed state (no well selected, "—" where a value would read); choosing a well applies to the whole selection — one gesture, one commit on git boards.
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- **The Style… popover tracks its target set live and dismisses when it empties** (settled): its target is the selection, re-resolved across reloads by 02-architecture.md's UUID rule — a member that vanishes or flips liveness leaves the set and the mixed-state display recomputes; a set emptied by a foreign reload dismisses the popover (the inline-rename discard applied here) — it never silently retargets to the board, and nothing writes into a vanished folder (a member moved to the trash leaves the set like any other departure). **The read-only lock instead disables its wells in place** (settled): a popover open when the lock lands stays open, content disabled — the banner names why, and the lock never yanks a surface (the Edit buffer's keeps-its-place posture). The embedded anchors need no rule of their own: the card sidebar dismisses with its card's window, and the board popover's target is the board itself.
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