Implement the motion language
One named home for every curve and duration — the two-voice split 03 fixes (snappy structural: drag reflow 0.18, delete 0.25, lane resize 0.2; smooth content-reflow 0.28), the scale-and-fade appear/disappear transitions (cards 0.8, lanes 0.9), and a Reduce Motion variant on every accessor (animations go instant, transitions go crossfade). A post-migration grep holds the invariant: zero motion literals outside Motion.swift. The animate-vs-snap split lands where Lanework's one-way flow puts it: the store's reload seam. An app-mediated echo applies its snapshot inside the structural transaction; foreign and reconciling reloads — and every bracket-ending wholesale reload — assign bare, because live-reload is the board becoming what's on disk, not an event to perform. A window that merged foreign events into an app-mediated span animates, deliberately: the ratified merge rule makes it indistinguishable from a pure echo, and a test pins that reading so a future mixed case fails loudly. The lane-reorder reflow keys on the drop proposal alone (pointer tracking stays 1:1), the resize session freezes its Reduce Motion answer at drag start so the unit tick and the window resize can never disagree, and the m5 drag / m5 search / m7 undo voices are named seams waiting for their call sites. 13 new tests. Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
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@@ -114,6 +114,10 @@ struct TrashLaneView: View {
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/// session has.
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let dragSession: TrashDragSession
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/// Reduce Motion, for the row transition below — 10-accessibility.md names the trash
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/// specifically ("and trash animations all get reduced variants").
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@Environment(\.accessibilityReduceMotion) private var reduceMotion
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/// The lane plate's corner radius — matched to `LaneView`'s so the column reads as a sibling of
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/// the lanes rather than as a different kind of object.
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private let cornerRadius: CGFloat = 10
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@@ -205,6 +209,11 @@ struct TrashLaneView: View {
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drag: drag,
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dragSession: dragSession
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)
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// A row is a tombstoned item, so it arrives and leaves in the card's dialect —
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// a delete files one in, a Put Back or a purge takes one out, and both halves of
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// that pair should read alike from either side of the strip. The transaction is
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// the reload's, like the lanes' (`Motion.reloadAnimates`).
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.transition(Motion.cardTransition(reduced: reduceMotion))
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}
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}
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.frame(maxWidth: .infinity, alignment: .topLeading)
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