Build BoardStore — one-way flow and resilient reloads
Per-board @Observable MainActor hub (Kanban/LiveStore/): watcher signals drive off-main tree walks with a generation guard, single-flight coalescing (strongest pending origin, watcher's merge rule), and the resilience contract — a failed reload never replaces a good snapshot, per-file breakage never locks editing, and a wholesale operation (performWholesale) arms a reload-must-succeed-or-lock floor so a failed post-bracket reload flips the board read-only until a good reload heals it. Selection is a pure UUID-set value re-resolved on every swap; liveness flips eject. performWrite brackets the watcher so Writer round-trips come back app-mediated. 14 store tests; full suite 279 tests in 54 suites green. Three findings filed on the Redesign board. Claude-Session: https://claude.ai/code/session_018BjQRYBR6jQja3jCRi5S3A
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import Foundation
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import Observation
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import os
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// MARK: - Vocabulary
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/// Why a board is refusing writes — the read-only lock's cause, and the whole of its vocabulary
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/// today.
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///
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/// 02-architecture.md names three ways a board enters the lock and only the first is built here.
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/// `vanishedRoot` (§ Write-failure surfacing — a root that is gone, after bookmark re-resolution
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/// found nothing) and `unwritableLocation` (§ — a read-only volume or a permission-denied folder,
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/// probed at open) arrive with the cards that implement them. The banner turns a case of this into
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/// user-facing phrasing (§ The banner surface); the store only owns the truth of it.
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public enum ReadOnlyLockReason: Sendable, Equatable {
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/// A reload that followed a bracketed wholesale operation failed, so the last-good snapshot on
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/// screen may describe a tree that no longer exists — after a branch switch, a different branch
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/// entirely. Writes derived from it would land nonsense, so every write is refused until a
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/// reload succeeds (02-architecture.md § Live-reload resilience, "A failed reload after a
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/// bracketed operation locks the board read-only").
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case bracketedReloadFailed
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}
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/// The refusal `BoardStore.performWrite` throws when the board is locked read-only.
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///
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/// **Deliberately temporary, and deliberately not a `BoardWriteError`.** The lock is a *store*
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/// condition, not a filesystem outcome: nothing was attempted, no path failed, and folding it into
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/// `BoardWriteError.io(message:)` would misrepresent a policy refusal as an I/O error in the one
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/// place — the banner — where the distinction is the whole point. Widening `BoardWriteError` to
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/// carry a refusal case is the banner card's job (02-architecture.md § Write-failure surfacing:
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/// "The operation is a closed enum, not a string"), and it will unify this vocabulary with the
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/// Writer's. Until then this thin error keeps `performWrite`'s honesty at the cost of an untyped
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/// `throws` on its signature.
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public enum BoardStoreWriteRefusal: Error, Sendable, Equatable, CustomStringConvertible {
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case readOnlyLocked(ReadOnlyLockReason)
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public var description: String {
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switch self {
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case let .readOnlyLocked(reason):
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"the board is read-only (\(reason))"
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}
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}
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}
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/// Which side of the live/tombstoned boundary something sits on.
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///
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/// A selection is **homogeneous by liveness** (04-interactions.md § The trash): it never mixes live
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/// and tombstoned items, so the side is a property of the selection as a whole rather than of each
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/// member — which is exactly what makes re-resolution across a reload a matching rule rather than a
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/// partition.
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public enum Liveness: Sendable, Equatable {
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case live
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case trashed
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/// The side an item's own tombstone flag puts it on. `Lane.isDeleted`/`Card.isDeleted` are
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/// presence-of-the-key, not validity, so a malformed `deleted:` still reads as trashed — see
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/// their doc comments in `BoardModel.swift`.
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init(isDeleted: Bool) {
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self = isDeleted ? .trashed : .live
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}
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}
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// MARK: - Selection
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/// The board's selection: a set of UUIDs over the snapshot, plus the liveness side it lives on.
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///
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/// **UUIDs, never indices or copies of items** (02-architecture.md § Live-reload resilience,
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/// "Selection survives reloads by UUID"): a reload swaps the whole snapshot as a value, and
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/// anything holding positions or item copies would be silently wrong the moment an agent files a
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/// card. Re-resolution against the new snapshot is `resolved(against:)`, and it is a *pure
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/// function* on purpose — the transient-state container (02-architecture.md § Changes from Kanban)
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/// will absorb this type and apply the same rule to drag membership and the pending cut, so the
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/// rule must be reusable rather than buried in the store's reload path.
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public struct Selection: Sendable, Equatable {
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public var ids: Set<ItemID>
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public var liveness: Liveness
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public init(ids: Set<ItemID> = [], liveness: Liveness = .live) {
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self.ids = ids
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self.liveness = liveness
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}
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/// Nothing selected, on the live side — the state a board opens in and the state
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/// `BoardStore.clearSelection()` returns to.
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public static let empty = Selection()
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public var isEmpty: Bool { ids.isEmpty }
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/// This selection re-grounded on `snapshot`: the members that are still there, **on the same
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/// liveness side**, and nothing else.
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///
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/// Two rules, both settled in 02-architecture.md § Live-reload resilience:
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///
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/// - **Vanished members leave silently.** No substitute is invented, no successor is picked —
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/// an empty result is a legitimate outcome. (App-mediated deletion is deliberately different:
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/// ⌫ selects the successor sibling, because that is an act rather than a surprise —
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/// 04-interactions.md ▸ The map. That belongs to the delete command, not here.)
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/// - **A liveness flip is a vanish.** A foreign edit that tombstones a selected live card — or
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/// restores a selected tombstoned one — ejects it, keeping 04-interactions.md's
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/// homogeneous-by-liveness invariant true across reloads so menu validation never sees a
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/// mixed selection.
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///
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/// The match is on the item's *own* tombstone flag. A live card sitting under a tombstoned lane
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/// therefore survives re-resolution even though the board does not render it — the loader keeps
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/// it in the snapshot, and "still present, same side" is the rule as written.
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public func resolved(against snapshot: BoardModel) -> Selection {
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guard !ids.isEmpty else { return self }
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var survivors: Set<ItemID> = []
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survivors.reserveCapacity(ids.count)
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for lane in snapshot.lanes {
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if ids.contains(lane.id), Liveness(isDeleted: lane.isDeleted) == liveness {
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survivors.insert(lane.id)
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}
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for card in lane.cards where ids.contains(card.id) {
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if Liveness(isDeleted: card.isDeleted) == liveness {
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survivors.insert(card.id)
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}
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}
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}
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return Selection(ids: survivors, liveness: liveness)
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}
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}
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// MARK: - BoardStore
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/// The per-board hub: one live snapshot, one reload pipeline, and the read-side conditions the
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/// board window renders (02-architecture.md § Layering ▸ Components).
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///
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/// **It enforces the one-way flow — files → watcher → loader → store → views — by never mutating
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/// its snapshot from the write path.** A user action runs the Writer, the Writer touches disk, the
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/// watcher notices, and the change arrives here as a reload like any external edit. The app trusts
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/// its own writes no more than anyone else's; that is what makes external editors and agents
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/// first-class, and it is why there is no `snapshot` setter anywhere below `apply(_:generation:)`.
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///
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/// ### What this type actually owns
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///
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/// 1. **The reload pipeline.** At most one tree walk in flight, off the main actor; signals arriving
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/// during one coalesce into a single follow-up; only the newest result applies.
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/// 2. **The failure rules.** A failed reload never replaces a good snapshot; an ordinary failure
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/// raises the banner condition and leaves editing alone; a failure after a bracketed wholesale
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/// operation locks the board read-only; the next success clears both.
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/// 3. **Selection across reloads.** Re-resolved by UUID and liveness on every applied snapshot.
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///
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/// ### What it deliberately does not own
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///
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/// The `FolderWatcher` itself — the registry owns one watcher and one store per board and wires
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/// them together (`watcherBrackets`, `handleWatcherEvent(_:)`), so this type can be built and tested
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/// without a filesystem stream. The transient-state container is also still to come: selection lives
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/// here for now, and the **new-card placeholder** will live beside it — a pseudo-card with no disk
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/// presence and no UUID, overlaid on the snapshot rather than merged into it (02-architecture.md §
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/// Layering, the one named exception to the one-way flow). Nothing here precludes that: `snapshot`
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/// is a pure value swap with no identity assumptions, so an overlay can simply be rendered on top of
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/// whatever the latest reload produced.
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@MainActor
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@Observable
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public final class BoardStore {
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// MARK: Read-side state
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/// The last good tree walk. Replaced wholesale by a successful reload and **never** by the write
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/// path — see the type's doc comment for why. A failed reload leaves it exactly as it was.
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public private(set) var snapshot: BoardModel
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/// Tolerated anomalies from the load that produced `snapshot` (stray folders, an indexless
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/// UUID-shaped folder, a board-level `deleted:`). Replaced with the snapshot, so they always
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/// describe the tree currently on screen.
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public private(set) var loadWarnings: [LoadWarning]
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/// The standing read-side condition: the error from the last reload that failed, `nil` when the
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/// board is healthy. `BoardLoadError` already carries fail-fast's specifics — the offending path
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/// and what is wrong with it — which is the whole of what the banner needs to render
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/// (02-architecture.md § Live-reload resilience). This is a *condition*, not a one-shot: it
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/// stands until a reload succeeds, and it heals without ceremony when one does.
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public private(set) var reloadFailure: BoardLoadError?
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/// Non-`nil` while the board refuses writes. Cleared by the next successful reload, per "the
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/// next successful reload clears both the banner and the lock".
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public private(set) var readOnlyLock: ReadOnlyLockReason?
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public var isReadOnly: Bool { readOnlyLock != nil }
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/// The board's selection, re-resolved against every snapshot this store applies.
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public private(set) var selection: Selection
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/// The board root this store was opened on. Constant for now: absorbing a rename by
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/// re-resolving the security-scoped bookmark (02-architecture.md § Write-failure surfacing) is
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/// the registry's job and a later card's, and it will arrive together with `.rootChanged`
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/// handling.
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public let rootURL: URL
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// MARK: Wiring
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/// The watcher's bracket calls, injected rather than owned: the registry holds the watcher and
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/// the store together, and a store that reached into a watcher it did not own could not be
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/// tested without one. `nil` means "no watcher attached" — every operation below still behaves,
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/// it simply has nothing to suspend, which is exactly the shape unit tests want.
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@ObservationIgnored
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public var watcherBrackets: (begin: @MainActor () -> Void, end: @MainActor () -> Void)?
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// MARK: Reload machinery
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/// Monotonic id of the most recently *started* reload — and therefore also the number of tree
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/// walks this store has run since it opened, which is what makes the coalescing rule assertable
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/// from a test rather than merely plausible.
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///
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/// Two rules are expressed as comparisons against it: **only the newest result applies** (a
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/// result whose generation is no longer the current one is dropped), and **the wholesale
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/// expectation binds to a load started after it was armed** (`wholesaleReloadFloor`).
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@ObservationIgnored
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private(set) var reloadGeneration = 0
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/// Whether a tree walk is running. At most one ever is: a second concurrent walk would buy
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/// nothing (both would produce the same snapshot) and would make "the newest result wins" a race
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/// rather than a rule.
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@ObservationIgnored
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private var reloadInFlight = false
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/// A reload owed but not started, because one was already running when the signal arrived — a
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/// **flag, not a queue**: any number of signals during one walk coalesce into exactly one
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/// follow-up, because the follow-up is a full tree walk that covers all of them. The origin is
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/// merged by the watcher's own precedence rule (`reconciling > appMediated > foreign`) so a
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/// foreign event folding into a pending reconciling one never downgrades it.
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@ObservationIgnored
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private var pendingReload: WatchOrigin?
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/// The generation from which a bracketed wholesale operation's expectation applies, or `nil`
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/// when no operation is outstanding.
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///
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/// **Why a floor and not a boolean.** The rule is "the reload that ends this wholesale operation
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/// must succeed, or the board locks" — and a boolean cannot tell that reload apart from one that
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/// was *already in flight* when the operation ended, which observed a tree from before the
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/// operation touched it and therefore proves nothing about the result. Arming stores
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/// `reloadGeneration + 1`: the next walk to be *started*. An in-flight walk's generation is
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/// below the floor and passes through without consuming it; the first walk started at or after
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/// it consumes it — succeeding clears everything as usual, failing engages the lock.
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///
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/// Ordinary (non-wholesale) reload failures never set the lock, because ordinary breakage is
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/// per-file: the snapshot still describes the tree and editing around the broken file is safe.
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@ObservationIgnored
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private var wholesaleReloadFloor: Int?
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/// Consumers suspended in `awaitQuiescence()`, resumed together the moment nothing is running
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/// and nothing is owed.
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@ObservationIgnored
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private var quiescenceWaiters: [CheckedContinuation<Void, Never>] = []
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/// Awaited off the main actor **after** a tree walk finishes and **before** its result is
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/// applied — the one seam this type keeps, `nil` in production.
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///
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/// It exists because two of the contracts above are ordering claims about work that runs
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/// concurrently with the main actor ("only the newest result applies"; "the wholesale
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/// expectation never binds to a walk already in flight"), and a test that cannot pin a finished
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/// walk open can only approximate them with sleeps — which would make the suite slow, flaky, and
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/// silent about the very race it exists to rule out.
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@ObservationIgnored
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var loadBarrier: (@Sendable () async -> Void)?
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private static let logger = Logger(subsystem: "dev.rzen.indie.Kanban", category: "store")
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// MARK: - Init
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/// Opens a board: one synchronous tree walk, and **no fallback if it fails**.
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///
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/// Fail-fast is the *initial-load* contract (01-storage-format.md § Malformed input): there is
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/// no last-good snapshot to keep on screen yet, so a broken board throws its `BoardLoadError`
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/// instead of constructing a store that would have nothing to show. Every rule below — the
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/// banner, the lock, "a failed reload never replaces a good snapshot" — exists only *because*
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/// this one succeeded.
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///
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/// The walk is synchronous because the caller has nothing to render until it lands; the
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/// asynchronous, off-main pipeline starts with the first reload.
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public init(rootURL: URL) throws(BoardLoadError) {
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let result = try BoardLoader.load(boardRoot: rootURL)
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self.rootURL = rootURL
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self.snapshot = result.model
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self.loadWarnings = result.warnings
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self.reloadFailure = nil
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self.readOnlyLock = nil
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self.selection = .empty
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}
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// MARK: - Inbound signals
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/// The single inbound signal — everything the outside world tells this store arrives here.
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///
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/// Deliberately one door: the watcher, a test, and (later) the registry's wake/activation
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/// reconciliation all speak the same two-case vocabulary, so there is exactly one place where a
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/// filesystem change becomes a reload.
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public func handleWatcherEvent(_ event: WatcherEvent) {
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switch event {
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case let .treeChanged(origin):
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requestReload(origin)
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case .rootChanged:
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// Stubbed on purpose, and the stub is the whole of the honest answer today: the settled
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// response is to re-resolve the board's security-scoped bookmark and either
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// `reattach(to:)` the watcher at the new location — a rename absorbed with no banner and
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// no lock — or enter the vanished-root read-only lock (02-architecture.md §
|
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// Write-failure surfacing). Both halves need the registry's bookmark, which this store
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// deliberately does not own yet, and a guess here would be a *wrong* guess: treating a
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// rename as a vanish would lock a board that is merely somewhere else. The card that
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// brings the bookmark replaces this case; until then a root change simply leaves the
|
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// last-good snapshot on screen, which is the same thing every failure path does.
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Self.logger.debug("rootChanged ignored — bookmark re-resolution is not built yet")
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}
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}
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/// Starts a reload, or banks one if a walk is already running.
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private func requestReload(_ origin: WatchOrigin) {
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guard !reloadInFlight else {
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pendingReload = WatchOrigin.merged(pendingReload, origin)
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return
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}
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startReload(origin)
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}
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// MARK: - The reload pipeline
|
||||
|
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/// Runs one tree walk **off the main actor** and applies its result on it.
|
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///
|
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/// Off-main because a board of any size is a directory walk plus a YAML parse per item, and the
|
||||
/// whole point of the value-type snapshot is that this work can happen anywhere: `BoardLoader`
|
||||
/// is stateless statics and `LoadResult` is `Sendable`, so the only thing that has to be on the
|
||||
/// main actor is the assignment at the end. `Task.detached` rather than `Task { }`: a task
|
||||
/// created inside a `@MainActor` method inherits that isolation and would run the walk on the
|
||||
/// main actor — the exact thing this is avoiding.
|
||||
///
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||||
/// `origin` is not branched on: every reload is a full tree walk, so no origin is less safe than
|
||||
/// another. It is carried because the *policy* around a reload differs later — a `.reconciling`
|
||||
/// sweep re-probes writability (02-architecture.md § Write-failure surfacing) — and because it is
|
||||
/// the one thing that makes a reload's provenance legible in the log.
|
||||
private func startReload(_ origin: WatchOrigin) {
|
||||
reloadGeneration += 1
|
||||
let generation = reloadGeneration
|
||||
let root = rootURL
|
||||
let barrier = loadBarrier
|
||||
reloadInFlight = true
|
||||
Self.logger.debug("reload \(generation, privacy: .public) started (\(origin.rawValue, privacy: .public))")
|
||||
|
||||
Task.detached(priority: .userInitiated) { [weak self] in
|
||||
// `do throws(BoardLoadError)`: without the annotation the `catch` widens to `any Error`
|
||||
// and the loader's typed error is lost on the way into `Result`.
|
||||
let outcome: Result<LoadResult, BoardLoadError>
|
||||
do throws(BoardLoadError) {
|
||||
outcome = .success(try BoardLoader.load(boardRoot: root))
|
||||
} catch {
|
||||
outcome = .failure(error)
|
||||
}
|
||||
await barrier?()
|
||||
await self?.apply(outcome, generation: generation)
|
||||
}
|
||||
}
|
||||
|
||||
/// Lands one walk's result and starts whatever it uncovered.
|
||||
private func apply(_ outcome: Result<LoadResult, BoardLoadError>, generation: Int) {
|
||||
reloadInFlight = false
|
||||
|
||||
// The stale-apply guard. Serialization means this should not trigger today, but "only the
|
||||
// newest result applies" is the rule the wholesale floor and every future overlapping-load
|
||||
// change are written against, so it is enforced rather than assumed.
|
||||
if generation == reloadGeneration {
|
||||
land(outcome, generation: generation)
|
||||
}
|
||||
|
||||
startPendingReload()
|
||||
resumeQuiescenceWaitersIfQuiet()
|
||||
}
|
||||
|
||||
private func land(_ outcome: Result<LoadResult, BoardLoadError>, generation: Int) {
|
||||
// Consumed here, before the branch, because *both* outcomes end the expectation: a wholesale
|
||||
// operation gets exactly one reload to prove itself, and a second failure after it is
|
||||
// ordinary per-file breakage again.
|
||||
let endsWholesaleOperation: Bool
|
||||
if let floor = wholesaleReloadFloor, generation >= floor {
|
||||
wholesaleReloadFloor = nil
|
||||
endsWholesaleOperation = true
|
||||
} else {
|
||||
endsWholesaleOperation = false
|
||||
}
|
||||
|
||||
switch outcome {
|
||||
case let .success(result):
|
||||
snapshot = result.model
|
||||
loadWarnings = result.warnings
|
||||
// One success clears both conditions — transient breakage self-heals and a locked board
|
||||
// unlocks without the user doing anything but fixing the file.
|
||||
reloadFailure = nil
|
||||
readOnlyLock = nil
|
||||
selection = selection.resolved(against: result.model)
|
||||
|
||||
case let .failure(error):
|
||||
// `snapshot`, `loadWarnings` and `selection` are untouched: a failed reload never
|
||||
// replaces a good snapshot, and a selection over a snapshot that did not change has
|
||||
// nothing to re-resolve against.
|
||||
reloadFailure = error
|
||||
if endsWholesaleOperation {
|
||||
readOnlyLock = .bracketedReloadFailed
|
||||
}
|
||||
Self.logger.error("reload \(generation, privacy: .public) failed: \(error.description, privacy: .public)")
|
||||
}
|
||||
}
|
||||
|
||||
private func startPendingReload() {
|
||||
guard !reloadInFlight, let origin = pendingReload else { return }
|
||||
pendingReload = nil
|
||||
startReload(origin)
|
||||
}
|
||||
|
||||
// MARK: - Write gate
|
||||
|
||||
/// Runs a synchronous Writer operation inside the watcher bracket, so the churn it produces
|
||||
/// rounds back as one app-mediated reload rather than a scatter of foreign ones.
|
||||
///
|
||||
/// The store does **not** touch its snapshot here, before or after. `operation` puts bytes on
|
||||
/// disk; the watcher notices; the reload applies. That indirection is the one-way flow, and it is
|
||||
/// why this method's only jobs are the gate and the bracket.
|
||||
///
|
||||
/// - Throws: `BoardStoreWriteRefusal.readOnlyLocked` if the board is locked read-only — checked
|
||||
/// *before* the bracket opens, so a refusal costs no suspended watcher and no owed reload.
|
||||
/// Otherwise rethrows whatever `operation` threw, which is a `BoardWriteError`. The untyped
|
||||
/// `throws` is the price of those being two different error types today; see
|
||||
/// `BoardStoreWriteRefusal` for why they are, and why they will not stay that way.
|
||||
///
|
||||
/// One ergonomic wart, recorded so it is not rediscovered: when `operation` returns a value,
|
||||
/// Swift cannot infer `T` and the closure's thrown type at the same time — the thrown type
|
||||
/// widens to `any Error` and the call fails to compile. Such a call site spells the closure out
|
||||
/// (`{ () throws(BoardWriteError) -> ItemID in … }`). `Void`-returning operations, which are
|
||||
/// most of them, infer cleanly.
|
||||
@discardableResult
|
||||
public func performWrite<T>(_ operation: () throws(BoardWriteError) -> T) throws -> T {
|
||||
if let readOnlyLock {
|
||||
throw BoardStoreWriteRefusal.readOnlyLocked(readOnlyLock)
|
||||
}
|
||||
watcherBrackets?.begin()
|
||||
// `defer`, not a trailing call: a Writer operation that fails partway has still touched disk,
|
||||
// and an unbalanced bracket would leave the watcher suspended for the rest of the session.
|
||||
defer { watcherBrackets?.end() }
|
||||
return try operation()
|
||||
}
|
||||
|
||||
/// Runs an operation that rewrites the tree **wholesale** — pull-rebase, branch switch, undo
|
||||
/// restore (06-history-undo.md, 07-sync-collab.md) — under the bracket, and arms the rule that
|
||||
/// its closing reload must succeed.
|
||||
///
|
||||
/// Two things distinguish this from `performWrite`:
|
||||
///
|
||||
/// - The bracket is load-bearing rather than tidy: a reload landing mid-operation would render a
|
||||
/// half-checked-out tree.
|
||||
/// - Failure of the closing reload **locks the board** (`ReadOnlyLockReason.bracketedReloadFailed`).
|
||||
/// After a wholesale change the last-good snapshot may describe a different branch entirely, so
|
||||
/// writes derived from it would land nonsense — unlike ordinary per-file breakage, where the
|
||||
/// snapshot still describes the tree.
|
||||
///
|
||||
/// The expectation is armed on **every** exit path, a thrown error included: an operation that
|
||||
/// died partway is precisely the case where the tree's state is unknown and the next reload had
|
||||
/// better be the authority on it.
|
||||
///
|
||||
/// - Throws: `BoardStoreWriteRefusal.readOnlyLocked` if the board is already locked — a locked
|
||||
/// board refuses to *start* wholesale work, not just ordinary writes. Otherwise rethrows
|
||||
/// `operation`'s error. (Spelled `throws` rather than `rethrows` because of that refusal: a
|
||||
/// `rethrows` function may only throw errors its closure threw.)
|
||||
public func performWholesale(_ operation: () throws -> Void) throws {
|
||||
if let readOnlyLock {
|
||||
throw BoardStoreWriteRefusal.readOnlyLocked(readOnlyLock)
|
||||
}
|
||||
watcherBrackets?.begin()
|
||||
defer {
|
||||
// Ordered: arm first, then close the bracket. `endBracket()` is what schedules the
|
||||
// post-bracket reload, and with a `nil` watcher a consumer may signal by hand the instant
|
||||
// this returns — either way the floor has to be in place before any walk can start.
|
||||
wholesaleReloadFloor = reloadGeneration + 1
|
||||
watcherBrackets?.end()
|
||||
}
|
||||
try operation()
|
||||
}
|
||||
|
||||
// MARK: - Selection
|
||||
|
||||
/// Replaces the selection.
|
||||
///
|
||||
/// Minimal on purpose — the transient-state container will absorb this along with drag state and
|
||||
/// the pending cut, and give the selection its real grammar (extend, range, successor-on-delete).
|
||||
/// Deliberately *not* filtered against the snapshot: a caller selects what it is rendering, and
|
||||
/// `Selection.resolved(against:)` on the next reload is what keeps the set honest over time.
|
||||
public func select(_ ids: Set<ItemID>, liveness: Liveness) {
|
||||
selection = Selection(ids: ids, liveness: liveness)
|
||||
}
|
||||
|
||||
/// Selects nothing — Escape's last step outward (04-interactions.md ▸ Grammar).
|
||||
public func clearSelection() {
|
||||
selection = .empty
|
||||
}
|
||||
|
||||
// MARK: - Quiescence
|
||||
|
||||
/// Suspends until no reload is running and none is owed.
|
||||
///
|
||||
/// The store is not a request/response object — a signal in does not produce a result out — so
|
||||
/// this is how a consumer (and every test below) says "let the pipeline settle" without polling.
|
||||
/// Returns immediately when the store is already quiet.
|
||||
public func awaitQuiescence() async {
|
||||
guard !isQuiescent else { return }
|
||||
await withCheckedContinuation { continuation in
|
||||
quiescenceWaiters.append(continuation)
|
||||
}
|
||||
}
|
||||
|
||||
private var isQuiescent: Bool { !reloadInFlight && pendingReload == nil }
|
||||
|
||||
private func resumeQuiescenceWaitersIfQuiet() {
|
||||
guard isQuiescent, !quiescenceWaiters.isEmpty else { return }
|
||||
let waiters = quiescenceWaiters
|
||||
quiescenceWaiters.removeAll()
|
||||
for waiter in waiters {
|
||||
waiter.resume()
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user