Write the loader fixture suite, valid and malformed
18 golden fixture boards as real on-disk trees under Fixtures/ — ten valid/tolerated cases (rich board, interrupted create, non-UUID strays, stray files, tombstones, tie-breaks, unknown-key order, coercion, last-wins duplicates, board-level deleted) and eight fail-fast cases, each pinned to its exact error reason and path; the rich board's whole tree round-trips byte-identically. Pins two contract subtleties now recorded in the design: tombstone flags are not inherited (renderers walk ancestors) and last-wins resolves before order strictness. README gains the storage-foundation feature entry. 146 tests total. Claude-Session: https://claude.ai/code/session_018BjQRYBR6jQja3jCRi5S3A
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---
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schema: 1
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order: 1024
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title: A Card With Junk Inside It
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---
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Body.
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this whole subfolder is never scanned — cards are leaves
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scratch
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draft notes
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---
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schema: 1
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order: 1024
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title: A Lane With Junk Beside It
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---
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board readme
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---
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schema: 1
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title: Stray Files Everywhere
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---
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Stray files at board, lane, and card level are ignored — preserved
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verbatim, never rendered, never warned about (only directories are level
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candidates at all).
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log line
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