Write the loader fixture suite, valid and malformed
18 golden fixture boards as real on-disk trees under Fixtures/ — ten valid/tolerated cases (rich board, interrupted create, non-UUID strays, stray files, tombstones, tie-breaks, unknown-key order, coercion, last-wins duplicates, board-level deleted) and eight fail-fast cases, each pinned to its exact error reason and path; the rich board's whole tree round-trips byte-identically. Pins two contract subtleties now recorded in the design: tombstone flags are not inherited (renderers walk ancestors) and last-wins resolves before order strictness. README gains the storage-foundation feature entry. 146 tests total. Claude-Session: https://claude.ai/code/session_018BjQRYBR6jQja3jCRi5S3A
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schema: 1
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project: lanework
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title: Unknown Key Ordering
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sphere: work
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template: {order: 5}
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labels: [x, y, z]
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custom-note: keep me
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---
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Unknown keys and their relative order are preserved verbatim, on every
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level — this is load-bearing for agent overlays (project:, sphere:,
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custom tags).
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