Implement visual accommodations and Full Keyboard Access

Full relative text scaling per DESIGN/10: BoardMetrics is the board
strip's geometry as a pure function of the body point size
(CardWindowMetrics' twin) — lane plate/header/band, card
corner/stripe/padding, masonry spacing, the drop model's nominal card
height, resize-handle geometry, trash hatch pitch, and both window
floors all derive from an em; CardFaceMetrics folded in. The two fixed
font sizes (welcome brand/glyph) went relative; the toolbar search
field is 17 ems like the transient bar's. The no-horizontal-scroll
invariant is pinned by test at six text sizes by twelve lane counts.

Accommodations is Motion's sibling for the visual settings: Increase
Contrast adds a flat point to strokes (monotone, hierarchy-preserving),
gives borderless card/lane plates a resting separator hairline, and
takes faded accents to full alpha; Reduce Transparency turns the
transient search bar's glass solid and does the same for the alpha
washes that composite over a user-chosen board background (trash plate,
hatched header, drag shadow). Reduce Motion audited — every animated
surface already routes through Motion with a reduced variant; no gaps.

Full Keyboard Access: the template chooser's tiles were pointer-only —
now focusable, arrow-navigable (clamped, StyleWellGrid's rule), Space
picks, Return stays the sheet's default action, focus names the
selection one-way. The board's single tab stop shows its focus ring
under FKA (focusEffectDisabled inverts). Style editor verified already
conformant. Edge accents verified text-free; trash hatch pitch now
font-derived so it still reads as hatching at large text.

1549 unit tests green, both schemes build.

Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
This commit is contained in:
2026-07-29 08:48:25 -04:00
parent c339b4cecf
commit 8564814754
21 changed files with 1419 additions and 218 deletions
+27 -8
View File
@@ -14,21 +14,32 @@ import SwiftUI
/// target stays live beneath them"), and a shadow that swallowed the release would strand the drop.
struct DragShadow: View {
/// Matched to the surface it stands in for a lane's plate is 10, a card's is 8.
var cornerRadius: CGFloat = 10
/// Matched to the surface it stands in for the lane's plate radius or the card's, both
/// font-derived (`BoardMetrics`) and both supplied by the caller, which is the one that knows
/// which surface this shadow is standing in for.
let cornerRadius: CGFloat
/// A drop proposal (dashed) or a resting footprint (plain).
var dashed: Bool = true
/// Increase Contrast and Reduce Transparency, for the outline and the fill below
/// (10-accessibility.md; `Accommodations`). A shadow's whole job is to say "here", and both
/// halves of how it says so are alpha-based by default.
@Environment(\.colorSchemeContrast) private var contrast
@Environment(\.accessibilityReduceTransparency) private var reduceTransparency
var body: some View {
RoundedRectangle(cornerRadius: cornerRadius)
.fill(.quaternary.opacity(0.5))
.fill(Accommodations.dragShadowWash(reduceTransparency: reduceTransparency).style)
.overlay {
if dashed {
RoundedRectangle(cornerRadius: cornerRadius)
.strokeBorder(
Color.accentColor.opacity(0.55),
style: StrokeStyle(lineWidth: 1.5, dash: [6])
Color.accentColor.opacity(Accommodations.accentOpacity(0.55, contrast: contrast)),
style: StrokeStyle(
lineWidth: Accommodations.borderWidth(1.5, contrast: contrast),
dash: [6]
)
)
}
}
@@ -46,16 +57,24 @@ struct DragCountBadge: View {
let count: Int
/// The badge is a disc around a numeral, so every figure in it follows the numeral's font
/// (`BoardMetrics`, 10-accessibility.md's full-relative-scaling rule) at the standard body size
/// they are the 6, 3 and 10 points it has always drawn.
private var pointSize: CGFloat { BoardMetrics.bodyPointSize }
var body: some View {
if count > 1 {
Text("\(count)")
.font(.caption2.bold())
.monospacedDigit()
.foregroundStyle(.white)
.padding(.horizontal, 6)
.padding(.vertical, 3)
.padding(.horizontal, BoardMetrics.em(0.45, bodyPointSize: pointSize))
.padding(.vertical, BoardMetrics.em(0.25, bodyPointSize: pointSize))
.background(Circle().fill(Color.accentColor))
.offset(x: 10, y: -10)
.offset(
x: BoardMetrics.em(0.75, bodyPointSize: pointSize),
y: -BoardMetrics.em(0.75, bodyPointSize: pointSize)
)
}
}
}