Implement drag & drop with the locality model

The second half: system drag sessions over phase 1's model, per
DRAG-REORDER.md and 04-interactions.md § Drag & drop.

- Card faces, lane headers, and trash rows drag as NSItemProvider sessions
  (two exported UTTypes, JSON payload in flatten order, plain-text titles as
  the secondary representation) — replacing m4's custom lane-reorder gesture
  and trash drag-out wholesale; the app-wide DragSession carries the members,
  the frozen dragged sizes, the live proposal, and the effective operation.
- Three drop delegates (lane masonry, strip, window fallback), each accepting
  both types and routing internally per the single-target-dispatch rule; the
  cursor is the physical mouse converted to strip space; proposals come from
  DropSlotMath with hysteresis threaded through, and the lane-strip proposal
  clamps in front of the shown trash.
- Locality picks the default — move within a board, copy across, the badge
  tracking live; ⌥ forces copy (ignored on within-board lane drags), ⌘
  forces move; trash rows restore within their board (positional), copy out
  across boards by default, ⌘ forcing the true restore-move.
- N contiguous shadows with reflow keyed on the proposal; the
  committed-overlay hold renders the dropped arrangement until the reload
  echo lands (1.5 s dissolution deadline for refused writes); the
  re-grounding trio: geometry re-derives per render, proposals re-validate
  by liveness at release, an emptied drag cancels itself.
- Edge autoscroll (ticking driver over DragAutoScrollMath, re-targeting per
  step), the mouse-up-gated late-event cleanup, and the polling watchdog —
  the pathfinder's lifecycle traps, ported.
- Store: moveLanes and multi-card restoreByDrag join the one-bracket drop
  commits.

784 unit tests.

Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
This commit is contained in:
2026-07-27 20:58:26 -04:00
parent f2d9f3ad07
commit 90cf82d740
24 changed files with 2307 additions and 739 deletions
+182 -175
View File
@@ -17,10 +17,12 @@ import SwiftUI
///
/// ### The three interactions it hosts
///
/// - **Lane resize** the right-edge grab strip (above).
/// - **Lane reorder** the whole title bar is the drag surface (`LaneReorderSession`,
/// `LaneReorderMath`); the travelling lane rides above its siblings while they show the would-be
/// order.
/// - **Lane resize** the right-edge grab strip (above). Deliberately *not* a drag session
/// (DRAG-REORDER.md § Adjacent interaction).
/// - **Drag & drop** cards, lanes and trash rows travel as **system drag sessions**, which is what
/// crosses window boundaries, draws the copy badge and gives the full-size replica
/// (`DragSession`, `BoardDrops.swift`, DRAG-REORDER.md). The strip owns the drop geometry
/// registry and the strip-level drop target; the lanes own theirs.
/// - **The rubber band** a drag from any empty surface sweeps a selection (`MarqueeSession`,
/// `MarqueeMath`); the strip owns the session and the target registry, and hands both down.
/// - **The board's fixed grammar keys** (11-command-nexus.md Fixed grammar keys) the four
@@ -34,8 +36,8 @@ import SwiftUI
///
/// ### What is deliberately not here yet
///
/// The toolbar, search, and drag & drop's real machinery (multi-drag, cross-board locality, the
/// shadow's hold rule) all belong to later milestone cards.
/// The toolbar and search belong to later milestone cards; so do external Finder file drops, which
/// join the very drop delegates this file already attaches (see `BoardDrops.swift`).
struct BoardView: View {
let store: BoardStore
@@ -62,11 +64,10 @@ struct BoardView: View {
/// view does, which is the interaction's whole lifetime.
@State private var resize = LaneResizeSession()
/// One reorder at a time, per window same lifetime, same reasoning.
@State private var reorder = LaneReorderSession()
/// One drag out of the trash at a time, per window same lifetime again.
@State private var trashDrag = TrashDragSession()
/// Where this window's lanes draw their card grids and how tall their cards are the measured
/// half of a card drop's geometry, plus the strip's own frame (`LaneDropRegistry`). `@State` for
/// the resize session's reason: one per window, living exactly as long as the window.
@State private var laneDrops = LaneDropRegistry()
/// One rubber band at a time, per window (`MarqueeSession`).
@State private var marquee = MarqueeSession()
@@ -94,36 +95,15 @@ struct BoardView: View {
private let spacing: CGFloat = 12
var body: some View {
GeometryReader { viewport in
let lanes = liveLanes
// During a resize session the standard is FROZEN at its drag-start value: the window is
// animating mid-resize, so deriving the standard from the live viewport width would feed
// that animation back into every lane and pulse the whole strip. The window is sized on
// each tick so this frozen value equals what the viewport formula yields once the
// session ends the handoff is seamless (see `LaneResizeSession`).
let standard = resize.isActive
? resize.standard
: LaneLayoutMath.standardWidth(
stripWidth: viewport.size.width,
// The trash's one fixed unit joins the division **only while shown**, which is
// the whole of "Show/Hide Trash is a re-divide trigger" (03-board-ui.md § Trash):
// the window is never touched, the existing width simply divides across one more
// unit and every lane compresses a lane add's behaviour, exactly.
totalUnits: LaneLayoutMath.totalUnits(of: lanes, trashUnits: isTrashVisible ? 1 : 0),
gap: spacing)
// The drag's drop proposal, computed once because two things read it: the order the
// strip shows, and the key its reflow animates on. Recomputed on every render, so a
// foreign reload mid-drag simply moves the zones (rule 1 of 04-interactions.md Drag
// and drop's re-grounding trio).
let move = proposal(among: lanes, standard: standard)
// The lanes in the order the strip should *show* them: their snapshot order at rest, and
// the drag's would-be order while a reorder is in flight which is how the siblings
// reflow to make room. A drag whose lane has vanished from the snapshot proposes nothing
// and shows the plain order; its release then cancels ("an emptied drag cancels itself").
let shown = move.map { LaneReorderMath.reordered(lanes, from: $0.from, to: $0.to) } ?? lanes
GeometryReader { _ in
// The strip's slots: the lanes the strip should *show*, with the drag's N contiguous
// shadows opened at the proposal. Recomputed on every render, so a foreign reload
// mid-drag simply moves the zones (rule 1 of 04-interactions.md Drag and drop's
// re-grounding trio) nothing about a drag is cached across a snapshot.
let slots = stripSlots
ZStack(alignment: .topLeading) {
backdrop
laneStrip(shown, standard: standard, move: move)
laneStrip(slots)
}
.padding(spacing)
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .topLeading)
@@ -132,14 +112,38 @@ struct BoardView: View {
// marquee in the animation-free-by-construction list ("1:1 cursor following animating
// input echo would be lag").
.overlay(alignment: .topLeading) { marqueeBand }
// The space a drop out of the trash is resolved in see `BoardView.stripSpace`. It goes
// on the padded container so x = 0 is the strip's leading edge with the outer margin
// included, which is the origin `LaneLayoutMath`'s arithmetic assumes. Every marquee
// coordinate the band's own drag samples and each registered item frame is measured
// here too, so nothing ever converts between spaces.
// The space the marquee is resolved in see `BoardView.stripSpace`. It goes on the
// padded container so x = 0 is the strip's leading edge with the outer margin included,
// which is the origin `LaneLayoutMath`'s arithmetic assumes. Every marquee coordinate
// the band's own drag samples and each registered item frame is measured here too, so
// nothing ever converts between spaces.
.coordinateSpace(.named(Self.stripSpace))
// The same rectangle in the window's *global* space, which is where the physical cursor
// lands once converted (`BoardDropContext.globalCursor`). Written into the registry
// rather than into `@State` so the drop delegates read it live at event time rather than
// as of the last body evaluation.
.onGeometryChange(for: CGRect.self) { $0.frame(in: .global) } action: { laneDrops.stripFrame = $0 }
// **The strip's drop target** the backdrop, the gaps, the outer margin, and the trash
// column's footprint, which is never a landing spot of its own (04-interactions.md The
// trash) and so simply falls through to here. It accepts *both* board types and routes
// internally, because single-target dispatch has no fall-through (DRAG-REORDER.md).
.onDrop(of: boardDragTypes, delegate: StripDropDelegate(context: dropContext))
}
.background(boardBackground)
// The window-level fallback, *behind* the specific targets: a release over any in-window
// region they don't cover commits the current proposal instead of leaking the session into a
// cancel-snapback the drop lands where the shadows show, which is what the shadows promise.
.background {
Color.clear
.onDrop(of: boardDragTypes, delegate: BoardFallbackDropDelegate(context: dropContext))
}
// **The committed-overlay hold's hand-off** (DRAG-REORDER.md § The committed-overlay hold):
// the overlay stands in for an arrangement that is on disk but not yet in the snapshot, and
// discards itself the moment a snapshot lands because holding a moment longer would draw
// the arrangement twice.
.onChange(of: store.snapshotGeneration) { _, generation in
appModel.dragSession.handOff(root: store.rootURL, generation: generation)
}
.trashPurgeAlert(store: store, confirmations: confirmations)
// The board's own anchor for the Style popover the surface a board-targeted session hangs
// off, since the board has no item to attach to (`styleEditorPresentation`'s `nil` anchor).
@@ -174,6 +178,19 @@ struct BoardView: View {
// forbids outright (04 Configurable bindings). A focused text field consumes it first, so
// A inside an inline editor stays text selection with no guard needed here.
.onCommand(#selector(NSText.selectAll(_:))) { store.selectAll() }
// **Belt** for a session SwiftUI does report ending: immediate cleanup, gated on the physical
// mouse button being up. A finished session's phase events can arrive *after* the user has
// started the next drag, and an ungated handler would wipe the new session's state no
// shadow, drop dead. `DragSession`'s watchdog is the braces (see `armWatchdog`), and it is
// what makes refusing here free.
.onDragSessionUpdated { session in
switch session.phase {
case .ended, .dataTransferCompleted:
MainActor.assumeIsolated { appModel.dragSession.endIfButtonReleased() }
default:
break
}
}
}
// MARK: - The strip's layers
@@ -194,28 +211,38 @@ struct BoardView: View {
.simultaneousGesture(marqueeControl.gesture(side: .live))
}
/// The lanes themselves, plus the trash column when it is shown.
/// The lanes and the drag's shadows, plus the trash column when it is shown.
@ViewBuilder
private func laneStrip(_ shown: [Lane], standard: CGFloat, move: (from: Int, to: Int)?) -> some View {
private func laneStrip(_ slots: [StripSlot]) -> some View {
let standard = standardWidth
HStack(alignment: .top, spacing: spacing) {
ForEach(Array(shown.enumerated()), id: \.element.id) { position, lane in
laneSlot(lane, at: position, among: shown, standard: standard)
// "Appear/disappear is scale + fade lanes ~0.9" (03-board-ui.md § Motion).
// A create, a delete and a Put Back all reach the strip as a lane arriving in
// or leaving this `ForEach`; whether that *performs* is decided upstream, at
// the reload that carried it (`Motion.reloadAnimates`) a transition with no
// animated transaction around it is simply an appearance.
.transition(Motion.laneTransition(reduced: reduceMotion))
ForEach(slots) { slot in
switch slot {
case let .lane(lane):
laneSlot(lane, standard: standard)
// "Appear/disappear is scale + fade lanes ~0.9" (03-board-ui.md § Motion).
// A create, a delete and a Put Back all reach the strip as a lane arriving in
// or leaving this `ForEach`; whether that *performs* is decided upstream, at
// the reload that carried it (`Motion.reloadAnimates`) a transition with no
// animated transaction around it is simply an appearance.
.transition(Motion.laneTransition(reduced: reduceMotion))
case let .shadow(_, units):
// One of the drag's N contiguous shadows, at the exact width the arriving lane
// will occupy its units measured against *this* strip's standard, which is
// what makes the drop land precisely where the shadow shows.
DragShadow()
.frame(width: LaneLayoutMath.slotWidth(units: units, standard: standard, gap: spacing))
.frame(maxHeight: .infinity)
}
}
if isTrashVisible {
// Trailing, always the quasi-lane has no position of its own to lose, which is
// also why it never appears in the reorder proposal's inputs (those are built
// from `liveLanes`).
// also why it never appears in the drop proposal's inputs (those are built from
// `liveLanes`) and why the terminal slot clamps in front of it.
TrashLaneView(
store: store,
confirmations: confirmations,
drag: TrashRowDrag { x in laneUnder(x: x, standard: standard) },
dragSession: trashDrag,
drops: dropContext,
marquee: marqueeControl
)
.frame(width: LaneLayoutMath.slotWidth(units: 1, standard: standard, gap: spacing))
@@ -229,15 +256,14 @@ struct BoardView: View {
}
// The drag's reflow-to-make-room, keyed on the **drop proposal** and nothing else
// (03-board-ui.md § Motion: transactions are keyed narrowly, "on the drag's drop
// proposal never on broad state"). The travelling lane's own offset changes on every
// pointer sample and none of those samples touch this value, so the replica keeps
// tracking the cursor 1:1 which is the same bullet's other half. At the instant the
// proposal ticks, the lane's slot and its offset move by equal and opposite amounts, so
// animating both under one curve is what keeps it pinned under the cursor.
// proposal never on broad state"). Narrowed further to the *strip's* proposal: a card
// session moving its shadow inside a lane must not re-time the whole strip. The replica's
// own tracking is the system drag image's and touches nothing here, which is the same
// bullet's other half animating input echo would be lag.
//
// It stays on the `HStack` rather than moving out to the `ZStack`, so the marquee band
// drawn beside it is never inside an animated transaction (03 § Motion again).
.animation(Motion.dragReflow(reduced: reduceMotion), value: move?.to)
.animation(Motion.dragReflow(reduced: reduceMotion), value: stripProposal)
}
/// The rubber band itself: a translucent accent fill with a hairline border, in strip
@@ -303,22 +329,19 @@ struct BoardView: View {
/// The outer frame is always the snapped slot width, so the `HStack` lays the other lanes out
/// off the tidy snapped layout regardless of the live overflow.
///
/// While this lane is being **reordered** the slot instead keeps its resting size and travels:
/// the offset is the gap between where the pointer has carried it and where it would rest under
/// the current proposal, so it tracks the cursor 1:1 while its siblings sit in the would-be
/// order beneath it (`zIndex(2)`, above even a resize).
/// A lane being **dragged** is simply absent from the strip: it is lifted out of the resting
/// layout at pickup and stays out until release, whatever the effective operation is
/// (DRAG-REORDER.md § Resting-layout zones), while the system drag session carries its replica.
@ViewBuilder
private func laneSlot(_ lane: Lane, at position: Int, among shown: [Lane], standard: CGFloat) -> some View {
private func laneSlot(_ lane: Lane, standard: CGFloat) -> some View {
let resizing = resize.isResizing(lane.id)
let dragging = reorder.isDragging(lane.id)
let units = resizing ? resize.units : LaneLayoutMath.displayUnits(of: lane)
let slotWidth = LaneLayoutMath.slotWidth(units: units, standard: standard, gap: spacing)
ZStack(alignment: .topLeading) {
if resizing {
LaneResizeShadow()
DragShadow(dashed: false)
.frame(width: slotWidth)
.frame(maxHeight: .infinity)
.allowsHitTesting(false)
}
// Interior columns follow the SNAPPED unit count while this lane is being resized a
// column count is integral, so it tracks k (which ticks and animates), not the live
@@ -329,27 +352,15 @@ struct BoardView: View {
store: store,
lane: lane,
columns: units,
reorder: reorder,
headerDrag: headerDrag(at: position, among: shown, standard: standard),
slotWidth: slotWidth,
drops: dropContext,
marquee: marqueeControl,
openCard: openCard
)
.frame(width: resizing ? resize.liveWidth : slotWidth, alignment: .leading)
}
// The drop highlight for a drag out of the trash: the lane the pointer is currently over.
// Feedback lives on the *target* rather than on a travelling replica, because the replica
// its lift, its settle, the copy/move badge is m5's drag card (03-board-ui.md § Motion).
.overlay {
if trashDrag.isTarget(lane.id) {
RoundedRectangle(cornerRadius: 10)
.strokeBorder(Color.accentColor, lineWidth: 2)
.allowsHitTesting(false)
}
}
.frame(width: slotWidth, alignment: .topLeading)
.offset(x: dragging ? travelOffset(at: position, among: shown, standard: standard) : 0)
.opacity(dragging ? 0.9 : 1)
.zIndex(dragging ? 2 : (resizing ? 1 : 0))
.zIndex(resizing ? 1 : 0)
.overlay(alignment: .trailing) {
LaneResizeHandle(
store: store,
@@ -365,9 +376,10 @@ struct BoardView: View {
// resizes the *window* on the way, so a refused commit would leave the window grown
// around a lane that snapped back and the lock's row is already saying why nothing
// can be written. The focused-editor rule closes it too, like every board command, and
// so does a reorder in flight: two drags mutating one strip layout is not a state this
// view has a meaning for.
.disabled(store.isReadOnly || store.isEditingInline || reorder.isActive)
// so does a drag session in flight the edge drag "refuses to start while a card/lane
// session is in flight" (DRAG-REORDER.md § Adjacent interaction): two gestures mutating
// one strip layout is not a state this view has a meaning for.
.disabled(store.isReadOnly || store.isEditingInline || appModel.dragSession.isActive)
}
}
@@ -387,90 +399,99 @@ struct BoardView: View {
store.transient.isTrashVisible
}
/// The live lane under `x` in strip coordinates, or `nil` the strip's half of drag-to-restore.
///
/// Re-derived against `liveLanes` at gesture time rather than captured at drag start, which is
/// 04-interactions.md Drag and drop's re-grounding rule: a foreign reload that adds or
/// tombstones a lane mid-drag just moves the zones, and the next proposal targets the board as it
/// now is. A tombstoned lane is never a drop target because it is never in this list.
private func laneUnder(x: CGFloat, standard: CGFloat) -> ItemID? {
let lanes = liveLanes
guard let index = LaneLayoutMath.laneIndex(
atX: x,
unitCounts: unitCounts(of: lanes),
standard: standard,
gap: spacing
) else { return nil }
return lanes.indices.contains(index) ? lanes[index].id : nil
}
// MARK: - The drag
// MARK: - Reorder
/// Where the dragged lane sits in `lanes` and where it would land `nil` when no reorder is in
/// flight, or when the lane it is carrying is no longer on the board.
/// What each of this window's drop targets and its lanes' autoscroll drivers is handed.
///
/// Called **once** per render, because a proposal is two things at once and they must be the
/// same answer: the order the strip shows, and the narrow key its reflow animates on (see
/// `body`). It is asked again at release, against the snapshot as it is by then
/// (`commitReorder`).
private func proposal(among lanes: [Lane], standard: CGFloat) -> (from: Int, to: Int)? {
guard let id = reorder.laneID, let from = lanes.firstIndex(where: { $0.id == id }) else { return nil }
let to = LaneReorderMath.proposedIndex(
unitCounts: unitCounts(of: lanes),
draggedIndex: from,
dragCentreX: reorder.centre,
standard: standard,
gap: spacing
/// Every geometric input is a **closure**, read at event time (`BoardDropContext`): a captured
/// snapshot of the strip's frame or its standard width goes stale the moment the layout animates,
/// and two delegates holding different snapshots would flap the proposal between them.
private var dropContext: BoardDropContext {
BoardDropContext(
store: store,
session: appModel.dragSession,
registry: laneDrops,
gap: spacing,
window: window,
stripFrame: { laneDrops.stripFrame },
standard: { standardWidth }
)
return (from, to)
}
/// How far the travelling lane is drawn from the slot it would rest in the pointer's position
/// minus the proposal's. Zero at the instant a tick lands, growing again as the pointer moves
/// on, which is what makes the replica read as *held* rather than as snapping.
private func travelOffset(at position: Int, among shown: [Lane], standard: CGFloat) -> CGFloat {
reorder.centre - LaneReorderMath.centre(
ofLaneAt: position,
unitCounts: unitCounts(of: shown),
standard: standard,
/// The strip's 1× lane width.
///
/// During a resize session the standard is **frozen** at its drag-start value: the window is
/// animating mid-resize, so deriving the standard from the live width would feed that animation
/// back into every lane and pulse the whole strip. The window is sized on each tick so this frozen
/// value equals what the formula yields once the session ends the handoff is seamless (see
/// `LaneResizeSession`).
///
/// Otherwise it is the ordinary division, over three contributions:
///
/// - the **live lanes**' units. A lane in flight is still a lane on the board, so a within-board
/// drag does *not* re-divide the strip: "the shadow occupies its units" (DRAG-REORDER.md § The
/// lane strip's resting layout is arithmetic). Recomputing at pickup and again at release is
/// exactly the motion-feeds-back-into-logic failure the model exists to avoid.
/// - the **trash's** one fixed unit, *only while shown* the whole of "Show/Hide Trash is a
/// re-divide trigger" (03-board-ui.md § Trash): the window is never touched, the existing width
/// simply divides across one more unit and every lane compresses.
/// - a **cross-board lane arrival**'s units while its shadow hovers here, by the same rule read
/// from the destination's side: the shadow occupies its units, and the strip has to make room
/// for them or the shadow would be drawn at a width the lane will not have.
private var standardWidth: CGFloat {
if resize.isActive { return resize.standard }
var units = LaneLayoutMath.totalUnits(of: liveLanes, trashUnits: isTrashVisible ? 1 : 0)
units += arrivingLaneUnits
return LaneLayoutMath.standardWidth(
stripWidth: laneDrops.stripFrame.width,
totalUnits: units,
gap: spacing
)
}
/// The strip's half of a lane header's drag: where the lane rests now, and what a release means.
private func headerDrag(at position: Int, among shown: [Lane], standard: CGFloat) -> LaneHeaderDrag {
LaneHeaderDrag(
startCentre: {
LaneReorderMath.centre(
ofLaneAt: position,
unitCounts: unitCounts(of: shown),
standard: standard,
gap: spacing
)
},
commit: { commitReorder(standard: standard) }
)
/// The units a cross-board lane run would add to this strip while its shadow is proposed here;
/// zero for a within-board drag, whose lanes are already counted.
private var arrivingLaneUnits: Int {
let session = appModel.dragSession
guard session.isDraggingLanes,
session.stripProposal(onBoardRooted: store.rootURL) != nil,
let source = session.sourceRoot,
!DragLocality.isSameBoard(source, store.rootURL)
else { return 0 }
return session.laneUnits.reduce(0, +)
}
/// Releases the drag: re-derive the proposal against the snapshot **as it is now** and write it.
///
/// Re-deriving rather than trusting the last rendered proposal is 04-interactions.md Drag and
/// drop's re-grounding rule at its most consequential moment: a reload that landed between the
/// last render and the release must not be written over. A lane that vanished in that window
/// yields no proposal and the release simply cancels "release with no valid proposal cancels;
/// items return, nothing is written".
///
/// `BoardStore.moveLane` owns the rest, the unchanged-index no-op included.
private func commitReorder(standard: CGFloat) {
defer { reorder.end() }
guard let id = reorder.laneID,
let (_, to) = proposal(among: liveLanes, standard: standard)
else { return }
store.moveLane(id, toIndex: to)
/// The strip's current lane-drop proposal the reflow's narrow animation key, and where the
/// shadow run opens.
private var stripProposal: Int? {
appModel.dragSession.stripProposal(onBoardRooted: store.rootURL)
}
private func unitCounts(of lanes: [Lane]) -> [Int] {
lanes.map { LaneLayoutMath.displayUnits(of: $0) }
/// One position in the strip: a lane, or one of the drag's N contiguous shadows.
private enum StripSlot: Identifiable {
case lane(Lane)
case shadow(index: Int, units: Int)
var id: String {
switch self {
case let .lane(lane): "lane:\(lane.id.rawValue)"
// Constant per position, so a shadow run keeps its identity as the proposal slides and
// the run animates as a move rather than blinking out and back in.
case let .shadow(index, _): "shadow:\(index)"
}
}
}
/// What the strip lays out: the resting lanes the dragged run lifted out, whatever the
/// effective operation is with the shadows opened at the proposal.
private var stripSlots: [StripSlot] {
let session = appModel.dragSession
let hidden = session.hiddenMembers(onBoardRooted: store.rootURL)
var slots = liveLanes.filter { !hidden.contains($0.id) }.map(StripSlot.lane)
guard let index = stripProposal else { return slots }
let shadows = session.laneUnits.enumerated().map { StripSlot.shadow(index: $0.offset, units: $0.element) }
slots.insert(contentsOf: shadows, at: min(max(0, index), slots.count))
return slots
}
// MARK: - Grammar keys
@@ -866,17 +887,3 @@ struct BoardView: View {
return nil
}
}
// MARK: - Resize shadow
/// The resting footprint a lane snaps back to, drawn behind the live lane during a resize.
///
/// Minimal on purpose: 03-board-ui.md's placeholder/drag vocabulary lands with the drag milestone,
/// and this is the same shape that card and lane drops will want. Kept here rather than invented
/// twice.
private struct LaneResizeShadow: View {
var body: some View {
RoundedRectangle(cornerRadius: 10)
.fill(.quaternary.opacity(0.5))
}
}