The resting layout is built once per snapshot — retargets stop rebuilding it per mouse sample

RestingLayoutCache (session-scoped, @ObservationIgnored on DragSession,
cleared at begin and end) holds each lane's resting layout as ids +
heights — never [Card] — keyed on the hovered board's applied
snapshotGeneration, the registry's new heightsGeneration, the lane, and
the operation-following hidden set. The grid stays event-time on purpose
(autoscroll moves a lane's origin with the snapshot standing still), so
re-grounding rule 1 holds exactly: nothing survives a reload, only the
per-sample repetition goes. The steady-state cost of a hover is now the
containment scan plus four stores and a divide.

Drag-perf suspect #3, card b9f48fd1.

Claude-Session: https://claude.ai/code/session_01CqjXB7ASoWtbyoGod68k97
This commit is contained in:
2026-08-01 18:56:08 -04:00
parent 84f909a720
commit a51ad750ad
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import CoreGraphics
import Foundation
import Testing
@testable import Kanban
/// **The card drag's resting layout, built once per snapshot rather than once per mouse sample**
/// (`RestingLayoutCache`; DRAG-REORDER.md § The mid-drag re-grounding trio, rule 1).
///
/// The cache is transparent by construction `BoardDropContext.retargetCards` hands
/// `DropSlotMath.cardSlot` the same heights it always did so what is worth pinning is not the
/// arithmetic (that is `DropSlotMathTests`') but the **key**: every input the layout derives from is
/// either in it or provably still for the drag's duration, and a missing one would be stale
/// proposals rather than a slow drag.
///
/// Boards are real loads off real temp trees, `ViewEquatableTests`' reason: a hand-assembled `Lane`
/// would be caching something `BoardLoader` can never produce, and "a reload mid-drag re-grounds the
/// zones" is only worth asserting against the snapshots a reload actually lands.
// MARK: - Fixtures
/// Two lanes, three cards in the first enough for a layout with an interior card to lift out of,
/// and a second lane to prove the entries are per lane.
@MainActor
private func makeFixture() throws -> WriterFixture {
let fixture = try WriterFixture()
try fixture.board()
try fixture.lane(Ident.lane1, order: "1024", title: "Todo")
try fixture.card(Ident.card1, in: Ident.lane1, order: "1024", title: "First")
try fixture.card(Ident.card2, in: Ident.lane1, order: "2048", title: "Second")
try fixture.card(Ident.card3, in: Ident.lane1, order: "3072", title: "Third")
try fixture.lane(Ident.lane2, order: "2048", title: "Doing")
try fixture.card(Ident.card4, in: Ident.lane2, order: "1024", title: "Fourth")
return fixture
}
/// An identity neither fixture board has seen what an agent files into a lane mid-drag.
private let foreignName = "abcdabcd-abcd-4bcd-8bcd-abcdabcdabcd"
private let foreignCard = ItemID(rawValue: foreignName)
private let lane1 = ItemID(rawValue: Ident.lane1)
private let lane2 = ItemID(rawValue: Ident.lane2)
private let card1 = ItemID(rawValue: Ident.card1)
private let card2 = ItemID(rawValue: Ident.card2)
private let card3 = ItemID(rawValue: Ident.card3)
private let card4 = ItemID(rawValue: Ident.card4)
/// A registry with every card's height registered a board that has finished laying out, which is
/// the state a drag spends all but its first frames in.
@MainActor
private func makeRegistry(_ heights: [ItemID: CGFloat] = [card1: 40, card2: 60, card3: 80, card4: 50])
-> LaneDropRegistry {
let registry = LaneDropRegistry()
for (id, height) in heights { registry.update(height: height, for: id) }
return registry
}
/// One reload through the store's one inbound door a foreign one, the mid-drag case the
/// re-grounding trio is written for.
@MainActor
private func reload(_ store: BoardStore) async {
store.handleWatcherEvent(.treeChanged(.foreign))
await store.awaitQuiescence()
}
// MARK: - The key
@MainActor
@Suite("The card drag's resting-layout cache")
struct RestingLayoutCacheTests {
@Test("A second sample against the same snapshot rebuilds nothing")
func sameKeyReuses() throws {
let fixture = try makeFixture()
defer { fixture.tearDown() }
let store = try BoardStore(rootURL: fixture.root)
let registry = makeRegistry()
let cache = RestingLayoutCache()
let first = cache.layout(inLane: lane1, of: store, registry: registry, hidden: [])
let second = cache.layout(inLane: lane1, of: store, registry: registry, hidden: [])
#expect(first?.cardIDs == [card1, card2, card3])
#expect(first?.heights == [40, 60, 80])
#expect(second == first)
#expect(cache.builds == 1)
#expect(cache.reuses == 1)
}
@Test("An unmeasured card tiles at the nominal height, exactly as the uncached path did")
func unmeasuredCardsFallBack() throws {
let fixture = try makeFixture()
defer { fixture.tearDown() }
let store = try BoardStore(rootURL: fixture.root)
let registry = makeRegistry([card1: 40])
let cache = RestingLayoutCache()
let layout = cache.layout(inLane: lane1, of: store, registry: registry, hidden: [])
let nominal = LaneDropRegistry.nominalCardHeight
#expect(layout?.heights == [40, nominal, nominal])
}
@Test("The dragged run is lifted out of the layout, and the hidden set is part of the key")
func hiddenMembersAreKeyed() throws {
let fixture = try makeFixture()
defer { fixture.tearDown() }
let store = try BoardStore(rootURL: fixture.root)
let registry = makeRegistry()
let cache = RestingLayoutCache()
// A move: the run is out of the layout the zones are counted in.
let moving = cache.layout(inLane: lane1, of: store, registry: registry, hidden: [card2])
#expect(moving?.cardIDs == [card1, card3])
#expect(moving?.heights == [40, 80])
// mid-drag `hiddenMembers` answers the empty set for a copy, because the originals stay
// (`DragSession.hiddenMembers`). A key that missed the flip would keep proposing in the
// move's index space while the user is looking at the copy's.
let copying = cache.layout(inLane: lane1, of: store, registry: registry, hidden: [])
#expect(copying?.cardIDs == [card1, card2, card3])
#expect(cache.builds == 2)
#expect(cache.reuses == 0)
// And back: the flip is a key change in both directions, not a one-way invalidation.
#expect(cache.layout(inLane: lane1, of: store, registry: registry, hidden: [card2]) == moving)
#expect(cache.builds == 3)
}
@Test("Each lane is its own entry, so crossing lanes and coming back rebuilds neither")
func lanesAreSeparateEntries() throws {
let fixture = try makeFixture()
defer { fixture.tearDown() }
let store = try BoardStore(rootURL: fixture.root)
let registry = makeRegistry()
let cache = RestingLayoutCache()
#expect(cache.layout(inLane: lane1, of: store, registry: registry, hidden: [])?.cardIDs
== [card1, card2, card3])
#expect(cache.layout(inLane: lane2, of: store, registry: registry, hidden: [])?.cardIDs
== [card4])
#expect(cache.layout(inLane: lane1, of: store, registry: registry, hidden: [])?.cardIDs
== [card1, card2, card3])
#expect(cache.builds == 2)
#expect(cache.reuses == 1)
}
@Test("A lane that is not in the snapshot answers nothing, and leaves no entry behind")
func aVanishedLaneAnswersNothing() throws {
let fixture = try makeFixture()
defer { fixture.tearDown() }
let store = try BoardStore(rootURL: fixture.root)
let registry = makeRegistry()
let cache = RestingLayoutCache()
// The caller's cue to run rule 2's revalidation (`BoardDropContext.retargetCards`), and it
// has to arrive on *every* sample rather than once so nothing may be cached for it.
#expect(cache.layout(inLane: ItemID(rawValue: Ident.lane3), of: store,
registry: registry, hidden: []) == nil)
#expect(cache.layout(inLane: ItemID(rawValue: Ident.lane3), of: store,
registry: registry, hidden: []) == nil)
#expect(cache.builds == 0)
#expect(cache.reuses == 0)
}
}
// MARK: - The snapshot, and which counter answers for it
/// **Rule 1 of the mid-drag re-grounding trio, under a cache** (DRAG-REORDER.md): "the resting zones
/// are recomputed against each new snapshot nothing is cached across a reload because nothing
/// needs to be".
@MainActor
@Suite("The resting-layout cache ▸ re-grounding")
struct RestingLayoutRegroundingTests {
@Test("A foreign card arriving mid-drag re-derives the layout against the new snapshot")
func aReloadRegroundsTheLayout() async throws {
let fixture = try makeFixture()
defer { fixture.tearDown() }
let store = try BoardStore(rootURL: fixture.root)
let registry = makeRegistry()
let cache = RestingLayoutCache()
#expect(cache.layout(inLane: lane1, of: store, registry: registry, hidden: [])?.cardIDs
== [card1, card2, card3])
// An agent files a card between First and Second while the drag is in flight.
try fixture.card(foreignName, in: Ident.lane1, order: "1536", title: "Foreign")
await reload(store)
#expect(store.snapshotGeneration == 1)
// The next sample proposes against the board as it now is, not as it was at pickup and
// the arrival tiles at the nominal height until its face measures itself, exactly as the
// uncached path left it.
let reground = cache.layout(inLane: lane1, of: store, registry: registry, hidden: [])
#expect(reground?.cardIDs == [card1, foreignCard, card2, card3])
#expect(reground?.heights == [40, LaneDropRegistry.nominalCardHeight, 60, 80])
#expect(cache.builds == 2)
#expect(cache.reuses == 0)
}
@Test("A value-equal reload rebuilds nothing — the applied counter is the key, not the walk")
func aValueEqualReloadKeepsTheLayout() async throws {
let fixture = try makeFixture()
defer { fixture.tearDown() }
let store = try BoardStore(rootURL: fixture.root)
let registry = makeRegistry()
let cache = RestingLayoutCache()
#expect(cache.layout(inLane: lane1, of: store, registry: registry, hidden: []) != nil)
// A walk that landed and found nothing to assign (`BoardStore.landedReloads` vs
// `snapshotGeneration`, split 2026-07-31). The same cards in the same order cannot move a
// zone, so keying on the walk counter would throw the layout away for a reload that
// provably changed nothing which, under a watcher, is most of them.
await reload(store)
#expect(store.landedReloads == 1)
#expect(store.snapshotGeneration == 0)
#expect(cache.layout(inLane: lane1, of: store, registry: registry, hidden: [])?.cardIDs
== [card1, card2, card3])
#expect(cache.builds == 1)
#expect(cache.reuses == 1)
}
@Test("A lane deleted mid-drag stops answering, which is what withdraws the proposal")
func aDeletedLaneStopsAnswering() async throws {
let fixture = try makeFixture()
defer { fixture.tearDown() }
let store = try BoardStore(rootURL: fixture.root)
let registry = makeRegistry()
let cache = RestingLayoutCache()
#expect(cache.layout(inLane: lane1, of: store, registry: registry, hidden: []) != nil)
try fixture.moveFolder(Ident.lane1, to: ".trash/\(Ident.lane1)")
await reload(store)
#expect(cache.layout(inLane: lane1, of: store, registry: registry, hidden: []) == nil)
}
}
// MARK: - The heights, and the two board windows
/// The inputs that move **without** a snapshot behind them: a face measuring itself for the first
/// time, and a second window drawing the same board at a different size.
@MainActor
@Suite("The resting-layout cache ▸ measured heights and board identity")
struct RestingLayoutMeasurementTests {
@Test("A height that actually changes re-derives the layout; one that repeats does not")
func heightsAreKeyed() throws {
let fixture = try makeFixture()
defer { fixture.tearDown() }
let store = try BoardStore(rootURL: fixture.root)
let registry = makeRegistry()
let cache = RestingLayoutCache()
#expect(cache.layout(inLane: lane1, of: store, registry: registry, hidden: [])?.heights
== [40, 60, 80])
// The re-register a layout pass makes with nothing to say the common case, and the one
// that must not cost a rebuild.
registry.update(height: 60, for: card2)
#expect(cache.layout(inLane: lane1, of: store, registry: registry, hidden: [])?.heights
== [40, 60, 80])
#expect(cache.builds == 1)
#expect(cache.reuses == 1)
// A real measurement. No snapshot moved for it, so nothing but the registry's own counter
// can retire the layout that tiled the lane at the old figure.
registry.update(height: 100, for: card2)
#expect(cache.layout(inLane: lane1, of: store, registry: registry, hidden: [])?.heights
== [40, 100, 80])
#expect(cache.builds == 2)
}
@Test("A card face going away re-derives too")
func removingAHeightIsAChange() throws {
let fixture = try makeFixture()
defer { fixture.tearDown() }
let store = try BoardStore(rootURL: fixture.root)
let registry = makeRegistry()
let cache = RestingLayoutCache()
#expect(cache.layout(inLane: lane1, of: store, registry: registry, hidden: [])?.heights
== [40, 60, 80])
registry.removeHeight(card3)
#expect(cache.layout(inLane: lane1, of: store, registry: registry, hidden: [])?.heights
== [40, 60, LaneDropRegistry.nominalCardHeight])
#expect(cache.builds == 2)
// A second removal of the same card is not a change, and must not cost a rebuild.
registry.removeHeight(card3)
_ = cache.layout(inLane: lane1, of: store, registry: registry, hidden: [])
#expect(cache.builds == 2)
#expect(cache.reuses == 1)
}
@Test("Two board windows are two layouts, even for one board's lane")
func registriesDoNotCollide() throws {
let fixture = try makeFixture()
defer { fixture.tearDown() }
let store = try BoardStore(rootURL: fixture.root)
let cache = RestingLayoutCache()
// One store, two `LaneDropRegistry`s a board open in two windows, whose faces are measured
// separately and can be mid-layout in one while settled in the other.
let settled = makeRegistry()
let opening = makeRegistry([:])
#expect(cache.layout(inLane: lane1, of: store, registry: settled, hidden: [])?.heights
== [40, 60, 80])
let nominal = LaneDropRegistry.nominalCardHeight
#expect(cache.layout(inLane: lane1, of: store, registry: opening, hidden: [])?.heights
== [nominal, nominal, nominal])
#expect(cache.builds == 2)
}
@Test("Two boards holding a lane under one id are two layouts")
func boardsDoNotCollide() throws {
let here = try makeFixture()
defer { here.tearDown() }
// A board duplicated on disk: same lane id, different content. A cross-board drag retargets
// against the *hovered* board's store, so a layout that answered for the wrong root would
// propose into a lane the user is not over.
let there = try WriterFixture()
defer { there.tearDown() }
try there.board()
try there.lane(Ident.lane1, order: "1024", title: "Todo")
try there.card(Ident.card4, in: Ident.lane1, order: "1024", title: "Only")
let cache = RestingLayoutCache()
let registry = makeRegistry()
let hereStore = try BoardStore(rootURL: here.root)
let thereStore = try BoardStore(rootURL: there.root)
// Deliberately the *same* registry for both: the key's registry identity would separate two
// windows on its own, and this is the entry's `boardRoot` guard being pinned rather than it.
#expect(cache.layout(inLane: lane1, of: hereStore, registry: registry, hidden: [])?.cardIDs
== [card1, card2, card3])
#expect(cache.layout(inLane: lane1, of: thereStore, registry: registry, hidden: [])?.cardIDs
== [card4])
#expect(cache.layout(inLane: lane1, of: hereStore, registry: registry, hidden: [])?.cardIDs
== [card1, card2, card3])
#expect(cache.builds == 3)
}
}
// MARK: - The lifecycle
/// The cache is the **drag's**, not the board's: it is filled by one session's samples and must not
/// be readable by the next one's (`DragSession.restingLayouts`).
@MainActor
@Suite("The resting-layout cache ▸ session lifecycle")
struct RestingLayoutLifecycleTests {
@Test("Beginning and ending a drag both drop every layout")
func theCacheIsSessionScoped() throws {
let fixture = try makeFixture()
defer { fixture.tearDown() }
let store = try BoardStore(rootURL: fixture.root)
let registry = makeRegistry()
let session = DragSession()
session.beginCards([card1], folders: [], heights: [40], container: .board, source: store)
_ = session.restingLayouts.layout(inLane: lane1, of: store, registry: registry, hidden: [card1])
_ = session.restingLayouts.layout(inLane: lane1, of: store, registry: registry, hidden: [card1])
#expect(session.restingLayouts.builds == 1)
#expect(session.restingLayouts.reuses == 1)
session.end()
#expect(session.restingLayouts.builds == 0)
#expect(session.restingLayouts.reuses == 0)
// A second drag starts cold, whatever the first one left standing.
session.beginCards([card2], folders: [], heights: [60], container: .board, source: store)
_ = session.restingLayouts.layout(inLane: lane1, of: store, registry: registry, hidden: [card2])
#expect(session.restingLayouts.builds == 1)
#expect(session.restingLayouts.reuses == 0)
session.end()
}
}