Build card faces with edge-accent styling
The card face becomes real: leading SF Symbol (card default doc.text, tinted by a valid hand-written iconColor — schema yes, control no), title or the quiet untitled placeholder, and a quiet paperclip when the card has attachments — title-only by design, no body excerpt. Color is the settled K1 edge accent, not a fill: background paints a 4pt stripe down the left edge, resolved through the ported pathfinder palette (12 icon tints + 12 backgrounds carried over verbatim, plus raw #RRGGBB[AA]); anything unresolvable paints nothing and stays on disk exactly as written. The snapshot now carries each card's flat attachment names — the loader's one read inside a card folder, shared with the Writer's listing so the m5 carousel and m6 sidebar can never disagree on order (Finder order, the Writer's existing comparator). The face keeps its top-aligned structure so the sole-selection carousel can expand inside the card without moving masonry neighbors. 18 new tests. Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
This commit is contained in:
+143
-39
@@ -35,10 +35,9 @@ struct LaneHeaderDrag {
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/// ### What is still a later card's
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///
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/// The lane context menu (Rename, Style…, the quick-style recents row, the Width stepper, Delete),
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/// the colour accent band, and the search-aware filtering behind the count all belong to later
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/// milestones. The **card face** is likewise still a stub — `CardStubView` gains the leading icon,
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/// the attachment chip, the cut treatment and the attachment carousel with the card-face card; what
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/// it grows here is only what inline rename and click selection require.
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/// the lane's own top-edge accent band, and the search-aware filtering behind the count all belong
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/// to later milestones. The card face is real (`CardFaceView`); what it still owes is the cut
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/// treatment and the sole-selected card's attachment carousel.
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struct LaneView: View {
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let store: BoardStore
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@@ -209,7 +208,7 @@ struct LaneView: View {
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ForEach(slots) { slot in
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switch slot {
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case let .card(card):
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CardStubView(store: store, card: card, openCard: openCard)
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CardFaceView(store: store, card: card, openCard: openCard)
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case .placeholder:
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NewCardStubView(store: store, openCard: openCard)
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}
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@@ -328,52 +327,67 @@ private enum LaneSlot: Identifiable {
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}
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}
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// MARK: - Card stub
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// MARK: - Card face
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/// A card, as a rounded plate with its title — **still a stand-in**, replaced by the card-face card,
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/// which brings the leading icon, the attachment chip, the cut treatment and the sole-selected
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/// card's attachment carousel (03-board-ui.md § Card face).
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/// The card face: a rounded plate carrying a leading SF Symbol, the title (or its quiet "Untitled"
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/// placeholder), a quiet trailing attachments indicator, and a left-edge colour accent stripe
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/// (03-board-ui.md § Card face, § Styling ▸ Capabilities).
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///
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/// What it has grown here is only what this milestone owes: click-to-select with a selection
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/// treatment, and the inline rename editor swapping in for the title when this card is the rename
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/// target.
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private struct CardStubView: View {
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/// ### Title-only, deliberately
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///
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/// **No body excerpt** — settled, "the face stays title-only … the old 'iterate on the card face
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/// later' item is closed with no growth". The only face chip in scope is attachments, "a quiet
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/// indicator when the card has files — the title dominates", which is why the paperclip is a
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/// secondary-tinted caption and not a count pill: the eye should land on the title.
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///
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/// ### Two lenient fields, two different fallbacks
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///
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/// `icon` and `iconColor` are hand-written-only on cards (`iconColor` is **schema yes, control
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/// no** — the app never offers a picker for it, but honours what an author writes). Both degrade
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/// rather than fail: an unknown symbol name draws the level default (`ItemSymbol`), and a colour
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/// value that resolves to nothing draws the standard secondary tint. `background` degrades a third
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/// way — to **no stripe at all** — because there is no sensible default colour for "the author
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/// meant something we can't read", and a wrong colour is worse than none. In every case the bytes
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/// on disk are untouched (`Palette`, 01-storage-format.md § Frontmatter).
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///
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/// ### Room for the carousel
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///
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/// The face is a top-aligned `VStack` and its two decorations — the accent stripe and the selection
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/// stroke — are shapes in overlays, so both stretch to whatever height the content takes. That is
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/// what lets m5's carousel expand *inside* this card without any of it being re-derived: the
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/// masonry already isolates column heights, so a taller card pushes only the cards below it in its
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/// own column.
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private struct CardFaceView: View {
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let store: BoardStore
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let card: Card
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let openCard: (ItemID) -> Void
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/// The plate's corner radius — shared with the accent stripe, which rounds its left corners to
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/// exactly this so the stripe reads as part of the card's edge rather than a bar laid over it.
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private let cornerRadius: CGFloat = 8
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/// K1 · left edge stripe (03-board-ui.md § Styling ▸ Capabilities, settled in the pathfinder's
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/// treatment shootout).
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private let stripeWidth: CGFloat = 4
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var body: some View {
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Group {
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if isRenaming {
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InlineTitleField(
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text: draft,
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prompt: "Card title",
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onCommit: { store.commitRename() },
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onAbandon: { store.transient.discardRename() },
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// **Click-away commits** — a rename's rule, and the deliberate opposite of the
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// placeholder's (04-interactions.md ▸ Grammar: "focus loss = commit, matching
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// the card window's title field").
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onFocusLoss: { store.commitRename() },
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onCommitAndOpen: {
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let id = card.id
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store.commitRename()
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openCard(id)
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}
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)
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.font(.body)
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} else {
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Text(card.title.value ?? "Untitled")
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.font(.body)
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.foregroundStyle(card.title.value == nil ? .secondary : .primary)
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.lineLimit(4)
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}
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VStack(alignment: .leading, spacing: 6) {
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titleRow
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// m5-carousel: the sole selected card's paged attachment carousel expands here — below
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// the title, inside this same plate, keyed on the selection transaction
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// (03-board-ui.md § Card face). It needs `card.attachments` (already loaded) and this
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// view's `isSelected`; nothing above it changes.
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}
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.frame(maxWidth: .infinity, alignment: .leading)
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.padding(10)
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.background(RoundedRectangle(cornerRadius: 8).fill(.background.secondary))
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// Constant, whether or not a stripe paints: every card's text sits on the same grid, so
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// colouring a card never shifts its title relative to its uncoloured neighbours.
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.padding(.leading, stripeWidth)
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.background(RoundedRectangle(cornerRadius: cornerRadius).fill(.background.secondary))
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.overlay(alignment: .leading) { accentStripe }
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.overlay(
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RoundedRectangle(cornerRadius: 8)
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RoundedRectangle(cornerRadius: cornerRadius)
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.strokeBorder(isSelected ? AnyShapeStyle(Color.accentColor) : AnyShapeStyle(.clear), lineWidth: 1.5)
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)
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.contentShape(Rectangle())
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@@ -384,6 +398,96 @@ private struct CardStubView: View {
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.onTapGesture { store.select([card.id], liveness: .live) }
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}
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// MARK: - Title row
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private var titleRow: some View {
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HStack(alignment: .firstTextBaseline, spacing: 6) {
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Image(systemName: ItemSymbol.name(card.icon, fallback: ItemSymbol.card))
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.foregroundStyle(iconTint)
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.imageScale(.medium)
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titleOrEditor
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// The title takes the row's width so the indicator sits hard against the trailing
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// edge — and so the rename field fills the same span the title occupied.
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.frame(maxWidth: .infinity, alignment: .leading)
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attachmentsIndicator
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}
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}
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/// The title, or the rename editor when this card is the rename target. Unchanged from the
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/// stub this face replaces: the four exits and their store calls are 04-interactions.md ▸
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/// Grammar's, stated once in `InlineTitleField`.
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@ViewBuilder
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private var titleOrEditor: some View {
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if isRenaming {
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InlineTitleField(
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text: draft,
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prompt: "Card title",
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onCommit: { store.commitRename() },
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onAbandon: { store.transient.discardRename() },
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// **Click-away commits** — a rename's rule, and the deliberate opposite of the
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// placeholder's (04-interactions.md ▸ Grammar: "focus loss = commit, matching
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// the card window's title field").
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onFocusLoss: { store.commitRename() },
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onCommitAndOpen: {
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let id = card.id
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store.commitRename()
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openCard(id)
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}
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)
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.font(.body)
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} else {
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Text(card.title.value ?? "Untitled")
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.font(.body)
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.foregroundStyle(card.title.value == nil ? .secondary : .primary)
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.lineLimit(4)
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}
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}
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/// `iconColor`'s tint, or the standard secondary one. Deliberately not `AnyShapeStyle(.primary)`
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/// on the fallback path: an uncoloured card icon is chrome, and chrome is secondary — the tint
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/// exists to make a *hand-coloured* icon stand out from its neighbours.
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private var iconTint: AnyShapeStyle {
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if let color = Palette.color(for: card.iconColor) {
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AnyShapeStyle(color)
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} else {
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AnyShapeStyle(.secondary)
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}
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}
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/// The one face chip in scope — shown only when the card actually has files, and quiet enough
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/// that the title still dominates (03-board-ui.md § Card face). The count goes to the
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/// accessibility label rather than onto the face: it is useful to know, not to look at.
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@ViewBuilder
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private var attachmentsIndicator: some View {
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if !card.attachments.isEmpty {
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Image(systemName: "paperclip")
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.font(.caption)
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.foregroundStyle(.secondary)
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.accessibilityLabel("\(card.attachments.count) attachments")
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}
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}
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/// K1 · left edge stripe, painted with the resolved `background` — "a card's [colour paints] a
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/// stripe along its left edge; the surfaces themselves keep the standard chrome, so coloured
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/// title text never sits on a coloured fill" (03-board-ui.md § Styling ▸ Capabilities).
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///
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/// A value that resolves to nothing — a typo'd palette name, a malformed hex, a sequence where
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/// a scalar belongs — draws **no stripe**, and the value stays on disk exactly as written.
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/// A `Shape` rather than a sized rectangle so it takes the plate's full height whatever the
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/// content does, m5's carousel expansion included.
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@ViewBuilder
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private var accentStripe: some View {
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if let color = Palette.color(for: card.background) {
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UnevenRoundedRectangle(topLeadingRadius: cornerRadius, bottomLeadingRadius: cornerRadius)
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.fill(color)
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.frame(width: stripeWidth)
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// Decoration only: the whole plate is one click target for selection.
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.allowsHitTesting(false)
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}
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}
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// MARK: - Selection and rename plumbing
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private var isSelected: Bool {
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store.selection.liveness == .live && store.selection.ids.contains(card.id)
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}
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@@ -0,0 +1,126 @@
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import AppKit
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import SwiftUI
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/// The colour vocabulary the `background` and `iconColor` fields are written in
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/// (03-board-ui.md § Styling ▸ Capabilities): **a kebab-case palette name, or a `#RRGGBB[AA]`
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/// hex**. This file is the single source for the name→hex mapping — the pathfinder's twelve icon
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/// tints and twelve backgrounds, carried over verbatim as the starting point ("The pathfinder's
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/// palettes (12 icon tints, 12 backgrounds) carry over").
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///
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/// ### Lenient, never an error
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///
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/// A stored value is *cosmetic*, so an unrecognized one is not a load failure, not a warning, and
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/// not a placeholder colour: resolution simply yields `nil` and the call site falls back to its
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/// own default — no stripe for a card `background`, the standard secondary tint for an
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/// `iconColor` (03 § Card face). The bytes on disk are left exactly as written until the author
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/// changes them, which is what makes "custom hex is not pickable in-app but stays fully honored
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/// from disk" (03 § Controls) true in both directions: curated in-app, unlimited on disk.
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///
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/// Names are matched **exactly** — kebab-case as the tables below spell them. `Background` is not
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/// `background`, and a near-miss degrades like any other unknown value rather than guessing at
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/// what the author meant.
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struct PaletteColor: Identifiable, Sendable {
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/// Kebab-case, exactly as written to frontmatter.
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let name: String
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let hex: String
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var id: String { name }
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}
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enum Palette {
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/// Icon-tint palette (`iconColor`).
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static let foregrounds: [PaletteColor] = [
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PaletteColor(name: "obsidian", hex: "#000000"),
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PaletteColor(name: "aluminum", hex: "#9B9B9B"),
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PaletteColor(name: "soapstone", hex: "#D5D5D5"),
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PaletteColor(name: "chalk", hex: "#FFFFFF"),
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PaletteColor(name: "carnation", hex: "#FF576C"),
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PaletteColor(name: "rich-grapefruit", hex: "#FF864C"),
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PaletteColor(name: "smokey-tangerine", hex: "#E5A334"),
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PaletteColor(name: "fern", hex: "#50B23D"),
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PaletteColor(name: "light-teal", hex: "#00B7B7"),
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PaletteColor(name: "deep-sky-blue", hex: "#0084E5"),
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PaletteColor(name: "pale-violet", hex: "#8C59C5"),
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PaletteColor(name: "deep-cool-granite", hex: "#597199"),
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]
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/// Background palette (`background`) — the twelve wells the style editor will offer, "every
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/// pair AA-verified at design time" (03-board-ui.md § Styling ▸ Controls).
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static let backgrounds: [PaletteColor] = [
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PaletteColor(name: "obsidian", hex: "#000000"),
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PaletteColor(name: "shale", hex: "#5B5B5B"),
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PaletteColor(name: "aluminum", hex: "#9B9B9B"),
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PaletteColor(name: "chalk", hex: "#FFFFFF"),
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PaletteColor(name: "light-cayenne", hex: "#B6071E"),
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PaletteColor(name: "light-mocha", hex: "#B73C14"),
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PaletteColor(name: "smokey-mocha", hex: "#674611"),
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PaletteColor(name: "smokey-fern", hex: "#145312"),
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PaletteColor(name: "dark-teal", hex: "#005152"),
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PaletteColor(name: "smokey-ocean", hex: "#003168"),
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PaletteColor(name: "smokey-rich-eggplant", hex: "#290659"),
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PaletteColor(name: "intense-cool-shale", hex: "#1F2E45"),
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]
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}
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// The pathfinder's panel round-trip helpers (`NSColor.paletteHexString`, `Palette.name(forHex:)`)
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// and its swatch drawing are deliberately not ported yet: nothing writes a colour until the style
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// editor lands, and an unused writer is a claim about a surface that doesn't exist. The styling
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// card brings them back when the editor needs them.
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extension Palette {
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/// Resolves a stored value — a palette name, or a hand-written `#RRGGBB`/`#RRGGBBAA` hex —
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/// searching the icon tints first, then the backgrounds. **Both tables answer either field**:
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/// the split is what each *picker* offers, not a namespace, so a hand-written
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/// `background: carnation` resolves rather than reading as garbage.
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///
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/// `nil` means unrecognized, which is a rendering instruction ("use your default"), never an
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/// error — see this file's leading comment.
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static func nsColor(for value: String) -> NSColor? {
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if value.hasPrefix("#") { return NSColor(paletteHex: value) }
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guard let hex = (foregrounds + backgrounds).first(where: { $0.name == value })?.hex else { return nil }
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return NSColor(paletteHex: hex)
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}
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/// SwiftUI variant of `nsColor(for:)` — what the views actually call.
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static func color(named name: String) -> Color? {
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nsColor(for: name).map { Color(nsColor: $0) }
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}
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/// The lenient read of a whole frontmatter field: a missing or malformed `background` /
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/// `iconColor` resolves exactly like an unrecognized one — there is no colour, so use the
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/// default.
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///
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/// Folding all three `FieldValue` shapes into one `nil` mirrors `ItemSymbol.name(_:fallback:)`
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/// and keeps every call site free of the distinction, which no renderer has a use for.
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static func color(for field: FieldValue<String>) -> Color? {
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guard let value = field.value else { return nil }
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return color(named: value)
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}
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}
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// MARK: - Hex → colour
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extension NSColor {
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/// `#RRGGBB` or `#RRGGBBAA` → `NSColor` in **sRGB** — the colour space the hex digits name,
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/// so a value hand-written from a screenshot or a design tool renders as the same colour the
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/// author sampled. Returns `nil` for anything else: a missing `#`, a short or long digit run,
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/// or a non-hex character.
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convenience init?(paletteHex hex: String) {
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var string = hex
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if string.hasPrefix("#") { string.removeFirst() }
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var alpha: CGFloat = 1
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if string.count == 8 {
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guard let alphaByte = UInt32(string.suffix(2), radix: 16) else { return nil }
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alpha = CGFloat(alphaByte) / 255
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string.removeLast(2)
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}
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guard string.count == 6, let value = UInt32(string, radix: 16) else { return nil }
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self.init(
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srgbRed: CGFloat((value >> 16) & 0xFF) / 255,
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green: CGFloat((value >> 8) & 0xFF) / 255,
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blue: CGFloat(value & 0xFF) / 255,
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alpha: alpha
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)
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}
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}
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Reference in New Issue
Block a user