Hero image for cards — one of the card's own attachments, banded across its face
A card whose `hero:` names one of its own attachments draws that picture as a banner across the full width of its plate, above the icon-and-title row, aspect-fill cropped into a fixed 2.75 em band — 36pt at the standard body, and em-scaled like every other figure the board draws, so it grows with the system text size and with the board's zoom rather than shrinking against a title twice its usual size. The figure sits deliberately under the 44pt a plain one-line card is tall: a hero card should read as a card with a picture on it rather than a picture with a caption, which is 03's standing rule that the title dominates. The key's grammar is a **bare filename**, and that is what separates it from the board background's `image` subkey rather than a nervousness about paths. A board names a file anywhere under its root, so a path is that key's reading and where it leads is the renderer's question. A card names one of the files it already owns — the flat `attachments/` folder the app lists, relocates into, and carries through every move, copy, trash and restore — so `hero: art/sketch.png` is not an awkward spelling of a hero image, it is a value the key cannot mean. It therefore has no reading at all: a value carrying a separator, or spelling `.`/`..`, or empty, is malformed at the document layer, which renders it as absent and leaves the coerce tier's trace, exactly as `width: 1.5` does. The bytes stay as written, the resolver re-checks containment anyway, and the whole degrade family below that — a name pointing at a missing file, an unreadable one, or one that is not an image — ends the same way: no banner, no defect, nothing written. That last promise is about *height* as much as about ink, so the band is given no height at all until a picture has actually decoded. A card whose hero cannot be drawn lays out identically to a card with no key, structurally rather than by a branch somebody has to remember; the price is one settle per hero as a board opens, and none after that. Everything else the face draws is attached outside the new stack and is untouched by it — the accent stripe still runs the plate's full leading edge across the band's corner, the selection and file-hover strokes still ring the whole plate, the cut and drag dims still cover it, and the drop model still registers the plate's real height, so a hero card is simply a taller card the masonry already understands. The trash draws it too, by the one-face rule. Decoding is ImageIO's downsampling path off the main actor at a quarter of the backdrop's pixel budget (`BoardBackdrop.decode` gained the limit as a parameter rather than being copied), and the results live in one app-wide, deliberately non-observable cache keyed on path plus the file's date and size. Non-observable because a tracked write there would invalidate every hero face on the board, which is the O(board) invalidation this view was rebuilt once already to shed; each face holds its own picture in view state and seeds it from the cache, which is also what lets the drag replica — whose preview builder is non-escaping and cannot await anything — carry the band at the face's real height. Taking a stamp twice from one URL value turned out to answer with the first read's date and size however many times the bytes had changed, so `stamp(of:)` now drops its cached resource values first; noticing a replacement is the only thing a stamp is for. The face takes the resolved URL as a compared input rather than resolving it, for selected-ness's reason one axis over: resolving needs the card's folder, which a face does not know, and finding it from the snapshot would be a board walk per face. The lane and the trash column each know their own container and compute it once for the whole strip. There is no in-app setter this version — the key is written by hand or by an agent, which is why the guide bumps to v13 with a clause spelling the grammar out beside the other card keys, and why `attachments/` gets the one-line pointer an agent that has just written `` will need. "Set as Hero" from the attachment row is future work, as is the card window and print, which draw the same model and show no banner today. Claude-Session: https://claude.ai/code/session_014PtZdPwqZuqEDLc6wZMtEy
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@@ -254,6 +254,20 @@ public struct Card: Identifiable, Sendable, Equatable {
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public let icon: FieldValue<String>
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public let iconColor: FieldValue<String>
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/// **The card's hero image** (03-board-ui.md § Card face ▸ Hero image) — the bare filename of one
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/// of this card's own attachments, drawn as a banner across the top of its face.
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///
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/// **Card-level only**, which is why `Lane` and `BoardModel` carry no twin: a lane has no face to
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/// band and a board already has a backdrop. The reading is `FrontmatterDocument.hero`'s — a bare
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/// filename or nothing — and this carries the *shape* rather than the answer so the coerce tier
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/// can report on a value that had no reading.
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///
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/// A **name, not a location**, and not a promise: where it resolves is the face's question
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/// (`CardHero.imageURL(for:inContainer:)`), and a name that leads to a missing file, an
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/// unreadable one or a non-image draws no banner at all — the card renders exactly as one with no
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/// key, and the bytes stay as written.
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public let hero: FieldValue<String>
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/// Rank within its lane, ascending = top-to-bottom — the reading, not necessarily the key. See
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/// `Lane.order`'s doc comment; the same reasoning applies here, and a card is where it matters
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/// most: the minimum legal agent card is a `mkdir` plus one `index.md` with no `order` at all
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