Hero image for cards — one of the card's own attachments, banded across its face

A card whose `hero:` names one of its own attachments draws that picture as a
banner across the full width of its plate, above the icon-and-title row,
aspect-fill cropped into a fixed 2.75 em band — 36pt at the standard body, and
em-scaled like every other figure the board draws, so it grows with the system
text size and with the board's zoom rather than shrinking against a title twice
its usual size. The figure sits deliberately under the 44pt a plain one-line
card is tall: a hero card should read as a card with a picture on it rather than
a picture with a caption, which is 03's standing rule that the title dominates.

The key's grammar is a **bare filename**, and that is what separates it from the
board background's `image` subkey rather than a nervousness about paths. A board
names a file anywhere under its root, so a path is that key's reading and where
it leads is the renderer's question. A card names one of the files it already
owns — the flat `attachments/` folder the app lists, relocates into, and carries
through every move, copy, trash and restore — so `hero: art/sketch.png` is not an
awkward spelling of a hero image, it is a value the key cannot mean. It therefore
has no reading at all: a value carrying a separator, or spelling `.`/`..`, or
empty, is malformed at the document layer, which renders it as absent and leaves
the coerce tier's trace, exactly as `width: 1.5` does. The bytes stay as written,
the resolver re-checks containment anyway, and the whole degrade family below
that — a name pointing at a missing file, an unreadable one, or one that is not
an image — ends the same way: no banner, no defect, nothing written.

That last promise is about *height* as much as about ink, so the band is given no
height at all until a picture has actually decoded. A card whose hero cannot be
drawn lays out identically to a card with no key, structurally rather than by a
branch somebody has to remember; the price is one settle per hero as a board
opens, and none after that. Everything else the face draws is attached outside
the new stack and is untouched by it — the accent stripe still runs the plate's
full leading edge across the band's corner, the selection and file-hover strokes
still ring the whole plate, the cut and drag dims still cover it, and the drop
model still registers the plate's real height, so a hero card is simply a taller
card the masonry already understands. The trash draws it too, by the one-face
rule.

Decoding is ImageIO's downsampling path off the main actor at a quarter of the
backdrop's pixel budget (`BoardBackdrop.decode` gained the limit as a parameter
rather than being copied), and the results live in one app-wide, deliberately
non-observable cache keyed on path plus the file's date and size. Non-observable
because a tracked write there would invalidate every hero face on the board,
which is the O(board) invalidation this view was rebuilt once already to shed;
each face holds its own picture in view state and seeds it from the cache, which
is also what lets the drag replica — whose preview builder is non-escaping and
cannot await anything — carry the band at the face's real height. Taking a stamp
twice from one URL value turned out to answer with the first read's date and size
however many times the bytes had changed, so `stamp(of:)` now drops its cached
resource values first; noticing a replacement is the only thing a stamp is for.

The face takes the resolved URL as a compared input rather than resolving it, for
selected-ness's reason one axis over: resolving needs the card's folder, which a
face does not know, and finding it from the snapshot would be a board walk per
face. The lane and the trash column each know their own container and compute it
once for the whole strip.

There is no in-app setter this version — the key is written by hand or by an
agent, which is why the guide bumps to v13 with a clause spelling the grammar out
beside the other card keys, and why `attachments/` gets the one-line pointer an
agent that has just written `![](attachments/x.png)` will need. "Set as Hero"
from the attachment row is future work, as is the card window and print, which
draw the same model and show no banner today.

Claude-Session: https://claude.ai/code/session_014PtZdPwqZuqEDLc6wZMtEy
This commit is contained in:
2026-08-08 23:41:15 -04:00
parent f9f284cac9
commit ce92c24190
19 changed files with 975 additions and 64 deletions
+96 -23
View File
@@ -146,6 +146,20 @@ struct CardFaceView: View, Equatable {
/// registry (the resting grid's input) and starts the card drag session from `.onDrag`.
let drops: BoardDropContext
/// **This card's hero image, resolved** the file its `hero` key names inside its own
/// `attachments/`, or `nil` for the overwhelmingly common card that names none
/// (03-board-ui.md § Card face Hero image; `CardHero.imageURL(for:inContainer:)`).
///
/// A parameter rather than a resolution done here, and for `isSelected`'s kind of reason one axis
/// over: resolving it needs the card's *folder*, which this view does not know it knows its card
/// and its container, and finding the path from the snapshot would be a board walk per face. The
/// two parents each know their own container folder and compute it once for the whole strip.
///
/// Whether the file exists, decodes, or is an image at all is deliberately not asked here: this is
/// a URL, and a name that leads nowhere draws no band (`CardHeroImage`), which is the ruling's
/// "renders exactly as with no key" kept structurally.
let hero: URL?
/// Whether this card is in the selection **of its own container** a parameter rather than a
/// read off the store, and that is the whole of the fix RENDER-INSTRUMENTATION.md "Selection is
/// O(board) in card bodies" asked for.
@@ -203,10 +217,15 @@ struct CardFaceView: View, Equatable {
/// The whole of what this face is a function of **as far as its parent is concerned**: the card
/// value (`Card` is `Equatable` down to its attachment names and its parsed document), which home
/// it is drawn in (`CardFaceRole.isEquivalent(to:)`), the two selection figures the parent
/// resolves for it, and the three window-lived collaborators the store by identity, the band
/// and the drop machinery by their own equivalence tests, which exist because the strip rebuilds
/// both structs, closures and all, on every body pass.
/// it is drawn in (`CardFaceRole.isEquivalent(to:)`), the hero file the parent resolved for it,
/// the two selection figures the parent resolves for it, and the three window-lived collaborators
/// the store by identity, the band and the drop machinery by their own equivalence tests, which
/// exist because the strip rebuilds both structs, closures and all, on every body pass.
///
/// **The hero is compared as a URL, not as a picture.** It moves only when the card's key or its
/// container does, both of which are already `card`-and-role facts; comparing it costs a path
/// comparison on a value that is `nil` for almost every card, and the picture behind it is the
/// banner view's own state (`CardHeroImage`), which no gate here could see anyway.
///
/// **Selection is a compared input now, and that is what makes the gate reach it.** It used to be
/// an Observation read `isSelected` off `store.selection` which meant a click anywhere on the
@@ -236,6 +255,7 @@ struct CardFaceView: View, Equatable {
nonisolated static func == (lhs: CardFaceView, rhs: CardFaceView) -> Bool {
lhs.card == rhs.card
&& lhs.role.isEquivalent(to: rhs.role)
&& lhs.hero == rhs.hero
&& lhs.isSelected == rhs.isSelected
&& lhs.selectedCount == rhs.selectedCount
&& lhs.store === rhs.store
@@ -294,12 +314,7 @@ struct CardFaceView: View, Equatable {
/// Everything the two containers share which, after the pivot, is the face itself.
private var face: some View {
titleRow
.frame(maxWidth: .infinity, alignment: .leading)
.padding(BoardMetrics.cardContentPadding(bodyPointSize: pointSize))
// Constant, whether or not a stripe paints: every card's text sits on the same grid, so
// colouring a card never shifts its title relative to its uncoloured neighbours.
.padding(.leading, stripeWidth)
plateContent
.background(RoundedRectangle(cornerRadius: cornerRadius).fill(BoardSurface.cardPlate))
.overlay(alignment: .leading) { accentStripe }
// The selection treatment, which a hovering Finder file drag borrows outright: "the card
@@ -391,6 +406,49 @@ struct CardFaceView: View, Equatable {
.marqueeTarget(card.id, kind: .card, container: role.container, in: marquee.registry)
}
/// What sits on the plate: the hero band, then the padded title row (03-board-ui.md § Card face).
///
/// **The band is full-bleed and the title row is not**, which is the whole layout call. A hero is
/// a picture of what the card is about, so it takes the plate's own width and rounds its top
/// corners to the plate's radius (`CardHeroImage`); the row below keeps every inset it has always
/// had, including the stripe's reserved leading padding, so a card's title sits on exactly the
/// grid it sat on before whether or not the card has a hero.
///
/// **Zero spacing, and a band with no height when there is no picture** so a card with no
/// `hero`, or one whose hero names a file that is missing or unreadable, lays out identically to
/// the face as it was: the stack's first element contributes nothing at all.
///
/// Everything else the face draws is attached *outside* this stack and is therefore untouched by
/// the band: the accent stripe still runs the plate's full leading edge (over the band's leading
/// corner the stripe is the card's edge, and a picture does not interrupt it), the selection and
/// file-hover strokes still ring the whole plate, the cut and drag dims still cover it, and the
/// geometry the drop model registers is still the plate's a hero card is simply a taller card,
/// which the masonry already understands.
private var plateContent: some View {
VStack(alignment: .leading, spacing: 0) {
heroBanner
titleRow
.frame(maxWidth: .infinity, alignment: .leading)
.padding(BoardMetrics.cardContentPadding(bodyPointSize: pointSize))
// Constant, whether or not a stripe paints: every card's text sits on the same grid,
// so colouring a card never shifts its title relative to its uncoloured neighbours.
.padding(.leading, stripeWidth)
}
}
/// The hero band, for a card that names a readable one and nothing whatever for a card that
/// does not, which is the ruling's degrade stated as a branch that is simply not taken.
@ViewBuilder
private var heroBanner: some View {
if let hero {
CardHeroImage(
url: hero,
height: BoardMetrics.cardHeroHeight(bodyPointSize: pointSize),
cornerRadius: cornerRadius
)
}
}
// MARK: - The card drag
/// Begins this card's system drag session in **its own container**, which is the whole of what
@@ -571,25 +629,40 @@ struct CardFaceView: View, Equatable {
/// deregister it when the image went away, quietly stealing the card from the rubber band and the
/// arrow keys).
private var replicaFace: some View {
HStack(alignment: .firstTextBaseline, spacing: BoardMetrics.cardRowSpacing(bodyPointSize: pointSize)) {
Image(systemName: ItemSymbol.name(card.icon, fallback: ItemSymbol.card))
.foregroundStyle(iconTint)
.imageScale(.medium)
Text(card.title.value ?? "Untitled")
.boardFont(.body)
.lineLimit(4)
.frame(maxWidth: .infinity, alignment: .leading)
attachmentsIndicator
VStack(alignment: .leading, spacing: 0) {
// **The band is drawn from the cache alone, synchronously.** A preview builder is
// non-escaping it runs while the body does, and the system snapshots the result
// immediately so there is no task to await a decode in. A hero the face is already
// showing is in the cache by definition, which is the only case that matters: you cannot
// drag a card whose banner has not drawn yet without having looked at it first. A miss
// draws no band, and the replica is then exactly the face a hero-less card lifts.
if let hero, let image = CardHeroCache.image(forFileAt: hero) {
Color.clear
.frame(height: BoardMetrics.cardHeroHeight(bodyPointSize: pointSize))
.overlay { Image(decorative: image, scale: 1).resizable().aspectRatio(contentMode: .fill) }
.clipShape(UnevenRoundedRectangle(
topLeadingRadius: cornerRadius, topTrailingRadius: cornerRadius))
}
HStack(alignment: .firstTextBaseline, spacing: BoardMetrics.cardRowSpacing(bodyPointSize: pointSize)) {
Image(systemName: ItemSymbol.name(card.icon, fallback: ItemSymbol.card))
.foregroundStyle(iconTint)
.imageScale(.medium)
Text(card.title.value ?? "Untitled")
.boardFont(.body)
.lineLimit(4)
.frame(maxWidth: .infinity, alignment: .leading)
attachmentsIndicator
}
.padding(BoardMetrics.cardContentPadding(bodyPointSize: pointSize))
.padding(.leading, stripeWidth)
}
.padding(BoardMetrics.cardContentPadding(bodyPointSize: pointSize))
.padding(.leading, stripeWidth)
// **The size of the face it was lifted from**, taken from that face's own measurement rather
// than from a representative figure: a card is as wide as its lane's interior column, so a
// replica drawn at a nominal width is visibly a different card from the one under the cursor,
// and since the system centres a preview on the view the drag started from leaves the
// pointer sitting beside the image instead of on it. The width is the only frame this needs:
// the replica lays the same row out with the same paddings and the same `lineLimit`, so at
// the face's width it comes out at the face's height (`BoardMetrics`).
// the replica lays the same band and the same row out with the same paddings and the same
// `lineLimit`, so at the face's width it comes out at the face's height (`BoardMetrics`).
.frame(
width: BoardMetrics.cardReplicaWidth(measured: measuredWidth, bodyPointSize: pointSize),
alignment: .leading