Implement live search filtering
The board's live title+body filter per 04-interactions.md § Search: - SearchFilter — a pure value folding the query once (case- and diacritic-insensitive substring, locale-stable); title OR body matches, attachment filenames never searched; only the literal empty string is inactive. - One universe: the filter threads through SelectionGrammar's order lists as a defaulted parameter, so ranges, Select All, arrow navigation, the marquee, drop zones, count badges, and the shown trash all read the same filtered set by construction; lanes are deliberately never filtered out (an emptied lane keeps its slot with a 0 badge). Hidden cards leave the selection through the existing constrain primitive, run on every query change and as the last line of the reload resolve; the delete successor is filtered so ⌫ never selects a hidden neighbour. - The field: an NSSearchField-backed toolbar item (the toolbar's sole default item); Edit ▸ Find ⌘F focuses it through a focused-value presentation; stock field-editor dispatch — Return swallowed, Tab is the keep-filter path to the board, board commands stay enabled except the caret-chord pair, now one shared caretChordsYield expression. - Escape is staged: clear the non-empty query (focus stays), hand an empty field back to the board, clear an active search from board focus — before Escape's clear-selection meaning. - Creating a card clears the search (the placeholder funnel); a rename deliberately gets no carve-out; filter reflow rides the content spring keyed narrowly on the query. 903 unit tests (24 new). Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
This commit is contained in:
@@ -91,6 +91,19 @@ extension View {
|
||||
/// The frame is measured in `BoardView.stripSpace`, the one space every marquee coordinate lives
|
||||
/// in — the band's own points come from a drag gesture in the same space, so no conversion
|
||||
/// happens anywhere.
|
||||
///
|
||||
/// **This is also how the search filter reaches the band and the arrows** (04-interactions.md
|
||||
/// § Search, "marquee, … arrow nav … all read it"): a card the filter hides is never built, so
|
||||
/// it registers nothing, and the two surfaces that navigate by drawn frames narrow with the
|
||||
/// masonry rather than re-running the predicate.
|
||||
///
|
||||
/// One bounded honesty about that: a card leaving under the filter's transition stays registered
|
||||
/// until the transition ends (`onDisappear` fires when the view really goes, not when the query
|
||||
/// changed), so for the length of one content-reflow spring a fading card is still sweepable and
|
||||
/// still an arrow's neighbour. It is on screen for exactly that span, and it has already left the
|
||||
/// selection (`TransientBoardState.constrainToSearch(in:)` runs at the keystroke), so the window
|
||||
/// is visible rather than phantom — accepted rather than closed by teaching three input sites a
|
||||
/// predicate the layout already applied.
|
||||
@MainActor
|
||||
func marqueeTarget(
|
||||
_ id: ItemID,
|
||||
|
||||
Reference in New Issue
Block a user