Commit Graph
3 Commits
Author SHA1 Message Date
rzen 53bc71f7fb Materialize the trash — store, undo, and the container universe
Phase 2 swaps every consumer: Liveness and its ancestor walk are gone,
replaced by ItemContainer — a UUID set plus the container side it
lives on, presence the whole test, one selection boundary instead of
the old liveness law. Deletion stages by place: board cards move to
the trash at a store-minted head rank, trash-side delete is permanent
behind its confirmation, Delete Immediately skips the trash from
anywhere, lane delete captures the subtree and removes the folder.
Restore has no method at all — moveCards resolves members in either
container, so drag-out and cut-paste are the ordinary moves 13 calls
them, registering ordinary Move steps. The delete inverse moves the
card back to its captured lane and rank; redo replays the captured
trash rank, a value the gesture actually wrote; lane undo recreates
the subtree byte-faithfully in session. Purges register nothing —
where 13's trash section contradicts its own Rules on that, Rules
wins, filed for ruling. Staleness collapsed to present-or-absent: a
container is a path, so a foreign restore fails the delete step's
expectation structurally. Legacy tombstones migrate on the loose-file
tail hook, cards oldest-first so minting above top reproduces the
retired newest-first column, lanes returning live, one folded loss
row naming both directions. Put Back, restoreByDrag,
receiveRestoredCards, TrashEntry, and the kind machinery are deleted;
the trash column renders the container correctly with its full face
rework left to phase 3.

Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
2026-07-28 17:47:56 -04:00
rzen 90cf82d740 Implement drag & drop with the locality model
The second half: system drag sessions over phase 1's model, per
DRAG-REORDER.md and 04-interactions.md § Drag & drop.

- Card faces, lane headers, and trash rows drag as NSItemProvider sessions
  (two exported UTTypes, JSON payload in flatten order, plain-text titles as
  the secondary representation) — replacing m4's custom lane-reorder gesture
  and trash drag-out wholesale; the app-wide DragSession carries the members,
  the frozen dragged sizes, the live proposal, and the effective operation.
- Three drop delegates (lane masonry, strip, window fallback), each accepting
  both types and routing internally per the single-target-dispatch rule; the
  cursor is the physical mouse converted to strip space; proposals come from
  DropSlotMath with hysteresis threaded through, and the lane-strip proposal
  clamps in front of the shown trash.
- Locality picks the default — move within a board, copy across, the badge
  tracking live; ⌥ forces copy (ignored on within-board lane drags), ⌘
  forces move; trash rows restore within their board (positional), copy out
  across boards by default, ⌘ forcing the true restore-move.
- N contiguous shadows with reflow keyed on the proposal; the
  committed-overlay hold renders the dropped arrangement until the reload
  echo lands (1.5 s dissolution deadline for refused writes); the
  re-grounding trio: geometry re-derives per render, proposals re-validate
  by liveness at release, an emptied drag cancels itself.
- Edge autoscroll (ticking driver over DragAutoScrollMath, re-targeting per
  step), the mouse-up-gated late-event cleanup, and the polling watchdog —
  the pathfinder's lifecycle traps, ported.
- Store: moveLanes and multi-card restoreByDrag join the one-bracket drop
  commits.

784 unit tests.

Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
2026-07-27 20:58:26 -04:00
rzen 21a5a6dbfd Build the drop-slot model and the drop commits — drag & drop, first half
The pathfinder's drag-reorder model, ported and generalized (DRAG-REORDER.md
travels with it, rewritten for lanes, the interior masonry, multi-drag,
cross-board sessions, the re-grounding trio, and the committed-overlay hold):

- DropSlotMath — resting-layout zones from analytic lane arithmetic and the
  pure masonry placement (MasonryLayout now lays out through the same
  MasonryPlacement the drag reads, so geometry cannot drift), span-capped
  triggers sized to the dragged run's future footprint, hysteresis holds with
  the fresh-entry fallback, boundary ties, own-slot no-ops; nil means hold.
- DragAutoScrollMath — the activation bands and velocity ramp, pure.
- The drop commits, one performWrite bracket each: moveCards/copyCards within
  a board (insertion ranks touch only the dragged cards; renumber fallback);
  receiveCards/receiveLanes/receiveRestoredCards on the destination store for
  cross-board copy and ⌘-move with the import-boundary remint, lane copies
  stripping tombstoned cards while moves carry them; restoreByDrag is now
  positional, writing order only when the drop names a new one.

Gestures, sessions, previews, and delegates are the second half.

773 unit tests (87 new since the keyboard grammar).

Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
2026-07-27 20:10:24 -04:00