Commit Graph
4 Commits
Author SHA1 Message Date
rzen 33bf425f25 Drop a card on the shown trash to delete it
04's ruling makes the drag the pointer's delete gesture: the shown
trash column accepts live same-board card drags, the shadow pinned
topmost — honest, since the trash sorts by deleted newest-first — and
release tombstones through the same write path as Backspace, extracted
so the two gestures cannot drift. DropTarget grew a container case for
the quasi-lane (it has no lane id by construction); lane drags,
cross-board arrivals, option-copies (re-checked at release, the one
input that can flip without a callback), trashed-side payloads, hidden
trash, and the read-only lock all refuse — and a refusal falls through
to the strip retarget, never cancelling the drag. The settle draws the
tombstoned rows in the trash under the cards' own GUIDs, so the echo is
an invisible content swap and nothing winks out for a round trip.
Selection needs no surgery: the reload's resolve rule ejects tombstoned
members as the vanish it is, pinned by a test contrasting both gestures.

Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
2026-07-28 08:12:09 -04:00
rzen 3f4125e324 Render the dropped card at release, and pin the hold's timeout
03's sharpened settle rule: rendering the arrangement means rendering
the card — at release the shadow swaps for the dropped card(s) drawn in
place immediately, the appear never waiting for the echo reload. The
committed hold now carries the landing (ids, payload titles, operation)
and surfaces read one DropLanding seam: within-board moves draw the
real faces at their proposed slots under the arriving card's own key,
so the echo is an invisible content swap; cross-board card arrivals
draw payload-titled faces keyed positionally, so the echo reads as an
ordinary arrival. Cross-board lane arrivals deliberately keep their
shadow until the echo — a lane's face is a whole column with no honest
payload equivalent. The 1500 ms failed-write timeout is now seamed
(injectable duration, extracted expire) and pinned by tests.

Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
2026-07-28 07:51:05 -04:00
rzen 8f116934b4 Implement Finder file drops
Files from Finder land on the board per 04-interactions.md § Drag & drop:

- Dropped on a card, they copy into its attachments/ (any type, multi-file),
  the face highlighting while hovered; the hovered card is resolved by
  hit-testing the same analytic masonry frames the card zones are built
  from, so attach-beats-create adds no drop region and cannot drift from
  the dispatch.
- Dropped on lane empty space, one card per file — filename minus extension
  as the title (a blank stem omits the key), fresh GUID, rank at the drop
  position through the ordinary insertion machinery, the file attached —
  all in one bracket; a failed import removes the just-minted card, so
  creating-then-abandoning never leaves an empty card behind.
- Every board drop surface now declares .fileURL beside the two board
  types (the single-target-dispatch rule); tombstoned surfaces are inert;
  file sessions ride a distinct session mode with their own watchdog and
  no hysteresis, leaving the board-drag machinery untouched.
- Also: four empty fixture directories pinned with .keep files so git
  preserves them, and a test-only visibility fix in DragSessionTests.

811 unit tests (12 new).

Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
2026-07-27 21:20:46 -04:00
rzen 90cf82d740 Implement drag & drop with the locality model
The second half: system drag sessions over phase 1's model, per
DRAG-REORDER.md and 04-interactions.md § Drag & drop.

- Card faces, lane headers, and trash rows drag as NSItemProvider sessions
  (two exported UTTypes, JSON payload in flatten order, plain-text titles as
  the secondary representation) — replacing m4's custom lane-reorder gesture
  and trash drag-out wholesale; the app-wide DragSession carries the members,
  the frozen dragged sizes, the live proposal, and the effective operation.
- Three drop delegates (lane masonry, strip, window fallback), each accepting
  both types and routing internally per the single-target-dispatch rule; the
  cursor is the physical mouse converted to strip space; proposals come from
  DropSlotMath with hysteresis threaded through, and the lane-strip proposal
  clamps in front of the shown trash.
- Locality picks the default — move within a board, copy across, the badge
  tracking live; ⌥ forces copy (ignored on within-board lane drags), ⌘
  forces move; trash rows restore within their board (positional), copy out
  across boards by default, ⌘ forcing the true restore-move.
- N contiguous shadows with reflow keyed on the proposal; the
  committed-overlay hold renders the dropped arrangement until the reload
  echo lands (1.5 s dissolution deadline for refused writes); the
  re-grounding trio: geometry re-derives per render, proposals re-validate
  by liveness at release, an emptied drag cancels itself.
- Edge autoscroll (ticking driver over DragAutoScrollMath, re-targeting per
  step), the mouse-up-gated late-event cleanup, and the polling watchdog —
  the pathfinder's lifecycle traps, ported.
- Store: moveLanes and multi-card restoreByDrag join the one-bracket drop
  commits.

784 unit tests.

Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
2026-07-27 20:58:26 -04:00