Commit Graph
3 Commits
Author SHA1 Message Date
rzen 88364b20c0 Resolve the second design-review batch and drop the face carousel
Rulings written in place: the drop settle yields to the system drag session
(fly-to-slot deferred to WISHLIST #7) and the held proposal's home is the
app-wide DragSession — rendering the arrangement means rendering the card at
release (03, 02); folder drops refuse at hover with loss-row reporting, created
cards land positionally, N shadows, header resolves topmost, shadow-only
feedback (04); the banner vocabulary gains the warning-tone loss row class
(02); all user-initiated creation clears the search (04); loose files beside a
card's index.md relocate into attachments/ with notice — files-only carve-out,
paste normalizes at the boundary, the agent guide teaches it (01, 04, 08);
dropping a card on the shown trash deletes it, shadow pinned topmost (04);
query-emptied lanes keep their slot, the out-transition stays reachable, an
open rename survives the filter, pasteboard staleness accepted (04).

The face carousel does not carry over: the pathfinder's selection-keyed dual
presentation proved undesirable — one presentation per card, selection changes
styling never geometry; the attachment chip and the card window are the whole
media story (03, 01, 10, 11; the same-day carousel settlements superseded on
their Resolved cards).

Claude-Session: https://claude.ai/code/session_01CqjXB7ASoWtbyoGod68k97
2026-07-28 07:22:48 -04:00
rzen 90cf82d740 Implement drag & drop with the locality model
The second half: system drag sessions over phase 1's model, per
DRAG-REORDER.md and 04-interactions.md § Drag & drop.

- Card faces, lane headers, and trash rows drag as NSItemProvider sessions
  (two exported UTTypes, JSON payload in flatten order, plain-text titles as
  the secondary representation) — replacing m4's custom lane-reorder gesture
  and trash drag-out wholesale; the app-wide DragSession carries the members,
  the frozen dragged sizes, the live proposal, and the effective operation.
- Three drop delegates (lane masonry, strip, window fallback), each accepting
  both types and routing internally per the single-target-dispatch rule; the
  cursor is the physical mouse converted to strip space; proposals come from
  DropSlotMath with hysteresis threaded through, and the lane-strip proposal
  clamps in front of the shown trash.
- Locality picks the default — move within a board, copy across, the badge
  tracking live; ⌥ forces copy (ignored on within-board lane drags), ⌘
  forces move; trash rows restore within their board (positional), copy out
  across boards by default, ⌘ forcing the true restore-move.
- N contiguous shadows with reflow keyed on the proposal; the
  committed-overlay hold renders the dropped arrangement until the reload
  echo lands (1.5 s dissolution deadline for refused writes); the
  re-grounding trio: geometry re-derives per render, proposals re-validate
  by liveness at release, an emptied drag cancels itself.
- Edge autoscroll (ticking driver over DragAutoScrollMath, re-targeting per
  step), the mouse-up-gated late-event cleanup, and the polling watchdog —
  the pathfinder's lifecycle traps, ported.
- Store: moveLanes and multi-card restoreByDrag join the one-bracket drop
  commits.

784 unit tests.

Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
2026-07-27 20:58:26 -04:00
rzen b0763c3c82 Add design corpus and wishlist
Twelve design docs (00-vision through 11-command-nexus) plus assets and
the wishlist, authored ahead of implementation.

Claude-Session: https://claude.ai/code/session_018BjQRYBR6jQja3jCRi5S3A
2026-07-26 14:58:16 -04:00