One style-editor component, anchor-agnostic: a background grid (None
well plus the 12 palette colors) and a curated symbol grid (the
pathfinder's five-dozen set, leading well removing the icon key for
the level default), selection-aware across cards, lanes, and the
board itself. Batch edits compute per-dimension state — uniform,
mixed (no well selected), or an off-palette value labeled verbatim
outside the grids — and choosing a well applies to the whole target
set as one write bracket, skipping no-ops per field. The popover
tracks its target set live per the freshly ratified rule: targets
re-resolve by UUID on every reload, a vanished target leaves the set,
an emptied set dismisses the editor, and nothing ever silently
retargets to the board. Anchors landing now: Board > Style
(Opt-Cmd-S) and the card/lane context menus, which also carry the
quick-style recents row (app-wide, persisted, capped at six, None
never recorded) and the lane's width control twinning the menu
chords. The styling system's other two renders arrive with it: a
lane's background paints the C7 top-edge band, the board's paints
the window content background — malformed values paint nothing and
stay byte-identical on disk. 31 new tests.
Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
The lane title bar becomes real: leading SF Symbol (hand-written names
render leniently, unknown ones fall back to the level default), title
or secondary untitled placeholder, a quiet count badge that counts
exactly the cards the body renders (so the m5 search filter is
followed by construction), and a new-card button. The whole bar is
the reorder drag surface — no grip — with click-vs-movement splitting
select from drag; a pure proposal function maps the drag to an
insertion index and release commits through the Writer's same-parent
degenerate reorder, compacting and retrying when midpoint precision
runs out. Clicking never edits: inline rename is Return on the sole
selected card or Board > Rename for either kind, a third transient
editor beside the placeholder that tracks its target by UUID, commits
on focus loss, discards silently when the target vanishes, and
removes the title key on an empty commit. The new-card placeholder
renders at last — the settled Cmd-N target rule (pure, tested) files
it after the anchor card, at a selected lane's bottom, or into the
last-active lane; Return commits and re-selects the lane, Cmd-Return
also opens the card window, and a failed create discards the overlay.
New Card / New Lane / Rename land in the menus with focused-editor
and read-only validation; rename gets its own WriteOperation case in
the banner vocabulary. 59 new tests.
Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
TransientBoardState, one per store, holds state by how a reload treats
it: item-referencing sets (selection, drag membership, pending cut)
share one shape and one constraint rule — members must exist in the
current universe — applied in two directions by one primitive, so the
search filter's hidden-cards rule and reload survival are one rule
expressed once; derived state is stored as its inputs only (the query,
never its result set); and the new-card placeholder is a lane-anchored
overlay with no UUID until commit, discarded when its lane vanishes or
tombstones, handed off when the created card's UUID appears. Trash
visibility rides along per-open, never persisted. The decision is
written back into DESIGN/02 § Changes from Kanban — the TBD is closed.
Full suite 352 tests in 64 suites green. Two findings filed.
Claude-Session: https://claude.ai/code/session_018BjQRYBR6jQja3jCRi5S3A