import AppKit import SwiftUI import UniformTypeIdentifiers /// **The one style editor** — "a background palette grid and a curated symbol grid — presented from /// three anchors" (03-board-ui.md § Styling ▸ Controls), plus the two small surfaces that stand /// beside it: the quick-style recents row the context menus carry, and the funnel every anchor's /// writes pass through. /// /// This file is deliberately anchor-agnostic. It knows a `BoardStore`, a `StyleTarget` and the app's /// recents, and nothing at all about popovers, card-window sidebars or the board popover — which is /// what lets "one component, one behavior, three anchors" be a fact about the code rather than a /// promise. The Style… popover's *lifecycle* lives elsewhere for the same reason: it is a reload /// rule, and it belongs with the other reload rules (`StyleEditorSession`, `TransientBoardState`). /// /// The one thing here that *names* an anchor is `StyleEditorLayout`, and it names only geometry: a /// popover is a window this app sizes and a sidebar section is a column the window sizes, so the two /// cannot share a frame. Nothing behavioral hangs off it — see its own doc comment. // MARK: - The write funnel /// Where every style application from every anchor goes: the store's write, and the recents list /// that the write feeds. /// /// **It exists so "updated on every background application from any anchor" is structural.** Two /// surfaces apply backgrounds — the editor's wells and the quick-style row — and the recents list is /// app-wide state a board store has no business knowing about (02-architecture.md § Per-board app /// state), so neither of them may be trusted to remember it and neither may be given the job alone. /// /// **The None well never records.** It is a *removal* — `background` leaves the file — so there is no /// colour to remember; only `.set` reaches `StyleRecents.record`. @MainActor enum StyleCommand { /// - Parameter undo: the issuing window's own stack, for the one anchor that has one — the card /// window's sidebar (13-native-undo.md ▸ Rules ▸ two levels). `nil`, which every board-side /// anchor passes, is the board's stack. static func apply( background: StyleChange = .keep, icon: StyleChange = .keep, iconColor: StyleChange = .keep, to target: StyleTarget, in store: BoardStore, recents: StyleRecents, on undo: CardWindowUndo? = nil ) { store.applyStyle(to: target, background: background, icon: icon, iconColor: iconColor, on: undo) if case let .set(value) = background { recents.record(value) } } } // MARK: - The curated symbol sets /// The symbol grid's contents — **three hand-picked, level-specific sets** (03-board-ui.md § Styling /// ▸ Controls: "three hand-picked, level-specific sets … for boards/lanes/cards"), because a board's /// identity, a lane's stage and a card's content are different things to reach for a glyph about, and /// one flat list made every context scroll past the other two's symbols to find its own /// (2026-08-09, splitting the original single ~65-entry list this card's `combined` still records). /// /// Each set is seeded from that original list and `SymbolPickerCatalog.defaultSet`, reorganized by /// which level the glyph actually reads as being *about*: /// /// - **`boards`**: project/container/identity-flavored — a board is a whole workspace, so this leans /// on places, organizations and domains (a briefcase, a house, a globe) over single-item content. /// - **`lanes`**: workflow/stage/status-flavored — a lane is a stage a card passes through, so this /// leans on flow and gating glyphs (arrows, an hourglass, a checkmark, a stop sign). /// - **`cards`**: work-item/content-flavored — a card is one piece of work, so this keeps the /// documents-and-craft vocabulary the original single list was built around (a doc, a hammer, a /// paperclip). /// /// **Overlap is allowed where a glyph is genuinely apt at every level** (`flag`, `star`, `bolt`: a /// status marker means the same thing on a board, a lane or a card) — the three lists are not a /// partition, because forcing one would mean dropping a symbol from two contexts it actually fits. /// /// **Filtered through `ItemSymbol.exists` at read time**, for the same reason the renderer is /// lenient: symbol inventories grow per macOS release, and a name this OS does not know would draw /// an empty well. A curated list is a convenience, never a claim about the running system. enum CuratedSymbols { /// Board-level: project/container/identity-flavored. A stored constant rather than a computed /// property: the list is the design decision, and `availableBoards` is the only thing the OS /// gets a say in. static let boards: [String] = [ // Identity and structure "rectangle.split.3x1", "square.grid.2x2", "square.grid.3x3", "rectangle.3.group", "cube", "shippingbox", // Places and organizations "building.2", "building.columns", "house", "map", "globe", "location", // Containers "folder", "archivebox", "tray.full", "server.rack", // Domains "briefcase", "graduationcap", "cart", "airplane", "car", "book", "newspaper", "gamecontroller", "paintpalette", // Status and markers "flag", "flag.checkered", "star", "target", "bolt", "sparkles", // Data "chart.bar", "chart.pie", "chart.line.uptrend.xyaxis", "network", // People "person.2", "person.3", // Work "hammer", "wrench.and.screwdriver", "lightbulb", ] /// Lane-level: workflow/stage/status-flavored. static let lanes: [String] = [ // Status and flow "square.stack", "tray", "tray.full", "arrow.right.circle", "arrow.triangle.branch", "arrow.triangle.2.circlepath", "arrow.up.arrow.down", "checkmark.circle", "checkmark.seal", "xmark.circle", "exclamationmark.triangle", "questionmark.circle", "circle", "pause.circle", "play.circle", "stop.circle", // Time and pacing "hourglass", "clock", "alarm", "timer", "calendar", // Review and gates "eye", "flag", "flag.checkered", "target", "bolt", // Containers "folder", "archivebox", "shippingbox", // People "person", "person.2", "bubble.left", "bubble.left.and.bubble.right", // Priority and risk "exclamationmark.circle", "flame", "star", ] /// Card-level: work-item/content-flavored — the vocabulary the original single list was built /// around. static let cards: [String] = [ // Documents and content "doc.text", "doc.on.doc", "doc.richtext", "note.text", "list.bullet", "list.bullet.rectangle", "checklist", "book", "bookmark", "paperclip", // Work and craft "hammer", "wrench.and.screwdriver", "gearshape", "ant", "lightbulb", "paintbrush", "pencil", "terminal", // Markers "tag", "link", "pin", "flag", "star", "flame", "leaf", "sparkles", "heart", // People and communication "person", "person.2", "bubble.left", "envelope", "megaphone", // Status "checkmark.circle", "xmark.circle", "exclamationmark.triangle", "clock", // Security and other "lock", "key", "trash", ] /// The three sets combined, in stable order (boards, then lanes, then cards) and deduplicated — /// close kin to the original single list this card split apart, kept alive as: (1) the style /// editor's fallback for a target that spans more than one level, and (2) the seed /// `SymbolPickerCatalog`'s own full-catalog fallback merges in. /// /// A spanning target is unreachable today — 04-interactions.md's cards-XOR-lanes rule keeps a /// live selection homogeneous, and `BoardStore.styleLevel(of:)` collapses even a hypothetical mix /// to `.card` for the leading well's default — but the symbol grid asks the finer question /// (`BoardStore.styleTargetSpansLevels`) rather than trust that collapse, so a loosened invariant /// would degrade to "shows everything" instead of silently narrowing to one level's vocabulary. static var combined: [String] { var seen = Set() return (boards + lanes + cards).filter { seen.insert($0).inserted } } /// The level's set, filtered to what this Mac can actually draw — the style editor's grid reads /// this once it knows which level a target sits at (`BoardStore.styleLevel(of:)`). static func available(for level: StyleLevel) -> [String] { switch level { case .board: boards.filter(ItemSymbol.exists) case .lane: lanes.filter(ItemSymbol.exists) case .card: cards.filter(ItemSymbol.exists) } } static var availableBoards: [String] { boards.filter(ItemSymbol.exists) } static var availableLanes: [String] { lanes.filter(ItemSymbol.exists) } static var availableCards: [String] { cards.filter(ItemSymbol.exists) } /// The mixed-target fallback, filtered — `combined`'s own doc comment. static var availableCombined: [String] { combined.filter(ItemSymbol.exists) } /// The style editor's grid-content decision, pulled out as a pure function so it is testable /// without a view on screen: `available(for:)` when `target` sits at one level, `availableCombined` /// when it spans more than one (`BoardStore.styleTargetSpansLevels`'s own doc comment on why that /// question gets asked at all). `StyleEditorView.curatedSymbols` is a one-line call to this. static func availableForStyleEditor(level: StyleLevel, spansLevels: Bool) -> [String] { spansLevels ? availableCombined : available(for: level) } } // MARK: - The anchor's chrome /// Everything about the editor that is the **anchor's** business rather than the editor's: how wide /// it is, what padding it brings, how many wells fall in a row, and whether its symbol grid scrolls. /// /// **It exists so "one component, one behavior, another anchor" survives an anchor that is not a /// popover** (05-card-window.md ▸ Style: the card sidebar embeds this same editor). A popover is a /// window the app sizes; a sidebar section is a column the window sizes — and the 268-point frame /// that makes the first one narrow enough to sit beside a card would overflow the second by 70 /// points. Nothing about *behavior* is in here: every well, every write, the batch display and the /// keyboard grammar are the editor's, identical at every anchor. Only the geometry moves. /// /// ### Everything here scales with the body font /// /// A well is a **container for a glyph**, and the glyph inside it is drawn at `.imageScale(.medium)` /// — a relative size. So a well fixed at 20 points would be overrun by its own symbol at a large /// system text size, and 10-accessibility.md's "every well Tab-reachable and labeled by name" would /// be true of controls the user could no longer read. Every figure below is therefore a multiple of /// the body point size, chosen to reproduce today's numbers at the standard 13pt body — the same /// derivation, and the same rationale, as `BoardMetrics` and `CardWindowMetrics`. struct StyleEditorLayout: Equatable { /// One well's side, and the gap between two — the numbers the grids are laid out on, derived /// once so the fit rule below and the wells themselves cannot drift apart. /// /// 1.55 em and 0.45 em: 20pt and 6pt at the standard 13pt body, which is what the grids have /// always drawn. static func wellSide(bodyPointSize: CGFloat) -> CGFloat { max(1, (bodyPointSize * 1.55).rounded()) } static func wellSpacing(bodyPointSize: CGFloat) -> CGFloat { max(1, (bodyPointSize * 0.45).rounded()) } /// The gap between the editor's two sections — and, at the popover anchor, its inset too, which /// is why it is one figure rather than two that happen to agree. The *sidebar* anchor brings no /// inset of its own (its column is already gutted) but still wants the sections apart, so the /// spacing has to survive `padding` going to zero. static func sectionSpacing(bodyPointSize: CGFloat) -> CGFloat { max(1, (bodyPointSize * 1.08).rounded()) } /// A fixed width, or `nil` to take whatever the anchor proposes. var width: CGFloat? /// The editor's own inset. Zero where the anchor already insets its column. var padding: CGFloat var backgroundColumns: Int var symbolColumns: Int /// How tall the symbol grid may grow before it scrolls inside itself, or `nil` for "never" — /// the grid then draws whole and the anchor scrolls it. var symbolGridMaximumHeight: CGFloat? /// The well geometry this layout's grids draw on — carried on the value rather than read from /// the statics above, so a view has one thing to consult and the two can never disagree about /// which text size they were computed for. var wellSide: CGFloat var wellSpacing: CGFloat /// The Style… popover and the board popover's styling area: a fixed frame, its own padding, and /// a symbol grid that scrolls within it. /// /// Seventeen background wells (None + the sixteen) fall as 7 + 7 + 3 — two rows until the /// palette grew on 2026-08-09, three since — which keeps the popover narrow /// enough to sit beside a card without covering the lane it came from; the symbol grid's cap is /// eight rows or so — enough that it reads as a set rather than as a strip, short enough that the /// popover fits beside a card on a laptop screen. /// /// The column counts are the design's own and stay fixed at every text size — 03-board-ui.md /// names the 7 + 6 fall — while the *frame* around them grows, which is what keeps the 7 wells /// inside it (20.6 em is 268pt at the standard body size, the number 03 settled on). static func popover(bodyPointSize: CGFloat) -> StyleEditorLayout { StyleEditorLayout( width: (bodyPointSize * 20.6).rounded(), padding: sectionSpacing(bodyPointSize: bodyPointSize), backgroundColumns: 7, symbolColumns: 8, symbolGridMaximumHeight: (bodyPointSize * 12.9).rounded(), wellSide: wellSide(bodyPointSize: bodyPointSize), wellSpacing: wellSpacing(bodyPointSize: bodyPointSize) ) } /// The card window's sidebar section (05-card-window.md ▸ Style). /// /// - **No width and no padding of its own**: the sidebar's width is `CardWindowMetrics`' one /// decision and its gutter is already applied to the whole section stack, so an editor with an /// opinion here would either overflow the column or inset twice. /// - **As many wells per row as the column holds**, rather than the popover's 7 and 8 — the /// sidebar is narrower than the popover at every text size, and a grid wider than its column is /// a grid with wells the pointer cannot reach. /// - **The symbol grid does not scroll.** The sidebar is already a scroll view, and a scroll view /// inside a scroll view is a scroll view that fights (`CardWindowView`'s rule, for its reason). static func sidebar(contentWidth: CGFloat, bodyPointSize: CGFloat) -> StyleEditorLayout { let columns = columns(fitting: contentWidth, bodyPointSize: bodyPointSize) return StyleEditorLayout( width: nil, padding: 0, backgroundColumns: columns, symbolColumns: columns, symbolGridMaximumHeight: nil, wellSide: wellSide(bodyPointSize: bodyPointSize), wellSpacing: wellSpacing(bodyPointSize: bodyPointSize) ) } /// How many wells fit across `width` — `n` wells and `n - 1` gaps, floored, and never less than /// one. Pure, and the whole of "the grid never overflows the column it was given". /// /// Both the column and the wells grow with the text size, so the count stays roughly stable /// across text sizes rather than collapsing to one: `CardWindowMetrics`' sidebar is 26 body /// *characters* wide and a well is 1.55 body *ems*, and the ratio between those does not move. static func columns(fitting width: CGFloat, bodyPointSize: CGFloat) -> Int { let side = wellSide(bodyPointSize: bodyPointSize) let spacing = wellSpacing(bodyPointSize: bodyPointSize) return max(1, Int((width + spacing) / (side + spacing))) } } // MARK: - The editor /// The style editor: a background section and a symbol section (each omissible — `showsBackground`/ /// `showsSymbols`, since 03's anchors compose the halves they need), each a leading "no value" well /// followed by its grid, with the target set's current value stated beside the section title. /// /// ### What it shows for a batch /// /// Per dimension, `StyleFieldState`: every target agreeing shows that well selected, a disagreement /// shows nothing selected and reads "—" ("Mixed" to VoiceOver — 10-accessibility.md's /// never-colour-alone rule), and an off-palette value — a hand-written hex, an uncurated symbol — /// states itself verbatim beside the title, outside the grids, where "choosing any well replaces /// it". /// /// ### Keyboard /// /// "Inside the editor the grids are arrow-navigable and every well Tab-reachable" (§ Controls, /// 10-accessibility.md): every well is a focusable button, and each grid moves focus by one on /// ←/→ and by a row on ↑/↓. struct StyleEditorView: View { let store: BoardStore let recents: StyleRecents let target: StyleTarget /// The anchor's geometry, and nothing else (`StyleEditorLayout`). `nil` takes the popover's, so /// the two anchors that were here first say nothing about it — resolved in `body` rather than /// defaulted in the declaration, because the popover's geometry now depends on the live text /// size and a default argument cannot read one. var layout: StyleEditorLayout? /// **Which stack this anchor's writes register on** — the card window's own when the editor is /// mounted in one (`CardStyleSection`), and `nil`, the board's, everywhere else /// (13-native-undo.md ▸ Rules ▸ two levels). It sits beside `layout` and arrives the same way — /// the anchor telling the shared component about itself — but unlike `layout` it is not geometry: /// a colour chosen in a card window is one of that window's session gestures. var undo: CardWindowUndo? /// Whether the symbol section appears at all. On everywhere but the board info popover, whose /// inline `SymbolPicker` beside the rename field owns the board's glyph now — two surfaces /// writing the same key in one popover would make the second read as a different setting. var showsSymbols: Bool = true /// Whether the background section appears at all. On everywhere but the card window sidebar, /// where the labeled `ColorComboView` row is the background story (03 ▸ Styling ▸ Controls, /// the 2026-08-06 anchor-ownership rule): the sidebar is the narrow context the combo was /// built for, and grid-plus-combo over one value read as two settings — `showsSymbols`' /// reasoning, pointed the other way. var showsBackground: Bool = true /// The live body metric, read here rather than passed in — `CardStyleSection`'s pattern, so /// every anchor derives its geometry the same way (10-accessibility.md's full-relative-scaling /// rule). private var pointSize: CGFloat { CardWindowMetrics.bodyPointSize } var body: some View { let layout = self.layout ?? .popover(bodyPointSize: pointSize) let subjects = store.styleSubjects(of: target) let background = StyleFieldState.resolve(subjects.map(\.background)) let icon = StyleFieldState.resolve(subjects.map(\.icon)) VStack(alignment: .leading, spacing: StyleEditorLayout.sectionSpacing(bodyPointSize: pointSize)) { targetCaption(count: subjects.count) if showsBackground { backgroundSection(background, layout: layout) } if showsBackground && showsSymbols { Divider() } if showsSymbols { symbolSection(icon, layout: layout) } } .padding(layout.padding) .frame(width: layout.width) // The read-only lock and the focused-editor rule disable every mutating surface, not only // the menu items (02-architecture.md § The lock's scope) — an editor whose wells would be // refused should not look available. The popover stays *open*: the lock is a condition the // banner is already explaining, not a reason to yank a surface out from under the pointer. .disabled(!store.acceptsBoardMutations) } /// Who is being styled — one quiet line, because a batch gesture with no statement of its scope /// is the one place this editor could silently do more than the user meant. private func targetCaption(count: Int) -> some View { Text(caption(count: count)) .font(.caption) .foregroundStyle(.secondary) } private func caption(count: Int) -> String { switch store.styleLevel(of: target) { case .board: "Board" case .lane: count == 1 ? "Lane" : "\(count) lanes" case .card: count == 1 ? "Card" : "\(count) cards" } } // MARK: - Background /// The palette wells and their leading None (03-board-ui.md § Styling ▸ Controls: "palette-only /// in-app … plus a leading **None** well that removes the `background` key"), an **Other…** row /// onto the system Colors panel (2026-08-09), and — on the board target alone — a **Choose /// Image…** row onto a standard, image-restricted `NSOpenPanel` (ruled 2026-08-09, reversing /// BackgroundField.swift's original "there is no image picker and none is planned"). /// /// **"Palette-only in-app" is the sentence that changed**, and it changed before this card: /// `ColorComboView` shipped an **Other…** row of its own, so the card window's sidebar could /// already write an arbitrary hex while the Style… popover — the *primary* styling surface — /// could not. This closes that gap rather than opening a new one. Seventeen wells at seven /// columns is three rows where the old twelve made two, which is the other half of the same change. /// /// **Choose Image… is absent, not disabled, off the board.** `background.image` is a board-root /// field alone — a lane or a card has a colour well and nothing else to point an image subkey at /// (`BoardModel.backgroundImage`; `Lane`/`Card` carry no such field) — so an item-targeted editor /// has no key this row could write, the same reasoning `showsSymbols`/`showsBackground` already /// apply to their own anchors. `store.styleLevel(of: target) == .board` is the same predicate the /// symbol section already computes for its own leading well's default, asked here for the row /// instead. private func backgroundSection(_ state: StyleFieldState, layout: StyleEditorLayout) -> some View { let isBoardTarget = store.styleLevel(of: target) == .board return VStack(alignment: .leading, spacing: layout.wellSpacing) { sectionHeader("Background", current: backgroundCurrent(state), layout: layout) StyleWellGrid( wells: backgroundWells(state), columns: layout.backgroundColumns, layout: layout, apply: { change in StyleCommand.apply(background: change, to: target, in: store, recents: recents, on: undo) } ) HStack(spacing: layout.wellSpacing) { Spacer(minLength: 0) if isBoardTarget { Button("Choose Image…") { chooseBackgroundImage() } .buttonStyle(.link) .font(.caption) } Button("Other…") { openBackgroundPanel(state) } .buttonStyle(.link) .font(.caption) } } } /// Opens the Colors panel on the background dimension, seeded with what the target set currently /// reads (nothing, for a mixed set — there is no one colour to start from). /// /// **The panel fires continuously**, so this debounces exactly as `CardStyleSection` does for the /// colour combo's own drag: ~400ms trailing, cancelled and replaced on every tick, so a drag /// writes once it settles instead of once per pixel it passes through. /// /// It goes to `store.applyStyle` rather than through `StyleCommand.apply`, which is the same call /// the sidebar's debounce makes and for the same reason: `StyleRecents` remembers *deliberate /// palette picks*, and a drag that sweeps through six palette-exact colours on its way somewhere /// else would otherwise flush the row it is supposed to be helping. private func openBackgroundPanel(_ state: StyleFieldState) { let seed: NSColor? = if case let .uniform(value) = state { Palette.nsColor(for: value) } else { nil } let target = self.target SharedColorPanelSession.present(seed: seed, matching: Palette.backgrounds) { [weak store, weak undo] value in guard let store else { return } store.applyStyle(to: target, background: .set(value), icon: .keep, on: undo) } } /// **Choose Image…** — opens the panel and, on a pick, hands the URL to `ChosenBoardBackground`, /// the whole of this row's non-panel logic. Split out so a modal `NSOpenPanel.runModal()` is the /// only thing this method does that a test cannot drive. private func chooseBackgroundImage() { guard let url = BoardBackgroundImagePanel.chooseImage() else { return } ChosenBoardBackground.apply(from: url, to: store) } private func backgroundWells(_ state: StyleFieldState) -> [StyleWell] { var wells = [StyleWell(id: 0, face: .noValue, label: "None", change: .remove, isSelected: state == .unset)] for (index, color) in Palette.backgrounds.enumerated() { wells.append(StyleWell( id: index + 1, face: .color(color.name), label: color.name, change: .set(color.name), isSelected: state == .uniform(color.name) )) } return wells } /// What the background dimension currently reads — including the verbatim off-palette case, which /// is exactly why this is a chip beside the title and not a highlighted well. private func backgroundCurrent(_ state: StyleFieldState) -> CurrentValue { switch state { case .unset: CurrentValue(face: .noValue, text: "None") case .mixed: CurrentValue(face: nil, text: "—", spoken: "Mixed") case let .uniform(value): CurrentValue(face: .color(value), text: value) } } // MARK: - Symbol /// The curated grid and its leading default well — "its leading well is the level's default /// symbol and removes the `icon` key" (§ Controls). private func symbolSection(_ state: StyleFieldState, layout: StyleEditorLayout) -> some View { let level = store.styleLevel(of: target) let fallback = ItemSymbol.default(for: level) return VStack(alignment: .leading, spacing: layout.wellSpacing) { sectionHeader("Symbol", current: symbolCurrent(state, fallback: fallback), layout: layout) symbolGrid(state, fallback: fallback, layout: layout) } } /// The curated grid, scrolling within its own cap or drawn whole — the anchor's call /// (`StyleEditorLayout.symbolGridMaximumHeight`), and the one shape difference between the /// popover and the card sidebar. @ViewBuilder private func symbolGrid(_ state: StyleFieldState, fallback: String, layout: StyleEditorLayout) -> some View { let grid = StyleWellGrid( wells: symbolWells(state, fallback: fallback), columns: layout.symbolColumns, layout: layout, apply: { change in StyleCommand.apply(icon: change, to: target, in: store, recents: recents, on: undo) } ) if let maximumHeight = layout.symbolGridMaximumHeight { ScrollView(.vertical) { grid } .frame(maxHeight: maximumHeight) } else { grid } } /// Which set the curated grid draws from — `CuratedSymbols.availableForStyleEditor`'s decision, /// fed `target`'s own level (`BoardStore.styleLevel(of:)`) and whether it spans more than one /// (`BoardStore.styleTargetSpansLevels`). The decision itself lives on `CuratedSymbols` so it is /// testable without a view on screen; this is the one-line wiring. private var curatedSymbols: [String] { CuratedSymbols.availableForStyleEditor( level: store.styleLevel(of: target), spansLevels: store.styleTargetSpansLevels(target) ) } private func symbolWells(_ state: StyleFieldState, fallback: String) -> [StyleWell] { var wells = [StyleWell( id: 0, face: .defaultSymbol(fallback), label: "Default (\(fallback))", change: .remove, isSelected: state == .unset )] for (index, name) in curatedSymbols.enumerated() { wells.append(StyleWell( id: index + 1, face: .symbol(name), label: name, change: .set(name), isSelected: state == .uniform(name) )) } return wells } private func symbolCurrent(_ state: StyleFieldState, fallback: String) -> CurrentValue { switch state { case .unset: CurrentValue(face: .defaultSymbol(fallback), text: "Default") case .mixed: CurrentValue(face: nil, text: "—", spoken: "Mixed") case let .uniform(value): CurrentValue(face: .symbol(value), text: value) } } // MARK: - Section chrome private func sectionHeader(_ title: String, current: CurrentValue, layout: StyleEditorLayout) -> some View { HStack(spacing: layout.wellSpacing) { Text(title) .font(.subheadline.weight(.semibold)) Spacer(minLength: layout.wellSpacing) if let face = current.face { // A touch smaller than a well: this is a *statement* of the current value, not a // control, and it must not read as a fourteenth swatch that can be clicked. StyleWellFace(face: face, size: (layout.wellSide * 0.7).rounded()) } Text(current.text) .font(.caption) .foregroundStyle(.secondary) .lineLimit(1) .truncationMode(.middle) } .accessibilityElement(children: .ignore) .accessibilityLabel("\(title), \(current.spoken ?? current.text)") } } // MARK: - Choose Image… /// The panel behind **Choose Image…** — a single-selection, image-restricted `NSOpenPanel` /// (03-board-ui.md § Styling ▸ Controls, ruled 2026-08-09) — the same open-panel shape /// `AttachmentPanel` (CardAttachments.swift) uses for attachments, narrowed to what `UTType.image` /// claims. /// /// **Restricted, unlike the attachments panel's "every file type"**: a background is a picture and /// nothing else, so `allowedContentTypes` states that up front — a filesystem provider that honours /// it dims or refuses everything else before the panel ever returns. That is convenience, not the /// boundary: `ChosenBoardBackground.apply(from:to:)` re-checks the pick regardless, because a drag /// onto an open panel is not gated the same way a click on a listed row is. @MainActor enum BoardBackgroundImagePanel { static func chooseImage() -> URL? { let panel = NSOpenPanel() panel.canChooseFiles = true panel.canChooseDirectories = false panel.allowsMultipleSelection = false panel.resolvesAliases = true panel.allowedContentTypes = [.image] panel.prompt = "Choose" panel.message = "Choose an image for the board background." guard panel.runModal() == .OK else { return nil } return panel.urls.first } } /// **Choose Image…'s whole non-panel logic** — split out from `StyleEditorView.chooseBackgroundImage` /// so the guard and the data flow are testable without driving a modal `NSOpenPanel`, the way /// `PastedImage`'s pure classification is tested apart from `NSPasteboard`. /// /// Three steps, none of them decoding the picture: the cheap guard first (`PastedImage.isImageName` /// — the panel's own filter, restated for a bypass such as a drag onto the panel), the sandboxed read /// second (security-scoped exactly as `CardAttachments.add()` opens one), and /// `BoardStore.applyChosenBackground` last, which owns the naming, the one write bracket, the orphan /// tidy's composition and the undo step. enum ChosenBoardBackground { @discardableResult @MainActor static func apply(from url: URL, to store: BoardStore) -> Bool { guard PastedImage.isImageName(url.lastPathComponent) else { return false } let scoped = url.startAccessingSecurityScopedResource() defer { if scoped { url.stopAccessingSecurityScopedResource() } } guard let data = try? Data(contentsOf: url) else { return false } return store.applyChosenBackground(data: data, baseName: url.lastPathComponent) } } // MARK: - Current value /// The current-value chip beside a section title: the one place an off-palette value is stated /// ("labeled verbatim, outside the grids"), and the one place a mixed batch reads "—". private struct CurrentValue { let face: StyleWellFace.Face? let text: String /// What VoiceOver says when the written text would not do — "Mixed" for the em dash, which is a /// glyph rather than a word (10-accessibility.md: a batch's mixed state "reads as 'mixed', never /// conveyed by highlight alone"). var spoken: String? init(face: StyleWellFace.Face?, text: String, spoken: String? = nil) { self.face = face self.text = text self.spoken = spoken } } // MARK: - Wells /// One well: what it draws, what it is called, and what clicking it asks of the frontmatter key. private struct StyleWell: Identifiable { let id: Int let face: StyleWellFace.Face let label: String let change: StyleChange let isSelected: Bool } /// A well's face — a colour, a symbol, or one of the two "no value" leading wells. private struct StyleWellFace: View { enum Face: Equatable { /// The background grid's None well: a slashed empty swatch, Finder's own vocabulary for /// "there isn't one". case noValue /// A palette name or a hand-written hex. An unresolvable value draws like `noValue` — the /// renderer's lenient rule, which is what makes an off-palette chip honest about a value the /// app cannot read. case color(String) case symbol(String) /// The symbol grid's leading well: the level's default, drawn quieter than a chosen one so /// "no symbol set" and "this symbol set" do not look alike. case defaultSymbol(String) } let face: Face /// The well's side, supplied by the caller because it is font-derived and the caller is the one /// holding the layout it came from (`StyleEditorLayout.wellSide`). let size: CGFloat /// Increase Contrast, for the swatch's border below (10-accessibility.md; `Accommodations`). @Environment(\.colorSchemeContrast) private var contrast var body: some View { switch face { case .noValue: swatch(nil) case let .color(value): swatch(Palette.color(named: value)) case let .symbol(name): glyph(name, tint: AnyShapeStyle(.primary)) case let .defaultSymbol(name): glyph(name, tint: AnyShapeStyle(.secondary)) } } /// A colour well. **Always stroked**: `chalk` is `#FFFFFF` and an unbordered white swatch is an /// invisible control on a light popover (10-accessibility.md's contrast stance turned on the /// app's own chrome). A `nil` colour adds the diagonal strike that means "none". private func swatch(_ color: Color?) -> some View { RoundedRectangle(cornerRadius: cornerRadius) .fill(color ?? Color(nsColor: .textBackgroundColor)) .overlay { if color == nil { NoValueStrike(inset: strikeInset) .stroke(.secondary, lineWidth: Accommodations.borderWidth(1, contrast: contrast)) } } // A point heavier under Increase Contrast — this hairline is the *only* thing separating // a `chalk` well from the popover it sits on, which is the same reason it is drawn at all // (10-accessibility.md's contrast stance turned on the app's own chrome). .overlay( RoundedRectangle(cornerRadius: cornerRadius) .strokeBorder(.separator, lineWidth: Accommodations.borderWidth(1, contrast: contrast)) ) .frame(width: size, height: size) } /// The swatch's radius and its "none" strike's inset, as fractions of the well — so both follow /// the well when the text size grows it (10-accessibility.md's full-relative-scaling rule). private var cornerRadius: CGFloat { max(1, (size * 0.2).rounded()) } private var strikeInset: CGFloat { max(1, (size * 0.15).rounded()) } private func glyph(_ name: String, tint: AnyShapeStyle) -> some View { Image(systemName: ItemSymbol.exists(name) ? name : "questionmark.square.dashed") .imageScale(.medium) .foregroundStyle(tint) .frame(width: size, height: size) } } /// The corner-to-corner slash on the None well — the pathfinder's swatch vocabulary, kept because it /// is also the system's (an empty colour well slashes in Finder's own tag editor). private struct NoValueStrike: Shape { /// How far in from each corner the stroke starts — a fraction of the well, supplied by the /// caller, so it follows the well when the text size grows it. let inset: CGFloat func path(in rect: CGRect) -> Path { var path = Path() path.move(to: CGPoint(x: rect.minX + inset, y: rect.maxY - inset)) path.addLine(to: CGPoint(x: rect.maxX - inset, y: rect.minY + inset)) return path } } /// One grid of wells: Tab-reachable buttons, arrow-navigable as a grid (10-accessibility.md ▸ Style /// editor). /// /// Focus is the grid's own state rather than the editor's, because the two grids are independently /// navigable and Tab is what crosses between them — which is exactly what the accessibility doc asks /// for ("the grids are arrow-navigable and every well Tab-reachable"). The arrow handler sits on the /// container: a focused `Button` does not consume arrow keys, so the press bubbles here, and moving /// focus is all it does — **selection is never implied by focus**, since a well's job is to write to /// disk and a stray arrow key must not restyle a board. private struct StyleWellGrid: View { let wells: [StyleWell] let columns: Int /// The anchor's geometry — the well side and spacing this grid lays out on /// (`StyleEditorLayout`, all font-derived). let layout: StyleEditorLayout let apply: (StyleChange) -> Void @FocusState private var focused: Int? /// Increase Contrast, for the selection ring below — 10-accessibility.md names the selection /// indicator specifically, and this is the style editor's ("the current value is stated by /// trait", whose visible half is this ring). @Environment(\.colorSchemeContrast) private var contrast var body: some View { LazyVGrid( columns: Array( repeating: GridItem(.flexible(minimum: layout.wellSide), spacing: layout.wellSpacing), count: columns ), spacing: layout.wellSpacing ) { ForEach(wells) { well in Button { apply(well.change) } label: { StyleWellFace(face: well.face, size: layout.wellSide) .overlay(selectionRing(well.isSelected)) .contentShape(Rectangle()) } .buttonStyle(.plain) // **Every well is Tab-reachable and labeled by name** (10-accessibility.md ▸ Style // editor). The focus ring is deliberately *not* disabled here, unlike the board // strip's: a well is a control, and Full Keyboard Access has to be able to show // which one Tab landed on. .focusable() .focused($focused, equals: well.id) .help(well.label) .accessibilityLabel(well.label) // "The current value is stated by trait" — never by the highlight alone. .accessibilityAddTraits(well.isSelected ? [.isSelected] : []) } } .onKeyPress(keys: [.leftArrow, .rightArrow, .upArrow, .downArrow], phases: .down) { press in move(press.key) } } /// The selected well's ring — a point heavier under Increase Contrast, which is 10's /// "strengthens … the selection indicator" landing on the one selection indicator this component /// has (`Accommodations`). The trait beside it is what makes the state readable without it. private func selectionRing(_ isSelected: Bool) -> some View { RoundedRectangle(cornerRadius: max(1, (layout.wellSide * 0.25).rounded())) .strokeBorder( isSelected ? AnyShapeStyle(Color.accentColor) : AnyShapeStyle(.clear), lineWidth: Accommodations.borderWidth(2, contrast: contrast) ) // Drawn *outside* the well, by the ring's own half-width, so a heavier ring under // Increase Contrast grows outward instead of eating into the swatch it is marking. .padding(-Accommodations.borderWidth(2, contrast: contrast) / 2) } /// One step per press, clamped at the ends rather than wrapped: a grid whose last row is short /// would wrap into a hole, and Finder's own icon grids clamp too. private func move(_ key: KeyEquivalent) -> KeyPress.Result { let delta: Int switch key { case .leftArrow: delta = -1 case .rightArrow: delta = 1 case .upArrow: delta = -columns case .downArrow: delta = columns default: return .ignored } let current = focused ?? 0 let next = min(max(0, current + delta), wells.count - 1) focused = next return .handled } } // MARK: - Context-menu surfaces /// The two style entries every context menu carries — Style… and the quick-style recents row /// (11-command-nexus.md ▸ Context menus; 03-board-ui.md § Styling ▸ Controls). /// /// One view for both menus because the entries are identical on a card and on a lane: only the /// *target* differs, and that is the caller's to compute (the clicked item, or the selection it /// belongs to). /// /// **The target arrives as a closure, deliberately.** `.contextMenu`'s builder is non-escaping, so a /// caller's menu is assembled while its own body runs — and a target computed eagerly is a /// `store.selection` read at body time, which under Observation subscribes that body to every /// selection change on the board. Deferring it means a card face's context menu costs its face /// nothing until a row actually acts (`CardFaceView.isSelected` has the measurement). struct StyleMenuItems: View { let store: BoardStore let recents: StyleRecents let target: () -> StyleTarget var body: some View { Button("Style…") { store.transient.beginStyleEditor(for: target()) } .disabled(!store.acceptsBoardMutations) QuickStyleRow(store: store, recents: recents, target: target) } } /// The quick-style row: "one compact row of recently used backgrounds … one-click recolor for the /// common case; the pathfinder's second full-palette tier is gone" (03-board-ui.md § Styling ▸ /// Controls). /// /// A `.palette`-styled `Picker` is what macOS renders as a horizontal swatch strip inside a menu — /// the pathfinder's finding, and the only shape that puts colours in a menu row at all. AppKit draws /// a menu item from an image and a title, so the dots are `NSImage`s (`PaletteSwatch`) rather than /// SwiftUI shapes. /// /// **Absent until it has something to offer.** A brand-new install has no recents, and an empty /// picker in a context menu is a row that looks broken. /// /// The target is deferred for `StyleMenuItems`' reason, and this row is where the deferral has to /// hold: the `Binding` below is read when the menu shows a checkmark and written when a dot is /// picked, both of them the picker's own doing rather than the enclosing card face's body. struct QuickStyleRow: View { let store: BoardStore let recents: StyleRecents let target: () -> StyleTarget /// A sentinel for "the current value is not one of these", so a mixed batch — or a background /// that has aged out of the recents — leaves the row unchecked rather than checking the wrong /// dot. It is never a rendered option, so it can never be picked. private enum Choice: Hashable { case value(String) case other } var body: some View { if !recents.backgrounds.isEmpty { Picker("Recent Colors", selection: selection) { ForEach(recents.backgrounds, id: \.self) { name in Label { Text(name) } icon: { Image(nsImage: PaletteSwatch.circleImage(for: name)) } .tag(Choice.value(name)) } } .pickerStyle(.palette) .disabled(!store.acceptsBoardMutations) } } private var selection: Binding { Binding( get: { let state = StyleFieldState.resolve(store.styleSubjects(of: target()).map(\.background)) guard case let .uniform(value) = state, recents.backgrounds.contains(value) else { return .other } return .value(value) }, set: { picked in guard case let .value(name) = picked else { return } StyleCommand.apply(background: .set(name), to: target(), in: store, recents: recents) } ) } } // MARK: - Presentation /// The Style… popover's content: the editor, aimed at **the session's own target set**. /// /// Reading the target from the session rather than re-deriving it from the selection is what makes /// the settled lifecycle visible: the popover was aimed once, at what the gesture named, and from /// then on it follows *that* set as members vanish — a selection change behind an open popover must /// not silently re-aim it, and a right-click on an unselected card must keep styling that card. struct StyleEditorPopover: View { let store: BoardStore let recents: StyleRecents var body: some View { // Empty for the frame between a session ending and the popover's own dismissal landing — // the binding is already `false`, so this is a formality rather than a state. if let session = store.transient.styleEditor { StyleEditorView(store: store, recents: recents, target: session.target) } } } /// Whether *this* anchor is the one showing the open Style… popover. /// /// Every candidate surface — a card face, a lane header, the strip itself — binds its popover /// through this, and `StyleEditorSession.presentationAnchor(in:)` answers for exactly one of them. /// So the popover follows its target set across reloads (an anchor that vanishes hands it to the next /// live target) and only an *emptied* set takes it down, which is the settled lifecycle. /// /// The setter is narrowed to this anchor's own dismissal: a session that has moved to another anchor /// must not be discarded by the surface it just left. @MainActor func styleEditorPresentation(_ store: BoardStore, anchor: ItemID?) -> Binding { Binding( // Spelled with an explicit `guard let` rather than optional chaining: `nil == nil` is // `true`, so a chained comparison would tell the board strip (whose anchor *is* `nil`) to // present a popover nobody opened. get: { guard let session = store.transient.styleEditor else { return false } return session.presentationAnchor(in: store.snapshot) == anchor }, set: { presented in guard !presented, let session = store.transient.styleEditor, session.presentationAnchor(in: store.snapshot) == anchor else { return } store.transient.discardStyleEditor() } ) }