import SwiftUI // MARK: - The strip's half of the header drag /// What the strip lends a lane so its **whole title bar** can be the drag surface (03-board-ui.md § /// Lane, "no separate grip"). /// /// The gesture lives on the header — that is where the design puts it — but the two things it needs /// are the strip's: where this lane currently rests (the origin the translation is measured from) /// and what a release means (a proposal computed against the live lane order, then a write). Both /// arrive as closures rather than as values because both must be read at *gesture* time, not at /// body-evaluation time. @MainActor struct LaneHeaderDrag { /// This lane's resting centre in strip coordinates, read the instant the drag begins and frozen /// for its duration (`LaneReorderSession.startCentre`). let startCentre: () -> CGFloat /// Commit the reorder at whatever the current proposal is, and end the session. let commit: () -> Void } // MARK: - LaneView /// One lane: a title bar and a vertically scrolling masonry of cards (03-board-ui.md § Lane). /// /// ### The title bar (this milestone's subject) /// /// Leading SF Symbol from `icon` — lenient, an unknown name renders the `square.stack` default /// (`ItemSymbol`) — then the title or its quiet "Untitled" placeholder, a quiet secondary /// card-count badge, and a trailing quiet new-card button. **The whole bar is the drag surface**: /// a click selects the lane — toggling off on a repeat, exactly as empty space does /// (04-interactions.md § Selection, settled) — and movement past a small threshold begins a reorder /// (`LaneReorderSession`). The one thing carved out of the drag region is the button, which sits in /// an overlay outside the gesture so a click on it can never be read as the beginning of a drag. /// /// ### The lane's one context menu /// /// "The lane has one context menu (settled), invoked on the header or on lane empty space alike" /// (03-board-ui.md § Lane), so both surfaces attach the *same* `laneMenu`. It carries Style…, the /// quick-style recents row and the Width stepper today; Rename and Delete are m5's context-menus /// card, and their rows go into that same builder rather than into a second menu. /// /// ### What is still a later card's /// /// The search-aware filtering behind the count belongs to a later milestone. The card face is real /// (`CardFaceView`); what it still owes is the cut treatment and the sole-selected card's attachment /// carousel. struct LaneView: View { let store: BoardStore let lane: Lane /// The app-wide quick-style recents (03-board-ui.md § Styling ▸ Controls — "never board data"), /// read from the environment rather than threaded down the strip: the list belongs to the app, /// not to this board, and every context menu in the window wants it. @Environment(AppModel.self) private var appModel /// Interior masonry columns — the lane's width units, or the resize session's snapped count /// while this lane is being dragged. Passed in rather than read off `lane` so the live drag can /// override it (see `BoardView.laneSlot`). let columns: Int /// The strip's reorder session, so the header knows whether *it* is the lane in flight. let reorder: LaneReorderSession let headerDrag: LaneHeaderDrag /// The strip's rubber band: the lane's empty space is one of its three surfaces, and every card /// face registers its frame into the same registry (`MarqueeControl`). let marquee: MarqueeControl /// Opens a card's window — ⌘↩'s second half (04-interactions.md ▸ Grammar, "commits and opens /// the card window"). Supplied by the strip, which is supplied by the host: a lane has no /// business knowing about `WindowGroup` keys. let openCard: (ItemID) -> Void /// Reduce Motion, for the card transition below (10-accessibility.md). Read from the environment /// and handed to `Motion`, which owns what "reduced" means. @Environment(\.accessibilityReduceMotion) private var reduceMotion /// Spacing between cards, and between the interior columns. private let cardSpacing: CGFloat = 8 /// The lane plate's corner radius — shared by the selection treatment and the accent band, whose /// top corners round to exactly this so the band reads as the lane's own edge. private let cornerRadius: CGFloat = 10 /// C7 · full-column top edge (03-board-ui.md § Styling ▸ Capabilities). private let bandHeight: CGFloat = 5 var body: some View { // `spacing: 0` and the padding moved inside: the accent band is **full-width** along the // lane's top edge, so it must sit outside the content inset rather than in it. VStack(alignment: .leading, spacing: 0) { accentBand VStack(alignment: .leading, spacing: 8) { header cardStack } .padding(6) } .background(selectionBackground) .overlay(selectionStroke) } // MARK: - Header private var header: some View { headerContent // The bar is the drag surface, so it must be hit-testable across its whole width — // including the empty stretch between the badge and the button. .contentShape(Rectangle()) .gesture(headerGesture) .overlay(alignment: .trailing) { newCardButton } .contextMenu { laneMenu } // The lane's half of the Style… popover. Anchored on the header because that is the // lane's own furniture — `styleEditorPresentation` decides whether this lane is the // session's presenting anchor at all. .popover(isPresented: styleEditorPresentation(store, anchor: lane.id), arrowEdge: .bottom) { StyleEditorPopover(store: store, recents: appModel.styleRecents) } } /// The lane's colour as C7 — "a lane's color paints a full-width band along its top edge; the /// surfaces themselves keep the standard chrome, so colored title text never sits on a colored /// fill" (03-board-ui.md § Styling ▸ Capabilities, settled in the pathfinder's treatment /// shootout). /// /// A value that resolves to nothing paints **no band**, and the bytes stay on disk exactly as /// written — the card stripe's rule, for its reason: there is no sensible default colour for /// "the author meant something we can't read", and a wrong colour is worse than none. @ViewBuilder private var accentBand: some View { if let color = Palette.color(for: lane.background) { UnevenRoundedRectangle(topLeadingRadius: cornerRadius, topTrailingRadius: cornerRadius) .fill(color) .frame(height: bandHeight) .frame(maxWidth: .infinity) // Decoration only: the header below it owns the lane's click and drag. .allowsHitTesting(false) } } // MARK: - The lane's one context menu /// Rename, Style…, the quick-style recents row, the Width control, Delete (11-command-nexus.md ▸ /// Context menus) — the style trio and the width stepper today. @ViewBuilder private var laneMenu: some View { // m5-context-menus: Rename (a twin of Board ▸ Rename) and Delete (a twin of File ▸ Delete) // belong to the card that brings the selection model and the delete command; both are rows // of *this* menu when they land, not of a second one. StyleMenuItems(store: store, recents: appModel.styleRecents, target: styleTarget) Divider() widthControl } /// The width stepper — "the header context menu's Width control (stepper, uncapped) is the /// precise control … it never touches the window, it **re-divides** the existing width across the /// new unit total" (03-board-ui.md § Lane). A +/− pair rather than a slider or a fixed 1×/2×/3× /// list, because the control is uncapped in one direction and floored at one unit in the other. /// /// **Single-lane by nature**, unlike the style entries above it: the design gives the batch to /// the ⌥⌘→/⌥⌘← menu items and keeps the stepper on the lane whose menu is open. private var widthControl: some View { let units = LaneLayoutMath.displayUnits(of: lane) return Section("Width — \(units)×") { Button("Increase Width") { store.setLaneWidth(lane.id, units: units + 1) } Button("Decrease Width") { store.setLaneWidth(lane.id, units: units - 1) } // A one-unit lane cannot shrink (`width` is ≥ 1), and an item whose only outcome is a // no-op reads better disabled than dead — `LaneWidthCommands`' rule, same floor. .disabled(units <= 1) } .disabled(!store.acceptsBoardMutations) } /// What this lane's menu styles: the whole selection when this lane is part of it, else this lane /// alone — standard macOS context-menu targeting (the pathfinder's `styleSelection`, kept). /// Right-clicking something outside the selection acts on what was clicked. private var styleTarget: StyleTarget { guard store.selection.liveness == .live, store.selection.ids.contains(lane.id) else { return .items([lane.id]) } return .items(store.selection.ids) } private var headerContent: some View { HStack(alignment: .firstTextBaseline, spacing: 6) { Image(systemName: ItemSymbol.name(lane.icon, fallback: ItemSymbol.lane)) .foregroundStyle(.secondary) .imageScale(.medium) headerTitle countBadge Spacer(minLength: 0) } // Reserves the button's width so a long title truncates before it collides, and keeps the // button out of the gestured region. .padding(.trailing, 22) .padding(.horizontal, 4) } /// The title, or the rename editor when this lane is the one being renamed. /// /// A lane's **only** rename path is Board ▸ Rename (04-interactions.md ▸ Selection: "the menu /// item is a lane's only rename path, since Return on a lane creates a card"), so nothing in /// this view opens the editor — it only renders one that is already open. @ViewBuilder private var headerTitle: some View { if isRenaming { InlineTitleField( text: renameDraft, prompt: "Lane name", onCommit: { store.commitRename() }, onAbandon: { store.transient.discardRename() }, onFocusLoss: { store.commitRename() }, // A lane has no card window; ⌘↩ still commits, which is the half of the rule that // applies (04 ▸ Grammar's carve-out is "commits the edit — placeholder or rename — // and open[s] the card window", and only a card has one to open). onCommitAndOpen: { store.commitRename() } ) .font(.headline) } else { Text(lane.title.value ?? "Untitled") .font(.headline) .foregroundStyle(lane.title.value == nil ? .secondary : .primary) .lineLimit(1) .truncationMode(.tail) } } /// The card-count badge — quiet, secondary (03-board-ui.md § Lane). /// /// **It counts exactly what the body renders**, because it reads the same `renderedCards` the /// masonry iterates. That is deliberate rather than incidental: "The count reads the search /// filter like every other surface — during a search it shows the visible count, not the /// total", so when m5's search card narrows `renderedCards` to the filter's survivors the badge /// follows by construction, with no second rule to keep in step. private var countBadge: some View { Text("\(renderedCards.count)") .font(.caption) .monospacedDigit() .foregroundStyle(.secondary) .padding(.horizontal, 6) .padding(.vertical, 1) .background(Capsule().fill(.quaternary)) } /// The new-card button — a **pointer twin** of File ▸ New Card whose click *names its target*: /// "the lane header's new-card button overrides [the ⌘N target] rule — the click names its /// target lane, selection notwithstanding" (11-command-nexus.md ▸ Pointer grammar, settled), so /// it passes this lane and no anchor rather than consulting `NewCardTarget`. private var newCardButton: some View { Button { store.transient.beginPlaceholder(inLane: lane.id) } label: { Image(systemName: "plus") .imageScale(.small) .foregroundStyle(.secondary) .contentShape(Rectangle()) } .buttonStyle(.plain) .accessibilityLabel("New card in \(lane.title.value ?? "Untitled")") // Mutating, so the read-only lock disables it like every other write path // (02-architecture.md § The lock's scope), and the focused-editor rule closes it while an // inline editor is open (04 ▸ Grammar) — the pointer twin of a disabled menu item. .disabled(store.isReadOnly || store.isEditingInline) } /// One gesture recognising both halves of 04-interactions.md ▸ Selection's click-vs-drag split: /// "a plain click on the title bar selects the lane; the drag surface engages only on movement". /// /// `minimumDistance: 0` so the release is seen even when nothing moved — that release *is* the /// click. `.global` coordinates because the strip's own space shifts as siblings reflow under /// the proposal, and a translation measured against a moving frame is not a pointer delta. private var headerGesture: some Gesture { DragGesture(minimumDistance: 0, coordinateSpace: .global) .onChanged { value in // Selection stays live under the lock; reordering does not (02 § The lock's scope). // The focused-editor rule holds a drag off too: a reorder is a board command. guard !store.isReadOnly, !store.isEditingInline else { return } if !reorder.isDragging(lane.id) { guard abs(value.translation.width) > LaneReorderSession.threshold else { return } reorder.begin(laneID: lane.id, startCentre: headerDrag.startCentre()) } reorder.update(translation: value.translation.width) } .onEnded { _ in if reorder.isDragging(lane.id) { headerDrag.commit() } else { // **The header toggles like empty space** (04-interactions.md § Selection, // settled): "a click on the already-selected lane's header unselects, one // lane-click behavior everywhere, so a full lane keeps a pointer path out of // selection". Hence the same `togglesOnRepeat` the empty space passes — the two // surfaces differ only in where they are. store.click( SelectionTarget(id: lane.id, kind: .lane, side: .live), modifier: .current, togglesOnRepeat: true ) } } } // MARK: - Body /// The card stack. Its empty space is a click target in its own right (04 ▸ Selection): one /// click selects the lane or, when it is already the selection, clears it; a double click /// creates a card at the bottom with its title editor focused. /// /// **"Selection scrolls into view"** (04-interactions.md ▸ Grammar): the reader watches the /// navigation head — the cursor the arrows move, not the whole selection — and scrolls only when /// the head names a card *this* lane renders, so exactly one lane responds to any one press. /// Deliberately unwrapped by `withAnimation`: 03-board-ui.md § Motion has selection follow /// "whatever transaction is active rather than easing on its own". private var cardStack: some View { ScrollViewReader { proxy in scrollableCards .onChange(of: store.transient.selectionHead) { _, head in guard let head, let card = renderedCards.first(where: { $0.id == head }) else { return } proxy.scrollTo(LaneSlot.identity(of: card.id)) } } } private var scrollableCards: some View { ScrollView(.vertical) { // Cards stay standard width whatever the lane spans: at a slot width of // `units × standard + (units - 1) × gap`, `MasonryLayout` divides back into exactly // `units` columns of `standard` (03-board-ui.md § Layout — full visibility). MasonryLayout(columns: columns, spacing: cardSpacing) { ForEach(slots) { slot in Group { switch slot { case let .card(card): CardFaceView( store: store, card: card, registry: marquee.registry, openCard: openCard ) case .placeholder: NewCardStubView(store: store, openCard: openCard) } } // "Appear/disappear is scale + fade (cards scale from ~0.8 …)" // (03-board-ui.md § Motion), which is how a create, a delete, a Put Back and // (m5) a search filter's leavers all reach the masonry. The placeholder wears it // too: it is the card, one round trip early. Whether any of it *performs* is // decided upstream — at the reload for the real cards (`Motion.reloadAnimates`), // at the gesture for the placeholder, which touches no disk. .transition(Motion.cardTransition(reduced: reduceMotion)) // The scroll target. `ForEach` already carries this identity, but `scrollTo` // resolves against an explicit `.id`, and it goes outermost so the transition // above stays inside the identified view rather than around it. .id(slot.id) } } .frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .topLeading) .contentShape(Rectangle()) // Order matters: the two-tap recogniser must be attached first so a double click is not // consumed as two singles. .onTapGesture(count: 2) { guard !store.isReadOnly, !store.isEditingInline else { return } store.transient.beginPlaceholder(inLane: lane.id) } // "Single click selects the lane (click again to unselect)" — the toggle the header // shares (04-interactions.md § Selection), and the modifier grammar on top of it. .onTapGesture { store.click( SelectionTarget(id: lane.id, kind: .lane, side: .live), modifier: .current, togglesOnRepeat: true ) } // The rubber band's first surface — "click-drag rubber-bands across lanes". Simultaneous // so the taps above stay instant; the band's own begin guard is what keeps a drag that // started on a card face out of it (`MarqueeControl`). .simultaneousGesture(marquee.gesture(side: .live)) // The same menu the header carries — "one menu, invoked on the header or lane empty // space alike" (03-board-ui.md § Lane, settled). .contextMenu { laneMenu } } } /// What the masonry lays out: the rendered cards, plus the new-card placeholder when this lane /// is the one being created into. /// /// The overlay is inserted **at the position the card will actually take** — after its anchor /// for ⌘N's "immediately after it", at the bottom otherwise — by asking the very function the /// commit uses to compute the rank (`BoardStore.insertionIndex`). One answer, so the pseudo-card /// cannot appear anywhere but where the real card lands. private var slots: [LaneSlot] { var result = renderedCards.map(LaneSlot.card) guard let placeholder = store.transient.newCardPlaceholder, placeholder.laneID == lane.id else { return result } let position = BoardStore.insertionIndex(after: placeholder.anchorCardID, among: renderedCards) result.insert(.placeholder, at: position ?? result.count) return result } /// **Tombstoned cards render nowhere**, and neither do the cards of a tombstoned lane — the /// ancestor walk is absolute (01-storage-format.md § Deletion, 02-architecture.md's effective /// liveness). The lane half of that rule is `BoardView`'s, which never builds a `LaneView` for a /// tombstoned lane at all. /// /// This is also the collection m5's search filter narrows, which is what keeps the count badge /// honest for free — see `countBadge`. private var renderedCards: [Card] { lane.cards.filter { !$0.isDeleted } } // MARK: - Selection private var isSelected: Bool { store.selection.liveness == .live && store.selection.ids.contains(lane.id) } /// The selection treatment: a subtle whole-lane accent wash and stroke. Deliberately quiet — /// 03-board-ui.md gives lane *colour* to the top-edge accent band, so selection must not read as /// a fill that would compete with it once that lands. private var selectionBackground: some View { RoundedRectangle(cornerRadius: 10) .fill(isSelected ? AnyShapeStyle(Color.accentColor.opacity(0.08)) : AnyShapeStyle(.clear)) } private var selectionStroke: some View { RoundedRectangle(cornerRadius: 10) .strokeBorder(isSelected ? AnyShapeStyle(Color.accentColor) : AnyShapeStyle(.clear), lineWidth: 1.5) } // MARK: - Rename plumbing private var isRenaming: Bool { store.transient.renameEditor?.targetID == lane.id } /// The draft, as a binding onto transient state rather than as `@State`: the editor's text lives /// in `TransientBoardState` because a reload has rules about it (the vanish discard), and a /// second copy in the view would be the one the commit did not read. private var renameDraft: Binding { Binding( get: { store.transient.renameEditor?.draftTitle ?? "" }, set: { store.transient.updateRenameDraft($0) } ) } } // MARK: - Lane slots /// What a lane's masonry lays out — its cards, plus at most one pseudo-card. /// /// The placeholder is not a `Card` and never will be: it has no disk presence and no UUID until its /// title commits (02-architecture.md § Layering, the one named exception to the one-way flow). /// Modelling it as a sibling case rather than as a fake `Card` is what keeps that true — nothing can /// accidentally hand it to code expecting an item that exists. private enum LaneSlot: Identifiable { case card(Card) case placeholder var id: String { switch self { case let .card(card): Self.identity(of: card.id) // Constant, because there is only ever one placeholder in one lane at a time and it must // keep its identity — and therefore its keyboard focus — while the user types. case .placeholder: "placeholder" } } /// A card slot's id, spelled once so the scroll-into-view call and the slot itself cannot /// disagree about what `scrollTo` is looking for. static func identity(of card: ItemID) -> String { "card:\(card.rawValue)" } } // MARK: - Card face /// The card face: a rounded plate carrying a leading SF Symbol, the title (or its quiet "Untitled" /// placeholder), a quiet trailing attachments indicator, and a left-edge colour accent stripe /// (03-board-ui.md § Card face, § Styling ▸ Capabilities). /// /// ### Title-only, deliberately /// /// **No body excerpt** — settled, "the face stays title-only … the old 'iterate on the card face /// later' item is closed with no growth". The only face chip in scope is attachments, "a quiet /// indicator when the card has files — the title dominates", which is why the paperclip is a /// secondary-tinted caption and not a count pill: the eye should land on the title. /// /// ### Two lenient fields, two different fallbacks /// /// `icon` and `iconColor` are hand-written-only on cards (`iconColor` is **schema yes, control /// no** — the app never offers a picker for it, but honours what an author writes). Both degrade /// rather than fail: an unknown symbol name draws the level default (`ItemSymbol`), and a colour /// value that resolves to nothing draws the standard secondary tint. `background` degrades a third /// way — to **no stripe at all** — because there is no sensible default colour for "the author /// meant something we can't read", and a wrong colour is worse than none. In every case the bytes /// on disk are untouched (`Palette`, 01-storage-format.md § Frontmatter). /// /// ### Room for the carousel /// /// The face is a top-aligned `VStack` and its two decorations — the accent stripe and the selection /// stroke — are shapes in overlays, so both stretch to whatever height the content takes. That is /// what lets m5's carousel expand *inside* this card without any of it being re-derived: the /// masonry already isolates column heights, so a taller card pushes only the cards below it in its /// own column. private struct CardFaceView: View { let store: BoardStore let card: Card /// Where the rubber band looks up what it is sweeping. The face registers its own drawn frame /// here and takes it out again when it leaves — see `View.marqueeTarget`. let registry: MarqueeTargetRegistry let openCard: (ItemID) -> Void /// The app-wide quick-style recents — see `LaneView`'s own note. @Environment(AppModel.self) private var appModel /// The plate's corner radius — shared with the accent stripe, which rounds its left corners to /// exactly this so the stripe reads as part of the card's edge rather than a bar laid over it. private let cornerRadius: CGFloat = 8 /// K1 · left edge stripe (03-board-ui.md § Styling ▸ Capabilities, settled in the pathfinder's /// treatment shootout). private let stripeWidth: CGFloat = 4 var body: some View { VStack(alignment: .leading, spacing: 6) { titleRow // m5-carousel: the sole selected card's paged attachment carousel expands here — below // the title, inside this same plate, keyed on the selection transaction // (03-board-ui.md § Card face). It needs `card.attachments` (already loaded) and this // view's `isSelected`; nothing above it changes. } .frame(maxWidth: .infinity, alignment: .leading) .padding(10) // Constant, whether or not a stripe paints: every card's text sits on the same grid, so // colouring a card never shifts its title relative to its uncoloured neighbours. .padding(.leading, stripeWidth) .background(RoundedRectangle(cornerRadius: cornerRadius).fill(.background.secondary)) .overlay(alignment: .leading) { accentStripe } .overlay( RoundedRectangle(cornerRadius: cornerRadius) .strokeBorder(isSelected ? AnyShapeStyle(Color.accentColor) : AnyShapeStyle(.clear), lineWidth: 1.5) ) .contentShape(Rectangle()) // **Clicking never edits** (04-interactions.md ▸ Selection, a pivot from the pathfinder's // two-stage Finder rename): one click selects and that is all it does — no timer, no // slow-second-click rename, no accidental edit on a hesitant click. Rename is Return or // Board ▸ Rename. The modifier grammar — plain replaces, ⌘ toggles, ⇧ ranges — is // `SelectionGrammar`'s, reached through the store's one funnel. .onTapGesture { store.click(SelectionTarget(id: card.id, kind: .card, side: .live), modifier: .current) } // "A fast double-click opens the card window (⌘↩'s pointer twin)" (04 ▸ Selection). // // `simultaneousGesture` rather than a second `onTapGesture(count: 2)`, deliberately: a // second tap recogniser on the same view makes the single click *wait* to see whether a // second one arrives, and selection must stay instant. Simultaneous means the first click // of the pair selects and the second opens — Finder's own behaviour. // // **Plain only.** ⌘ and ⇧ double-clicks are selection gestures that happened twice; opening // a window out from under a range the user is still building would be a surprise. .simultaneousGesture(TapGesture(count: 2).onEnded { guard ClickModifier.current == .plain else { return } openCard(card.id) }) .marqueeTarget(card.id, kind: .card, side: .live, in: registry) .contextMenu { cardMenu } .popover(isPresented: styleEditorPresentation(store, anchor: card.id), arrowEdge: .bottom) { StyleEditorPopover(store: store, recents: appModel.styleRecents) } } // MARK: - Context menu /// Open, Rename, Style…, the quick-style recents row, Delete (11-command-nexus.md ▸ Context /// menus) — the style pair today. @ViewBuilder private var cardMenu: some View { // m5-context-menus: Open (a twin of Board ▸ Open Card, always the clicked card alone — // a card window is tied to one card), Rename, and Delete land with the selection-model and // delete cards, as rows of this same menu. StyleMenuItems(store: store, recents: appModel.styleRecents, target: styleTarget) } /// What this card's menu styles: the whole selection when this card is part of it, else this card /// alone. Standard macOS — right-clicking outside the selection acts on what was clicked. private var styleTarget: StyleTarget { guard store.selection.liveness == .live, store.selection.ids.contains(card.id) else { return .items([card.id]) } return .items(store.selection.ids) } // MARK: - Title row private var titleRow: some View { HStack(alignment: .firstTextBaseline, spacing: 6) { Image(systemName: ItemSymbol.name(card.icon, fallback: ItemSymbol.card)) .foregroundStyle(iconTint) .imageScale(.medium) titleOrEditor // The title takes the row's width so the indicator sits hard against the trailing // edge — and so the rename field fills the same span the title occupied. .frame(maxWidth: .infinity, alignment: .leading) attachmentsIndicator } } /// The title, or the rename editor when this card is the rename target. Unchanged from the /// stub this face replaces: the four exits and their store calls are 04-interactions.md ▸ /// Grammar's, stated once in `InlineTitleField`. @ViewBuilder private var titleOrEditor: some View { if isRenaming { InlineTitleField( text: draft, prompt: "Card title", onCommit: { store.commitRename() }, onAbandon: { store.transient.discardRename() }, // **Click-away commits** — a rename's rule, and the deliberate opposite of the // placeholder's (04-interactions.md ▸ Grammar: "focus loss = commit, matching // the card window's title field"). onFocusLoss: { store.commitRename() }, onCommitAndOpen: { let id = card.id store.commitRename() openCard(id) } ) .font(.body) } else { Text(card.title.value ?? "Untitled") .font(.body) .foregroundStyle(card.title.value == nil ? .secondary : .primary) .lineLimit(4) } } /// `iconColor`'s tint, or the standard secondary one. Deliberately not `AnyShapeStyle(.primary)` /// on the fallback path: an uncoloured card icon is chrome, and chrome is secondary — the tint /// exists to make a *hand-coloured* icon stand out from its neighbours. private var iconTint: AnyShapeStyle { if let color = Palette.color(for: card.iconColor) { AnyShapeStyle(color) } else { AnyShapeStyle(.secondary) } } /// The one face chip in scope — shown only when the card actually has files, and quiet enough /// that the title still dominates (03-board-ui.md § Card face). The count goes to the /// accessibility label rather than onto the face: it is useful to know, not to look at. @ViewBuilder private var attachmentsIndicator: some View { if !card.attachments.isEmpty { Image(systemName: "paperclip") .font(.caption) .foregroundStyle(.secondary) .accessibilityLabel("\(card.attachments.count) attachments") } } /// K1 · left edge stripe, painted with the resolved `background` — "a card's [colour paints] a /// stripe along its left edge; the surfaces themselves keep the standard chrome, so coloured /// title text never sits on a coloured fill" (03-board-ui.md § Styling ▸ Capabilities). /// /// A value that resolves to nothing — a typo'd palette name, a malformed hex, a sequence where /// a scalar belongs — draws **no stripe**, and the value stays on disk exactly as written. /// A `Shape` rather than a sized rectangle so it takes the plate's full height whatever the /// content does, m5's carousel expansion included. @ViewBuilder private var accentStripe: some View { if let color = Palette.color(for: card.background) { UnevenRoundedRectangle(topLeadingRadius: cornerRadius, bottomLeadingRadius: cornerRadius) .fill(color) .frame(width: stripeWidth) // Decoration only: the whole plate is one click target for selection. .allowsHitTesting(false) } } // MARK: - Selection and rename plumbing private var isSelected: Bool { store.selection.liveness == .live && store.selection.ids.contains(card.id) } private var isRenaming: Bool { store.transient.renameEditor?.targetID == card.id } private var draft: Binding { Binding( get: { store.transient.renameEditor?.draftTitle ?? "" }, set: { store.transient.updateRenameDraft($0) } ) } } // MARK: - The new-card placeholder /// The card being created, drawn as a pseudo-card in the masonry flow at standard card width — /// 02-architecture.md § Layering's one named exception to the one-way flow, finally rendered. /// /// Two faces, one per phase: /// /// - **`.editing`** — a focused text field. Return commits, Escape abandons, and **click-away /// discards**: the placeholder's rule, "the deliberate exception because nothing exists on disk /// yet" (04-interactions.md ▸ Grammar). /// - **`.awaitingArrival`** — the committed title as plain text, deliberately *not* an editor. The /// Writer's create has run and the overlay is only covering the gap until the watcher round-trips /// the real card; leaving a live field there would invite edits that have nowhere to go, and its /// focus loss would fire the discard rule against a card that is already on its way. private struct NewCardStubView: View { let store: BoardStore let openCard: (ItemID) -> Void var body: some View { Group { if isEditing { InlineTitleField( text: draft, prompt: "Card title", onCommit: { commit() }, onAbandon: { store.transient.discardPlaceholder() }, onFocusLoss: { store.transient.discardPlaceholder() }, onCommitAndOpen: { // The one board command that stays enabled mid-edit: commit, then open // (04 ▸ Grammar's carve-out). A commit that discarded — empty title, a // vanished lane, a failed create — hands back no id and opens nothing. if let id = commit() { openCard(id) } } ) .font(.body) } else { Text(store.transient.newCardPlaceholder?.draftTitle ?? "") .font(.body) .foregroundStyle(.secondary) .lineLimit(4) } } .frame(maxWidth: .infinity, alignment: .leading) .padding(10) .background(RoundedRectangle(cornerRadius: 8).fill(.background.secondary)) .overlay( RoundedRectangle(cornerRadius: 8) .strokeBorder(Color.accentColor.opacity(0.6), lineWidth: 1.5) ) } private var isEditing: Bool { store.transient.newCardPlaceholder?.phase == .editing } /// Commits, then **re-selects the lane** — "Return commits and re-selects the lane (next Return /// = next card)" (04-interactions.md ▸ Grammar). The lane rather than the new card is what makes /// a run of Return-type-Return file a stack of cards without the user's hands leaving the /// keyboard. /// /// The lane is read before the commit, because every discard path clears the overlay that holds /// it — and re-checked after, because one of those paths is *the lane vanished*, and selecting /// something that renders nowhere would break the homogeneous-by-liveness invariant until the /// next reload swept it away. @discardableResult private func commit() -> ItemID? { let lane = store.transient.newCardPlaceholder?.laneID let id = store.commitPlaceholder() if let lane, store.snapshot.lanes.contains(where: { $0.id == lane && !$0.isDeleted }) { store.select([lane], liveness: .live) } return id } private var draft: Binding { Binding( get: { store.transient.newCardPlaceholder?.draftTitle ?? "" }, set: { store.transient.updateDraft($0) } ) } } // MARK: - The inline title field /// The one text field all three inline editors wear — the new-card placeholder, a card rename, and /// a lane rename — so the grammar around it is written once (04-interactions.md ▸ Grammar). /// /// The four exits, and who differs on them: /// /// | Exit | Placeholder | Rename | /// |---|---|---| /// | Return | commits | commits | /// | Escape | discards | abandons | /// | Click-away | **discards** | **commits** | /// | ⌘↩ | commits + opens | commits + opens | /// /// Only the click-away row differs, which is why it is a caller-supplied closure rather than a /// branch in here: this view knows *that* focus left, never what that should mean. /// /// **Every handler must be idempotent**, because the exits overlap by construction: Return commits /// and then the field disappears, which also fires the focus-loss handler an instant later. The /// store's `commitRename`/`commitPlaceholder` and the transient state's `discard…` all no-op against /// an editor that is already closed, so the overlap costs nothing. private struct InlineTitleField: View { @Binding var text: String let prompt: String let onCommit: () -> Void let onAbandon: () -> Void let onFocusLoss: () -> Void let onCommitAndOpen: () -> Void @FocusState private var isFocused: Bool var body: some View { TextField(prompt, text: $text) .textFieldStyle(.plain) .lineLimit(1) .focused($isFocused) // The editor is born focused: every entry point to it is a deliberate "edit this now" // (Return, ⌘N, the header button, a double click, Board ▸ Rename), and one that landed // unfocused would need a second click to do anything. .onAppear { isFocused = true } .onSubmit(onCommit) // ⌘↩ before the field sees the Return: the one board command enabled mid-edit // (04 ▸ Grammar). Anything without the modifier is passed straight through, so plain // Return still reaches `onSubmit`. .onKeyPress(keys: [.return], phases: .down) { press in guard press.modifiers.contains(.command) else { return .ignored } onCommitAndOpen() return .handled } // Escape reaches a focused text field as AppKit's cancel operation on some paths and as // a plain key press on others; both are wired to the same idempotent abandon rather than // guessing which one this control will get. .onKeyPress(.escape) { onAbandon() return .handled } .onExitCommand(perform: onAbandon) .onChange(of: isFocused) { _, focused in guard !focused else { return } onFocusLoss() } } }